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https://www.youtube.com/watch?v=6JaVCG4jRn0 more game soundtracks need harpsichords dammit SirSamVimes fucked around with this message at 09:52 on Mar 30, 2018 |
# ? Mar 30, 2018 09:47 |
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# ? May 8, 2024 14:24 |
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SirSamVimes posted:https://www.youtube.com/watch?v=6JaVCG4jRn0 Harpsichord orcs best orcs https://www.youtube.com/watch?v=oRgFYLkZNQg
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# ? Mar 30, 2018 13:16 |
Gotta say I've never been a fan of these missions - they drag on and this one and the next two have basically the same type of objective on slightly different maps. The last part of the undead campaign is great though.
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# ? Mar 31, 2018 04:51 |
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^--- Click for update. Forums are still hosed, so here's the next update in the test poster again.
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# ? Apr 3, 2018 20:54 |
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i know it's not ideal having to use the lpix server to post the updates instead of just putting it directly in the thread, but i actually kind of like it?
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# ? Apr 3, 2018 21:33 |
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I'm curious as to who this Dar'Khan Drathir character is. I know he wasn't in WC3. I do like the added characters though.AriadneThread posted:i know it's not ideal having to use the lpix server to post the updates instead of just putting it directly in the thread, but i actually kind of like it? It makes reading on mobile a lot harder, but it's a little better than having it in the thread when on a regular computer.
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# ? Apr 3, 2018 21:57 |
He’s a character from some of the expanded universe. To keep it quick and simple: he was one of the most powerful mages of Quel’thalas, and has a massive chip on his shoulder over his perceived lack of recognition for his thankless work. Anything beyond that kind of inherently involves spoiling what happens next mission.
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# ? Apr 3, 2018 22:04 |
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Yeah this mission is quite a hassle on Hard if you don't build an absolutely massive wall of Spirit Towers because Sylvanas attacks very aggressively and with multiple ballistae. Also the bases are even more well defended.
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# ? Apr 3, 2018 22:46 |
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SirSamVimes posted:Yeah this mission is quite a hassle on Hard if you don't build an absolutely massive wall of Spirit Towers because Sylvanas attacks very aggressively and with multiple ballistae. Also the bases are even more well defended. *jk I know what you mean ofc
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# ? Apr 3, 2018 22:56 |
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Crypt fiends! Overpowered broken stinkbugs, they should all be squashed.
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# ? Apr 3, 2018 22:57 |
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The important take away from the Warcraft 3 campaigns is that even the well meaning can do great evil Also we are now approaching our third mission involving this well. This one battle has taken up a good third of this campaign.
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# ? Apr 3, 2018 23:19 |
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I never completed this battle on Hard, congrats to those who have. That said, I too am very in favor of overwhelming force via Towers, Skeletons, Etc. I also tended to abuse Sappers and Zeppelins on this mission. Nice use of an expansion character to fill a plot hole. achtungnight fucked around with this message at 00:02 on Apr 4, 2018 |
# ? Apr 3, 2018 23:45 |
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FoolyCharged posted:The important take away from the Warcraft 3 campaigns is that even the well meaning can do great evil it's okay though, we get the smoothest silkiest voice in the game as a reward. edit: Poil posted:Crypt fiends! Yeah Crypt Fiends are really really good. Their damage isn't just a nice bonus, they're the primary ranged unit of the Scourge and they hit like trucks. They also have more health than Footmen despite Footmen being a frontline melee unit (550 vs 450 if I recall correctly) although less armour. SirSamVimes fucked around with this message at 00:06 on Apr 4, 2018 |
# ? Apr 4, 2018 00:03 |
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Yeah, this mission is what makes me upset that some of the expansion content (two inventory slots for a handful of infantry units like Footmen and Ghouls) didn't get backported to Reign of Chaos' campaigns. It would have made things so much easier to deal with regarding the titular Key of the Three Moons, since you have to drop some of Arthas' stuff in order to have room for the items, then pick them back up after the key is assembled. Then again, Sylvanas' bull rushes are truly the most infuriating thing about this mission. She simply does not give up her attacks, and her blue forces follow the same suit as seen with that lone Sorceress pathetically trying to solo an entire base from afar. You could make the argument that Sylvanas acts kind of like a timer for the mission, in that she is set up to drain you of resources and delay your advance. Keep her alive for too long, and she'll almost certainly overwhelm you with attrition.
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# ? Apr 4, 2018 00:12 |
I do like the crypt fiends for breaking up the aesthetic of the Scourge a bit by showing that they're not just all bog-standard zombies, they're all sorts of gruesome monsters.
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# ? Apr 4, 2018 00:13 |
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So I assume the Crypt Fiends are what those spider guys in Northrend got turned into?
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# ? Apr 4, 2018 00:43 |
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Commander Keene posted:So I assume the Crypt Fiends are what those spider guys in Northrend got turned into? Quite so, they're called the Nerubians. The spirit towers are also of their design, adapted for the Scourge's own purposes after crushing the Nerubian Empire.
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# ? Apr 4, 2018 00:58 |
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Regalingualius posted:I do like the crypt fiends for breaking up the aesthetic of the Scourge a bit by showing that they're not just all bog-standard zombies, they're all sorts of gruesome monsters. I too enjoy the Scourge's equal-opportunity undead party. It's not just humanoids that can be re-animated!
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# ? Apr 4, 2018 01:21 |
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Edit: Nevermind, pointless.
Cythereal fucked around with this message at 01:27 on Apr 4, 2018 |
# ? Apr 4, 2018 01:23 |
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AradoBalanga posted:Yeah, this mission is what makes me upset that some of the expansion content (two inventory slots for a handful of infantry units like Footmen and Ghouls) Wait, do people use that?
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# ? Apr 4, 2018 03:45 |
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lobster22221 posted:Wait, do people use that? War3 players can squeeze more micro out of anything. Getting a potion out to a hero while it does work on the map is a huge deal.
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# ? Apr 4, 2018 03:46 |
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wiegieman posted:War3 players can squeeze more micro out of anything. Getting a potion out to a hero while it does work on the map is a huge deal. Fair. I never really got into ladder, but my experience from sc2 makes me believe that. On a not really related topic, I really like how Blizzard made warcraft 3 focus on higher HP units with active abilities to differentiate itself from starcraft's extremely expendable, but very large, armies.
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# ? Apr 4, 2018 03:52 |
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AriadneThread posted:i know it's not ideal having to use the lpix server to post the updates instead of just putting it directly in the thread, but i actually kind of like it? General Revil posted:It makes reading on mobile a lot harder, but it's a little better than having it in the thread when on a regular computer. It's fine as long as people don't start discussing the update in the very next post - easy to get spoiled if they do, though.
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# ? Apr 4, 2018 04:54 |
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Epsilon Moonshade posted:It's fine as long as people don't start discussing the update in the very next post - easy to get spoiled if they do, though. It's not really the spoilers. I just have a really cheap phone without a lot of RAM. Opening a link with chrome sometimes causes the something awful app to crash when I try to return to it.
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# ? Apr 4, 2018 05:18 |
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achtungnight posted:I never completed this battle on Hard, congrats to those who have. The best way I found to win this on Hard is to build a ton of spirit towers around the waygates that lead to the elf fortresses. Duck in, take a couple of potshots to draw them in, and run back. Most of the elves follow you through the waygate and die when they come out in the middle of your towers. Then, with a big piece of the army gone, charge through before they can rebuild.
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# ? Apr 4, 2018 05:19 |
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Have I mentioned that I love the Spirit Towers? They're towers, but they also increase pop-cap, so there's no downside to building them everywhere. Not many new units, we're slowing up a bit. I think I'll add Sylvanas at least in my next post, as well as the other elvish units. None of their lines spoil anything, so it should be okay. But this one is for the Crypt Fiends ****** Line time! Ready lines are used by units when they're produced. What lines are used when they're initially selected. Yes lines are used when they're given a move order. Attack lines are used when they're given an attack order. Warcry is used randomly for Attack when attacking hero characters. (Thanks to Drakenel for the correction) Pissed is what you get when you keep clicking a unit and it exhausts the What lines. Special is for builder units, and for certain special units, e.g. Uther, who is an AI-controlled character. Crypt Fiend: Ready
What
Yes
Attack
Warcry
Pissed
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# ? Apr 4, 2018 08:20 |
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The Nerubians/Crypt Fiends are the coolest thing about the Undead faction.
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# ? Apr 4, 2018 12:32 |
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lobster22221 posted:On a not really related topic, I really like how Blizzard made warcraft 3 focus on higher HP units with active abilities to differentiate itself from starcraft's extremely expendable, but very large, armies. Part of it is practicality. If you put the focus on high-HP units with high micro requirements, your game is less likely to get choked by unit populations in the three to four figure range. Not that the vast majority of the Custom Maps gave a poo poo about that.
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# ? Apr 5, 2018 00:25 |
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Kith posted:Part of it is practicality. If you put the focus on high-HP units with high micro requirements, your game is less likely to get choked by unit populations in the three to four figure range. I think those same custom maps didn't understand much about game design in general. 2 billion agi hero with health so high that the number doesn't display? Seems good.
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# ? Apr 5, 2018 00:34 |
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lobster22221 posted:I think those same custom maps didn't understand much about game design in general. how dare you talk poo poo about my super cool red-tinted frostmourne arthas that's totally zero from megaman <>
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# ? Apr 5, 2018 01:19 |
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lobster22221 posted:2 billion agi hero with health so high that the number doesn't display? Seems good. you don't even need health that high in maps like this, the dark secret of WC3 is that agility heroes are amazingly better than everything else in the engine and are only kept in check in the normal game by the stats/abilities they're given. it's a stat that does everything
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# ? Apr 5, 2018 01:51 |
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darealkooky posted:you don't even need health that high in maps like this, the dark secret of WC3 is that agility heroes are amazingly better than everything else in the engine and are only kept in check in the normal game by the stats/abilities they're given. it's a stat that does everything True. At least map makers never figured out you could make movement speed scale with agility. Editing to add random engine trivia, because I am looking through the gameplay constants and am bored. Also, the editor puts a hard cap on food at 300. I know it was to try to prevent lag, but what a weird number choice. Unit levels, which are only used to help players understand how powerful a unit is, have a maximum level of 20 in the adjustable game constants. Why is this a cap? Another thing I never saw adjusted was the upkeep levels. It is very possible to define new upkeep levels and adjust income reduction. For some reason, the slow from frost damage is apparently a gameplay constant rather than a ability specific thing. Nerubian web piercing magic immunity is here also. The engine will crash if you try to remove an upgrade from a player. lobster22221 fucked around with this message at 02:37 on Apr 5, 2018 |
# ? Apr 5, 2018 02:18 |
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There's actually a fair few ways to make the game crash. I know this because when people throw hissy fits on role playing maps which allow the player to basically edit things ingame, they like to crash the game (which crashes the game for all players present). There are two I can remember. The first is if you level a Demon Hunter up to 6, use his ultimate ability, then give him the Mirror Image ability and use that it, that'll cause the game to crash. The second is if you give a building the ability to store units, put a hero unit in the building and then remove it from existence (not kill, remove. there's a difference), the hero will also be removed but their portrait will still be in the corner. Clicking the portrait will crash the game.
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# ? Apr 5, 2018 03:13 |
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SirSamVimes posted:There's actually a fair few ways to make the game crash. I know this because when people throw hissy fits on role playing maps which allow the player to basically edit things ingame, they like to crash the game (which crashes the game for all players present). I never knew either of those. Not really a crash, but there used to be a bug in JASS involving a function call that everyone who knew what they were doing(Not me) was using. Basically the parser only looked at the last return statement in the H2I function was correct, so you could do some weird stuff. Once Blizzard patched it, a lot of interesting custom maps broke. I don't remember there being many patches that broke backwards compatibility. Were there any others? lobster22221 fucked around with this message at 03:24 on Apr 5, 2018 |
# ? Apr 5, 2018 03:20 |
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Right. That's enough of a separation so I won't be double-posting. Let's get the elvish units! The High Elves are not a complete faction, so they don't have a lot of units (or a lot of quotes). Sylvanas has lines (because of course she does). The Elvish Swordsmen re-use lines from the Human faction Priests. The archers use lines from a unit that will come up way later, but I'll re-post the lines there as well. EDIT: I removed the worker lines. I think it's clear that it wasn't in the first campaign, and only wound up in one of the "new" factions in the expansion. Sorry about that, really. ****** Line time! Ready lines are used by units when they're produced. What lines are used when they're initially selected. Yes lines are used when they're given a move order. Attack lines are used when they're given an attack order. Warcry is used randomly for Attack when attacking hero characters. (Thanks to Drakenel for the correction) Pissed is what you get when you keep clicking a unit and it exhausts the What lines. Special is for builder units, and for certain special units, e.g. Uther, who is an AI-controlled character. High Elf Archer: Ready
What
Yes
Attack
Warcry
Pissed
High Elf Swordsman: Ready
What
Yes
Attack
Warcry
Sylvanas Windrunner alive: What
Warcry
Pissed
painedforever fucked around with this message at 10:15 on Apr 5, 2018 |
# ? Apr 5, 2018 06:22 |
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painedforever posted:
That right there is probably one of my favorite unit lines in this game. It's just the flat "well, I'm hosed" tone that makes it absolutely hilarious.
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# ? Apr 5, 2018 06:25 |
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Okay, the High Elven Archer's warcry makes it clear which unit it steals from. But what about the High Elven Worker? How far along were Blizzard in planning the expansion? Were these voice lines actually in game on release?
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# ? Apr 5, 2018 06:46 |
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Torrannor posted:Okay, the High Elven Archer's warcry makes it clear which unit it steals from. That is weird to me too. Tower defenses were definitely popular, but how could blizzard of known that before Reign of Chaos was released. You never control Elven Workers in Reign of Chaos, I'd guess that if you went through the pain in the rear end steps to open up the specific map for the campaign, they would have no assigned sounds. Bigger spoiler/question If you get a banshee to possess a high elven worker inside the RoC campaign, does it have a sound set? I'm going to try this out.
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# ? Apr 5, 2018 07:11 |
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Tower Defenses were already a thing in Starcraft, weren't they?
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# ? Apr 5, 2018 07:15 |
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# ? May 8, 2024 14:24 |
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Yeah, that is true. I think they were more popular in wc3 though. So, apparently the elf workers are just called peasants in the campaign, and have peasant voices apparently. The sound set mentioned is expansion only. It could be a modifed set with only a few voice lines, but I don't think peasants say anything human specific and I didn't test too much. Thank god for warpten and whosyourdaddy. lobster22221 fucked around with this message at 07:23 on Apr 5, 2018 |
# ? Apr 5, 2018 07:19 |