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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Surely the terrible textures on Cloned Presidente are an artifact of the cloning process?

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Danger-Pumpkin
Apr 27, 2008

That's the way the bee bumbles.
Communists, Intellectuals, Environmentalists, and Loyalists! In addition to generally being the wisest to support of your factions, they are also the easiest, because while you may never need a military for anything, healthcare and housing are always useful.

Glazius posted:

Surely the terrible textures on Cloned Presidente are an artifact of the cloning process?

Yes, sadly a rotten skin is an inevitable side effect when your clone contains 33% banana DNA.

Leal
Oct 2, 2009
Votes are closed. I know I said 12 sunday but uh... I forgot. So I'll call all votes up to now as legit.


Looks like Communists, Intellectuals, Environmentalists and Loyalists have won! It'll probably be an extra day before I get the update out, my work schedule got weird this week.

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
Oh hey, Tropico!

Game always looked like "SimCity: Petty Dictator Edition" to me. I wanted to try it out, but... eh.

There was a Humble Bundle sale on these a little while ago, and I could have sworn I saw a DLC with a supercomputer. I really wanted to get it, but there were a dozen different DLCs, and I wasn't sure what I wanted to get, or if I'd enjoy the game at all.

Leal
Oct 2, 2009
Bickering Factions



Oh dear, 20 dictators in a row? Well, good thing we are Presidente and not Dictator...nte...




Presidente needs to feel more at home with the common people, his loyalists, and mother Gaia. All under the mind clouding effect of Gaia's gifts, in liquid form.



Communist Rebellion gives a +25 USSR relation, +10 respect with the Communists and gives a +10% production bonus to our farmers. The bonus to USSR is really nice, it helps ensure we can get the tenement blueprints.



Born in the Purple gives a whopping +25 bonus to respect with the Loyalist faction. Not only that but it auto builds all the upgrades for the Palace at the start. Not a bad deal, the only "downside" to this trait is that you can't use the Hardworking trait with it (boosts production)




Plantador, which requires the Plantador DLC, increases the export price of coffee, sugar and tobacco by 20%. It also increases the training rate of our farmers by 10%, and each rank gives an additional bonus to training.



[iAlcoholic gives gives a -5% to production and a -5 respect with the religious faction. But we get a +5 relations with the USSR and each rank gives additional USSR relations.[/i]



Survivalist, which needs the Apocalypse DLC, reduces our citizens need to eat by 50%. It also gives a +10 respect with the environmentalist, and each rank gives additional environmentalist relations. Not shabby in keeping extra crops to sell.



Penultimo, I love you and all but most reports from you are nowhere near 100% accurate. We'll be fine, after all I came into power by holding a communist rebellion and what are the odds it'll happen again?


Sometimes radio dialogue will play at the start of maps.

Penultimo: I am Jua... Penultimo! This is TNT and our news are exploitative!

Sunny Flowers: Explosive!

Penultimo: Explosive! Our news are explosive... because we are... dynamite!

Sunny Flowers: We dedicated the next song to our late colleague, Juanito, whose memory will live with us forever on TNT.


Looks like the Shoot Juanito edict was the canon choice in Tropico 3 :v:



Welcome to SantWHAT THE gently caress IS WITH THE ROAD?! The people living in the tenement will have to hoof it all the way over to the garage to get anywhere! Same with our teamsters grabbing stuff from the farms!



I don't like maps that come like that, and hoo boy just wait until Modern Times.... Anyways I build a road to the east and set up a plantation, a garage and a logging camp. The land here is *very* good for sugar crops.



You don't think he has a grudge against us for video taping him swimming off the island to flee from the CIA for Twit followers, do you? Marco is the uh... "representative" of the rebel faction. Kinda. Sorta. He occasionally has some radio lines related to rebel activity.



And immediately our first mission choice, Capitalists vs Communists. Communists had a rather huge lead in the vote, so we'll tell the Yankis to get bent. Which is good cause tourism is butts.



And hey, the plantation employs extra farmers. I add a ranch over by the plantation to get some extra farmers and get some delicious beef in our diets.



Red Pumpkin sounds like some crappy creepypaste (I refuse to use the term its actually called, its stupid :colbert: ), maybe relating to Charlie Brown and the Great Pumpkin.

.....


*googles*





Ahahahahaha.....



Oh dear, 20% off all our stuff is going to really hurt at the start. I hope you're all happy with your choices! I'm sure I explained all factions but not their disasters, so I'll reexplain factions and include their disasters to keep it all together:

Communist want housing for every citizen, enough food and healthcare on the island. Their faction disaster is importing rebels to fight you. Maybe its good that we picked them over the Capitalists after all... Communists tend to make up a sizable portion of your population, so its better to keep them on your good side.

Capitalists want a high crime safety, a growing profit margin each year, and making money off industry and not just agriculture and mining. Their faction disaster is taking 20% off exports.


Funnily enough, even though they're opposites you can have them both be happy as their needs don't conflict. Make a high profit industry to provide your citizens with housing, food and healthcare and both factions are happy.



Now there are different factors that effects relations besides doing the above (or doing the opposite), different mission based events, complete side missions (IE, build this, raise satisfaction to this point) and issuing certain edicts. So in this case pursuing the Communist agenda tanked our relations with the Capitalists.



Still waiting for our 30 farmers, put up an immigration office to get it up and running. And of course, the token humanitarian aid camp :haw:



Well thats good. Too bad we can't just send the military into the only housing on the island, the tenement, and get all that money back. Its not like we got banks here, money is a physical thing! Check all the socks under the bed!



*ahem* hey sweet, hopefully we can get our 30 farmers.



Look at how the island was coming along. I did something I basically never do cause it causes issues: Multiple roads! I figured it'd be nicer looking then just having one road that goes through the middle of the island and thats it. Of course we have problems with people looping around instead of just taking the straight road directly to its destination.



Got a second plantation going, and uugghh just need one more farmer!



He does have a different dialogue if we chose the capitalists. Regardless, Marco will always have a bone to pick with us. We do get some random rebels appearing now, independent of our citizens becoming rebels themselves.



Building up the slums, getting a church up and a pub. High school up to get our citizens to make some delicious Tropican rum.



Next choice! Intellectuals have won over the Militarists.



She does have a point, unless rebels are a thing in a mission I don't really build many military buildings. I just prefer paying people to either make more money or to satisfy needs to make people more likely to make money :v: She asks us to build a building that I never like building and yet a bunch of campaign missions will demand.



D'aw Rodriguez, you just opened yourself to be endlessly exploited <3

Apparently the man is so loyal that.. the faction disaster never actually happens :psyduck:

Intellectuals just want a high liberty and a high school and college built. Their faction disaster makes students protest, which locks Tropicans from graduating while its going on. Nasty stuff, means no extra high school or college labor until its done.

Militarists just wants there to be a satisfying amount of soldiers for the population (1 soldier for every 30 citizens and 1 general for 3 soldiers) and for there to be more soldiers then rebels. Their faction disaster, which honestly is nice that it didn't play out: The militarists will provoke a coup in the next couple of years. Now that is why you don't piss off the militarists, that can outright end your game!



Waiting for our cash reserves to build up, expanding the slums...



Oh my, guess Marco is on the move. Lets check out the threat level in the almanac.



Oh c'mon, we outnumber the rebels 2 to 1! Also Presidente will make a 5th soldier! Its weird that criminals are listed under threat, its not like criminals explicitly do things other then raise the crime level near them.



Well there goes the 2 to 1 advantage. I think the Nationalists are onto something, Thomas isn't a true Tropican last name!




Gardens are found under Landmarks and Beauty for 100 pesos. There are also DLC buildings, this one is from the Voodoo DLC. This one counts as a park, however not all DLC decoration buildings count as parks. Some (namely the Junta) act like statues (reduces crime and liberty) but the rest count as nothing.



This is from the Constructor DLC but it doesn't count as a park :confused:



Whats neat is that statues in the game properly reflect Presidente. Maybe we'll eventually see an even better statue of El Presidente?



Meet the East Point Academy, requires the Academy DLC. Founder under Education and Media for 15k, and requiring a minister of defense, this building acts like a militarized college. The professors are now generals and the students become cadets, which are basically weaker soldiers. This is a great way to both educate our citizens and get some extra military muscle.



I think we know what the deal is. Moreno is embarrassed that we used him to become internet popular. But hey, I mean if you want to pay me (seriously where is this money coming from) to get the secret police up and running...



Just as an aside, we've had a church up for a while but no one is taking the job there. Time to hire a bunch of foreigners I guess.



Thats right, be scared rebels! Fear the Tropican ROTC!



And hey, why not try and get some of them back in our good graces? We can pay 500 bucks to try and convince rebels to return to the working life. The better the island is (and possibly the size of your military) the more likely a rebel will return to work.



Like so! And hey an overview of the city, got a cement factory on the southern road with an armory and starting on the mid class housing somewhat near the Palace. The idea here is that teamsters can get the product off the farms to the east, drive south and around the loop to the factory, then go from the factory around the western loop to the docks. The factory workers should be able to drive west then around the curve there to get to the factories. In theory, of course.



Showing off our interior minister and whaaaaat? You don't look like you belong here buddy! This guy is part of a building chain in Modern Times, we don't get to use any of Modern Time's buildings in the base campaign. Since a SWAT member can be a minister of interior the game just pulled a citizen with a suitable job and threw him on the baot.



Adding some more farms, 2 corn and a pineapple, while destroying the 2 starter farms by the palace to make room for high class housing. There is an iron deposit by the farms that I'll build a mine for soon.



Included in the buildings that can be used for the secret police is the pub. If you want to min/max the pub is what you'll want to use for your secret police HQ as it has the cheapest upkeep. You know, if you're boring.



Meet the Radar Dish, found under Education and Media for 12k and a 3k blueprint. These are... frankly, pretty useless. They have 3 work modes:

Clear the Airwaves reduces subversive activities. These are things done by rebels or foreign powers who don't like us, usually assassination attempts or forcing protests.

Search for Aliens increases the respect of intellectuals by 5 for each radar dish, to a max of 25.

Sell Spy Information gives us some money in September depending on our professor's skills. Its never enough to cover the costs of operating a radar dish.


Sunny Flowers: A new radar dish has been placed on the island but nobody knows its purpose? Penultimo, can you give us more details?

Agent Sasha: Listen carefully, comrades - I shall say this only once. (static stops)

Penultimo: I'm sorry, Sunny. Did you say something?



How nice of the military to pay us more money then an army base is worth to build one. I don't think Cadets use up space at the army base. Hm.. makes me wonder if cadets get the stipend that social security provides, or if they account for military discontentment in coups. Do they participate in coups? Hmm.....



I JUST got done saying that radar dishes are useless :mad:

We do lose some respect for this event, we can only get the respect back if our secret police can get the assassin. If we don't have a secret police the only other option is to blame the US, which will at least get our respect back with the Communists but of course the US wont like us. We can put up martial law without having to issue the edict but... eh? I generally go with the last option if the secret police is too inept to take care of it.



There, all 5 radar dishes up. Got our pay for it (... We spent 48k for the satellites, and only got 15k of it back.)



Now get rid of them :mad: I plan on putting the army base there.



Alright penultimo penultimate choice, Jesus vs Gaia. The thread voted reli...environmentalists?



Even Sunny is surprised! For some reason I always seem to take forever and a day to get around to building garbage dumps, despite an ounce of prevention and all that...



:jerkbag: I hope you all can manage to fit in the single church to start hating me. If we chose the Religious faction they would of had us build a very expensive statue. Provided the 3 garbage dumps and horticulture station would of cost about the same.

Religious wants adequate religious satisfaction and at least 1 church and cathedral up and running. Their disaster makes anyone who attends church to lower their respect for you. Typically religious factions make up the majority of an island, so be aware of that.

Environmentalists want a clean island, lots of garbage dumps, and no logging camps or mines. Their disaster is to protest at your most profitable building, shutting it down until the disaster ends.

Weirdly enough Reverand Esteban doesn't come out and say something like Lopez and Rodriguez did for our last 2 choices.



Well you gotta give those rebels 1 thing, they got guts going for a 3 to 1 odds.



And wow, already 2 soldiers are already at the mines! Whenever a place is under attack, if the soldiers reach there first they stand around and kinda pump themselves up, if the rebels arrive first they throw... rocks? Well its the rock throw animation citizens use, but their thoughts say "have a grenade!" which blows up the building. I mean, maybe this whole time our citizens have been throwing grenades at one another.



Winning shot of El Presidente popping some uppity fools :whatup:



We get these after each time we repel an attack. I don't think we get any message if the rebels manage to succeed. If they do succeed, assuming it isn't the Palace, they blow up the building. Well, I mean they do blow up the Palace too, but you get a game over screen for that :v:



So we have an issue. This building is bugged. All of my female college graduate jobs are not filling up, we are stuck with 2/3 secret agents despite accepting the request a long time ago. Checking the almanac all of our college educated citizens are all male minus the 2 secret agent women. What is happening is, since the Tropican army doesn't have female soldiers (despite the fact that rebels can be female) when females attend East Point they are changed into men so they can be cadets. Then when they graduate the game doesn't set them back to being female. So quite literally, joining the army makes you into a man. We're gonna get rid of this and build a regular college in its place.



Hey now, its nice to have friends in high places! Congratulations Mr Vice President! Maybe one day I'll come to America and visit one of your hotels instead!



We are nearing a population of 200, roads are starting to get busier. Teamsters heading to the farms, uneducated spouses of educated workers who live in the apartments going to work in the slums... Its not that bad now but just wait!



See this? This is why we are bffs with Sheik Sallim. Tell your many wives I said thanks! And I look forward to helping out with their birthdays next year!


I wanted a camel though :saddowns:



Another assassin hm? Well I have the greatest idea...



Heh, look at these morons, too stupid to look for Presidente IN PRESIDENTE'S PALACE :smug:

Wait, now I can't use Presidente buffs.



Alright, college is taking too long to get our female population their degrees. I hire a third secret agent (and a few other college female related specialists)



Meet the Horticulture Station, found under Food and Resources for a mere 3k and 1k blueprint. These buildings are used to help with our farms and have 3 modes:

Reforestation will let our forests regrow faster after being chopped down.

Organic Agriculture allows us to sell our produce for more money despite not using additives!

GMC increases our corn yields, potentially doubling the corn output. Requires an academy of science.

Regardless of the choice the professors will walk around and grow trees, though these trees cannot be chopped. Not bad in prettying up tourists areas.



Finally, after hiring someone out of the country to get our third secret agent... This isn't good, who would want to plot against Presidente? Everyone loves us! Except Van Hoof. I bet its Van Hoof.



Here is how our industry bend is going. Got a power plant up as the land here only gives 14mw for a wind turbine, and the 40mw area is so far away it isn't worth it. Got a weapons factory and of course a rum distillery. Whats funny is that a mere 3 factories is making us money to keep up a population of 215. Imagine if I just went crazy and made more factories!



Great, maybe now I'll expand our religious facilities!



Oh, time for more people to hate us. Loyalists or Nationalists, and the thread chose the Loyalists. Fun fact: Did you know that Leal is Portuguese for Loyal? My name is literally Loyal, ladies *snaps finger*



Another Mausoleum. Nationalists just wanted a nuclear program. Lame, both of these factions want us to build buildings we just build last mission. Whats nice is getting a good amount of educated citizens. More citizens for the rum factory!



Here, have a picture of Presidente capping a few more fools :commissar:




Whats weird is again, El Diablo doesn't have a dialogue for us snubbing him like the Capitalists and Militarists did.

Nationalists want Tropico to have a higher average wage, any immigration policy that isn't open doors and not being allied to any foreign power. Their faction disaster is going out and having a small scale uprising, with native born Tropicans vs Immigrants.

Loyalists don't want any elections, buildings that glorify Presidente and statues. Their faction disaster is that people drop out of the Loyalists faction.



Funny bug, the agenda thing here says "Nationalists agenda" instead of "Loyalists agenda"



So yes, Tropicans go around throwing rocks, or maybe grenades? At each other until one side flees or dies off. The thoughts of native Tropicans is "Get out of our island!" while the immigrants think "Why do they hate us?" Its distressing.



Oh dear, Moreno is taking off the gloves. We're gonna have to build up our military for the final attack, I'm sure it'll be a big offensive!



Here is our Mausoleum, in the center of what is our higher class housing. Just in case I booby trapped it.



So much for that big attack Moreno, but thanks for the extra labor :mmmhmm:



I built about 5 guard stations around the exterior of our city. It also keeps our troops near our resource producing buildings.



It may or may not be because Rodriguez is going to pay me money for having extra troops. How nice that we have a... cabinet? Of representatives who pay us money for doing things they want us to do. Wait, is this what its like to be a real politician?



We got so many troops our base is full. Also enjoy another updated picture of our town.



Sorry you guys are no longer having fun. Something that I thought would of been kinda cool is if we could properly react to these faction disasters. You know, send the police or military in to stop these riots, or sending them in against the capitalists for stealing our funds. Something to make us more of a dictator.



Sadly I wont be able to get the higher class housing all built up to snuff, I wanted to show off how much money the nearby tv station would of made us by showing wrestling shows. Also throwing up a cathedral, why not :frog:



AHAHAHAHA YOU'RE JOKING ME RIGHT!? Seriously? THIS is the big push? HAAHAHAHAHA



:zerg:



lol, good luck with that attack guys.



HERE COMES TH- wait why is it only one soldier? What happened to the other 6 dudes?



Er... Well at least 2 of the rebels are taken out. Surely the rest of the army will catch up right?



:wtc:



STOP RUNNING AWAY YOU OUTNUMBER THEM ALMOST 9 TO 1!



Alright thank god, here comes to cavalry. Presidente with a soldier and 2 generals in tow.



YOU ARE GOING THE WRONG WAY, LOOK TO YOUR RIGHT! THERE IS ONE SINGLE SOLDIER DOING THE RIGHT THING, CAN YOU NOT HEAR THE GUNSHOTS?!



wwwwttttffffffff :byodood:



Oh my god they're right next to the palace these 2 rebels are going to end the game for me :saddowns: :saddowns: :saddowns:



FINALLY! Those 2 rebels killed like 5 or 6 guys between them! While Presidente and his trio of chucklefucks were out playing grab rear end on the beaches :argh:

Can I get a crying Tropican flag?



Simple docking area, some bunkhouses to keep the fishermen and dock workers housed.



The heart of our city, high class and middle class housing.



Our industrial area. Second distillery was built too recently to have been any use.



Slums and our farms. Its funny, the environmentalists don't want us to build logging camps or mines because it causes pollution but farms are hella polluting. Its why I have 2 garbage dumps there.



Victory! And we almost lost cause of our hilariously inept soldier AI!

Leal fucked around with this message at 00:18 on Jan 31, 2018

Scalding Coffee
Jun 26, 2006

You're already dead
Too much vodka.

Leal
Oct 2, 2009

painedforever posted:

Oh hey, Tropico!

Game always looked like "SimCity: Petty Dictator Edition" to me. I wanted to try it out, but... eh.

There was a Humble Bundle sale on these a little while ago, and I could have sworn I saw a DLC with a supercomputer. I really wanted to get it, but there were a dozen different DLCs, and I wasn't sure what I wanted to get, or if I'd enjoy the game at all.

It's basically a more personalized version of Sim City. Looks like the supercomputer DLC was for T5, don't know much about that one.

Scalding Coffee posted:

Too much vodka.

Clearly building the army base right next to the rum distilleries was a mistake.


So hey next mission is based around the cold war possibly going hot, we'll need to build up an army in anticipation of WW3. There are 3 ways we can flex our military might

Working with the US
Working with the USSR
Working with ourselves


There will be multiple points where we'll be given a goal, and we can ask either of the great powers for help in doing it or showing that we're too good for the powers. So the vote is to either "side" with the US, USSR or go on our own! Please bold your vote, votes will be open until 10 am Saturday Pacific.

Leal fucked around with this message at 01:07 on Jan 25, 2018

Pharnakes
Aug 14, 2009
Tropican Power

TheGreatEvilKing
Mar 28, 2016





Make Tropico Great Again

Veloxyll
May 3, 2011

Fuck you say?!

Presidente is a superpower unto himself

Edit: I wondered what was happening with my own East Point Academy. I had thought it could just only train men. Sadly, either way this makes it useless.

Veloxyll fucked around with this message at 02:33 on Jan 25, 2018

Lulti
Nov 28, 2016
Tropico needs no help from nobody but Tropico itself.

namehereguy
Nov 24, 2017
Tropico Stands Alone

Aeromancia
Jul 23, 2013

TheGreatEvilKing posted:

Make Tropico Great Again

Based on our pictures, this is are only option.

Scalding Coffee
Jun 26, 2006

You're already dead
Tropicans going their own way

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
Tropico does its own thing.

Nae king! Nae quin! Nae laird! Nae master! We willna be fooled again!

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Tropico Sobre Todo!

(At least, that's what Google Translate tells me is 'Tropico Over All' :downs:)

Triple A
Jul 14, 2010

Your sword, sahib.
Tropico has no friends, only interests.

Lynneth
Sep 13, 2011
Tropico's best friend is Tropico

Manic_Misanthrope
Jul 1, 2010


DIY? How hard can it be? Smash cut to Penultimo accidentally nailing a plank to his forehead.

Malah
May 18, 2015

Build the warhead and a thousand Tropicans will throw it.

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.

Leal posted:

It's basically a more personalized version of Sim City. Looks like the supercomputer DLC was for T5, don't know much about that one.

You were right! Tropico 4 and 5 are both on sale (with all of their DLCs), and I'm so tempted to pick one of them up. The only problem is:

1) I've already got lots of games on my playlist that I want to get through.
2) I'm actually pretty awful at SimCity style games, and kinda like playing easy games that I can dominate the AI in like a little baby.

Unoriginal One
Aug 5, 2008

painedforever posted:

You were right! Tropico 4 and 5 are both on sale (with all of their DLCs), and I'm so tempted to pick one of them up. The only problem is:

1) I've already got lots of games on my playlist that I want to get through.
2) I'm actually pretty awful at SimCity style games, and kinda like playing easy games that I can dominate the AI in like a little baby.

I don't remember enough of 1 and I never played 2, but generally the Tropico series is infamous for being piss easy.

Edit: To elaborate: of the two scenario resets I can recall having in 4; one was pushing too far ahead in the last main ,and then getting done in by terrible traffic management with no way to fix it; and the other was the RNG slamming me with the worst disaster in the game less than a year in, and restarting was faster than trying to crawl out of the hole it put me in.

In most scenarios you have to literally try to fail in order to lose, and when Modern Times rolls around it's hard to even do that.

Unoriginal One fucked around with this message at 22:46 on Jan 26, 2018

namehereguy
Nov 24, 2017
The only reason I've ever had real trouble in most of 5 is that I decided to RP as an atheist humanist and ran with free and fair elections and tried to avoid building any religious buildings if I could possibly avoid it. In more than half the campaign missions, I didn't build even the most basic religious buildings and still won without vote tampering or canceling an election even once.

Leal
Oct 2, 2009
Honestly I'm surprised there isn't an atheist trait that makes Tropican's go to church 50% less often. There is one to make them GO to church 50% more often, a trait that makes them eat 50% less or go to the doctors 50% less. Nothing to make them stop going to church though.

Veloxyll
May 3, 2011

Fuck you say?!

Leal posted:

Honestly I'm surprised there isn't an atheist trait that makes Tropican's go to church 50% less often. There is one to make them GO to church 50% more often, a trait that makes them eat 50% less or go to the doctors 50% less. Nothing to make them stop going to church though.

I almost wonder if that was meant to make it 50% less churching, given the other two.

senrath
Nov 4, 2009

Look Professor, a destruct switch!


Veloxyll posted:

I almost wonder if that was meant to make it 50% less churching, given the other two.

Doubt it, since I'm pretty sure that's the "Religious Zealout" trait.

Poil
Mar 17, 2007

There is an absolutely terrible trait which makes tropicans visit healthcare twice as often. I'm very certain that those traits work by affecting how quickly the needs bar drops, and if it drops to zero for food or healthcare...

Leal
Oct 2, 2009

Poil posted:

There is an absolutely terrible trait which makes tropicans visit healthcare twice as often. I'm very certain that those traits work by affecting how quickly the needs bar drops, and if it drops to zero for food or healthcare...

On the upside it gives you a free hospital :haw:

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



TROPICO ES UN SUPERPODER
DESTRUIRÁ A SUS ENEMIGOS
LA LEALTAD DE NUESTROS SOLDADOS ACABARA CON LA GUERRA FRIA


I really like the game's humor, but holy poo poo, as someone who was born the year a dictator fell, in a Latinamerican country, this game is reaaaaally really problematic.

NHO
Jun 25, 2013



I wonder, would there be such or similar events with our farms? Fake Llama crisis or something?

Manic_Misanthrope
Jul 1, 2010


NHO posted:



I wonder, would there be such or similar events with our farms? Fake Llama crisis or something?

There's a llama flu epidemic?

Leal
Oct 2, 2009
Crisis



Oh dear, the cold war is threatening to get hot! Its so bad Richards wont even visit his home state of Nebraska with the US Presidente



We voted to build Tropico into a military powerhouse with our own hands! Sadly the threat of nuclear annihilation has Presidente a bit... over reacting. As an aside gently caress this outfit, whenever you select it it removes ALL of your customization. Skin tone is set to white, hair is set to bald, all accessories are removed.... It is really annoying accidentally selecting it when going through your clothing options.



Generalissimo gives a +20 respect with the Militarists and Nationalists, along with a +15% bonus to soldier experience. It does come with a -20% liberty penalty.



Elected as Fascist gives a +10 respect with the Militarists and Nationalists and a -10% to crime. On the downside you get a -20% liberty penalty.



Jingo gives a -5 relations with the USSR and US and +10 respect with the Nationalists. Each rank gives additional Nationalists respect.



East Point Graduate gives a +10 Nationalists respect bonus, it also ensures Presidente will always kill whoever he is fighting instead of letting them retreat. It does give a -10 penalty with the Religious faction. Requires the Academy DLC. Also I accidentally said the East Point Academy requires Junta, that is incorrect. I fixed it.

We've already seen what Patriot does. Its a good choice for making Tropico a military power with no foreign aid!



Welcome to Pachanga Volcánica! I think that means this island has a geyser in it.



Here's a shot facing out towards the island, thought it looked nice :shobon:



So first things first, I removed the road that headed west towards our dock and instead made a road going east, towards the dock. On this new road is the start of our economy, 1 coffee plantation, 1 iron mine and a garage. The flag pole there is to remind myself where the slums will end and the main city begins.



Oh dear, and yes if you hit 1 you will lose. Meaning the DEFCON can only drop 4 times, not 5. There is no DEFCON 0. We, as the Caribbean power, must keep the 2 superpowers cool minded.



Well we are already starting on that with our agriculture. Once we start getting funds and more population we'll get a cannery and a weapons factory going.



Oh hey, that'll get us a third of the way to our goal! Sure it'll drop the DEFCON but... I mean.. its just by a single measly point!




Here is Presidente trying to hurry the construction workers into building the ministry. He was motivating them with: "hhrrrff hrf hrrrf hrrff!"




So yeah, we can raise the DEFCON pretty easily just by paying for it. Each time we hold a summit it runs us an extra 2.5k. Which after a few years is chump change :v: I guess you can have the summits happen for free if you have the loyalists for it? Again just holding them immediately is so cheap I never did it.

Also how ironic Von Hoof, pinning world peace on us. We know what your ultimate goal is!



Slums is coming along nicely. I placed a pineapple farm nearby both to get our food score up and for more cannery fodder.



Well hey now, this isn't the first time we've taken advantage of something to sell weapons for mass profits! I mean sure, the world is not only on the brink of war, but nuclear war... but the profits!



Wait, who the hell was in charge in Santa Clara? Santa Clara was the first island, who did we leave in charge there? Wait, who is in charge of all our other previous islands? Well this is something we need to be aware of: Minimize coups and rebel attacks or go down a DEFCON point.



Did some restructuring in front of the palace, removed the farms, tenement and made it a single road. Getting a school set up asap.



So this works like the actual edict, Nuclear Testing, does. The difference is this is reusable, and the superpowers will have a relations hit for it. The edict doesn't have the superpower penalty and is a 1 time use. In both cases we get 10k cash and a respect loss with the environmentalists.



Its pretty nice that you all voted no foreign help, we get a +1 to the DEFCON each time we do our own thing. As an aside, I know its hard to convey in screenshots but the dialogue for the majority of these lines in this mission do not reflect the written dialogue at all. I mean the concept is the same, but its just funny how incorrect they are.



This is gonna be put on the back burner until we get the funds to get a college up and running. And a proper college this time, not a buggy eastern point college, despite Presidente being an Eastern Point graduate!



Whats that, a good way to get the funding for our college? Why of course Sallim, you know I love your many wives and your many amounts of money. You'll need these Tropican weapons to defend yourself when the Soviets decide to invade! Or maybe a one eyed super soldier will come in and wreck the Ruskies enough to help you. With a sniper in a thong and fishnets.




Oh crap, I got too into the moment. Sometimes money isn't worth the end of the world. Sometimes!



There are a few quests that will let us bring up the DEFCON for free, besides choosing Tropico above all. And this is good, it'll let me show off a new building!



The Foreign Office, under Government for 5k, allows us to change up our foreign affairs. Honestly this is a building I don't build too often, it has 3 modes:

Neutral Policies gives us a boost to our relations with China, The Middle East and The EU.

Pro USSR boosts our relations with the USSR but brings down relations with the US

Pro US boosts relations with the US but brings down relations with the USSR

If I do build these I typically go neutral, Getting a boost with 3 factions with no downsides is better in my eyes then boosting 1 power and reducing another one. And the relations boost with China increases the prices of our canned goods!



East side is coming along nicely, got a police station to keep the humanitarian camp in check. Starting to build middle class housing, on the road heading to the north is a corn and papaya farm.



Siding with the USSR was VERY tempting, an additional 10% weapon export price? But the people have spoken!



This,.... is actually going to be a real pain in the rear end as our generals never want to stay as generals for long. Even after raising pay the armory still loses generals. I would say they were emigrating but there is a message that tells you "x citizens have left the island" and that never showed up. I didn't have other college jobs either, they just decided to stop working there :shrug:



Well hell, we'll need to make sure DEFCON isn't at 2 in 6 months. I go ahead and hold a summit, the first one so it was mere 2.5k drop in the bucket.



Jeeze, I swear I'm not power gaming or anything to always have so many people support me in the votes. So here, I'll show off what holding a speech does:



We get to pick 3 options to try and sway voters to our side. Addressing a hot issue can sway people who wanted that thing handled (so people living in crappy houses will want to vote for us if we address the issue). The choices for that depends on the things your citizens are the least happy about.

Praise is praising a faction, from any of the Tropican factions (appeasing the Loyalists is to praise yourself) to the 2 super powers. This gives a bonus to respect/relations with that faction.

Then we got our promise, which is something you're expected to do before reelections happen again if you do win. If you don't fulfill your promise next election you wont be able to sway many people with a promise. Again the choices available depend on what your people want the most... sort of. Housing was a hot issue, yet I couldn't promise better housing.



Presidente holds a speech over the radio, but as an aside you can also make Presidente make a speech from the Palace. Any nearby citizens will come over and listen to it, increasing their respect towards El Presidente when he is finished. Just note that this can possibly grind your island to a halt as everyone listens to El Presidente :v:

Presidente's speech changes depending on your speech choices, and sometimes what is going on in the island. For this speech El Presidente had this to say:


"hrrf hrrrrrrrrf! hhrrrrrf hrrrrrrf!


Riveting.



This... is actually a dick move, cause if you had 3 DEFCON and figured the missiles would of dropped it by 1 BAM! Game over. Also I wonder what Van Hoof's efforts entailed. She probably raised the prices of the materials needed to make the missiles.



Penultimo: Tropico now has more then 100 citizens - a small step for the world, a giant leap for Tropico!



Well we did almost get close to nuclear annihilation... but that extra weapons prices! We have to make up for not taking the USSR's help with our guard stations!



So our main town is on an elevated part of the map, it only gets about 34mw of power on wind turbines. Just slightly up the road to the north however, at the bottom of our screenshot, we get a full 40mw. Its close enough to town that I don't mind construction workers hoofing it out there.



Meet the penultimate building, well its the last building not counting DLC, in non Modern Times: The Country House, under housing for 1k. They give the same housing quality as an apartment but only house 2 families. Honestly I never really build these. I just wanted to show them off, I couldn't build a tenement in this spot so thats why they're there. Otherwise I would of just thrown some bunkhouses in that spot.



Mid class is coming along nicely, got a fire department thrown up in front of the palace to reduce the upkeep on all the government buildings around it. Will set it to the +10 housing quality mode when more houses are built.



We are having a massive labor issue however. Time to build an immigration office...



OH gently caress OFF EL DIABLO :byodood:! He literally popped up with this complaint the second the immigration office was put up. Generally I go for appealing to the Nationalists the most to get that Tropican power out there but my god their demands are insane. I'm not waiting 13 years for our children to grow up :argh:



Upper class housing going up, decided to throw a cathedral up. Its kinda funny that there humanitarian aid camp is still there. "Help us, we can't afford food and healthcare!" *puts up a grand cathedral nearby*



Got the power moved over here, this is where all our industry is being built. Gives our teamsters a straight drive to our docks. It always made me feel weird building industrial buildings on a sandy beach, which is why its up here and not down there.



Speaking of industry, here is a new one! The Oil Refinery is found under Industry for 15k and requires a 4k blueprint. This building will locate nearby oil veins in the sea and build oil platforms (for no additional costs). It will pump out crude from these platforms and refine the crude into oil products. Land based oil veins require an oil vein to pump from them, and then requires teamsters to deliver the crude to be refined. While the ME doesn't like use exporting crude, its fine with us exporting oil products. Supposedly oil prices change as time goes on, and is effected by relations with the ME.

The building as 2 work modes: Exporting everything or withholding petrol. The latter pisses off the US. I guess its so you can hold stuff and sell it later when it becomes more profitable.

There are also 2 upgrades:

Extra Storage costs 8k and expands the storage of the refinery by 5k. The base storage is 10k.

Wastewater Treatment costs 5k and requires 5mw of power. It reduces pollution generated by the building by 25%

I don't... usually build these. No particular reason, I just don't seem to be big on selling oil. No Tropican blood [sweat and tears] for oil!



Penultimo: Prepare to rake in all the incoming money - Tropico has built a new oil refinery.

Sunny Flowers: Ah... So it was oil pouring down my shower this morning.

Penultimo: Naaahhh... That's just how the tap water looks on Fridays.


Maybe it has something to do with the shacks setting up right next to the garbage dump.



New building time! Found under Entertainment for 3k and needing 2mw of power, the Movie Theater is a pretty good building for generating entertainment. It has a service value of 45 and a tourist spending of 25. It has a few work modes:

World Premieres boosts the entertainment rating by 20, for a total of 65. With this setting its almost as good as a night club!

Pie Jesu Domine raises the respect of the Religious by 10.

Hollywood Classics raises the respect of the Capitalists by 10.

Russian Classics raises the respect of the Communists by 10.

WW2 Epics raises the respect of the Militarists by 10.

Viva Tropico raises the respect of the Nationalists by 10.

My Humble Life increases the respect of anyone who visits by 10 for 3 years.

Note that you cannot put the same work modes on multiple theaters, and that you can only build 5 per island.



Sheesh, even if we weren't going Tropico only the US option sucks. I already have a high school! I've long since built one! The USSR one isn't that bad... I guess. But the people love us too much to revolt so skilled soldiers isn't really needed.



Man, remember all of those liberty penalties from our build? And needing all these soldiers....

Sunny Flowers: Our hot topic today - Liberty. Do you think we need more media on the island, Penultimo?

Penultimo: Absolutely not Sunny! Tropicos News Today already provides the most objective information. Another media will be just... Redundant. As long as TNT is on the air, freedom of speech of all Tropicans is more or less guaranteed!



Well good thing I already had one built for the clone! Rub that filthy dirty weapon income all over my body. I'm just shaking in excitement!



OH GOD IT HAPPENED DEFCON 1 HIDE THE WEAPONS :supaburn:



Man that nuclear war loving sucked! I'm honestly surprised at this, this was by and far the most non threatening earthquake I have ever had. It didn't even destroy a token garage!




Penultimo: I have never seen so many smiling people on the streets. Its like all mothers-in-law have suddenly left the country.


Nailed it. We are surely becoming the Denmark of the Caribbean! I was going to say Venezuela cause I recall it being named the happiest country in '08 and thought it was more appropriate but... :smith:



Well good on our defense minister! One problem: We don't actually have any rebels. I think he was just hanging around the slums and mistook a fiesta as a rebel attack. I mean the guy was dressed up as a Tapir, he clearly wasn't sober. Most Ministers aren't!

Sucks he got shot though :v:



Eeh hell, why not. This doesn't count for siding with either great power. Be nice to keep our guard outposts staffed, and the base will house our troops.



:smith: Oh er... hm.. maybe I should expand the healthcare of our island...



But hey, lift your spirits up! It's National Day! The island is coming along, put up a bunch of houses for high class housing cause the condos were taking up too much power. And yes I am building a second cathedral by the dumps cause our current one never has any empty slots.



The USSR option would of been nice as uranium imports are expensive. But its ok, we just need to build it, we don't need to make sure its functional!



I had an Iran nuclear program joke here but deleted it.



MORE GUN MONEY! Load the landmines our factories make with peso coins as the shrapnel! Blow them up in my face, let the pesos wedge themselves into my fleeessshh



*ahem* Meet the nuclear shelter, found under Landmarks and Decorations for 30k. Presidente demanded one built for the inevitability of nuclear war. This building has a few work modes that decides who gets to safely hide when all hell breaks loose:

Shelter Everyone gives a +20 bonus with the Communists.

Shelter the Money gives a +40 respect with the Capitalists.

Spiritual Leaders gives +20 Religious respect.

Tropico's Bravest gives +20 respect to the Militarists

Tropico's Smartest gives +40 with Intellectuals.

Presidente's Ark gives +40 with the Environmentalists

Tropican-born Only gives +40 to the nationalists.

Only Presidente gives +40 to the Loyalists.

Besides the respect bonus the work mode also converts citizens to that faction, in hopes of safety when the bombs drop. Dunno why there is a big discrepancy on some factions, ie +20 or +40.



Of course the Vault T-01 is found under the safety of our volcano geyser. If this whole nuclear annihilation thing doesn't play out at least Presidente has a perfect spot to build his evil lair!



Here is our other 2 weapons factories. Sweet swiss money! I'm importing iron now to supplement our iron mines.Money problems? Whats that?



I have so much money selling weapons to everyone waiting for everyone else to fire first I'll smack our USSR friend with a wad of cash cause I'm just that wealthy.



Meet the Nuclear Power plant, under Infrastructure for a whopping 40k. It requires being built on the the shoreline. You must import the uranium needed from the USSR. If the USSR doesn't like you, no nuclear power for you. It can generate up to 1200mw of power, if you got skilled professors. Ours is able to generate ~800mw. Not shabby.



Oooooh, hey how about this: You keep the quarter of a million and I get a dozen camels? We got a good 5 DEFCON going on, so whats losing 2 points? A dozen fine camels! We don't have camels in Tropico, just stupid Llamas!



I wonder if the DEFCON would RAISE to 3 if it was at 2. Eh, this isn't that bad though. If it gets to 2 I'll just throw more of my crazy weapon money at summits.



Wait how much DEFCON would go down if I built Sallim his nuclear program?



fuuuuuuuuuuuuuuuu


*reloads, brings DEFCON to 5*



Ju-Juanito? No! Juanito died! I know what this looks like with my crazy arms selling income but...



Here take all this evil weapon sells money I don't want it anymore!



Well poo poo, vic-



m-m-m-m-m-m-my money in switzerland! Wait, does that mean the 250k I got from Sallim for the nuclear program is no longer ours?





:smith:













:smithicide:




And thus we are lambasted by the world.



S-sasha.. was the rum distillery all for nothing?



I bet this was all your fault Van Hoof



:smith:



Even Sallim has denounced us. How will we get our camels back :saddowns:



Literally everyone :smith:

2 funny things about this scene:

For some reason this scene has subtitles, despite there being no spoken dialogue thus far and of course everything being written down anyways. Not only that but the subtitles ARE WRONG! As in the incorrect subtitles show up for the newspapers, so when Sasha's newspaper came up it would show Yu Li's subtitle

The other is that if you look at the filler for the newspaper is pulled from the various pre-mission dialogue. Chuffney's paper starts with the "Money, its all about money" from mission 2, for example.




Presidente: My old friends and new enemies, you think it ends here, but it does not.



Presidente: The villainy you teach me I will execute, and it shall go hard but I will better the instruction (Yeah I don't know what the hell either It's a Shakespeare reference and I'm just an ignorant American!)



Presidente: If I have nothing else, I will have my revenge.




Well, gently caress guys.

Leal fucked around with this message at 12:44 on Jan 31, 2018

namehereguy
Nov 24, 2017

quote:

Besides the respect bonus the work mode also converts citizens to that faction, in hopes of safety when the bombs drop. Dunno why there is a big discrepancy on some factions, ie +20 or +40.

Looks like you get +20 for the two largest factions (communist, religious) and the faction that can launch a coup if displeased (militarists) and +40 with the others. So you get more with the factions whose respect is less valuable.

namehereguy fucked around with this message at 03:32 on Jan 31, 2018

Unoriginal One
Aug 5, 2008
I usually ended up building an embassy, but that was mostly a leftover habit from 3, where you needed one up in order to issue the Development Aid edicts. The perk that gave you an embassy for free was one of my mainstays back then, right alongside Booze Baron.

Scalding Coffee
Jun 26, 2006

You're already dead
Using meta knowledge, we won't officially know who ordered the assassination until early next century, when the government documents are revealed. It was a Van Hoof.

painedforever
Sep 12, 2017

Quem Deus Vult Perdere, Prius Dementat.
... what just happened here?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Leal posted:

Presidente: The villainy you teach me I will execute, and it shall go hard but I will better the instruction (Yeah I don't know what the hell either)

It's from Shakespeare's the Merchant of Venice. Basically, it means 2 things:

1: "I won't treat you as badly as you have treated me- I'll go one step further, you bastard(s)!"
and
2: Presidente is classically educated! :allears:

Leal
Oct 2, 2009

namehereguy posted:

Looks like you get +20 for the two largest factions (communist, religious) and the faction that can launch a coup if displeased (militarists) and +40 with the others. So you get more with the factions whose respect is less valuable.

Huh, good point! I didn't consider it to be a balancing thing.



CommissarMega posted:

It's from Shakespeare's the Merchant of Venice. Basically, it means 2 things:

1: "I won't treat you as badly as you have treated me- I'll go one step further, you bastard(s)!"
and
2: Presidente is classically educated! :allears:

Welp, I've been exposed as unlearned :v:

kaosdrachen
Aug 15, 2011

painedforever posted:

... what just happened here?

Clearly, someone screwed us.

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namehereguy
Nov 24, 2017

Leal posted:

Huh, good point! I didn't consider it to be a balancing thing.

It is kind of odd, because usually respect sources like that are precisely equal for each faction. With the result that I basically never use half their settings; communists and religious are pretty much the only factions for which I'll do something specifically for the purpose of raising their approval unless there's a mission objective about. Intellectuals, Capitalists, and Militarists tend to include a good chunk of the most valuable individual citizens, but generally in the normal course of events I'll keep them at least happy enough to avoid them leaving or becoming rebels in significant numbers. I've basically never cared what the Nationalists or Environmentalists thought about me.

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