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I've never played a Sonic game before so this LP was a fun and interesting introduction. Thanks, GamesAreSupernice!
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# ? Mar 18, 2018 01:40 |
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# ? May 2, 2024 00:17 |
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Solumin posted:I've never played a Sonic game before so this LP was a fun and interesting introduction. Thanks, GamesAreSupernice! You're welcome. The other games are better.
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# ? Mar 18, 2018 01:47 |
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GamesAreSupernice posted:You're welcome. The other games are better. Are you going to S-Rank Sonic Boom now?
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# ? Mar 18, 2018 03:04 |
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Jamesman posted:Are you going to S-Rank Sonic Boom now? I did 100% that game once.
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# ? Mar 18, 2018 05:01 |
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I find the way that knuckles climbs walls in this game somewhat disconcerting. He doesn't actually use his knuckles he just.. kinda.. cups his hands and slides around?
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# ? Mar 18, 2018 06:04 |
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Kurieg posted:I find the way that knuckles climbs walls in this game somewhat disconcerting. He doesn't actually use his knuckles he just.. kinda.. cups his hands and slides around? Shuffle shuffle.
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# ? Mar 18, 2018 06:07 |
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GamesAreSupernice posted:I stand by my statement that this game's combat is superior to the combat in other entries. Nothing is without flaws. I would say that the E-102 Gamma sections were the best combat in any Sonic game, but that's kind of cheating But thinking about the grind of killing enemies in Heroes or the complete lack of effort it takes to kill them in Colors, 06's Sonic levels do kind of have a good middle ground. It goes too far in Shadow's, and especially Silver's, sections and turns back into Sonic Heroes bullshit
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# ? Mar 18, 2018 06:11 |
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The Door Frame posted:I would say that the E-102 Gamma sections were the best combat in any Sonic game, but that's kind of cheating I agree.
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# ? Mar 18, 2018 06:44 |
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Nah, using Sonic's homing attack against poo poo in this game, especially poo poo with lots of HP, is boring and unfun. The enemies feel like sacks of sand, the bounce feels like crap, attacking them does little to nothing to interrupt them, the delay between attacks feels too long, and the sections where you need to stop and kill a bunch of dudes to keep going don't feel fun, they feel like the boring roadblocks they are. You don't need to use timing to homing attack a fucker in a weak point while they're shooting at you, they'll just keep shooting regardless. Combat in this game is terrible, boring, and samey. It's better than Heroes' combat, but Heroes' combat is a loving joke and should never have existed.
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# ? Mar 18, 2018 08:09 |
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GamesAreSupernice posted:I did 100% that game once. Well time to do it again! Thanks for the videos. It was nice to see Sonic '06 look like a competent game instead of a horribly broken mess. I remember my cousins getting a 360 for Christmas, and this, so I was watching them play it and... I just felt so bad for them.
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# ? Mar 18, 2018 08:56 |
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Kurui Reiten posted:Nah, using Sonic's homing attack against poo poo in this game, especially poo poo with lots of HP, is boring and unfun. The enemies feel like sacks of sand, the bounce feels like crap, attacking them does little to nothing to interrupt them, the delay between attacks feels too long, and the sections where you need to stop and kill a bunch of dudes to keep going don't feel fun, they feel like the boring roadblocks they are. You don't need to use timing to homing attack a fucker in a weak point while they're shooting at you, they'll just keep shooting regardless. I disagree strongly but there isn't much else I can say since it's a matter of preference and I said all I can in the video. I think it has great rhythm. Jamesman posted:Well time to do it again! Just got tired of all the samey LPs.
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# ? Mar 18, 2018 09:44 |
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GamesAreSupernice posted:I disagree strongly but there isn't much else I can say since it's a matter of preference and I said all I can in the video. I think it has great rhythm. I always like when games that should be bad have decent combat because it's often 90% of the gameplay. I've been playing the old Spiderwick Chronicles game and the combat in that one is fairly satisfying, I was expecting it to be terrible.
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# ? Mar 18, 2018 09:46 |
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BioEnchanted posted:I always like when games that should be bad have decent combat because it's often 90% of the gameplay. I've been playing the old Spiderwick Chronicles game and the combat in that one is fairly satisfying, I was expecting it to be terrible. LP when?
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# ? Mar 18, 2018 10:36 |
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GamesAreSupernice posted:LP when? Let me try to beat it first I have other projects in mind that have been on my personal list longer, just chilling out with this one. Something neat with it is that it encourages you to actually use all the fairy powers, because you can only carry three at a time, and every new fairy of a type that you capture goes towards making that power stronger. There are 10 health fairys in the world, every 2 increases your max health and using the one you have heals you - every time you collect a particular fairy for the first time you need to sketch it with a mildly annoying minigame that I'm getting the hang of, but that fairy will then be able to just be recaptured after first use sans-minigame- you just need to go back to grab it again. Also each character has their own style - the girl is a trained fencer so her attacks are more skillful and in her first fight she needs to reposte and disarm the villain's second in command to do damage to him. The main Twin, the adventurous one, gets a broom stick/baseball bat to break walls and just wail on enemies with, and the brainy Twin makes himself a gun that shoots goblin poison. They are all fun to play as and have their own sidequests too. It's fun. Most of the sidequests are totally ancilliary too, just building the world, like finding evidence of a phoenix and a cockatrice that have nothing to do with the story but it's cool that they're there. It's not important to the story, but it's important to the worldbuilding that they exist. My personal favourite one so far though is the game-spanning one where you find 13 items throughout the world to decorate a birdhouse that you got to replace the home of a Brownie after you accidentally destroy it. Each item gets placed as you find it so returning to the attic to check it out is nice. I found it for 50p and was very pleasantly surprised. BioEnchanted fucked around with this message at 11:11 on Mar 18, 2018 |
# ? Mar 18, 2018 11:07 |
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Kurieg posted:I find the way that knuckles climbs walls in this game somewhat disconcerting. He doesn't actually use his knuckles he just.. kinda.. cups his hands and slides around? Knuckles is a gecko.
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# ? Mar 18, 2018 11:24 |
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BioEnchanted posted:Let me try to beat it first I have other projects in mind that have been on my personal list longer, just chilling out with this one. that does sound like a surprising amount of effort honestly Carbon dioxide posted:Knuckles is a gecko. sonic 06 is better than the original gex
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# ? Mar 18, 2018 16:30 |
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GamesAreSupernice posted:sonic 06 is better than the original gex Whoa now, let's not say things we can't take back. Gex 1 is loving terrible
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# ? Mar 18, 2018 19:44 |
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Glazius posted:I want to know what the heck they were thinking with Tails' "ring bombs". I think they even make the sound you make when you get hit, and your actual dropped rings get all mixed up with theirs.
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# ? Mar 19, 2018 01:14 |
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Bricoleur posted:The only possible explanation I can come up with is that they ran out of time to properly animate an attack for Tails so they just used a ring box and rings for it as a placeholder and then forgot THAT was what their placeholder was. Because they should have realized that using almost any other thing would have been better. Spraying a bunch of fake rings everywhere in a game where collecting rings is tied to both mission points and staying the gently caress alive is beyond idiotic. Nah, it was definitely an intentional choice. The dummy ring bomb was in Sonic Heroes too, but you'd never see it because it involved leaving Tails (or Rouge) on his (or her) own and attacking and who does that, seriously? It was bad in that game, and it's bad here. Maybe if there was some way to easily differentiate fake rings and real rings it would be excusable, but no, that would take effort.
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# ? Mar 19, 2018 01:26 |
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All they had to do was make the rings a different color, and/or make them disappear faster after exploding instead of hanging around for an obscenely long time. It almost feels like they put in the effort to make them a horrible design choice.
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# ? Mar 19, 2018 01:49 |
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maybe sega had a strict yellow ring only policy back then
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# ? Mar 19, 2018 01:57 |
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nevermind i've been informed the rings turn blood red when reality collapses in the last story
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# ? Mar 19, 2018 03:03 |
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The real answer is simple, the Dummy Ring Box was a test/placeholder item it was used to test the physics of ring spreading. They either didn't have the time or the care to replace it with an actual item to be thrown. As for why he can't tail spin? I dunno. Your guess is as good as mine for why they continuously gently caress up a character they got right in SA1.
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# ? Mar 19, 2018 03:27 |
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Onmi posted:The real answer is simple, the Dummy Ring Box was a test/placeholder item it was used to test the physics of ring spreading. They either didn't have the time or the care to replace it with an actual item to be thrown. As for why he can't tail spin? I dunno. Your guess is as good as mine for why they continuously gently caress up a character they got right in SA1. This one's easy: They refuse to find a formula and stick to it. They're scared of kids getting bored, or getting into a rut. They just want to find that magic "thing" that will make the series perfect. Problem is, that means abandoning ideas that are doing well (Unleashed Day Stages, Colors, Generations), but not perfectly, and replacing them with whatever they come up with. Complaints about the game being too fast? Lost World literally has a "run" button. Levels too long? Forces levels are like three minutes, tops. Obstacles come up too quick to react? gently caress it, everything cool is now quick time events. People complain about other characters having unfun gameplay? Throw them all out and don't try to make improvements, we've got too many other problems to fix. People really liked the Classic Sonic stages in Generations? Jam him in everything now, people liked that, don't you dare try to make Modern Sonic have stages like that. Basically, it seems like not only do they want to keep changing poo poo up every game without properly learning, they take every complaint reviewers make, tear out the offending systems, and jam something else in there that's shallower and more automatic. They had a really good run with Unleashed-Colors-Generations, but they seemed to learn all the wrong lessons.
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# ? Mar 19, 2018 04:01 |
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to be fair i would be really loving confused if i were them, too; people send a lot of mixed messages
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# ? Mar 19, 2018 04:44 |
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Without getting into Sega's production process, Sonic has a big issue at this point in that different constituencies really demand the qualities of different game designs that Sega's delivered over the years. Some people really want the 2D flow stuff, some want a slower platform experience, some live and die by the colors extremely flow-based, lower throughput/interaction design, and some want the 3D Adventures games. Satisfying all of those isn't really possible in one game, and it's not clear there's a consistent market that would support the production costs of catering to several of those at once. Even one of them is a pretty large ask. Sega then has a bunch of high-level project management and workflow practices that make this Much Harder. Discendo Vox fucked around with this message at 05:26 on Mar 19, 2018 |
# ? Mar 19, 2018 05:23 |
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Discendo Vox posted:Without getting into Sega's production process, Sonic has a big issue at this point in that different constituencies really demand the qualities of different game designs that Sega's delivered over the years. Some people really want the 2D flow stuff, some want a slower platform experience, some live and die by the colors extremely flow-based, lower throughput/interaction design, and some want the 3D Adventures games. yeah, that
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# ? Mar 19, 2018 06:22 |
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So basically, Sonic is the Final Fantasy of platformers.
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# ? Mar 19, 2018 14:08 |
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Mraagvpeine posted:So basically, Sonic is the Final Fantasy of platformers. i'm pretty sure squeenix changes stuff between each entry of FF just because they want to for creative purposes, i highly doubt consumer reception factors in much aside from FF14
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# ? Mar 19, 2018 17:59 |
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GamesAreSupernice posted:to be fair i would be really loving confused if i were them, too; people send a lot of mixed messages
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# ? Mar 19, 2018 21:02 |
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Bricoleur posted:I wouldn't be surprised if they had someone in charge of keeping track how much furry porn a new character design is going to generate. By most accounts I've been able to find, even behind closed doors, the people running Sonic found the sexualization of the characters bizarre and horrifying. It literally didn't occur to them when the characters first came out, and even with the creation of the incredibly Rouge design, they didn't actually think someone would find the characters sexually attractive. The thought process was literally "haha, like a sexy thief character, but she's an animal, how absurd." Discendo Vox fucked around with this message at 23:04 on Mar 19, 2018 |
# ? Mar 19, 2018 22:54 |
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Discendo Vox posted:By most accounts I've been able to find, even behind closed doors, the people running Sonic found the sexualization of the characters bizarre and horrifying. It literally didn't occur to them when the characters first came out, and even with the creation of the incredibly Rouge design, they didn't actually think someone would find the characters sexually attractive. The thought process was literally "haha, like a sexy thief character, but she's an animal, how absurd." they should've thought about that before Knuckles rapped about her being sexy
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# ? Mar 19, 2018 23:34 |
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GamesAreSupernice posted:they should've thought about that before Knuckles rapped about her being sexy Or have Amy sing about a pussy so cute she had to shave it.
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# ? Mar 19, 2018 23:54 |
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Whut
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# ? Mar 20, 2018 02:40 |
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I will always posit that Sonic Unleashed combat sections would have been 1000% better with Knuckles playable instead of the werehog, speaking of combat in Sonic games.
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# ? Mar 20, 2018 02:56 |
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https://www.youtube.com/watch?v=pXHw8o6UI9M
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# ? Mar 20, 2018 03:03 |
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GamesAreSupernice posted:i'm pretty sure squeenix changes stuff between each entry of FF just because they want to for creative purposes, i highly doubt consumer reception factors in much Yeah. Sonic was always playing for cool, and cool is not only a moving target, but distinguished by a deliberate departure from what are now uncool things.
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# ? Mar 20, 2018 03:41 |
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I always thought she was referring to her spines, but that whispering is still uncomfortable
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# ? Mar 20, 2018 05:18 |
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OmegaCake posted:I will always posit that Sonic Unleashed combat sections would have been 1000% better with Knuckles playable instead of the werehog, speaking of combat in Sonic games.
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# ? Mar 20, 2018 11:08 |
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# ? May 2, 2024 00:17 |
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Kurui Reiten posted:This one's easy: They refuse to find a formula and stick to it. They're scared of kids getting bored, or getting into a rut. They just want to find that magic "thing" that will make the series perfect. Problem is, that means abandoning ideas that are doing well (Unleashed Day Stages, Colors, Generations), but not perfectly, and replacing them with whatever they come up with. I've finally felt this frustration at the ripe old age of 70 with Sonic Forces. Another aspect I think is wild is that Sega seems to rush 100% of the Sonic games they commission. There's a lot of cut content and evidence of a rushed development in even Sonic Mania, a 2D beepy-boopy platformer.
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# ? Mar 20, 2018 13:45 |