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Aumanor
Nov 9, 2012
Not documented in the patch notes, but it seems like launch bays have been massively nerfed?

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Aumanor
Nov 9, 2012

Third World Reagan posted:

Yep. Listened to people in the balance group who were bewildered by the change.

The timer for your launch bays don't count down until the planes return.

Launch bays across the board have had their cost reduced but this doesn't make them better.

Also, Light Cruisers now only have two charges of each type.

Aumanor
Nov 9, 2012
Holy gently caress, this change is so dogshit. Using interceptors on anything other than a short-ranged suicide mission effectively disables your launch bays for at least half of the battle.

Aumanor
Nov 9, 2012

Technowolf posted:

New Hotfix Changelog:

Good of them to at least partially roll back that that terrible ordnance change. The nerf to the number of charges for Light Cruisers and escorts still sucks, RIP Cobra spam and my plans for a massed-Defiant-based joke fleet.

Aumanor
Nov 9, 2012
Would anyone be up for some co-op once those changes get implemented?

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Aumanor
Nov 9, 2012
Just to make sure, there's still no way to retire/change just the admiral short of suiciding him/revoking an entire fleet? And the skill customisation only applies to the lvl 4 skills?

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