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Internet Kraken
Apr 24, 2010

slightly amused

Samuel Clemens posted:

One the one hand you missed out on Navarro, which is one of the best areas in the game. On the other hand, you missed out on San Francisco, which is one of the worst. So it kind of evens out I suppose.

Navarro is where I quit Fallout 2. I was forced to fight through dozens of soldiers but my game was glitching out horribly. People were shooting through walls, companions were teleporting, I couldn't aim at the goddamn turret that was 3 feet in front of me. It was basically unplayable. I didn't have a hard save outside that wouldn't cost me hours of progress to go back too so I just gave up.

People rag on Fallout 3 and beyond for being glitchy but Fallout 2 is the only game I can think of where the glitches were so bad I had to quit.

Internet Kraken fucked around with this message at 20:07 on Jan 29, 2018

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Internet Kraken
Apr 24, 2010

slightly amused
I saw this the other night and it just made me sad;



Fallout 4 is an okay game but the voiced protagonist kills any replay value to me. There's no potential for roleplaying and combined with the pretty barebones character building it just felt like I was playing the same person again.

Berke Negri posted:

i would very much spend money on HD remakes of FO1/2 in the same mold as the ones the old infinity engine games got though

even with stuff like high resolution mods for the old games there's stuff that could be significantly improved on (navigating the inventory in the old games is a real nightmare these days)

Those games have aged like hot garbage so they'd need pretty significant overhauls to be palatable for a modern audience.

Internet Kraken
Apr 24, 2010

slightly amused

Samuel Clemens posted:

Haha, that sounds like Fallout 2 alright. Definitely not a game you want to play without the unofficial patch.

Though you only have yourself to blame for actually fighting anyone in that place. :v:

That was with the unofficial patch too! I can't imagine what the game is like without it.

The other major glitch I remember that almost made me quit was absurd. I slept with a woman in New Reno (I think that was the name of the city) and then all my companions vanished. I fought my way out of the casino now filled with angry mobsters alone, thinking they would be outside. Nope. They weren't at my car either. I even went and checked the places where I originally recruited them and they weren't there. They had ceased to exist. So that would of been the end of my run, but I decided to try one last thing; sleeping with the woman again. This caused my companions to magically warp back into existence :psyduck:

Internet Kraken
Apr 24, 2010

slightly amused
The intelligent deathclaw society was my favorite part of Fallout 2, because getting a deathclaw monk as a partner was badass.

It also reminded me of the FO:NV mod that adds a deathclaw drug dealer named Methclaw, which is just great.

Internet Kraken
Apr 24, 2010

slightly amused
Base building in Fallout (and probably house building in TES) is gonna stick around. The whole reason Bethesda put it in was because settlement mods were always among the most popular Fallout 3 mods. Honestly I think it does work well with the setting mechanically and thematically. I enjoyed my time messing around with bases and would of definitely done more of it if the game had more RP potential to spark my creativity.

Arcsquad12 posted:

I don't know why you would want fallout 4: new Vegas. The mod will just be a remake of vanilla Vegas, and half the fun if NV is modding it to hell and back.

I never modded New Vegas. That game was insanely unstable for me so I can't imagine adding mods to it would improve that situation.

Internet Kraken
Apr 24, 2010

slightly amused

Mantis42 posted:

It took a decade of mockery but goons finally discovered that NMA was right and Bethesda ruined Fallout.

You can't kill whats already dead.

Internet Kraken
Apr 24, 2010

slightly amused
The gameplay was never the draw to me in New Vegas anyways. What's really amazing about that game is the sheer variety of options you have in the various quests. Its a game that actively encourages you to roleplay as different characters that will approach their problems from different perspectives. If they just rebuild all the quests while maintaining those options then it'll be fine.

More likely it will never be finished or will be a glitchy nightmare that barely functions though.

Internet Kraken
Apr 24, 2010

slightly amused
When I played New Vegas I was resigned to the game crashing at least once every four hours or so.

Internet Kraken
Apr 24, 2010

slightly amused

Mr E posted:

I'm starting a new New Vegas playthrough. I haven't really played an evil/rear end in a top hat playthrough, but I hate Caesar's Legion and don't wanna join them. Can I still play through fine and without joining them while still being kinda evil?

Absolutely. New Vegas is a well written game that provides plenty of RP opportunities, so you can be an rear end in a top hat that those "good" things. My NCR playthrough was an insane survivalist that cannibalized literally everyone they killed because that would be "wasting food". In the quest where you recover the body of a dead soldier I even carved a choice cut out of him before dragging the corpse back to base. So obviously this character was not a nice person, but they still had plenty of reason to side with the "good" faction over Caesar's fanclub.

Its really kind of hard to play as a character that would ever side with Caesar in the first place though. Across all my playthroughs I never did it because it never felt right.

Gynovore posted:

I think the root problem is that FO3 was just way too easy.

Well Fallout 1/2 aren't exactly difficult games, they are just obtuse ones. If you are doing the wrong stuff you get destroyed but knowing where to get the best gear early on can completely break the game more than anything you do in Fallout 3 will.

I don't think I ever enjoyed the combat in Fallout 2. I was struggling to kill loving geckos for the first few hours and then I pickpocketed some insane gun off a guy in a random encounter. I instantly went from dying to everything to blowing through every encounter with incredible ease.

Internet Kraken fucked around with this message at 05:28 on Jan 31, 2018

Internet Kraken
Apr 24, 2010

slightly amused
Depopulate the entire world so its just you, Yes Man, and the respawning raider hordes.

Internet Kraken
Apr 24, 2010

slightly amused
Lonesome Road is the only DLC I didn't play and I'm kind of glad I didn't if it tries to force a specific backstory on you.

I always thought Obsidian went out of there way to create a character in New Vegas that could have whatever imaginary backstory the player wanted. All the game really tells you is that you're a courier who accepted a job. There are tons of reasons any character from any background would be working as a character. Also it didn't seem like your character had amnesia either; there are a few instances where they recall minor events that happened before the game, implying their memory is just fine.

Thought admittedly if your memory isn't hosed it does make you stumbling into a bar and going "NCR? Who is that? :downs:" pretty silly.

Fintilgin posted:

I'm going to be very curious to see if they go with their scripted, pre-voiced character for the next Elder Scrolls, like they did with F4. Sorry, you're a Nord/Breton now. No Redguards, Dunmer, Argonian PCs allowed.

I've had several people tell me that Bethesda has stated they are not doing a voiced protagonist again. I have no idea if that's true but I'd certainly like it to be.

Internet Kraken
Apr 24, 2010

slightly amused

Neurolimal posted:

It's not necessarily you, but the courier that gets the backstory. The idea being that a traumatic head injury resulted in a shift in personality (the Player being that new personality), be it from memory loss (not uncommon in head injuries + explains away how the player can know nothing about the courier) or just general brain damage.

The Player didn't have a hand in blowing up Hopeville, but the courier did.

Yeah that's dumb. The courier and the player aren't separate identities. The courier is me. You could roleplay a character where the bullet to the head caused a dramatic personality shift but I never did and didn't feel like the game was suggesting I should have.

Internet Kraken
Apr 24, 2010

slightly amused
Settings where the apocalypse have reduced everything to complete shambles have already been done a ton though, several times within this very series. Causing another nuclear apocalypse seems pretty silly given there are plenty of other ways you could have these fragile post-war civilizations fall apart.

Honestly though I find Fallout more interesting when its about civilization rising above the ruins and conquering this awful new world. Its cool to see how people manage to adapt and live in the irradiated environments. More interesting than yet another game where everyone is doing the equivalent of banging rocks together, barely managing to survive each day.

Reality Loser posted:

I should probably finish Lonesome Road but it just wasn't grabbing me like Old World Blues did, and I was a bit burnt out after slogging through honest hearts.

I'm probably the only person who thinks this but Honest Hearts was my favorite of the DLC.

I didn't give Old World Blues much of a chance though. By the time I got to it I was too burnt out on the gameplay to keep going. Meanwhile Dead Money's gameplay was just abysmal so the less said about that the better.

Internet Kraken
Apr 24, 2010

slightly amused
I really love the atmosphere of the villa and the ghost people are fantastic designs, but the area is confusing as hell to navigate. Avoiding all the poo poo mist gets pretty obnoxious and then sometimes you wander too close to a radio and you blow up. I feel like if it had been a bit less gimmicky I would of enjoyed it a lot more.

The casino is just terrible. Insanely bad. I have no idea why they thought sneaking past invincible holograms that instantly smite you was going to be fun.

Internet Kraken
Apr 24, 2010

slightly amused
Unrelated to the current discussion, but I always wanted wannamingos to come back. Partly because they look cool, but mostly because wannamingo is just really fun to say.

wannamingo wannamingo wannamingo wannamingo wannamingo wannamingo

Internet Kraken
Apr 24, 2010

slightly amused

Psychotic Weasel posted:

To be honest I really wish Bethesda did more with the Memory Den in their DLC plans so we got to spend more time in the pre-War world. It's like the most fascinating part of Fallout's lore to me; the American Dream turning to a nightmare and how the world was slowly coming apart at the seams. The first ~15 minutes of the game a heaven to me.

I'm of the exact opposite position. I hate the pre-war aspect of the Fallout games. Its fine as background for the wasteland but going back to it sucks. I also liked the pre-war setting back when it was supposed to be a dystopia with an extremely oppressive government lightly dressed up in retro-futurism. Fallout 4 felt way too normal with its intro.

Avalerion posted:

Fallout 3 didn't have voice acting and wasn't much better in that regard.

Bethesda isn't great at providing RP opportunities supported by choices and dialogue, but usually their protagonists are very blank slate and give you a lot of room to fill in their motives in your head. Which sounds stupid...and it is. The New Vegas approach that actually supports all that RP through meaningful choices is obviously better. But my point is that Bethesda's writing lends itself well to using your imagination for your character, like RPing in a D&D game.

Fallout 4 is the one game they've made where you can't do that because your protagonist is voiced and will always have extremely specific and defined motives they bring up in basically every quest (:qq: where's my baby :qq:). You can't RP with that kind of character.

Arcsquad12 posted:

Geralt only works as well as he does due to having seven books worth of backstory for the developers to mine from when establishing his character for the games, and even then a large number of people don't like him because they go into an open world RPG expecting to be able to play as their personal waifu/power fantasy.

I hate Geralt because he looks boring and sounds boring and when I'm playing a fantasy game a grizzled old white guy is my last choice for a character.

Internet Kraken
Apr 24, 2010

slightly amused
Mass Effect really doesn't allow much RP opportunity. You basically have 3 characters; generally good guy, mostly good guy that is a dick about it, and comically evil idiot. I don't think its a failing of the writing, since you are playing a very specific character there, but the game is built around that. Fallout was never about the protagonist be this extremely defined character with very clear motivations and goals. I don't think its a direction the series should continue to go in either.

Internet Kraken
Apr 24, 2010

slightly amused

MikeJF posted:

Also, they were really just going 'oh gently caress it all, can't be hosed', I think.

There's hints that there was originally going to be a raider faction story in vanilla that didn't make it. All the intricate character plot and policies for the Raiders that can be found on their terminals, for example.

That's just standard Bethesda writing though. They love to write little backstories for a lot of the areas that get told through the environment and notes. I'd actually say its the one part of their writing that is consistently good.

Internet Kraken
Apr 24, 2010

slightly amused
Bethesda created a system where you are limited to 4 responses because voice acting is expensive as hell and having someone read multiple lines for every response adds up really fast. Its weird that you would mention Mass Effect as being a good example in that regard because its even more limiting than Fallout 4 with responses; most of the time you have 3 to choose from.

The reason Shepard works better than the Fallout 4 protag is because Shepard is a far more defined character. You're opportunities to roleplay as Shepard aren't that vast but the game is more about shaping both yourself and the world through your choices than being whatever you want. That doesn't work in Fallout 4 because they only went half-way; you are a defined character but they designed the world around a more blank slate protagonist.

Internet Kraken fucked around with this message at 20:06 on Feb 2, 2018

Internet Kraken
Apr 24, 2010

slightly amused
Has anyone ever not killed the lottery winner

Internet Kraken
Apr 24, 2010

slightly amused

SolidSnakesBandana posted:

Why would you? There's not context to his statements, so it just seems like a happy dude being happy

Well he's a Powder Ganger, and they all suck. He also looks and sounds like an rear end in a top hat.

Internet Kraken
Apr 24, 2010

slightly amused

Vakal posted:

It's sort of inevitable in these open world games to run into multiple NPC's that use the same VA in a short amount of time, but in Skyrim they didn't even try to space them out.

I remember one the early thieves guild missions has you get a mission from the guild leader, then if you follow the quest marker to your contact for the mission, it's the exact same guy voicing him as well with absolutely no change in the way he speaks.

Actually he does change the way he speaks. When that guy voices the thieves guild leader he tries really hard to sound gruff and tough (it doesn't work at all). When you meet that contact its just him doing his normal NPC voice. That guys voice is really distinct so I can always tell when its him. Usually he doesn't try to change his voice at all but when he does its really bad. He voices a priest in Whiterun that sounds absolutely ridiculous.

Its still better than Oblivion where half the races had only one voice actor, usually shared with another.

VVV I don't think this guy actually voiced anyone in Oblivion. I do think he voiced Nick Valentine in Fallout 4 though.

Internet Kraken fucked around with this message at 04:44 on Feb 3, 2018

Internet Kraken
Apr 24, 2010

slightly amused

chitoryu12 posted:

You'd think professional voice actors would have some ability to at least try and modulate their voice. Unless Bethesda is so weird as to demand the exact same performance out of every similar character.

I'm pretty sure they do. The reason for this is they record lines that are unique for each character and also have a pool of general lines shared between every character that voice actor does. Generic stuff like greeting messages and combat banter are the main example. Obviously Bethesda does this because it saves time and money versus recording this dialogue for every single NPC. However if the voice actor tries really hard to alter their voice, Bethesda can't use the generic lines without them sounding completely out of place.

The priest I mentioned earlier is the perfect example of this failing. The VA tries to sound overly-dramatic on purpose to imitate an over-the-top preacher. So he'll be shouting with a pious voice in his regular dialogue, then when he says goodbye he switches to that VA's standard performance and it sounds completely different.

Internet Kraken
Apr 24, 2010

slightly amused

eating only apples posted:

He does voice Nick, yeah. It’s the guy who voiced Garrett in the Thief games. Stephen Russell. He’s not the shouty Whiterun priest though. He’s Belethor the shopkeeper iirc and the talking dog around Falkreath.

He does all the Mr Handys in Fallout too. Codsworth!

The priest I'm referring to isn't the annoying Talos one. He's a priest of Arkay that hangs out in the Hall of the Dead in Whiterun. I don't think you'd ever meet him if you don't go in there and the game doesn't ever direct you too. Across like 6 playthroughs I only just found him.

Berke Negri posted:

oblivion is pretty notorious but it did also come out in 2006 when few games were voiced nearly as extensively

Oblivion was extremely ambitious with its voice acting, creating hundreds of voiced NPCs that all had some amount of unique dialogue. But even back when it came out and I was in love with that game I thought the NPCs were ridiculous, mainly because the radiant conversations didn't flow together at all and sounded horribly disjointed.

Neurolimal posted:

Beggars in Oblivion are probably most notorious for the whole voice-change hilarity. They decided to give them over-the-top british pauper accents for their lines, but then gave them the normal rumours.

This is another good example of why Bethesda tells their VAs to keep their performance consistent across characters.

Internet Kraken
Apr 24, 2010

slightly amused
A while back someone said they felt that the original Fallout games were a lot more disgusting than the new ones. I kind of agreed and disagreed at the same time; I couldn't really think of anything in those games that was more repulsive than content in the new ones, but something definitely felt a lot more filthy and dirty about them. Then I realized what it was; the talking heads.

Everyone looks loving hideous in Fallout 1/2. Whenever you get a zoom in on an NPC, they look like horrifying. Even the normal humans are dirty, sweaty, and filthy. The animations definitely do not help with this, being very stiff and repetitive. It makes talking to people extremely unpleasant and the whole experience of the game less friendly. Interacting with people is just uncomfortable. Bethesda NPC models aren't amazing but they are awful in more of a comical way than a horrifying one.

Internet Kraken
Apr 24, 2010

slightly amused
Does becoming a raider in Fallout 4 let you kill Preston?

Internet Kraken
Apr 24, 2010

slightly amused
Even New Vegas is reliant on an NPC to advance you to the final battle. You can kill everyone, but Yes Man will always respawn. There is a clever story reason behind this but in terms of mechanics its the same thing as Bethesda having a fallback NPC for when players cut off every other option.

Psychotic Weasel posted:

How do you forget Bethesda's greatest gift to gaming: Subway Hat


An ingenious hack, I'll admit.

The thing I remember most from 3 was just picking through the ruins, there were some interesting places hidden around and the downtown cells were well detailed. It's too bad they had to torture their engine to the point of breaking so it would run on an Xbox, the probably wanted to be a lot more ambitious.

Seeing how Bethesda's games work under the hood can be both amazing and horrifying. A good example is how statues of the player in Oblivion and Skyrim are actually NPCs with special scripts. If you gently caress with scripts (or if they fail to load properly), those statues come to life and its terrifying.

https://clips.twitch.tv/GoldenIntelligentAyeayeRlyTho

Internet Kraken
Apr 24, 2010

slightly amused

Space Cadet Omoly posted:

That is creepy as Hell, I love it.

Its an "I Have No Mouth and I Must Scream" scenario but you get to dress the victim up in silly costumes.

Internet Kraken
Apr 24, 2010

slightly amused

Freaking Crumbum posted:

on my second playthrough, a mega rad scorpion from the gulch north of good springs wandered into town during the gunfight with the powder gangers and loving wrecked everyone and I couldn't even kill it so I just had to run away from good springs and not go back for several hours of play time. when I finally did go back with better weapons, it had despawned

Its baffling to me that Obsidian decided to put a bunch of high level enemies right next to the baby zone and didn't bother to make sure their patrol paths didn't cross into it. I was messing around at the monument just outside of town when I saw a loving DEATHCLAW MOTHER behind me. I was level 3. I didn't even know about the deathclaw infested quarry so I was really confused as to why that was there.

That same deathclaw mother showed up in another run when I visited the quarry entrance. it was patrolling straight through the little settlement, and the construction worker who warns you about the deathclaws was right in its path. He pulled out his sledgehammer and charged straight towards it. He was a brave man but also a very stupid one.

Internet Kraken
Apr 24, 2010

slightly amused
Point Lookout was my favorite Fallout 3 DLC because shooting redneck mutants is amusing.

But actually its because I love the swamp aesthetic. Swamps are cool.

Internet Kraken
Apr 24, 2010

slightly amused
Bethesda just likes putting Lovecraft references in their games. TES basically has an entire god dedicated to it.

Internet Kraken
Apr 24, 2010

slightly amused
The hypno gun you get from the slavers in Fallout 3 was pretty cool.

dragonshardz posted:

I'd love a Fallout set in the swamps of Louisiana. Shame that Obsidian's location scouting down there was not for a Fallout game.

I think the best location for the next Fallout would be Florida. Lots of potential for new experiences there.

Internet Kraken
Apr 24, 2010

slightly amused
My memory might be wrong but didn't Fallout 4 have a bunch of generic villager NPCs without names? I was gonna say Bethesda always wants even their minor pointless NPCs to be actual characters to some extent, which is the way it is in TES games (excluding guards), but I don't think they kept doing it in Fallout.

Internet Kraken
Apr 24, 2010

slightly amused

Internet Wizard posted:

Which Bethesda game had a desert in it?

The Glowing Sea is basically a badlands with a spooky filter applied to it.

IMO Bethesda's worlds look fine though. Fallout 3 was pretty ugly because it had a constant green filter, but most of their games have really nice environments.

Internet Kraken
Apr 24, 2010

slightly amused
My favorite bit of "nobody cleans ever" in Fallout 3 was the Outcasts. Other than the Enclave they are the most advanced faction in the wasteland with tons of amazing tech. You go into their base and its a total disaster. Just tons of debris and poo poo everywhere, as if if they literally just moved into the building a second before you arrived. There are people typing on computer terminals with overturned counters literally right next to them. It would take you 5 seconds to pick that poo poo up and shove it in a closet.

Even in a setting 20 years after the bombs fell I don't think people would be living in places where the floor is covered in a permanent layer of trash. I imagine everything would be filthy and dusty, that's understandable. But when you have no choice but to hunker down inside frequently to not get eaten alive by roaming scorpion hordes, you'd think these people would bother to put the trash in a corner at least.

Internet Kraken
Apr 24, 2010

slightly amused
Honestly the story of Honest Hearts is my favorite writing in the entire series, even if it isn't really a Fallout story.

Internet Kraken
Apr 24, 2010

slightly amused
I liked Curie up until she didn't want to be a robot. Then she stopped being interesting.

I do like how when you first meet her she asks if you're a vault-tec and if you say no, she just pretends she can't hear you so she has an excuse to let herself out of that lovely room. I don't really understand the degree of sentience that Handymen and other robots are supposed to have in Fallout. It seems to vary wildly.

Internet Kraken
Apr 24, 2010

slightly amused
Wait you can find the chryslus car in New Vegas?

Internet Kraken
Apr 24, 2010

slightly amused

Well poo poo, I never realized that was supposed to your highwayman. Kind of sad its been completely totaled.

I loved that car entirely because of the music that played on the world map after you got it.

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Internet Kraken
Apr 24, 2010

slightly amused
Is tactics considered canon or not?

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