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Rappaport
Oct 2, 2013

Berke Negri posted:

fallout is actually about all the friends we shot along the way

More like all the friends who burst fired their SMG or minigun right into our back

Or another friend's back

I love you Marcus :smith: But we gotta talk about your people issues, buddy

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Rappaport
Oct 2, 2013

Kaal posted:

Ground Hog Day Vault: At the end of every day, amnesiac gas floods the vault and the facility systems reset.

This'd make for a fun premise for a protagonist, really, your room's gas valve fails one night and you wake up with yesterday's memories :haw:

Rappaport
Oct 2, 2013

Bofast posted:

I think 1 and 2 had your max number of followers be something like CHA/2, or something? Not a huge thing, but still.

I'm pretty sure you can bring all of them along together in 1 regardless of CHA, but the question is why would you want to

Rappaport
Oct 2, 2013

Valtonen posted:

The number of How many you can have once is charisma/2. So cha 2 you can still pick Almost anyone but can only have 1. Cha 10 or 8+magnetic personality you can have Marcus sulik cassidy vic and Skynet at the same time which equals to 1 plasma rifle, 3 gauss rifles and a super sledge at your disposal. Thats about a deathclaw per turn as far as how much you can count them killing.

Where can you recruit Marcus, Sulik, Cassidy, Vic and Skynet in Fallout 1?

Rappaport
Oct 2, 2013

Koramei posted:

If I just wanna walk around exploring the wasteland, fighting mutants and bandits and stuff and sometimes doing a quest, is 4 or 76 the better option? I have 0 interest in the online side of it but also only minimal interest in a story; I normally play Bethesda games by walking around the entire map once and then stopping pretty soon after.

This is the best way to play Fallout 4, for what it's worth.

Rappaport
Oct 2, 2013

cheesetriangles posted:

So do you think the part of F4 where you need to spell Railroad with the spinning dial was a lot harder if you don't speak English?

As a non-native English speaker, I can't really imagine playing Fallouts without understanding what the dialogue means. I mean sure, you can just kill most everything in most Fallout games and reach an ending. And some NPCs you just cannot kill in any of the games I think, so if you can't suss out what they're saying at you, you'd just ignore them?

Rappaport
Oct 2, 2013

Okay, that's fair. But it's also a fairly cultural reference, since the "underground railroad" is also a reference to history. I wouldn't know without checking wikipedia how to spell GULAG in the Cyrillic alphabet, but if I were playing a game from a Russian studio referencing Soviet history, I might go in expecting I'd need to know at least a little about that stuff. Of course from a consumer slash game design perspective, it'd be nice if the game gave you sufficient hints to figure it out without outside help, we're not playing Wizardry 4 here. The title of the Fallout 4 quest, if you play in English, has the name railroad all over it, so it's not that big of a stretch to guess it that way, but if the translations don't give you the spelling at any point, I can see how that could be irritating.

Rappaport
Oct 2, 2013

Ashsaber posted:

So, going to actually get into F4 since I now have a PC that can play it, any general recommendations for starting out? I'm going to be restarting after about 5 hours playtime because I found out I lost access to a stealth book forever by not knowing it was there the first time around.

The obvious ones are get corn+tatoes+mutfruit for adhesive, get local leader ASAP for settlement stuff, get the lockpick and hacking perks early. Any other general newbie advice?

As said above, the game isn't necessarily super hard, the "radiant" quests you can usually fail if it's some bullshit location* and just get a new one. I like playing a sniper, and you can really have unfair advantages with that kind of character in some situations, but I hear you can also make really broken melee-focused characters, so the wasteland is your oyster in that regard. Either way, grenades of various sorts are your friends in tight spots, and the AI doesn't seem to be that good at getting out of the blast radius. I would agree that getting the lockpicking and hacking perks first is a good idea, and no matter your build you'll want to invest some level-ups to damage dealing. I've had a lot of fun after the initial character build-up on investing on the various crafting perks, you can make really fun guns by modifying good drops to have the best bells and whistles. I don't know if this generalizes to a melee character? Another not-obvious thing is that if you want to, you can go through an NPC follower's questline and maximize their affinity towards you, get a perk out of them, and then change companions and you get to keep the perk. Some of those are rather helpful!

*gently caress you Brotherhood of Steel for sending me to the GNN Gunners nest three times in a row :argh:

Rappaport
Oct 2, 2013

Yeah, there's plenty of locked terminals with cute story elements in them, like the history of some factory's inner email exhanges right before the bombs fell, or what have you. The main story in F4 is absolute garbage anyway, so what the hell. The locked loot boxes usually contain ammo, and in F4 ammo doesn't weigh anything, so it seems like a good idea to just amass every last piece you can. And hacking sometimes lets you activate or de-activate robots and turrets, and this tends to generate some mayhem. Some radiant quest I recently did was about invading some raider house, with an NPC in tow, and for some drat reason the game had decided to spawn a freaking Assaultron in the building too. I got lucky, I just activated a protectron out of habit, and once it started wandering into the building, the Assaultron aggroed the robot, and I had just enough time to shoot the Assaultron to pieces before it used the Sauron laser thingy on me.

What does irritate me is that some areas of the game have a 'redundant' access to loot boxes in that you can either pick the box itself, or hack a terminal nearby to open a safe or door or whatever. But the game isn't consistent with this, sometimes you need one skill or the other! So if you save perks and only invest in one, sometimes you miss out, or if you've got both then it sort of feels like a waste.

Rappaport
Oct 2, 2013

xxEightxx posted:

Imagine posting that the fo4 story is poo poo when we’re all sitting here playing fo76.

Thanks to this thread, I didn't buy 76! :haw: Although if it were less janky than what's been reported, I might, since when I do play F4, it's just for the sandboxy aspects, really.

Rappaport
Oct 2, 2013

Dr. Quarex posted:

Yes, I have certainly seen him accused of being on Bethesda's payroll, though I also seem to recall it being true that he gets stuff free from them (but that is surely not too unusual for popular YouTube reviewers?)

Companies want eyeballs and that's it, so they dole out free copies like candy to popular Youtubers. There's one dude whose shtick is that he tries his absolute best to break the game apart while gleefully mocking what is happening on screen, and he apparently gets free copies.

Rappaport
Oct 2, 2013

Bofast posted:

SpiffingBrit, or something? He's pretty entertaining

I meant 'Let's game it out', but I'm sure there's other successful ones too!

Rappaport
Oct 2, 2013

I recently did the Brotherhood ending, and afterwards Preston gave me some missions at the Castle etc. and didn't really say a word. Then, a few hours later, I was putzing around Sanctuary doing who knows what, when he ambushes me and starts yelling at me about mass murdering the Institute. Which, fair enough, but the funny part was that after his righteous indignation, he just goes "Ah well, nevertheless, here's some settlement stuff you should look into". Dude definitely knows his priorities, I guess :shrug:

Rappaport
Oct 2, 2013

Berke Negri posted:

never understood this in a million years you get affinity just from general combat im always everyone's best friend after like three hours of running around with them without mods

even then who cares its not like release when that bug with macready that gave you a 1000% damage buff on vats or whatever

It's not as ridiculous as a 1000% buff, but with Deacon's perk you do make substantially more damage when shooting people while sneaking. And the entire fun of FO4 is sneaking around shooting people, so!

Rappaport
Oct 2, 2013

Chatrapati posted:

A friend of mine shared his Steam library with me, which happens to have all of the Fallout games. I've played the second game, and a tiny bit of the first one (which I recall finding too serious compared to Fallout 2, but I didn't give it much of a go), but otherwise know nothing about the other games except that they're in 3D.

I'm in the mood for a fun RPG where I can sneak around, talk my way through problems, and possibly find Dr. Who wandering about on the map. Which one is the best for that?

I like 4 for the sneaking aspects, I keep re-making the same character over and over again because sniping down fools in a destroyed city-scape speaks to me. That said, the conversation system in 4 is notably trash, so if you want the classic "charming sniper" build, that's mostly a thing for 2, and to a slightly lesser degree 1. The question is can you deal with the jank of a nineties isometric RPG, even 2's slight improvements to the QoL stuff in the game interface are a... Bit less than great, hope you like scrolling around an inventory screen. New Vegas is somewhere in between I guess, there's some... Weird writing in that one too, but it's a fun experience and the actual main plot is engaging, which isn't true for 4, that's more of a sandbox IMO.

Rappaport
Oct 2, 2013

Chatrapati posted:

'Charming sniper' sounds like the sort of playstyle I want. I played 2 with a full luck, full charisma person; I liked solving problems without necessarily fighting, and if I got into a fight, she could prod things with her little finger and they exploded :D. Why is the conversation system worse in 4?

In 4, instead of spelling out what your character is going to say, there's four arrows from which you select responses that typically go "yes I will help you - yes I will help but give me more loot - piss of you spawn of a mutant, let's fight - sarcastic" which may or may not be sarcastic at all. There are mods to fix this as much as they can, but 4 by default has a very dumbed down conversation mechanic where you're sort of guessing at what your character will say.

Rappaport
Oct 2, 2013

The sniping is really, really fun in 4, especially because it's set in an actual ruined city, and you can have hours of fun finding new high places from which to brutally murder raiders and mutants.

Wait, where are you going :(

Rappaport
Oct 2, 2013

Bremen posted:

I realize this probably won't win me many internet points but I never could really get into Fallout 1 or 2. When I tried them it seemed to be all about pixel hunting for a few important things you were supposed to find to figure out what you were supposed to do.

Fallout 1 and especially 2 had an infuriating habit of making big rooms full of containers, filled with nothing. :argh: But the main fetch quests in both games are straight-forward, especially when compared to actual pixel hunt puzzles in adventure games. 2 even takes pity on you, and there's a spare macguffin if you somehow managed to not bring the "actual" one to the end-game.

Unless you mean things like powerful honking weapons, there's a couple I can remember that are sort of obscure to locate, but especially in 2 the "last" town of the story has shops that sell pretty much any equipment you'd want.

Rappaport
Oct 2, 2013

Chatrapati posted:

I probably would have tried Fallout 1 again had anyone recommended it, but having replayed Arcanum a couple years back, the graphics can be a bit much to return to. If they did hi-res remakes of the old games, I think they'd be a lot more appealing.
Saying that, I don't remember any pixel hunting in Fallout 2, though finding settlements could be awkward.

There's a high-res patch for at least F2, but it only scales the graphics, so while you're not having to stare at a postage stamp sized window, it's still a bit of a pixel mush. That said, I'm not sure how much of the graphics system is tied to the hex representation of the world. I know there's sprite replacements so you can have different hair colours, but the basic character models are roughly the same.

Rappaport
Oct 2, 2013

twistedmentat posted:

ruin the entire main story of the game,



At any rate, any sort of reveal that F4's main character's traumatic memories from the freezer vault were synth implants could not possibly have been a dumber sequence than traversing Kellogg's memories. What even was that, seriously

Rappaport
Oct 2, 2013

F4, I am not playing Survivor, but I just had fun. I was doing one of the escort quests for the Railroad, already a huge red flag since escorting the NPCs in this game is... Interesting, but the path this particular NPC had to take passed not one but two super mutant nests, which of course aggroed immediately. Only one suicider, at least. :eng99: At the end he was really grateful I shot those three raiders we also saw on the way. Thanks, buddy.

Rappaport
Oct 2, 2013

Arivia posted:

you know thinking about it every "modern" fallout ends with the main character having the option to completely destroy, usually by nuke, one or more of the main factions (broken steel, lonesome road, the main ending to fallout 4)

so yeah if you nuked morganstown or whatever it, you've won 76

That's also true of the very first Fallout! Or is :thejoke:

Rappaport
Oct 2, 2013

Ygolonac posted:

For open-air settlements, I go with lots of turrets, a Beta-Wave Emitter, and Deathclaw cages. (Spectacle Island usually becomes my Deathclaw Sanctuary, and it's always fun to fast-travel in because of an attack, and see power-armored Gunners or raiders get yeeted out to sea because Honey Alpha doesn't give a gently caress...)

I've never done anything much with settlers except some poo poo Preston forced me into. Are you telling me you can tame death claws somehow?

Rappaport
Oct 2, 2013

:ibadpop: I only got the DLC pretty recently, guess that's a thing I'll be trying out soon. Thanks!

Rappaport
Oct 2, 2013

Depends on what you mean by "wordless", I guess. They should have barks about stuff happening, and different companions approve and disapprove of different actions such as lock picking, which can be infuriating. They also have a couple of heart to hearts with you, even outside romance stuff, and you get companion perks when they start liking you enough and which never go away as far as I can tell.

In general, Curie is fun but in a quirky way, Nick is great and part of the plot too.

That said, F4 is great at being a sniper simulator wandering mostly deserted cities and companions get in the way of that, so it really is up to you what you like.

Rappaport
Oct 2, 2013

The Wonder Weapon posted:

Well like HK-47 from Kotor was awesome to have around because he was constantly a smartass during conversations with everyone else in the game. If companions don't chime in regularly unless you go out of your way to talk to them, I'm less interested in them.

Nick at least has a quest-line that makes you go to places, but I can't think of a F4 equivalent to Jan Jansen in terms of dialogue

Rappaport
Oct 2, 2013

Ahh, the wonderful feeling when Ian Sulik Marcus just rips you into shreds in a wonderful gibbing animation because you, a fool of a player, let them play with chain guns. Fallout companions! :allears:

Rappaport
Oct 2, 2013

They won't be adapting any of the games, so their plot will be original (for better or worse), and a good cast on top? There's definitely potential to be fun or funny teevee, maybe both!

Rappaport
Oct 2, 2013

Max Wilco posted:

I re-read the Fallout 2 LP on the Archive again, and I'm thinking about giving Fallout 2 another try, but I wanted to ask whether I should use the unofficial patch and/or Restoration patch, or just play it as it is. I've got the GOG version, which I think has the widescreen fix set up already, but that's it.

Reason I ask is because I know the unofficial patch fixes some exploits and alters some things, but I know without it, there are some bugs regarding finishing quests, getting certain endings, etc.

I'll also ask what makes for a good build. I've always tried to lean toward passing dialog checks and using Small Guns for combat, but with F1 and F2, I find I have a harder time doing that.

The officially patched F2 is playable to the end. There are a couple of ending slides that are messed up similarly to F1, but :shrug: F2 by itself is already a big game, and while some of the areas that the restoration patch adds are cool, I'd say you weren't missing anything essential. The game features some companions you can recruit, and the restoration patch adds some quest content to one of them in particular that might be worth it for a second run, depending on if you pick them up and like them on your first time around.

The quintessential F1/2 build is the smooth-talking smart sniper. This lets you access most content and gives you non-shooty options every now and then. F2 lets your companions pick up some slack when it comes to non-combat skills such as repair and healing (depending on what the companions are good at, they'll let you know), but this isn't incredibly well implemented and e.g. the science-skill-themed companion usually can't help you with the most meaningful science skill checks since those happen inside dialogue rather than 'using' a skill by clicking on an object in the game world. Which is to say you might want to invest in passive skills like speech and science if you are interested in seeing that kind of content, there are a few places in F2 which are not utterly ruined by thermo-nuclear warfare and where knowing some science might be helpful. That said, you can just shoot your way through pretty much all of the game if you want.

Weapons-wise small guns are good all the way through the game, you eventually get late-game small guns skilled weapons that are absolute monsters (and late-game enemies have some of these too). There are more than 3 big guns skill weapons in F2, unlike in F1 :argh:, and they're OK to overpowered, but most chew through ammo and are liable to kill any friends you took along. Energy weapons are great, but some of the better ones have an annoying death animation :ohno: that makes your dead enemies drop their loot on the ground and if you want to get it, it's a pain in the rear end.

Agility is the most important ability, since it translates into action points directly. Intelligence determines your skill points per level, and even though F2's level cap is 99, more skill points is still nicer in the early game. There are also intelligence checks for some dialogue options. Charisma's big sell is that it determines how many companions you can lug around simultaneously; if you want five buddies at once, you can, but the engine does start to creak a little with that set-up. Also the risk of friendly fire increases :ohdear: I'm basically just re-iterating the smooth-talking smart sniper here, but a talky main character with violent friends is a-okay too. Vice versa not so much.

Rappaport
Oct 2, 2013

I think we may have a small communication disconnect hazard here, since I grew up with F1&2 and conversely found New Vegas kinda scary with its slightly different level up scheme :ohdear:

Anyway, general impressions for F2, F1 just has less of everything so less variety to exploit utilize: Tag 3 things you want to be good at, dump most of your early skill points in those. If none of the three is a combat skill, invest in one of those to the slight detriment of your tagged skills. There is a thing to this if you know where a lot of Guns & Bullets magazines are, and you can probably get decent (~100%) melee skills from the Army Depot.

The skill thing has a bit of an "early era game design" thing going on where the game doesn't exactly telegraph which ones actually need >100%. I think the manual (!) listed the pre-requisites for high-level perks like Sniper, but other than that it's guessing or metagaming. Shoveling points into a gun skill (or even two) pays off until the late game since the Enclave dudes and super mutants + sundry remnants of the Master's army are bullet sponges, but most passive or interact-with-environment-skills don't necessarily benefit from 100+%. To get the best buddy out of the Army Depot you want something like 121% science, and meta-gaming that means ignoring the skill for some time since you only start running into science books around the middle of the mid-game. There's some others, like getting a decent Outdoorsman for finding the Alien Blaster and some Repair skill checks, and of course Speech, but I'd say in general for non-combat skills you can just choose your priorities (do you want to loot boxes, loot people, talk to people, gamble keep a number key pressed down for 5 minutes for a lot of money, etc.) and level them up in order accordingly to 100%. Maybe above that later on once you're rounded out sufficiently for your tastes. Funnily enough the F4 leveling up scheme reminds me of this, even if it gate-keeps higher level lock-picking and hacking behind level limits :argh:

This is another flavour argument I suppose, but F2 isn't as much on rails IMO as it just presents most green blobs, I mean locales, as fairly individual areas to explore and utilize. Of course there are several multi-location quests and these dictate a lot of your ending slides (!), but let's look at some examples. Modoc is more or less its own thing, but frustratingly you have to interact with Karl in the Den in a specific way to get most of it going, and this hinges on the player doing the old-school "click on everything" approach to games. Klamath has a lot of poo poo to do, and eventually you will want to clear out the rat cave etc., but there is just enough money and sellable loot in town that you can just raise Sulik's bail money and get out of dodge if you want to. Of course the player doesn't know this beforehand, so this counts as meta-gaming or expecting the player to interact with every bookcase and box in town. The Den is mostly self-contained quests, Vault City and Gekko are a pair, etc. Redding is the hub for a lot of quests involving other green blobs, but that location not-so-subtly hints that you shouldn't tackle it very early on anyway even if you stumble into it by accident, and the game's early phase arguably ends with getting the car which makes the multi-location quests less of a pain in the rear end.

F2 has more content that benefits from meta-gaming than F1. I think it's more feasible to go in blind in F1 with a "diplomat" character (just not the stock one!) and have an OK time, assuming one doesn't mind reloading a bunch when Ian turns them into a fine paste. F2 is straight up a meaner environment from the get-go, traveling from the Den to Vault City can involve running into six guys in decent armour and wielding machine guns and that is game over (reload), even with all the companions available up to that point. Coincidentally this is also where 10 AG pays off even with a character planning to tag a 4th skill in a gun type at level 12, you can run away from the high-level raiders! Meta that, dumb pixel pirates :laugh: This is why the diplo small guns dude is a good first guess for a character, really, you can try and shoot your way out of fights where you're under-leveled by save-scumming and less meta strategies that the dumb-as-bricks enemies won't counter. (They just have enough fire power to gib you at every turn) And it's also meta-game knowledge, but F2 has more gun options for non-physical characters; of course even F1 has the power armour that straight up gives the player 3 (?) points of ST and then you can wield most guns, F2 also has a perk to by-pass the ST reqs on guns, etc., and it even kind of fits The Plot™ that you'd be a punchy spear-owning tribal and learning to use guns during your adventure :unsmith:

The isometric Fallouts in general are meaner games than the Baldur's Gates, to use a contemporaneous comparison, and especially in F2 you'll feel more like the D&D 1st level weakling until you're about a third of the way in to the game world. I can see how this'd feel like a major potential frustration point, especially 30 years after the game came out and with subsequent generations of nicer (as in less mean :colbert:) games.

What bugs me is that the game subverts its own expectations. The game has rooms full of containers you can interact with, and a lot of them are just empty. This is explicitly wasting the player's time, since other locations do reward checking places. This inconsistency is present in a lot of places in the game. A lot of the early game has you dealing with enemies while only having fairly weak or low range guns yourself, so it feels like going up against several bullet sponge enemies at once. Some level 10-ish characters can legit die to the "a pack of wolves" ambush event, and that thing takes forever even with the combat animations at max speed, and just :argh: It's not a "skill issue" as the children these days say, F2 is just a rough ride at the start no matter what you do (unless as you say you metagame it to hell and go pick up power armour and a late game gun in the first 20 mins). I don't really mind, but I do notice it in myself that I'm more reluctant to pick up a completely new gaming experience these days :corsair: if it keeps kicking my teeth in 15+ hours into the experience, so obviously the nostalgia goggles are a factor.

Rappaport fucked around with this message at 07:57 on Mar 16, 2024

Rappaport
Oct 2, 2013

I don't think there is any way of high-lighting containers. The game only has so many graphics for them, so you sort of get used to it, but sometimes there are random things like mangled corpses you have to interact with. More 90's game design where they expect the player to mouse over / try to mash everything in sight I guess. Fun and absolutely useless bit of trivia: If you try to insert a coin into a Nuka-cola machine, some of them give you a Nuka-cola. You can get addicted to Nuka-cola. And sometimes the machine has a malfunction and it shoots the bottle at you, and you might lose a hit point or two. Exciting!

I think sometime after you hit Reno you don't need to sweat about cash that much. Also, it's possible to murder Metzger and his goons right after you get into the Den; steal the shotgun from Metzger himself, and if you really don't mind save-scumming you can steal some 10 mm ammo from the goons too, give Sulik the SMG and hope for the best :ohdear: It's a little bit tedious since you will have to reload a bunch, you're kind of relying on criticals to take out Metzger and preferably some of the drugged up goons ASAP. But, again, this is meta information and only feasible for some characters.

I'm playing with the Steam F2 install, and if I go to the game options from the main menu, I can adjust the display options to scale the resolution by a factor of two, so it blows up the sprites and graphics to twice their size even on a sensible resolution. I think this might be from the high res patch?

Rappaport
Oct 2, 2013

The_Doctor posted:

Definitely not the first scene unless they immediately do a “well, how did we get here?”

"Hi. Yes, that's me in the blue jump suit. You may be wondering how I got here..."

Rappaport
Oct 2, 2013

Max Wilco posted:

I know this isn't anything new, but having party members is sometimes more of a hindrance than a help.

:allears:

I'm glad you finished it, all the same.

Rappaport
Oct 2, 2013

SettingSun posted:

Are there like, beginner tips for Fallout 4? I'm getting frustrated enough to consider putting this game back down. I'm trying to do like, the second mission the Brotherhood of Steel has given me to find a lost patrol. This ends up at a satellite array full of super mutants, one of whom is perched up high with a rocket launcher that will kill me in one hit, and he *will* hit me with his height advantage when I look away. Most of the enemy's favorite tactic is to just rush to melee which makes it really hard to shoot them and all my guns do diddly damage anyway, while I take a ton of it. Should I come back with power armor? Do something else? I just don't feel like I'm playing the game right.

You can't really take down Super Mutants early level. I tried with my latest run with the mission the robots give you, and they are bullet sponges that will just merk you with a rocket launcher or some poo poo and you can't help it. Well, I guess you can, but anyway. Run to the big city as soon as you can, they give you a bunch of lower level missions. The one about paint is sort of a trap in that you have to kill an enemy way above your level, and you have to abuse the mechanics a little to manage this comfortably, but a lot of them are just running around doing poo poo and maybe finding guns that aren't plinkly little pea shooters.

You will feel a lot more powerful when you get your power armor, but it probably shouldn't be your first goal. Get a couple levels in the perk that lets you modify guns, make yourself a sniper rifle from anything you can get your hands on, and start murdering folks from a safe distance. Even the early game map gives you plenty of places where you can do that with impunity, and one of the funner things of F4 is trying to get as high up as possible on any given building in the big city ruins, see if you can spot some raiders, and start shooting.

Steve Yun posted:

Because of the tv show I decided to give Fallout 4 a chance

Earlier a Deathclaw threw around some cars



I am now exploring and one of the cars it threw around is blocking a door I want to explore

Any workarounds

Is this the Bethesda magic I’ve been missing out on

You can blow up the car, but I'm not sure that'd remove the physical obstacle!

Rappaport
Oct 2, 2013

The trap is that you will eventually be storing all your junk on one ammo bench, so pick it well. There is one on the Prydwen that's one of your best bets, especially if you don't want to interact with the Minutemen that much.

Rappaport
Oct 2, 2013

JBP posted:

Ok cool there's one in the world. I thought you could only get it through the settlement. I've just been using it as a base to tinker with things and be an unlikeable nerd to people. Maybe I should join the BoS after all (purely to access their stuff and use it to do science).

There are more, you can find random ones in abandoned houses. If we're talking about a weapon's bench, I mistook you there. You just generally want to accumulate all your teddy bears in one place.

Rappaport
Oct 2, 2013

Glazius posted:

"Come back with power armor" is a good idea in general when you're at a low level. It's intended to be a power boost that makes use of the limited resource of fusion cores.

That said, if you're taking a straight route into downtown Boston you'll also meet a super mutant with a rocket launcher, right after the raider gang led by a guy in power armor, though you can sneak by those guys. There's also one along the Freedom Trail, at Fanueil Hall.

So even if you're specializing in something else, pack along a pipe bolt-action or hunting rifle optimized for range, and if possible pick up Critical Banker so you can sit on a crit. Usually the rocket launcher guys will miss their first shot, after which you can pop into VATS and take their heads off. Or if you haven't got a crit ready, pop some Jet so you have a little time to aim.

Conventional gunplay is much better in Fallout 4, but don't ignore VATS since your action points are still a resource. Drugs are also a resource, and much like power armor, if you're having trouble just inject everything into your veins. Med-X, Psycho, ultra|jet|fuel, whatever. If you get addicted it's a few caps once you're through, probably less than you've made by clearing out wherever it is you went.

The Lost Patrol is the last quest the Brotherhood will have for you until the end of act 1, and it does take you to some relatively tough places. Do the little quests from Rhys and Haylen first, if they're close, or poke around Diamond City and, if you're feeling feisty, Goodneighbor.

Going from point to point in the overworld you're likely to find some stuff that's just too tough for you right now. A horde of glowing ghouls in the Cambridge crater. Carhenge and a big car brother. A Deathclaw lairing by a lake. It's not intended that you pick every fight you run into, though of course quests are different.

For what it's worth, you can usually tell where Super Mutant nests are in F4 by the... Decorations they like to have around. They usually won't see you before you see them.

The biggest bullshit move the Super Mutants pull are the suicide bombers. Sorry Dogmeat, looks like you're taking a nuke for the team!

Rappaport
Oct 2, 2013

SettingSun posted:

Your level and perks are entirely uncapped in FO4. If you somehow play enough to make your level overflow the 16 bit signed integer assigned to it you will crash the game

Do the enemies like deathclaws keep scaling 'til you're around level 30 000? How many years of playing would this take :ohdear:

Rappaport
Oct 2, 2013

Arivia posted:

there are deathclaw variants up to level 91: https://fallout.fandom.com/wiki/Deathclaw_(Fallout_4)

honestly, both fallout 4 and skyrim have some very cool enemy variants you rarely see if ever because they only spawn at very high levels.

I knew it was something like that, I was just making a bad large numbers joke.

I know I've seen at least one albino variant, but all deathclaws freak me out.

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Rappaport
Oct 2, 2013

Steve Yun posted:

Motherfuckers

This raider invasion poo poo sucks

I get a message that one of the settlements is getting attacked by raiders

I arrive, and nothings happening. Is it just some bs that happens off camera?

I get a message that Sanctuary was hit by raiders

I show up, my generator and turrets are destroyed, and they looted most of my resources! I’m having a dickens of a time trying to find junk that has screws in it

The attackers can spawn in really weird places, but you have to find them and kill them to end the "event". The settlement system is stupid.

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