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Sazabi
Feb 15, 2014

A-MA-ZON!!
You think it's actually going to come out this year? Or has the overall silence been an indication of a probable delay.

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Gejnor
Mar 14, 2005

Fun Shoe
No idea, the silence is either really bad PR or some sort of Dev hiccup though for sure!

Stevefin
Sep 30, 2013

It also could be games workshop as its based in the new lore and the new lore is still heavily under NDA

AtillatheBum
Oct 6, 2010

Justice ain't gonna dispense itself.
I haven't kept up with 40k since I stopped playing the boardgame but is there some serious reworking/advancement of the universe going on? I think when I checked out Abaddon had just destroyed Cadia.

Sazabi
Feb 15, 2014

A-MA-ZON!!

AtillatheBum posted:

I haven't kept up with 40k since I stopped playing the boardgame but is there some serious reworking/advancement of the universe going on? I think when I checked out Abaddon had just destroyed Cadia.

Yes. I know a lot of stuff got rewritten. But the only one I remember is them gutting the nexrons and C'Tan gods and basically doing tomb Kings in space. Also lovely kids books.
https://warhammeradventures.com

Stevefin
Sep 30, 2013

I don't know the in depth of the new lore, or well the 42k, but more or less a warp storm that rivals the one in the dark age is back and most, if not all the primarchs, both imperuim and chaos are reappearing and the Elder made a new God

ninjewtsu
Oct 9, 2012

Stevefin posted:

the Elder made a new God

poo poo, again?

Mordja
Apr 26, 2014

Hell Gem

ninjewtsu posted:

poo poo, again?

"This time will be different, I swear I mean, haha, it's only a death god this time."

Gejnor
Mar 14, 2005

Fun Shoe

Mordja posted:

"This time will be different, I swear I mean, haha, it's only a death god this time."

*turns out its the c'tan all allooooooongggggg*

Technowolf
Nov 4, 2009




AtillatheBum posted:

I haven't kept up with 40k since I stopped playing the boardgame but is there some serious reworking/advancement of the universe going on? I think when I checked out Abaddon had just destroyed Cadia.

Yeah, Abaddon blew up Cadia, which basically split the Galaxy in half via a fuckhuge warp storm that runs from the Eye all the way through the Maelstrom and down near Ultramar. The Eldar finally made Ynnead, the god of the dead, which made a fourth faction of Eldar, the Ynnari, appear, and blew up craftworld Biel-tan. Then the Ynnari took the survivors of Cadia to Ultramar, woke up Guilliman, and he started a new crusade to fight back against the innumerable Chaos incursions. Magnus appeared before this to push the Wolves' poo poo in (like ya do). Mortarian recently reappeared leading an invasion of Ultramar, and there have been rumblings and rumors of both Fulgrim and Angron getting new releases in the near-ish future.

There's also been a lot of other stuff happening with the other factions (Tau sent out a new expansion fleet on Warp drives that went Event Horizon; Tyranids have some new Hive Fleets roaming the galaxy; Ghagzkull won the Octarius war and is in the process of uniting the Orks behind him in the biggest WAAGH!! since the days of The Beast), but that's the main gist.

Sazabi
Feb 15, 2014

A-MA-ZON!!
Didn't they also write out slannesh. Or at least the sexy parts. Also what's this about event horizon Tau?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Sazabi posted:

Didn't they also write out slannesh. Or at least the sexy parts. Also what's this about event horizon Tau?

Slaanesh was killed off in the Warhammer Fantasy reboot, it's fine in 40k.


Tau had an entire multi-system colonization wave just sorta disappear. It's not clear if the Warp got em, the Tyranids ate them, or the Necrons happened.

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer

Cythereal posted:

Slaanesh was killed off in the Warhammer Fantasy reboot, it's fine in 40k.


Tau had an entire multi-system colonization wave just sorta disappear. It's not clear if the Warp got em, the Tyranids ate them, or the Necrons happened.

Slaanesh is imprisoned in AoS and it seems likely we're about to see a bunch of new Slaaneshi model releases in both 40k and Age of Sigmar.

Perestroika
Apr 8, 2010

Technowolf posted:

Yeah, Abaddon blew up Cadia, which basically split the Galaxy in half via a fuckhuge warp storm that runs from the Eye all the way through the Maelstrom and down near Ultramar. The Eldar finally made Ynnead, the god of the dead, which made a fourth faction of Eldar, the Ynnari, appear, and blew up craftworld Biel-tan. Then the Ynnari took the survivors of Cadia to Ultramar, woke up Guilliman, and he started a new crusade to fight back against the innumerable Chaos incursions. Magnus appeared before this to push the Wolves' poo poo in (like ya do). Mortarian recently reappeared leading an invasion of Ultramar, and there have been rumblings and rumors of both Fulgrim and Angron getting new releases in the near-ish future.

Oh man, I remember actually getting a bit salty about that. For years, Ynnead had been teased as basically the game-changer for Eldar. Something on the same level as the actual Emperor returning, that would reverse their inevitable doom. Then it actually happens, and was very quickly sidelined so that the Eldar could do what was evidently more important to the writers, reviving some loving Space Marine Primarch. The most boring Primarch of the most boring chapter, in fact.

Yes, I'm mad. Mad about space elves. :orks101:

Technowolf
Nov 4, 2009




Cythereal posted:

Slaanesh was killed off in the Warhammer Fantasy reboot, it's fine in 40k.


Tau had an entire multi-system colonization wave just sorta disappear. It's not clear if the Warp got em, the Tyranids ate them, or the Necrons happened.

The fourth expansion is fine, guys. Just on the other side of the galaxy. And they're extremely mistrustful of non-Tau because of some unexplained events involving the non-Tau and the Warp that probably didn't involve the ripping out of eyes and speaking in long dead tongues.

Gejnor
Mar 14, 2005

Fun Shoe

Perestroika posted:

Oh man, I remember actually getting a bit salty about that. For years, Ynnead had been teased as basically the game-changer for Eldar. Something on the same level as the actual Emperor returning, that would reverse their inevitable doom. Then it actually happens, and was very quickly sidelined so that the Eldar could do what was evidently more important to the writers, reviving some loving Space Marine Primarch. The most boring Primarch of the most boring chapter, in fact.

Yes, I'm mad. Mad about space elves. :orks101:

How dare you speak such of a holy Primarch?!

Prepare to repent, sinner!

Poil
Mar 17, 2007

Technowolf posted:

blew up craftworld Biel-tan.
Everytime one goes it's a good thing. :)

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Pendent posted:

Slaanesh is imprisoned in AoS and it seems likely we're about to see a bunch of new Slaaneshi model releases in both 40k and Age of Sigmar.



Subtle.

OctaMurk
Jun 21, 2013
Game is available for pre-order with a release date of September 20 on steam. Also it's 25% off if you already own BFG 1, and you get a multiplayer beta few weeks before release

Gejnor
Mar 14, 2005

Fun Shoe
I've added the date and a link to the pre-order page, im taking your specific date at face value, if it turns out to be wrong you'll go down with me!

pnutz
Jan 5, 2015

Groetgaffel posted:

Also, I have to say, senile and/or batshit insane electronic old men are great.

old men, a new age!

Perestroika
Apr 8, 2010

Goddamn, I can't wait to get yet more factions using fragile little ships that I can ram the poo poo out of. :orks101:

https://i.imgur.com/Mzi7fOe.mp4

https://i.imgur.com/Te014cN.mp4

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



I wish there was a way to play Pinball Wizard as part of the soundtrack.

Gejnor
Mar 14, 2005

Fun Shoe
The registration for Battlefleet Gothic's Closed Multiplayer Beta is now live:

https://twitter.com/BFG_Armada/status/1017057328586162176

Nickiepoo
Jun 24, 2013
Oh nice, thanks. My hype levels are getting pretty high and I'm super glad that we don't have to go through the bullshit unlocking the ships process in multiplayer this time.

I loved ship leveling and the 'escaping to keep your ships in tact' element of the game, but starting a new race with nothing but baby ships really sucked.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
So did anybody get into the multiplayer beta? It's meant to be starting this week.

Mordja
Apr 26, 2014

Hell Gem

NoNotTheMindProbe posted:

So did anybody get into the multiplayer beta? It's meant to be starting this week.

I'm not seeing anything on the beta's timeline, where'd you get this from?

Nickiepoo
Jun 24, 2013
Preordering gets you into an MP beta 'a few weeks before release'.

RFC2324
Jun 7, 2012

http 418

I wish steam wasn't so broken I can't get to the store to pre-order this.

Mordja
Apr 26, 2014

Hell Gem

NoNotTheMindProbe posted:

So did anybody get into the multiplayer beta? It's meant to be starting this week.

Guess this guy was right, because I just got a beta key. Didn't preorder, just signed up on their site. Check your emails.

Megasabin
Sep 9, 2003

I get half!!
I got into beta. Never played the original so excited to give this a go

Perestroika
Apr 8, 2010

Yeah, I also got a key, seems like they're going fairly wide. Mind that it's under NDA, so take care with recording/sharing footage.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I didn't get in but this is just the closed beta. There will also be an open beta prior to release. In either case it looks like we're only a couple months off the full release.

Perestroika
Apr 8, 2010

Some first beta impressions from a completely random unaffiliated person who is definitely not me:

- Available races in the beta are everyone except for Tyranids
- Interface kinda looks like rear end, but that's almost certainly just a WIP version
- Skills now work on a per-fleet basis. Active skills are used by the flag ship only. Passives may apply to all ships, all ships of a certain class, or just the flag ship
- Almost all active abilities (e.g. boarding, torpedoes, etc.) are now limited to three uses per match
- Boarding has been overhauled: Each ship has a number of troops, and boarding temporarily moves some of your troops onto the target ship. Each of the attacking troops pairs up with one defending troop and independently fight things out. The odds of winning are dependent on your race and attributes (e.g. Orks tend to beat Tau), and the losing troop is destroyed. A ship that has fewer troops than its nominal value suffers longer cooldowns, and one that has none left becomes a drifting hulk that can't act anymore. Drifting hulks can either be scuttled by the controlling player, causing explosive damage, or can be re-crewed if an ally boards it.
- Morale is now made explicit: It's a simple bar that gets depleted by damage and various effect, and it replenishes over time and through certain orders. When it hits zero you've got a mutiny, meaning that the ship will just float around and do nothing while the crew fights it out. You can either wait until it recovers on its own, or execute a bunch of troops to do it instantly.
- Not actually a huge fan of the larger battles. At 1200 points you can afford a Battleship, a Battle/Grand Cruiser, like four+ line cruisers, and a slew of escorts. That quickly gets just a bit too frantic even at the deliberate pace of the game.
- Stealth seems a bit more powerful. Stealthed ships can still be detected at the regular distane, but they can't actually be fired upon until you're almost at touching distance (or if they themselves opened fire recently).
- The default game mode works by amassing victory points by holding capture points and destroying enemy ships. Destroying a ship grants you as many points as it costs in the fleet list, but if it disengages and teleports out it only grants half the points. So there's a pretty good reason for disengaging and porting out when you can.
- Adeptus Mechanics is pretty similar to the regular Imperial Navy, except that they've got nova cannons on just about everything. 5+ nova cannons per fleet is absolutely standard.
- Necrons are beautiful and terrifying, and pretty close to their tabletop version. They're quick, powerfully armed, and stupendously resilient, but also extremely expensive. They all autorepair over time, but each point of repaired health also lowers the maximum health, so you can wear them down eventually. Also, if a Necron ships loses all morale it will attempt to disengage on its own, which can cost you a large chunk of your firepower quite easily.
- Dark Eldar (I refuse to use the weird new GW names :v:) are... interesting. They function mostly like regular Eldar, except that when their holofields are full they are also automatically stealthed. Together with the shorter detection range that seems like it could be extremely effective/obnoxious, but they're so micro-intensive that I don't even know how the gently caress you're supposed to effectively use them. Perhaps they'll be good for team games with smaller point values per player.

So far, it's looking good! It's got all the things that made the first part good, with more of the good stuff in every aspect.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Did your friend try the Tau? How did they split the fleets?

Perestroika
Apr 8, 2010

NoNotTheMindProbe posted:

Did your friend try the Tau? How did they split the fleets?

Both of them have access to the same set of the non-Tau race ships: Demiurg Bastion/Stronghold, Kroot War Sphere, and the Nicassar Dhow. Apart from that, the rest of the ships are wholly distinct: The military fleet ships are somewhat faster and more heavily armed (and actually not hopeless in boarding), while the merchant fleet ships are somewhat more resilient at the expense of of some firepower and maneuverability. Both of them still have the customary long range and shitload of ordnance.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
I'm kind of wondering about the reasoning behind limiting uses of many of the active abilities. I mean I guess from a versimilitude perspective a ship is only going to carry so many torpedoes and grunts on board, but the problem is potential balance issues where you only get X salvoes but bigger battles and better stealth will mean battles might drag out much longer.

They also really needed to have escorts operate in formations to make them easier to micromanage, especially with such bigger battles.

However I like the idea of how boarding works now, because I could definitely see some ships absolutely bristling with troops while others might normally be operating a skeleton :hb: crew. I've heard they also really cut down on the number of active abilities, and I know a lot of people whined that there were too many in the first game. However I really liked all the little abilities you could do, and since you could temporarily have the game in slo-mo it wasn't too bad.

Speaking of which, is :byodood: TACTICAL COGITATORS still a thing?

RFC2324
Jun 7, 2012

http 418

will your fleet remember a formation now? because a lack of formations was my biggest problem with the first one

Surprise Giraffe
Apr 30, 2007
1 Lunar Road
Moon crater
The Moon

Panfilo posted:

However I really liked all the little abilities you could do, and since you could temporarily have the game in slo-mo it wasn't too bad.

Speaking of which, is :byodood: TACTICAL COGITATORS still a thing?

This. There wasn't that much else to the last game. Something has to fill the gap

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Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Since boarding is going to be tied to the number of troops on the ship, I wonder if they are going to do something similar with strike craft.

It would also be nice if you could do more with them. I know it's more micromanagement, but in the first game they were kind of limited - fighters could only act as CAP for their mother ship, and bombers had to all - in on one target, if it got out of sensor range you just wasted your cooldown.

Having them get at least some more general instructions, like fighters specifically escorting friendly bombers, doing strafing runs on enemy ships to briefly disable turrets, or trying to protect nearby friendly ships would give them more to do. It would also be nice if you could send out bombers by individual squadron so you don't waste them as often.

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