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~15 minute late night sketch
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# ¿ Nov 10, 2018 00:17 |
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# ¿ May 20, 2024 16:49 |
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Still trying to settle on a design for this character. I think I'm getting somewhere now. I'd still like to add blue tones somewhere, but I couldn't figure out anything I liked using blue in this one. Mostly I'm worried that there won't be enough colour contrast in the leg area to make this work well in the very small sprite sheet.
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# ¿ Nov 12, 2018 00:04 |
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Today: some preliminary dialog profiles. And here it is in the engine:
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# ¿ Nov 13, 2018 22:23 |
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lofi posted:I think the change of styles is hurting you - the contrast between pixel-graphics and vector-style lines hurts both. You might have some joy with artificially pixellating your larger figures? I don't know. I think I like it better than the pixel art profile test I did today:
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# ¿ Nov 17, 2018 19:23 |
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Didn't manage to finish this one last night, so I spent the early morning with it. Was really happy with the initial sketch I did. It's been a long time since I actually felt good about a drawing like that.
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# ¿ Nov 18, 2018 09:47 |
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CovfefeCatCafe posted:Otherwise, I am kind of curious what other people's methods (tactics?) are. My approach is probably very much geared towards the way I draw now, but perhaps it's still of some use. I start with a line for the shoulders and then form it into a box for the ribcage body. This can be twisted for turns and stuff, so it's pretty flexible. I then complete the upper body with another box for the pelvis. Then I add legs and feet. I use very few, long strokes for everything so that the figure remains clear and fluid. Next are the arms and hands, similar to the legs and feet. Note that a lot of the parts of the figure form out of S and C curves. Focusing on curves like that leads to pleasing shapes. And finally I add the head and neck. I feel like doing the head last works better for me since I get a better idea for the overall body shape through the ribcage and appendages. Of course extra stuff like clothes is just layered on top after that. Again, not sure if this is going to be good for your skill level and your goals with art, but hopefully it at least stilled some of your curiosity. It's probably not too great to learn about volume since it leaves a lot left to you to imagine in that department, so it's probably a better idea to use more detailed skeletons first. I also have some draw streams archived, in case you're interested in a live thing.
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# ¿ Nov 18, 2018 22:09 |
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As a gift idea for this Christmas I've started working on illustrations for a small A6 desktop calendar. I might also look into trying to sell those calendars in case anyone is interested in actually buying one. For now, here's the first illustration.
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# ¿ Nov 24, 2018 22:11 |
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February
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# ¿ Nov 25, 2018 22:58 |
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Marcha hole-y ghost posted:Havem't posted here for a long while, but here's an (early progress) crop from something I'm drawing. anyways I'm probably just gonna fly away again hope you all are doing well You should post more, good stuff!
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# ¿ Nov 26, 2018 23:56 |
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April
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# ¿ Nov 27, 2018 13:32 |
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May
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# ¿ Nov 27, 2018 17:13 |
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June
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# ¿ Nov 28, 2018 15:50 |
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As done on stream: July August Recording of the stream is here: https://www.youtube.com/watch?v=o-2zfBjXhm0 Shinmera fucked around with this message at 13:03 on Nov 29, 2018 |
# ¿ Nov 28, 2018 19:50 |
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Got kinda burnt out, so I didn't work on the calendar today. Instead I tried to do some more tile work.
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# ¿ Nov 29, 2018 22:29 |
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Some more pixel work today, but also calendar stuff! September
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# ¿ Nov 30, 2018 20:01 |
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October
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# ¿ Dec 1, 2018 18:13 |
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November Been really enjoying figuring out the colours in the last two. Both are only using various shades of blue, but due to the low contrasts your eyes perceive much more than there is. Really neat. lofi posted:WIP on a big ol brutalism study. Always a fan of derelict buildings!
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# ¿ Dec 2, 2018 00:49 |
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Thanks! December
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# ¿ Dec 2, 2018 13:11 |
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And the cover is complete. In case anyone is interested in buying a physical calendar that you can put on your desk of the drawings I've been making recently: I'll put up a post regarding that once I've got a test run printed and made sure the colours are good. It'll look something like this: Shinmera fucked around with this message at 20:26 on Dec 2, 2018 |
# ¿ Dec 2, 2018 20:21 |
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My artist trading card finally arrived so I can post the digital version: This is actually what inspired the whole calendar series that I ended up doing. Still trying to get that printed, the print shops around here just seem to be piss slow at replying to inquiries.
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# ¿ Dec 4, 2018 12:02 |
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The porn filter is automated, so tons of poo poo that isn't even remotely pornographic or even explicit is getting flagged. Tumblr is essentially dead.
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# ¿ Dec 4, 2018 12:33 |
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Evidently they simply didn't. https://twitter.com/sisikuku/status/1069770914001121280
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# ¿ Dec 4, 2018 16:23 |
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lofi posted:Any sign of what people are moving to yet? Or are most just waiting to see if it unshits itself? I'm posting to Studio, Twitter, Tumblr, Mastodon, and GitHub. Thanks to a little program I wrote it's no effort to do that all at once either. Content: Wanted to spend more time on this (mostly don't like the skirt) but I gotta go to bed.
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# ¿ Dec 6, 2018 00:14 |
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Today: some sprite work for items.
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# ¿ Dec 8, 2018 20:08 |
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Does making glyphs count as art? Well whatever, that's what I did today:
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# ¿ Dec 9, 2018 20:56 |
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Phew, the test print finally came in today and I did some colour adjustments so the final print should come out fine. Over a month late with everything though, whoops. This is the first time I've ever attempted to sell artwork of mine, so I'm quite anxious about it. If you're actually interested in buying a calendar like this, you can do so here. I hope nobody minds my advertising in here.
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# ¿ Dec 14, 2018 13:58 |
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I haven't drawn in a while, but tonight I just felt like sketching! I also made some more progress on the game, though I'm starting to feel like I'll die before I get all the pixel artwork done that I'll need for this in the end. https://twitter.com/Shinmera/status/1074388609673936896
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# ¿ Dec 16, 2018 23:38 |
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# ¿ May 20, 2024 16:49 |
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Took a break from drawing recently to focus on programming. Now I felt the itch again, so here's another design iteration for the protagonist of the game I'm working on.
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# ¿ Dec 27, 2018 23:30 |