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lobster22221 posted:That is weird to me too. Tower defenses were definitely popular, but how could blizzard of known that before Reign of Chaos was released. You never control Elven Workers in Reign of Chaos, I'd guess that if you went through the pain in the rear end steps to open up the specific map for the campaign, they would have no assigned sounds. Yeah, Tower Defense caught my eyes. But I'm also surprised by the the Blood Elf Engineers Union.
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# ? Apr 5, 2018 07:23 |
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# ? May 9, 2024 00:26 |
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Torrannor posted:Yeah, Tower Defense caught my eyes. But I'm also surprised by the the Blood Elf Engineers Union. Did they actually make it canon in WoW? That would be hilarious, and actually be a legitimately good bit of world building.
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# ? Apr 5, 2018 07:25 |
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Oh f***. Right, I can see that. I went right past it, and didn't notice. How's about I remove those?
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# ? Apr 5, 2018 10:13 |
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painedforever posted:Oh f***. Right, I can see that. I went right past it, and didn't notice. or at least spoiler code the spoilery ones.
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# ? Apr 5, 2018 10:44 |
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Well, yeah, but y'all did point out rightly that the elvish workers' lines reference stuff from after Reign of Chaos. I think it's probable that the workers here don't use the worker lines that I put down. They might use the generic human villager lines, or they might not, but I guess I'll have to do some real research to find out.
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# ? Apr 5, 2018 13:14 |
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I know there were originally supposed to be six factions in the original game. I assume one was the Burning Legion. Were the High Elves supposed to be the other? Those are the only two that are quasi-factions in the original game.
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# ? Apr 5, 2018 16:51 |
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I would have enjoyed playing as High Elves or Burning Legion. Too bad they were cut. I blame whoever decided there should be a canon story linking the campaigns.
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# ? Apr 5, 2018 17:09 |
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at one point goblins were going to be one of the factions it's probably for the best they only ended up making 4, every faction had so many options and abilities and little quirks that it took blizzard ages to make the game even semi balanced
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# ? Apr 5, 2018 17:44 |
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painedforever posted:Well, yeah, but y'all did point out rightly that the elvish workers' lines reference stuff from after Reign of Chaos. I tested it out in the next campaign mission. They use peasant lines.
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# ? Apr 5, 2018 19:48 |
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Kinda sucks to find out you've clawed into the backline but missed the obvious staging area. At least they're letting you at the upgrades now.
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# ? Apr 6, 2018 04:58 |
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lobster22221 posted:I tested it out in the next campaign mission. They use peasant lines. Thanks Lobster. You're the best.
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# ? Apr 6, 2018 06:07 |
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painedforever posted:Thanks Lobster. You're the best. Actually some of your other posts reminded me that there are generic villager lines. They are not very interesting, but they do exist. I'll look them up. Edit: So, there are 4 types of villagers. 2 villager males, 1 child villager, and 1 villager female. As far as I can tell, they only have What responses. Villager man 1 What
Villager man 2(Has a different voice) What
Villager Woman What
Villager Child What
There are two variations of men, women, and children. Weirdly the second female model is classified as a human unit, while the rest are considered neutral. She is also an elf, which is probably why, but still one of those weird things going on with the engine. On another note, there are 9 variations on the elf buildings you see in these missions. All of them seperate unit types. Unlike decorations, each unit can only have 1 assigned model. Decorations can have randomly placed variations. lobster22221 fucked around with this message at 08:05 on Apr 6, 2018 |
# ? Apr 6, 2018 07:46 |
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The elf villager woman is probably located under the humans' tab because she only shows up as an enemy unit during these missions. The other villagers fall under neutral because they're part of neutral factions in the human missions.
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# ? Apr 6, 2018 09:58 |
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McTimmy posted:The elf villager woman is probably located under the humans' tab because she only shows up as an enemy unit during these missions. The other villagers fall under neutral because they're part of neutral factions in the human missions. Ah, that would make sense. Edit because it is rude to double post: If the warcraft 3 mapmaking community was still active they would be salivating with the new update. The increased mapsize is whatever because there were already ways to do that. However the update also added the ability to update tooltips icons and hero names , an easy and more usable way to get mouse location, adjust a units armor(This was possibly through very heavy abuse of the ability system and a lot of code), adjust damage(By the way, did you know warcrafts damage is set up as a dice system?), and adjust unit health and mana pools. Seriously some big updates along with removal of arbitrary engine limitations. Remember how I said the max food was 300? Its 999 now. Max gold is increased too. Upgrades still can't be changed I'd guess. lobster22221 fucked around with this message at 08:45 on Apr 11, 2018 |
# ? Apr 6, 2018 10:53 |
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Max food 999? How big an army.could you field with that? Oh poo poo they still have the 12 units to a squad rule, right? Imagine microing like 300 units.
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# ? Apr 11, 2018 15:41 |
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You could always make an army of infinite dudes just by setting food to 0.
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# ? Apr 11, 2018 16:21 |
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Huh, that new patch came with a new installer. The expansion and main game share it and it has the bet apps asthetic.
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# ? Apr 11, 2018 18:56 |
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It also added the ability to switch between RoC and TFT ingame.
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# ? Apr 11, 2018 22:15 |
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Siegkrow posted:Max food 999? How big an army.could you field with that? Funny thing, some custom maps do give you like 300 units to manage. Its about as fun as you expect.
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# ? Apr 11, 2018 22:45 |
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Klaus88 posted:Funny thing, some custom maps do give you like 300 units to manage. Its about as fun as you expect. I remember some older maps and sc1 maps that just gave up and add a circle of power that would issue an attack move command to a different section of the map to all your units.
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# ? Apr 11, 2018 22:48 |
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The only thing I read was "Widescreen". I wonder if my keys still work...
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# ? Apr 12, 2018 07:12 |
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So with the new patch out, and widescreen support available, I'm gonna put this up to an informal vote. Would you all like me to upgrade to the new version? Screenshots would probably go from 800x600 (4:3) to 800x450 (16:9). The different image size would be the only change that we'd ever see any good from due to the way the campaign is isolated from all balances changes.
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# ? Apr 12, 2018 17:58 |
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If it works for you, go for it. I'm not sure the aspect ratio will make all that much of a difference to the LP.
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# ? Apr 12, 2018 18:01 |
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Your choice. I’m sure the LP will be great quality either way.
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# ? Apr 12, 2018 18:09 |
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If the game.will run better for you, go ahead.
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# ? Apr 12, 2018 19:00 |
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It's up to you. We might see some things in cinematics we weren't meant to at the sides of the screen, but other than that, it won't affect much. Although worth noting, don't be confused when you update, and get into game and it's still 4:3, the menu screens are not widescreen, but in-game it will be!
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# ? Apr 12, 2018 22:21 |
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I only really care about content you and the rest of the thread are putting out. Its fun learning about development, lore, balance, and details I never knew. The graphics don't really matter to me.
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# ? Apr 12, 2018 23:01 |
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Do it if you'd like!
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# ? Apr 12, 2018 23:46 |
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Tenebrais posted:If it works for you, go for it. I'm not sure the aspect ratio will make all that much of a difference to the LP.
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# ? Apr 12, 2018 23:54 |
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would the upgrade make capturing the cinematics any less of a pain in the butt? i say go with what ever's easier for you
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# ? Apr 13, 2018 04:33 |
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DoubleNegative posted:The different image size would be the only change that we'd ever see any good from due to the way the campaign is isolated from all balances changes. Really? Doesn't seem to be much point, then. I'd just apply the same rule we use for enterprise applications; if it isn't a security fix, and your environment is stable, don't mess with it.
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# ? Apr 13, 2018 04:57 |
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Do whatever works better for you. The LP already looks good, and the patch won't improve the best part of it, your writing.
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# ? Apr 13, 2018 05:15 |
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Torrannor posted:Do whatever works better for you. The LP already looks good, and the patch won't improve the best part of it, your writing. Pretty much this. WC3 is a sufficiently pretty game, and we're here to see how everything works with the characters you add to the game.
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# ? Apr 13, 2018 07:00 |
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I really hope this isn't dead.
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# ? May 5, 2018 20:57 |
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I hope the same.
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# ? May 5, 2018 21:01 |
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Azur started his up again so it might be. Only one may live at a time
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# ? May 7, 2018 02:45 |
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It's the curse! It's the curse! It's the Sylvanas curse!
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# ? May 7, 2018 06:50 |
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Maybe warcraft lp's go by highlander rules?
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# ? May 7, 2018 07:17 |
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Tashilicious posted:Azur started his up again so it might be. Only one may live at a time Every WC3 LP to date has fallen apart during this sequence of missions. Those elves really don't want the Scourge here.
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# ? May 7, 2018 13:40 |
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# ? May 9, 2024 00:26 |
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Secretly, the High Elves have the mightiest of defenses around the Sunwell. The LP Curse.
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# ? May 7, 2018 13:41 |