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dragonshardz
May 2, 2017

Megazver posted:

Fallout 4 is a fun open world game with a fairly satisfying core gameplay loop, even if it's a downgrade from previous titles in several crucial aspects. (You know, story, dialogue, reactivity. The rpg bits.) Ultimately, I had a good time playing it, even if the final impression was somewhat marred by the lovely endings.

Also, I hope the base-building never reappears in any of their games.

The settlement system feels, still, a lot like it was shoved in to fill the "sandbox survival Minecraft-like" checkbox and nothing else. I'm really glad Rise of the Commonwealth exists so I can just set poo poo up and let it run.

Now we just need to be able to assign non-companion NPCs as city leaders.

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dragonshardz
May 2, 2017

The Skeleton King posted:

"Have you heard of the High Elves?"

Avatar/post combo seems oddly fitting.

Anyway, on the topic of F4, I'm kinda waiting to continue my playthrough until RotC allows normal settlers, or at least the named ones, to be assigned as city leaders.

dragonshardz
May 2, 2017

Internet Kraken posted:

Point Lookout was my favorite Fallout 3 DLC because shooting redneck mutants is amusing.

But actually its because I love the swamp aesthetic. Swamps are cool.

I'd love a Fallout set in the swamps of Louisiana. Shame that Obsidian's location scouting down there was not for a Fallout game.

dragonshardz
May 2, 2017

The weirdest, craziest poo poo in FNV was in the DLCs. The weird, crazy poo poo is front and center in FO4 while what actually feels like Fallout is shoved away into the DLCs. What's worse is the presentation of said insane stuff is absolute dogshit because BethSoft can't write their way out of a wet paper bag.

BethSoft/Zenimax really should just publish games and maybe hire outside contractors to make TES/Fallout games. FNV is the best of the three "modern" Fallout games so far, so clearly the model works when your contractors are talented and really get the property.

dragonshardz
May 2, 2017

Curie is actually the best companion in F4 that is not also Dogmeat.

dragonshardz
May 2, 2017

MikeJF posted:

Curie would've been better if you could talk her out of becoming a synth by convincing her that turning her into a Metal Gear with Automatron was cooler.

On the other hand, you can make Codsworth into Metal Gear AND have your French synth waifu. It's a win-win.

dragonshardz
May 2, 2017

Arcsquad12 posted:

Bethesda Game Studios is hardly bloated. They have around 160-80 employees. In the AAA games market that's tiny for how immense their game worlds are. Their problem is not overwriting things, it is that they lack a good lead writer to come in and build a cohesive story from the separate smaller teams designing each area.

Zenimax and Bethesda's publishing arm are a different entity and shouldn't be conflated with the developer studio.

Honestly BGS just needs to be shut down. Zenimax/Bethesda are pretty drat good as publishers/owners (since they own Arkane, id, etc.) but Bethesda Game Studios is just bad and they'd do better to license out TES/Fallout to folks like Obsidian.

dragonshardz
May 2, 2017

A fallout that is more like Witcher 3 in scale would be amazing. Velen alone felt huge, and the game felt massive since you weren't just in Velen. CD Projekt Red really nailed the balance between feeling like you're in a huge world without losing out on story or on wold depth.

Striking that balance is clearly possible, and IMO something that FNV managed (even though the map felt pretty drat tiny) while FO4 fell, and feels, flat.

dragonshardz
May 2, 2017

I miss the revolver-style grenade launchers that the modding community created for FNV. The vanilla GMG was cool, but those were so good for precision work.

dragonshardz
May 2, 2017

Acebuckeye13 posted:

Bad news for anyone anticipating the Fallout 3-> 4 conversion mod:



According to their facebook page they've decided to halt the mod indefinitely. Bethesda's decision will also be impacting the New Vegas conversion, but that team has decided to continue on anyway and just use their own VA.

The guy's weird capitalization fetish aside, lol, what? Unless they were planning to include the audio files in their installer, there's no way they'd be culpable for any piracy of F3. Needing to legitimately own the assets of both F3 and FNV to use Tale of Two Wastelands worked then, why can't it work now for Fallout 4? Even with the changes in how assets are packaged, there's no reason you can't, say, provide a set of instructions for the end-user to repack their F3 audio BSA into a BA2 - or have an automated process in their mod installer which does that thing itself.

E: I'm not a lawyer but being held liable for some other nerds pirating game assets to use your freely available modification which specifically requires one to legally own the assets in question sounds pretty thin as legal cases go.

dragonshardz fucked around with this message at 22:40 on Mar 12, 2018

dragonshardz
May 2, 2017

MikeJF posted:

Bethesda is apparently advising that they do not permit assets to be transferred between games, and that copying files from FO3 to a modded FO4 violates their copyright even without intent to redistribute. Which is pretty loving dodgy.

Even dodgier is the idea that even if we accept that, distributing a script to do so is also a violation on and of itself, rather than the act of running the script.

They wouldn't have a leg to stand on, but no mod team is going to go to court over it.

So BethSoft being retarded and overprotective as usual. Figures.

dragonshardz
May 2, 2017

frajaq posted:

Would be interesting to see Fallout 1 & 2 in modern engines

I think Bethesda is gonna show at least some interesting stuff at this year's E3, hopefully at least one of them Fallout related

I'm betting on Dishonored (Arkane), Wolfenstein (Machine Games), and whatever original sci-fi RPG BGS has supposedly been working on.

dragonshardz
May 2, 2017

frajaq posted:

I don't think they would announce any new Wolfenstein stuff so soon, didn't Wolfenstein 2 sell below expectations?

:tali:

Like Deus Ex: Mankind Divided, the story just kinda...ends right when you're expecting things to really get started. Pretty clear sign they're planning on a sequel - or at least were planning on one.

dragonshardz
May 2, 2017

Arcsquad12 posted:

More like Square did a hatchet job and told Eidos to cut a load of stuff and then slashed development time. The same thing happened with Human Revolution where the entire Montreal Hub got cut from the game due to time constraints.

Human Revolution's story didn't abruptly end after Act 2! It had an ending! Cutting content is fine, just axing the third act entirely isn't.

dragonshardz
May 2, 2017

counterfeitsaint posted:

Your definition of an "ending" is incredibly generous. I'd say it has an Act 3, which Mankind Divided didn't have, but an ending?



It was an ending - the dangling plot threads were gathered up and tied into one of three little bows. I didn't say it was a satisfying ending, but it was an ending.

On the topic of Fallout:

Why oh why are Curie and Danse using their fists and a pipe pistol, respectively, instead of their default weapons? I even installed a mod to make their weapons get progressively better over time so there should be no reason for them to ever scavenge poo poo or run out of their special magic companion ammo.

dragonshardz
May 2, 2017

Space Cadet Omoly posted:

Please tell me the name of this mod, I hate having to remember to buy my companions ammo.

Companions in F4 have unlimited ammo for their default weapon type. EG: Synth Curie can use any weapon that uses Fusion Cells and never run out of ammo.

This is a vanilla thing. I think playing in Survival Mode might make the magic companion ammo non-infinite, in which case a mod called "Survival Options" fixes it...I think.

dragonshardz
May 2, 2017

Wolfsheim posted:

No, it's still there but it's not like, infinite ammo of a certain type, it's an infinite ammo version of a certain weapon; Preston will never run out of fusion cells for his laser musket, but that doesn't mean he'll use a laser rifle if you don't also give him ammo (or even a different laser musket that you've modded).

This means barring the ridiculous ways you can turn any robot into an unstoppable death machine, the best combat companion is your second-in-command from Nuka World, since he has the only halfway decent default weapon.

You are correct, in which case I admit that I didn't load up the game to check until after I posted.

I'm still dealing with the problem where Curie and Danse have both independently decided that their default weapons, which have received upgrades via script from a neat mod which levels up companion weapons, are not good enough. Clearly, their fists and a lovely pipe pistol taken from a dead raider are better solutions!

I can't loving figure out why they are being dumb about this, either. I've spotted a couple mods that supposedly fix Curie, at least, but they don't work. I can make her equip and draw her rifle, and I can force Danse into doing the same through console commands, but as soon as we get into combat out come the lovely pipe pistol and dainty French fists.


counterfeitsaint posted:

I'm not sure what would be a fair balance though. I got a mod that gave companions always infinite ammo and gave Nick the alien blaster and that was equally as dumb. I guess you could carefully moderate your gameplay and only give them weapons you deem fair, but that hardly seems like fun.

IMO a fair balance would be that companions get infinite ammo matching that of their default weapon, so Curie and Danse would have infinite ammo for laser and plasma weapons, Nick would have infinite...either .38 or .45, etc.

dragonshardz
May 2, 2017

Arcsquad12 posted:

And I have to give props to Courtney Taylor's performance. Once I installed some quality of life mods to see what my dialogue choices actually are and to have guaranteed persuasion checks, it's become much easier to role-play as a scheming con artist who specializes in haggling her way to riches. Her dialogue is really well done when she doesn't devolve into screaming MY BABY whenever the main quest rears up, and she's otherwise really consistent while keeping a tone that can flow from caring to sarcastic to threatening very naturally.

Her performance when she's not all MY BABY is pretty good, which is why I like Start Me Up. If you don't choose to be the 200 year old frozen lawyermom, the dialogue changes to reflect that you discovered a missing kid and all that.

dragonshardz
May 2, 2017

marktheando posted:

It’s going to be a Fallout 3 remaster. Because Starfield is real and the next Bethesda game and it will fulfil all my wildest space game fantasies.

It being an F3 remaster also explains why BethSoft shut down the F4 Capital Wasteland project so hard.

dragonshardz
May 2, 2017

Vault 76 is canonically in (West) Virignia. Ref. the Vault map in the Citadel in F3.

I'm willing to bet that F76 uses idTech6 instead of Gamebryo/Creation. Every game that's not been directly developed by Bethesda Softworks but has been developed by a studio they own has been on an engine other than Gamebryo/Creation. DOOM and Wolfenstein on idTech, Prey on CryEngine, TESO on ???, etc.

If the game has any sort of multiplayer component, odds are good it's either idTech6 or CryEngine since those engines are actually designed for multiplayer.

dragonshardz
May 2, 2017

"Online survival RPG" is a very broad label with many possibilities. It could end up being lovely Fortnite, could turn out to be a neat thing like jfood posted. We won't know until BethSoft tells us more.

dragonshardz
May 2, 2017

Southpaugh posted:

I'd like a co op fallout game with good shooting and decent progression to enjoy with friends.

I'd also enjoy this. I don't expect BethSoft to ever fulfill that dream, though.

re: the maybefake 4chins leak image, I doubt that BethSoft will be able to tack multiplayer onto the ~~Creation Engine~~ and I also doubt they'd bother trying when they have an in-house, multiplayer ready engine that isn't a barrel of jank. If it's not 100% singleplayer, then odds are drat good they'll use idTech6 for the game.

I'd very much like if those maybefake leaks pan out to be somewhat true. I'd gladly take a co-op Fallout game where you're out scavenging for resources to build up your home settlement and I'd be willing to give up mods in exchange for that and a game engine that doesn't basically require mods to fix the broken poo poo BethSoft does.

dragonshardz fucked around with this message at 23:37 on May 31, 2018

dragonshardz
May 2, 2017

Vinylshadow posted:

"Prettier" is trickier since there's plenty of mods that restore flora to the region - with mixed results (most common criticism for those kinds of mods is "why are there trees growing after a nuclear fallout resulting in a barren wasteland?")
Not my forte, so you're probably better off looking into that yourself

I keep is simple and just use Fellout to have some semblance of realism (blue skies and dark nights)
Actual iron sights for weapons instead of that half-assed zoom

Some mods will require Fallout Script Extender as well, which comes with its own separate game executable

There's also the Nexus Mod Manager which lets you better organize and update your mods (as well as switching between all the games the Nexus supports)


1: Trees growing after a nuclear apocalypse makes total sense (see Chernobyl) so the nay-sayers are idiots. Plant life is remarkably hardy and it's unlikely in the extreme for 200 years to pass and for the various dead poo poo to still be standing and not covered in new growth. The only issue with "the world isn't dead brown" mods is that you wouldn't necessarily have foliage in the same places after 200 years - the trees around Sanctuary should be dead and decayed, and there should be new growth that's not in the exact same spots.

2: Don't use NMM or Vortex. Mord Organizer 2 is still better than both and the virtual file system lets you choose between conflicting mod files instead of having to be tediously careful with your installation order.

dragonshardz
May 2, 2017

Borderlands-like multiplayer would be a dream come true - and it's unlikely in the extreme that BethSoft would bother to try and weld multiplayer onto Gamebryo/Creation when they have a wholly-owned engine that can already handle multiplayer.

idTech also has the advantage of not being a buggy piece of crap that BethSoft should jettison.

dragonshardz
May 2, 2017

Psychotic Weasel posted:

idTech 6 is supposed to have some nice improvements over it's predecessor and apparently someone who worked on CryEngine has since joined the team after Carmack's departure. Something tells me Bethesda isn't about to cast aside their baby though, no matter how sick and infirm it's become over the years. They're going to squeeze every last drop they can out of that thing. The teaser for 76 looks nearly identical to 4 so either they're using it for promotional material for whatever reason or they're forcing the other studio to use it, too.

We'll have to wait and see how RAGE 2 looks - hopefully they have something at their E3 presentation on that, too.

I know this is BethSoft we're talking about, so we'll probably end up with janky multiplayer Gamebryo, but I can't imagine using a rickety engine you'd have to tack MP onto instead of using an engine which already supports multiplayer.

The trailer was also, like the F4 trailer, prerendered. They're certainly using the same assets, but it would probably be easier to convert models and textures from Gamebryo to idTech than to weld multiplayer support of any kind onto Gamebryo.

dragonshardz
May 2, 2017

Psychotic Weasel posted:

I honestly don't know enough about either engine to be able to tell how easy or hard it would be to start pulling assets created for one and inserting them into the other. I'm sure it wouldn't be impossible but would it be time consuming or worth the effort? At the very least your artists wouldn't need to go through and recreate everything. It would be great if BDS could move on to more modern, less clunky tech but - especially since they access to one of the best game engines on the market and unlimited access to the people who created it - but again something tells me they aren't. They're just too drat stubborn.

Prove me wrong, Todd!

Next week it seems we're going to get more insight into the game than I anticipated with a behind-the-scenes look at the game already, not 2 days after it's debuted to the world.
https://twitter.com/bethesda/status/1003426134430756865

Makes me wonder though... what is it about this game that need to delve that deeply into it right off the bat? Are they trying to reassure their potential fan base of what's coming or are their reasons just benign marketing? After FO4 was shown off at E3 there was literally nothing released for public consumption until the release date. You had to find bootleg footage uploaded to a porn site to get a look. This is almost the complete opposite.

50/50 it's "look at how we further abused Gamebryo to make multiplayer possible using it" or "here's how we converted the original assets for F4 on Gamebryo to work on idTech"

dragonshardz
May 2, 2017

mango sentinel posted:

It's gonna be gamebryo with a layer of idtech over it because they refuse to abandon their 16 year old shithouse engine and will just continue slapping layer after of layer of wallpaper on top of its crumbling structure.

Even though both engines are written in C++, that's not how game engines work and I wager you know that. If BethSoft is smart, they will ditch their Gamebryo fork dating from 2002 and make like EA in using one engine for all of their games.

dragonshardz
May 2, 2017

Randaconda posted:

I dunno, Frost wasn't that good for DAI

Frostbite was fine for DA:I. ME:A is where Bioware tripped and fell in using Frostbite, but that's a topic for another thread.


No, but good thing someone already linked you the correct one, hey?

Randaconda posted:

After 200 years, the entire east coast should probably be well on it's way back to becoming nothing but forest again.

:agreed:

Azhais posted:

There was an old documentary "Life after people", maybe? that went over how fast things would overrun everything. I think it's on Youtube if you're interested

Life After People is fantastic and everyone should go watch it right now: https://www.history.com/shows/life-after-people

dragonshardz
May 2, 2017

Valtonen posted:

Life after people is also a book and I think was a book before the made the series. As someone who hadnt been to california back when i played F2 the first time the ”desert wasteland” felt fitting on the setting, especially given that F2 literally sends you to quest Because droughts are killing your village. Then again when you look back some of the encounter maps do have trees and forest in them outside the ”combat area” mainly because ”isometric woodlands” is about as horrible for trying to see anything as it sounds.

Now that I have seen california and the only thing my governmental tour guide showed me was National Training Center I stand by the view F2 gave me- california/Nevada is just sand and dust.

But yea they really should do a real postapocalypse with buildings literally hidden under huge forests where the desthclaws are shadows under the looming darkness of forest canopy, take STALKERs red forest and up it to eleven and in addition to radiation put old industrial areas that have long since decrepitated into pools of industrial toxins.

SoCal and Nevada are mostly scrubland deserts, yes. NorCal is mostly savannas inland, with forests on the coast. I agree that a properly done postapocalypse with a looming forest canopy would be fantastic - moreso if the various settler types actually built or refurbished buildings instead of just throwing together lovely shacks full of holes.

Neurolimal posted:

My bet's on Fallout: Borderlands. It would make sense with the weapon system of FO4.

If I wanted to take a more specific bet, I'd say that you start out in an empty desert with just a vault entrance, you build up a fortress from there (settlement mechanic!"), and take on procedurally generated quests and instanced locations.

This would be fine and even, possibly, a lot of fun. As long as it's not Gamebryo.

dragonshardz
May 2, 2017

eonwe posted:

fallout 4s combat, fallout 3s environmental asthetic, new vegas' quests and characters in a new engine thats pretty

This is pretty much what every Fallout fan in TYOOL 2018 wants. Though I'd argue that the environmental aesthetic needs to be more green and non-desert postapoc. Less Mad Max, more The Last of Us.

dragonshardz
May 2, 2017

Taerkar posted:

Oddly enough one of the best ways to raise Strong's opinion is to hang around a settlement with him. He actually likes you helping settlers.

that is because East Coast super mutants are all communists.

yes.

all of them.

dragonshardz
May 2, 2017

Fair Bear Maiden posted:

Well, the fanbase has been asking for a lusher Fallout game for ages, and Bethesda finally delivered. I'm a bit surprised, considering the game is so close to the war I'd imagine they'd go for a more devastated look, but it definitely looks pretty.

Figures. 20 years after the apocalypse all is green and lush. 200 years after, dusty bullshit. The anachronism is palpable.

20 years after the apocalypse is the time when the overall aesthetic of the East Coast games makes sense; irradiated ruins full of people scrabbling so hard to survive they have no time to clean up. 200 years after is when things should be lushly green and overgrown where settlements haven't sprung up to reclaim buildings, clean up, and build new structures. Has nobody at Bethesda EVER watched Life After People?

dragonshardz
May 2, 2017

7c Nickel posted:

Also it hasn't been Gamebryo for almost a decade.

Creation is a Gamebryo fork dating from 2002, hope this helps.

Eurogamer with the skinny on what we actually now know: https://www.eurogamer.net/articles/2018-06-11-fallout-76-is-entirely-online-but-you-can-play-solo

If it's a latecomer RUST/H1Z1-like where you're nuking people on the same instance and it's all PvP all the time, meh, gently caress that. If you can co-op with your buddies and launch nukes to fight nastier beasties to get better goodies, I'm in.

dragonshardz
May 2, 2017

If F76 is always-PvP and I can't lock random idiots out of my instance, hard pass.

I don't want another H1Z1/RUST where if you're not in with a pack of goons rushing pubbies then you'll have no fun because gently caress you, nukes. I don't want to fight ~~dozens~~ of other players for poo poo, I ant to have my pals drop in so we can gently caress around together.

dragonshardz
May 2, 2017

Logic posted:

Bethesda a smart company they will listen to feedback and make changes as needed.

I have bad news for you. Bethesda is not a smart company - the Fallout fanbase doesn't seem to have wanted an always-online multiplayer ARKlike. We wanted either another full-on Fallout RPG with the gunplay quality of F4, the environmental quality of F3, and the writing quality of FNV. We - or at least, I - would have been fine with a Fallout that features optional drop-in co-op.

Instead, we're getting a Fallout ARKlike destined to be a dead pile of poo poo within a year, because getting nuked by randoms sucks.

dragonshardz
May 2, 2017

Space Cadet Omoly posted:

Best Case Scenario for me personally based on the information currently available: Fallout 76 is basically a land based subnautica, I can travel around at my own pace exploring and discovering and building little houses for myself. I can play on a private server, or preferably just offline entirely. Online mode and co-op stuff exists for people who want that stuff, but I don't gotta touch that crap with a ten foot pole unless I feel like hanging out with my buddies. Mods are supported, console commands are available to people playing in single player mod. Mothman is there and he's my friend.

Worst Case Scenario for me personally based on the information currently available: Online mode is necessary. Playing with strangers is necessary. Assholes keep breaking my poo poo. Mods are forbidden. No Mothman.

:agreed:

The best case scenario would be Borderlands-like management of multiplayer. You're always online, but you can choose who can join you - nobody, only your pals ever, only your pals can be on your team and all strangers are non-pals, or strangers. Also best-case would be that nuke launches are a primarily PvE activity providing the long tail that GaaS needs - when you have a nuke, you target it at the pre-made landmarks and the impact is announced to the server at large. The impact site, and goodies therein, are guarded by a boss and environmental hazards (radiation, flame, etc.) which player groups can either work together to overcome or do things Dark Zone style; group A fights the monster and also group B which is getting shot by group C while it fires mininukes at the boss monster.

Worst case is you're always playing with strangers and the strangers who aren't in your co-op group keep breaking and nuking your poo poo. Playing solo just means you have no allied friends but you're still online so weedlordbonerhitler gets free reign to nuke you until you quit.

dragonshardz
May 2, 2017

Cyberpunkey Monkey posted:

Janky buggy shitshows of a game can be great fun if you're not up your own rear end about super serious MLG pro gamer business.

"Wanting a game to be good and competently made" is not the same thing as being super serious MLG progamer fuckwittery.

dragonshardz
May 2, 2017

So far F76 is pretty much meeting all of my lowest expectations.

Still using Gamebryo from 2002? Check.

Janky, welded-on multiplayer implemented in a way that nobody who ever wanted a co-op Fallout asked for? Check.

Cosmetic microtransaction designed to nickel-and-dime the absolute gently caress out of the game? Check.

Gameplay loop designed to appeal to the lovely idiot twelve-year-olds obsessed with Fortnite, and before that RUST, and before that ARK, and before that Dayz, and before that Minecraft Hunger Games? Check.

Hard pass on this one.

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dragonshardz
May 2, 2017

There's a pretty distinct difference between saying you're going to pass on a game because you aren't interested in it, and having a meltdown.

I hope this information helps other posters in this thread discern the difference.

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