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You think it's actually going to come out this year? Or has the overall silence been an indication of a probable delay.
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# ? May 21, 2018 20:54 |
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# ? May 6, 2024 00:01 |
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No idea, the silence is either really bad PR or some sort of Dev hiccup though for sure!
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# ? May 27, 2018 22:06 |
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It also could be games workshop as its based in the new lore and the new lore is still heavily under NDA
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# ? May 27, 2018 22:24 |
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I haven't kept up with 40k since I stopped playing the boardgame but is there some serious reworking/advancement of the universe going on? I think when I checked out Abaddon had just destroyed Cadia.
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# ? May 28, 2018 06:22 |
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AtillatheBum posted:I haven't kept up with 40k since I stopped playing the boardgame but is there some serious reworking/advancement of the universe going on? I think when I checked out Abaddon had just destroyed Cadia. Yes. I know a lot of stuff got rewritten. But the only one I remember is them gutting the nexrons and C'Tan gods and basically doing tomb Kings in space. Also lovely kids books. https://warhammeradventures.com
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# ? May 28, 2018 06:30 |
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I don't know the in depth of the new lore, or well the 42k, but more or less a warp storm that rivals the one in the dark age is back and most, if not all the primarchs, both imperuim and chaos are reappearing and the Elder made a new God
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# ? May 28, 2018 06:55 |
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Stevefin posted:the Elder made a new God poo poo, again?
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# ? May 28, 2018 10:49 |
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ninjewtsu posted:poo poo, again? "This time will be different, I swear I mean, haha, it's only a death god this time."
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# ? May 28, 2018 16:13 |
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Mordja posted:"This time will be different, I swear I mean, haha, it's only a death god this time." *turns out its the c'tan all allooooooongggggg*
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# ? May 28, 2018 17:45 |
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AtillatheBum posted:I haven't kept up with 40k since I stopped playing the boardgame but is there some serious reworking/advancement of the universe going on? I think when I checked out Abaddon had just destroyed Cadia. Yeah, Abaddon blew up Cadia, which basically split the Galaxy in half via a fuckhuge warp storm that runs from the Eye all the way through the Maelstrom and down near Ultramar. The Eldar finally made Ynnead, the god of the dead, which made a fourth faction of Eldar, the Ynnari, appear, and blew up craftworld Biel-tan. Then the Ynnari took the survivors of Cadia to Ultramar, woke up Guilliman, and he started a new crusade to fight back against the innumerable Chaos incursions. Magnus appeared before this to push the Wolves' poo poo in (like ya do). Mortarian recently reappeared leading an invasion of Ultramar, and there have been rumblings and rumors of both Fulgrim and Angron getting new releases in the near-ish future. There's also been a lot of other stuff happening with the other factions (Tau sent out a new expansion fleet on Warp drives that went Event Horizon; Tyranids have some new Hive Fleets roaming the galaxy; Ghagzkull won the Octarius war and is in the process of uniting the Orks behind him in the biggest WAAGH!! since the days of The Beast), but that's the main gist.
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# ? May 28, 2018 21:29 |
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Didn't they also write out slannesh. Or at least the sexy parts. Also what's this about event horizon Tau?
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# ? May 28, 2018 21:35 |
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Sazabi posted:Didn't they also write out slannesh. Or at least the sexy parts. Also what's this about event horizon Tau? Slaanesh was killed off in the Warhammer Fantasy reboot, it's fine in 40k. Tau had an entire multi-system colonization wave just sorta disappear. It's not clear if the Warp got em, the Tyranids ate them, or the Necrons happened.
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# ? May 28, 2018 21:37 |
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Cythereal posted:Slaanesh was killed off in the Warhammer Fantasy reboot, it's fine in 40k. Slaanesh is imprisoned in AoS and it seems likely we're about to see a bunch of new Slaaneshi model releases in both 40k and Age of Sigmar.
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# ? May 28, 2018 21:47 |
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Technowolf posted:Yeah, Abaddon blew up Cadia, which basically split the Galaxy in half via a fuckhuge warp storm that runs from the Eye all the way through the Maelstrom and down near Ultramar. The Eldar finally made Ynnead, the god of the dead, which made a fourth faction of Eldar, the Ynnari, appear, and blew up craftworld Biel-tan. Then the Ynnari took the survivors of Cadia to Ultramar, woke up Guilliman, and he started a new crusade to fight back against the innumerable Chaos incursions. Magnus appeared before this to push the Wolves' poo poo in (like ya do). Mortarian recently reappeared leading an invasion of Ultramar, and there have been rumblings and rumors of both Fulgrim and Angron getting new releases in the near-ish future. Oh man, I remember actually getting a bit salty about that. For years, Ynnead had been teased as basically the game-changer for Eldar. Something on the same level as the actual Emperor returning, that would reverse their inevitable doom. Then it actually happens, and was very quickly sidelined so that the Eldar could do what was evidently more important to the writers, reviving some loving Space Marine Primarch. The most boring Primarch of the most boring chapter, in fact. Yes, I'm mad. Mad about space elves.
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# ? May 28, 2018 22:05 |
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Cythereal posted:Slaanesh was killed off in the Warhammer Fantasy reboot, it's fine in 40k. The fourth expansion is fine, guys. Just on the other side of the galaxy. And they're extremely mistrustful of non-Tau because of some unexplained events involving the non-Tau and the Warp that probably didn't involve the ripping out of eyes and speaking in long dead tongues.
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# ? May 28, 2018 22:18 |
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Perestroika posted:Oh man, I remember actually getting a bit salty about that. For years, Ynnead had been teased as basically the game-changer for Eldar. Something on the same level as the actual Emperor returning, that would reverse their inevitable doom. Then it actually happens, and was very quickly sidelined so that the Eldar could do what was evidently more important to the writers, reviving some loving Space Marine Primarch. The most boring Primarch of the most boring chapter, in fact. How dare you speak such of a holy Primarch?! Prepare to repent, sinner!
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# ? May 28, 2018 23:02 |
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Technowolf posted:blew up craftworld Biel-tan.
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# ? May 28, 2018 23:31 |
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Pendent posted:Slaanesh is imprisoned in AoS and it seems likely we're about to see a bunch of new Slaaneshi model releases in both 40k and Age of Sigmar. Subtle.
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# ? May 29, 2018 06:08 |
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Game is available for pre-order with a release date of September 20 on steam. Also it's 25% off if you already own BFG 1, and you get a multiplayer beta few weeks before release
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# ? Jun 1, 2018 01:31 |
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I've added the date and a link to the pre-order page, im taking your specific date at face value, if it turns out to be wrong you'll go down with me!
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# ? Jun 2, 2018 15:33 |
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Groetgaffel posted:Also, I have to say, senile and/or batshit insane electronic old men are great. old men, a new age!
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# ? Jul 1, 2018 10:44 |
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Goddamn, I can't wait to get yet more factions using fragile little ships that I can ram the poo poo out of. https://i.imgur.com/Mzi7fOe.mp4 https://i.imgur.com/Te014cN.mp4
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# ? Jul 1, 2018 11:00 |
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I wish there was a way to play Pinball Wizard as part of the soundtrack.
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# ? Jul 1, 2018 12:19 |
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The registration for Battlefleet Gothic's Closed Multiplayer Beta is now live: https://twitter.com/BFG_Armada/status/1017057328586162176
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# ? Jul 12, 2018 15:09 |
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Oh nice, thanks. My hype levels are getting pretty high and I'm super glad that we don't have to go through the bullshit unlocking the ships process in multiplayer this time. I loved ship leveling and the 'escaping to keep your ships in tact' element of the game, but starting a new race with nothing but baby ships really sucked.
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# ? Jul 12, 2018 15:17 |
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So did anybody get into the multiplayer beta? It's meant to be starting this week.
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# ? Jul 23, 2018 09:58 |
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NoNotTheMindProbe posted:So did anybody get into the multiplayer beta? It's meant to be starting this week. I'm not seeing anything on the beta's timeline, where'd you get this from?
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# ? Jul 25, 2018 18:52 |
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Preordering gets you into an MP beta 'a few weeks before release'.
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# ? Jul 25, 2018 18:59 |
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I wish steam wasn't so broken I can't get to the store to pre-order this.
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# ? Jul 25, 2018 20:02 |
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NoNotTheMindProbe posted:So did anybody get into the multiplayer beta? It's meant to be starting this week. Guess this guy was right, because I just got a beta key. Didn't preorder, just signed up on their site. Check your emails.
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# ? Jul 27, 2018 14:49 |
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I got into beta. Never played the original so excited to give this a go
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# ? Jul 27, 2018 15:03 |
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Yeah, I also got a key, seems like they're going fairly wide. Mind that it's under NDA, so take care with recording/sharing footage.
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# ? Jul 27, 2018 17:56 |
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I didn't get in but this is just the closed beta. There will also be an open beta prior to release. In either case it looks like we're only a couple months off the full release.
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# ? Jul 28, 2018 03:02 |
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Some first beta impressions from a completely random unaffiliated person who is definitely not me: - Available races in the beta are everyone except for Tyranids - Interface kinda looks like rear end, but that's almost certainly just a WIP version - Skills now work on a per-fleet basis. Active skills are used by the flag ship only. Passives may apply to all ships, all ships of a certain class, or just the flag ship - Almost all active abilities (e.g. boarding, torpedoes, etc.) are now limited to three uses per match - Boarding has been overhauled: Each ship has a number of troops, and boarding temporarily moves some of your troops onto the target ship. Each of the attacking troops pairs up with one defending troop and independently fight things out. The odds of winning are dependent on your race and attributes (e.g. Orks tend to beat Tau), and the losing troop is destroyed. A ship that has fewer troops than its nominal value suffers longer cooldowns, and one that has none left becomes a drifting hulk that can't act anymore. Drifting hulks can either be scuttled by the controlling player, causing explosive damage, or can be re-crewed if an ally boards it. - Morale is now made explicit: It's a simple bar that gets depleted by damage and various effect, and it replenishes over time and through certain orders. When it hits zero you've got a mutiny, meaning that the ship will just float around and do nothing while the crew fights it out. You can either wait until it recovers on its own, or execute a bunch of troops to do it instantly. - Not actually a huge fan of the larger battles. At 1200 points you can afford a Battleship, a Battle/Grand Cruiser, like four+ line cruisers, and a slew of escorts. That quickly gets just a bit too frantic even at the deliberate pace of the game. - Stealth seems a bit more powerful. Stealthed ships can still be detected at the regular distane, but they can't actually be fired upon until you're almost at touching distance (or if they themselves opened fire recently). - The default game mode works by amassing victory points by holding capture points and destroying enemy ships. Destroying a ship grants you as many points as it costs in the fleet list, but if it disengages and teleports out it only grants half the points. So there's a pretty good reason for disengaging and porting out when you can. - Adeptus Mechanics is pretty similar to the regular Imperial Navy, except that they've got nova cannons on just about everything. 5+ nova cannons per fleet is absolutely standard. - Necrons are beautiful and terrifying, and pretty close to their tabletop version. They're quick, powerfully armed, and stupendously resilient, but also extremely expensive. They all autorepair over time, but each point of repaired health also lowers the maximum health, so you can wear them down eventually. Also, if a Necron ships loses all morale it will attempt to disengage on its own, which can cost you a large chunk of your firepower quite easily. - Dark Eldar (I refuse to use the weird new GW names ) are... interesting. They function mostly like regular Eldar, except that when their holofields are full they are also automatically stealthed. Together with the shorter detection range that seems like it could be extremely effective/obnoxious, but they're so micro-intensive that I don't even know how the gently caress you're supposed to effectively use them. Perhaps they'll be good for team games with smaller point values per player. So far, it's looking good! It's got all the things that made the first part good, with more of the good stuff in every aspect.
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# ? Jul 28, 2018 13:51 |
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Did your friend try the Tau? How did they split the fleets?
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# ? Jul 28, 2018 14:15 |
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NoNotTheMindProbe posted:Did your friend try the Tau? How did they split the fleets? Both of them have access to the same set of the non-Tau race ships: Demiurg Bastion/Stronghold, Kroot War Sphere, and the Nicassar Dhow. Apart from that, the rest of the ships are wholly distinct: The military fleet ships are somewhat faster and more heavily armed (and actually not hopeless in boarding), while the merchant fleet ships are somewhat more resilient at the expense of of some firepower and maneuverability. Both of them still have the customary long range and shitload of ordnance.
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# ? Jul 28, 2018 14:35 |
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I'm kind of wondering about the reasoning behind limiting uses of many of the active abilities. I mean I guess from a versimilitude perspective a ship is only going to carry so many torpedoes and grunts on board, but the problem is potential balance issues where you only get X salvoes but bigger battles and better stealth will mean battles might drag out much longer. They also really needed to have escorts operate in formations to make them easier to micromanage, especially with such bigger battles. However I like the idea of how boarding works now, because I could definitely see some ships absolutely bristling with troops while others might normally be operating a skeleton crew. I've heard they also really cut down on the number of active abilities, and I know a lot of people whined that there were too many in the first game. However I really liked all the little abilities you could do, and since you could temporarily have the game in slo-mo it wasn't too bad. Speaking of which, is TACTICAL COGITATORS still a thing?
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# ? Jul 28, 2018 15:20 |
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will your fleet remember a formation now? because a lack of formations was my biggest problem with the first one
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# ? Jul 28, 2018 17:30 |
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Panfilo posted:However I really liked all the little abilities you could do, and since you could temporarily have the game in slo-mo it wasn't too bad. This. There wasn't that much else to the last game. Something has to fill the gap
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# ? Jul 28, 2018 18:08 |
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# ? May 6, 2024 00:01 |
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Since boarding is going to be tied to the number of troops on the ship, I wonder if they are going to do something similar with strike craft. It would also be nice if you could do more with them. I know it's more micromanagement, but in the first game they were kind of limited - fighters could only act as CAP for their mother ship, and bombers had to all - in on one target, if it got out of sensor range you just wasted your cooldown. Having them get at least some more general instructions, like fighters specifically escorting friendly bombers, doing strafing runs on enemy ships to briefly disable turrets, or trying to protect nearby friendly ships would give them more to do. It would also be nice if you could send out bombers by individual squadron so you don't waste them as often.
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# ? Jul 28, 2018 18:34 |