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They did say that each race would get a campaign, iirc. I'm a bit sad that the others will likely be DLC though.
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# ? Apr 5, 2018 01:37 |
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# ? May 6, 2024 08:35 |
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Will the AdMech be part of the Navy, or do you think they'll be DLC ?
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# ? Apr 5, 2018 01:40 |
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Well, they did say that all 12 factions will be playable so I'm assuming that it'll include the Adeptus Mechanicus too.
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# ? Apr 5, 2018 01:43 |
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CommissarMega posted:Will the AdMech be part of the Navy, or do you think they'll be DLC ? Their own fleet, I'd imagine. They're their own thing on the tabletop, much like the Space Marines are also separate from the Navy. AdMech ships tend to be broadly similar to the Navy, but have much fancier equipment and can be capable of very unusual tricks and are always more durable in exchange for being more expensive. The Necrons are the ones I'm really interested in. In the tabletop, they're infamous for good reason - they're a gigantic pain in the rear end to play against, and deadly boring and samey to play as. I look forward to seeing how they get adapted for this game.
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# ? Apr 5, 2018 01:44 |
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How do Necro's and the Bugs speak in other games? I'm going to be disappointed that the Necron's don't sound like the original Cylons from the 1979 Battlestar Galactica. They already said no modding.
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# ? Apr 5, 2018 05:40 |
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I'm glad they upped the ship numbers, I always felt it was a bit limited How big was the fleet size in the first game compared the table top?
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# ? Apr 5, 2018 05:44 |
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The biggest different with the tabletop version was that the little frigates and escorts would be deployed in packs of 2 or 3 instead of individually.
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# ? Apr 5, 2018 08:42 |
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Panadol posted:I'm glad they upped the ship numbers, I always felt it was a bit limited On average somewhat smaller than tabletop, particularly when it comes to escorts. On tabletop, you'd usually agree to a points value to determine the size of the game, sometimes depending on the particular mission type. That usually ranges from 500 (small skirmish) to 2000 points (major fleet battle), though theoretically you could go as big as you want. 1500 points is a fairly common middle ground (at least in the groups I played with), and at that level you'd see something like one battleship, around 3 to 6 cruisers (depending on their size), and three to five squadrons of escorts with 3-5 ships each. Naturally that varies a bit by faction, for example Eldar tend to go particularly heavy on the escorts with relatively fewer cruisers, while Necrons can only ever afford a small handful of relatively very expensive (but stupidly powerful) ships relative to other factions.
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# ? Apr 5, 2018 10:43 |
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Comstar posted:How do Necro's and the Bugs speak in other games? I'm going to be disappointed that the Necron's don't sound like the original Cylons from the 1979 Battlestar Galactica. They already said no modding. Necrons are typically formal and polite, they tend to subscribe to "If you're going to kill someone, it costs nothing to be polite about it." At worst, they tend to be haughty and condescending. Tyranids... don't talk, though if you play as them there's usually whispers from the hive mind.
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# ? Apr 5, 2018 13:37 |
I hope for a Necron campaign that mostly consits of you stealing the most outlandish things for that one collection crazy Necron Lord. Last mission: Gotta invade Holy Terra's Orbit to steal the Emperor's undies
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# ? Apr 5, 2018 15:10 |
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Cythereal posted:Necrons are typically formal and polite, they tend to subscribe to "If you're going to kill someone, it costs nothing to be polite about it." At worst, they tend to be haughty and condescending. Tyranids... don't talk, though if you play as them there's usually whispers from the hive mind. They used to be silent and terrifying though, but now they are space tomb kings so.. yes.
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# ? Apr 5, 2018 16:04 |
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Gejnor posted:They used to be silent and terrifying though, but now they are space tomb kings so.. yes. Eh, even pre-revamp Necrons talked in a few places like Dark Crusade and the book Xenology. Necron Lords and Pariahs were always quite capable of talking, they just hardly ever deigned to.
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# ? Apr 5, 2018 16:12 |
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If the Necron campaign is just Trazyn stealing everything not nailed down, I'm 100% on board. They did say that the game is set in the Gathering Storm, and Trazyn was definitely an important part of that, so, maybe?
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# ? Apr 5, 2018 17:37 |
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Cythereal posted:Necrons are typically formal and polite, they tend to subscribe to "If you're going to kill someone, it costs nothing to be polite about it." At worst, they tend to be haughty and condescending. Tyranids... don't talk, though if you play as them there's usually whispers from the hive mind. I thought Necrons were just boring and never spoke or had personalities and just killed everything? Aside from the star gods that told them what to do.
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# ? Apr 5, 2018 17:51 |
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Sgt. Anime Pederast posted:I thought Necrons were just boring and never spoke or had personalities and just killed everything? Aside from the star gods that told them what to do. They got retconned intoSpace Tomb Kings a could of editions ago.
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# ? Apr 5, 2018 17:53 |
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Sgt. Anime Pederast posted:I thought Necrons were just boring and never spoke or had personalities and just killed everything? Aside from the star gods that told them what to do. Xae posted:They got retconned intoSpace Tomb Kings a could of editions ago. Nah, even before the retcon the Necrons did have personalities and did talk. It was rare, but it did happen and the Necrons were almost unfailingly polite and formal. The Necrons also did not kill everything, the original Necron fluff noted that sometimes they only seemed interested in one specific goal and would completely ignore everything else as long as you didn't attack them. They mostly just purged their own tomb worlds, but most stuff about the Necrons originally was in-setting speculation and guesswork. They were supposed to be spooky and mysterious cosmic horror more than anything.
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# ? Apr 5, 2018 18:04 |
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Hell, way back in Dawn of War Dark Crusade they had a pariah doing all the campaign narration and talking to other factions for them while the basic units were all silent.
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# ? Apr 5, 2018 18:24 |
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Groetgaffel posted:If the Necron campaign is just Trazyn stealing everything not nailed down, I'm 100% on board. I want a Necron campaign where you play as Trazyn's fleet competing in a great Steal-Off with a Blood Ravens Space Marine fleet
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# ? Apr 5, 2018 18:55 |
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Cythereal posted:Nah, even before the retcon the Necrons did have personalities and did talk. It was rare, but it did happen and the Necrons were almost unfailingly polite and formal. The Necrons also did not kill everything, the original Necron fluff noted that sometimes they only seemed interested in one specific goal and would completely ignore everything else as long as you didn't attack them. Yeah, traces of this were even in an old Ciaphas Cain story: After some trouble, he gets teleported around with a Necron-teleporter, but they utterly ignore him until he can get away.
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# ? Apr 5, 2018 19:52 |
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Libluini posted:Yeah, traces of this were even in an old Ciaphas Cain story: After some trouble, he gets teleported around with a Necron-teleporter, but they utterly ignore him until he can get away. And a later Ciaphas Cain story has Necrons save the day. They march straight for an artifact of theirs that Chaos wants, slaughter all the Chaos forces, and ignore the Imperials who are wise enough to move discretely out of the way. Honestly, I blame Dark Crusade for the "mindless robots who want to kill all life everywhere" impression of the Necrons. Not that the oldcrons didn't have narrative problems, but there was quite a bit more to them than just eradicating life.
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# ? Apr 5, 2018 20:14 |
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Cythereal posted:And a later Ciaphas Cain story has Necrons save the day. They march straight for an artifact of theirs that Chaos wants, slaughter all the Chaos forces, and ignore the Imperials who are wise enough to move discretely out of the way. Well, Dark Crusade was taking place on a tomb world, so them wanting to murder everyone on it wasn't really out of character.
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# ? Apr 6, 2018 13:48 |
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Xae posted:They got retconned intoSpace Tomb Kings a could of editions ago. IIRC, the "star gods that tell them what to do" also got retconned into losing a rebellion then getting shattered into a bunch of pieces which were enslaved by the Necrons, probably to explain how their bitch rear end could die to a Lascannon on turn 2 in the tabletop game.
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# ? Apr 6, 2018 21:58 |
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Kanos posted:Well, Dark Crusade was taking place on a tomb world, so them wanting to murder everyone on it wasn't really out of character. And they were servants of the Nightbringer besides. Most of the chatty Necrons in the fluff and books either weren't soldiers of any particular C'Tan that they mentioned, or were explicitly servants of the Deceiver. But the original book had fluff like the Necrons attacking a feudal world, completely ignoring all the Imperials who didn't attack them and weren't directly in their way, and beelining for a remote village. The Necrons again only killed those who messed with them, and the Necron Lord entered one village's house, and came out with a human baby in its arms. The village chief comments that the baby's birth had featured numerous ill omens, and the Necron Lord wrapped the baby in its cloak before the entire Necron force vanished into thin air. Baby was probably a Blank, but still. OldCrons were generally portrayed as mysterious and ineffable, their powers incredible but their behavior unpredictable because they very rarely stopped to boast about whatever they were doing and their real goals were unknown. But, 40k's never been able to let a mystery be a mystery.
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# ? Apr 6, 2018 22:07 |
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Cythereal posted:And they were servants of the Nightbringer besides. Most of the chatty Necrons in the fluff and books either weren't soldiers of any particular C'Tan that they mentioned, or were explicitly servants of the Deceiver. It's extremely awkward to have a playable faction that is also completely mysterious and ineffable; it both dampens your ability to create hype to make people want to play that faction(since you can't write as many fluff writeups about how awesome NecronGuy The ImmortalMan was when he killed ten million tyranids with only a lead pipe as every time you do you strip away some of that mystery) and it also dampens the ability for the players who do play that faction to really get into it and identify with it because nobody actually knows what they're doing or what they want. I'm not at all surprised they changed it.
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# ? Apr 6, 2018 22:32 |
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Also, I have to say, senile and/or batshit insane electronic old men are great. Like Nemesor Zandrekh, who still believes he's a flesh and blood Necrontyr, and everyone he fights to be Necrontyr separatists. My favourite snippet is of him taking prisoners or hostages, and throwing them a feast. Then once he leaves, his bodyguard space them with a sigh.
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# ? Apr 6, 2018 22:43 |
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Kanos posted:It's extremely awkward to have a playable faction that is also completely mysterious and ineffable; it both dampens your ability to create hype to make people want to play that faction(since you can't write as many fluff writeups about how awesome NecronGuy The ImmortalMan was when he killed ten million tyranids with only a lead pipe as every time you do you strip away some of that mystery) and it also dampens the ability for the players who do play that faction to really get into it and identify with it because nobody actually knows what they're doing or what they want. Meh, I loved them because they were mysterious. I got into it pretty well. The Newcrons have their charm, but I really miss the old ones. They were the faction that got me interested in 40k in the first place.
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# ? Apr 6, 2018 22:51 |
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Cythereal posted:Meh, I loved them because they were mysterious. I got into it pretty well. The Newcrons have their charm, but I really miss the old ones. They were the faction that got me interested in 40k in the first place. For me they add just the perfect sprinkle of goofieness that that I thought was otherwise missing as 40k at large got more and more serious.
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# ? Apr 6, 2018 23:24 |
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Anything that makes Necrons more like Tomb Kings is A-OK in my book.
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# ? Apr 6, 2018 23:37 |
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Mordja posted:Anything that makes Necrons more like Tomb Kings is A-OK in my book.
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# ? Apr 7, 2018 21:19 |
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In tabletop BFG, though, the Necrons were infamous with good reason. They were awful to play against, and awful to play as. Here's the Necrons at a glance in the tabletop: they're lightning fast and so agile they can tap dance, easily able to outmaneuver the likes of the Eldar much less the actual slow races. They're also absurdly durable, both in general rules and they have their own unique critical hit table that's much less debilitating on average than everyone else's. They're great at boarding. The larger Necron ships can carry a point-blank shockwave weapon that doesn't do much to capital ships but simply deletes all ordnance (torpedoes and strike craft) in a radius around them. The larger ships can also carry a weapon that has a very nasty leadership debuff to enemy ships, and the Necrons themselves have top tier leadership. In exchange, there's a total of four Necron ships in the entire game. They have absolutely no ordnance of any kind. Their gun firepower is middling at best - it has some unique mechanics, but the way it usually works out mechanically is that Necron ships have below average damage output. Their anti-ordnance pulse is only carried by the big ships, and has a cooldown. Most significantly, Necron ships are far more expensive than everyone else in terms of point value. Where any other race would be bringing six or seven ships to a fight, the Necrons are probably bringing about three. And you don't have to blow up a Necron ship to get points for "destroying" it - you merely have to damage it. In theory, you're supposed to lose two or three of any other race's ships for every Necron ship you kill to come out a win for you. And all you really need is one good hit to earn points back equivalent to losing one of your own escorts. What this means in practice is, your typical Necron player is extremely risk-adverse and plays absurdly cautiously, using their immense speed and agility to dance around the map and slowly whittle the enemy down. The Necron player almost has to do this, because her own ships are liable to warp out on their own if they take a bad hit - and she won't have many to begin with, further complicating the Necrons' lacking firepower. God help the Necrons if that was also their solar pulse ship. The way the game's mechanics worked, the Necron fleet was extremely harsh on the Necron player, and very unforgiving of bad luck or poor play. This also meant there was negative incentive for the Necron player to take risks at any point, further contributing to the hyper-conservative (and extremely frustrating to fight against) play style characteristic of the Necrons in BFG. So, I'm really interested to see how this game adapts the Necrons.
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# ? Apr 7, 2018 21:43 |
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They have mentioned that the Necron ships are super durable like in the tabletops and also that they regenerate health over time they shouldn't be too easy to kill atleast. I just hope they ignore the "middling" firepower as ive always seen necrons as one of the super shooty factions, due to Dark Crusade mostly.
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# ? Apr 7, 2018 22:03 |
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Regarding Necrons lacking strike craft, that may no longer be true if BFG 2 seize the perfect opportunity already in front of them. Ever since Tomb Blades were introduced with the Newcron overhaul, their fluff description flat out states that they were first designed as void fighters during the final days of the War in Heaven.
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# ? Apr 7, 2018 23:07 |
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Groetgaffel posted:Regarding Necrons lacking strike craft, that may no longer be true if BFG 2 seize the perfect opportunity already in front of them. There were also experimental rules back in the BFG days that gave them attack scarabs, they functioned similarly to Space Marine Thunderhawks. Gejnor posted:I just hope they ignore the "middling" firepower as ive always seen necrons as one of the super shooty factions, due to Dark Crusade mostly. The gimmick of Necron shooting in BFG is that they didn't have predetermined weapon arcs. Instead, they had lightning arc weapons. Each lightning arc had a set amount of damage points that could be distributed along any of the four arcs - so a 4 point lightning arc could fire all 4 points in any direction, fire a 1 point shot in every direction, fire 3 points forward and 1 point back, or whatever else you can think of. These lightning arcs were very accurate, but only when firing a full arc into one specific firing arc did they have average firepower compared to other races. The solar pulse could also do a decent amount of damage, but you really wanted to save that for when there's a lot of ordnance on the field to clear out.
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# ? Apr 7, 2018 23:26 |
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Cythereal posted:There were also experimental rules back in the BFG days that gave them attack scarabs, they functioned similarly to Space Marine Thunderhawks. They also have gauss particle whips, a superpowered counterpart to laser lances that have a chance of outright passing right through shields. Most of what I remember from actual play is that Necrons seemed basically purpose-made to just outright turbofuck Eldar. They're fast enough that the Eldar can't really exploit their own mobility advantages, their weapons outright ignore Eldar holofields, and that shockwave handily nullifies the all the ordnance that the Eldar player may rely on fairly heavily. In one campaign I was playing as Eldar and we had one Necron player, and I just dreaded every time I'd have to face him. Though to be fair, I kinda had it coming for playing Eldar in the first place. Perestroika fucked around with this message at 13:34 on Apr 14, 2018 |
# ? Apr 14, 2018 13:19 |
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Perestroika posted:They also have gauss particle whips, a superpowered counterpart to laser lances that have a chance of outright passing right through shields. In my experience, one of the best ways to gently caress over Necrons was to overwhelm them with ordnance. That solar pulse can only go off every so often and has a limited range. The Eldar can't exploit their own mobility, but they can negate the Necrons' own.
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# ? Apr 14, 2018 13:41 |
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Hey, just found this thread and wanted to share my hype. Thought the game was considered dead after they stopped patching it with new dlc. Now It feels like the second coming of DoW, with the sequal adding more race campaigns, more races and units. Plus whatever U.I. and visual updates we get. Bolters crossed this keeps getting popular and pumping out new stuff.
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# ? Apr 14, 2018 21:15 |
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How the hell am I only hearing about this now? I played the poo poo out of the first one.
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# ? May 19, 2018 09:28 |
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For some reason the devs have been running a lukewarm PR campaign for this game and that is sad!
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# ? May 19, 2018 13:25 |
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Gejnor posted:For some reason the devs have been running a lukewarm PR campaign for this game and that is sad! Lukewarm? More like colder than Pluto
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# ? May 19, 2018 15:57 |
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# ? May 6, 2024 08:35 |
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OctaMurk posted:Lukewarm? More like colder than Pluto could i pursuade you to agree to "as cold as Titan"?? If you disagree prepare to be destroyed by the Grey Knights, traitor.
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# ? May 19, 2018 16:04 |