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Solumin
Jan 11, 2013
I've never played a Sonic game before so this LP was a fun and interesting introduction. Thanks, GamesAreSupernice!

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GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Solumin posted:

I've never played a Sonic game before so this LP was a fun and interesting introduction. Thanks, GamesAreSupernice!

You're welcome. The other games are better.

Jamesman
Nov 19, 2004

"First off, let me start by saying curly light blond hair does not suit Hyomin at all. Furthermore,"
Fun Shoe

GamesAreSupernice posted:

You're welcome. The other games are better.

Are you going to S-Rank Sonic Boom now?

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Jamesman posted:

Are you going to S-Rank Sonic Boom now?

I did 100% that game once.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
I find the way that knuckles climbs walls in this game somewhat disconcerting. He doesn't actually use his knuckles he just.. kinda.. cups his hands and slides around?

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Kurieg posted:

I find the way that knuckles climbs walls in this game somewhat disconcerting. He doesn't actually use his knuckles he just.. kinda.. cups his hands and slides around?

Shuffle shuffle.

The Door Frame
Dec 5, 2011

I don't know man everytime I go to the gym here there are like two huge dudes with raging high and tights snorting Nitro-tech off of each other's rock hard abs.

GamesAreSupernice posted:

I stand by my statement that this game's combat is superior to the combat in other entries. Nothing is without flaws.

I would say that the E-102 Gamma sections were the best combat in any Sonic game, but that's kind of cheating :v:

But thinking about the grind of killing enemies in Heroes or the complete lack of effort it takes to kill them in Colors, 06's Sonic levels do kind of have a good middle ground. It goes too far in Shadow's, and especially Silver's, sections and turns back into Sonic Heroes bullshit

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

The Door Frame posted:

I would say that the E-102 Gamma sections were the best combat in any Sonic game, but that's kind of cheating :v:

But thinking about the grind of killing enemies in Heroes or the complete lack of effort it takes to kill them in Colors, 06's Sonic levels do kind of have a good middle ground. It goes too far in Shadow's, and especially Silver's, sections and turns back into Sonic Heroes bullshit

I agree.

Kurui Reiten
Apr 24, 2010

Nah, using Sonic's homing attack against poo poo in this game, especially poo poo with lots of HP, is boring and unfun. The enemies feel like sacks of sand, the bounce feels like crap, attacking them does little to nothing to interrupt them, the delay between attacks feels too long, and the sections where you need to stop and kill a bunch of dudes to keep going don't feel fun, they feel like the boring roadblocks they are. You don't need to use timing to homing attack a fucker in a weak point while they're shooting at you, they'll just keep shooting regardless.

Combat in this game is terrible, boring, and samey. It's better than Heroes' combat, but Heroes' combat is a loving joke and should never have existed.

Jamesman
Nov 19, 2004

"First off, let me start by saying curly light blond hair does not suit Hyomin at all. Furthermore,"
Fun Shoe

GamesAreSupernice posted:

I did 100% that game once.

Well time to do it again!

Thanks for the videos. It was nice to see Sonic '06 look like a competent game instead of a horribly broken mess. I remember my cousins getting a 360 for Christmas, and this, so I was watching them play it and... I just felt so bad for them.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Kurui Reiten posted:

Nah, using Sonic's homing attack against poo poo in this game, especially poo poo with lots of HP, is boring and unfun. The enemies feel like sacks of sand, the bounce feels like crap, attacking them does little to nothing to interrupt them, the delay between attacks feels too long, and the sections where you need to stop and kill a bunch of dudes to keep going don't feel fun, they feel like the boring roadblocks they are. You don't need to use timing to homing attack a fucker in a weak point while they're shooting at you, they'll just keep shooting regardless.

Combat in this game is terrible, boring, and samey. It's better than Heroes' combat, but Heroes' combat is a loving joke and should never have existed.

I disagree strongly but there isn't much else I can say since it's a matter of preference and I said all I can in the video. I think it has great rhythm.


Jamesman posted:

Well time to do it again!

Thanks for the videos. It was nice to see Sonic '06 look like a competent game instead of a horribly broken mess. I remember my cousins getting a 360 for Christmas, and this, so I was watching them play it and... I just felt so bad for them.

Just got tired of all the samey LPs.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

GamesAreSupernice posted:

I disagree strongly but there isn't much else I can say since it's a matter of preference and I said all I can in the video. I think it has great rhythm.


Just got tired of all the samey LPs.

I always like when games that should be bad have decent combat because it's often 90% of the gameplay. I've been playing the old Spiderwick Chronicles game and the combat in that one is fairly satisfying, I was expecting it to be terrible.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

BioEnchanted posted:

I always like when games that should be bad have decent combat because it's often 90% of the gameplay. I've been playing the old Spiderwick Chronicles game and the combat in that one is fairly satisfying, I was expecting it to be terrible.

LP when?

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Let me try to beat it first :v: I have other projects in mind that have been on my personal list longer, just chilling out with this one.

Something neat with it is that it encourages you to actually use all the fairy powers, because you can only carry three at a time, and every new fairy of a type that you capture goes towards making that power stronger. There are 10 health fairys in the world, every 2 increases your max health and using the one you have heals you - every time you collect a particular fairy for the first time you need to sketch it with a mildly annoying minigame that I'm getting the hang of, but that fairy will then be able to just be recaptured after first use sans-minigame- you just need to go back to grab it again.

Also each character has their own style - the girl is a trained fencer so her attacks are more skillful and in her first fight she needs to reposte and disarm the villain's second in command to do damage to him. The main Twin, the adventurous one, gets a broom stick/baseball bat to break walls and just wail on enemies with, and the brainy Twin makes himself a gun that shoots goblin poison. They are all fun to play as and have their own sidequests too. It's fun. Most of the sidequests are totally ancilliary too, just building the world, like finding evidence of a phoenix and a cockatrice that have nothing to do with the story but it's cool that they're there. It's not important to the story, but it's important to the worldbuilding that they exist. My personal favourite one so far though is the game-spanning one where you find 13 items throughout the world to decorate a birdhouse that you got to replace the home of a Brownie after you accidentally destroy it. Each item gets placed as you find it so returning to the attic to check it out is nice. :3:

I found it for 50p and was very pleasantly surprised.

BioEnchanted fucked around with this message at 11:11 on Mar 18, 2018

Carbon dioxide
Oct 9, 2012

Kurieg posted:

I find the way that knuckles climbs walls in this game somewhat disconcerting. He doesn't actually use his knuckles he just.. kinda.. cups his hands and slides around?

Knuckles is a gecko.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

BioEnchanted posted:

Let me try to beat it first :v: I have other projects in mind that have been on my personal list longer, just chilling out with this one.

Something neat with it is that it encourages you to actually use all the fairy powers, because you can only carry three at a time, and every new fairy of a type that you capture goes towards making that power stronger. There are 10 health fairys in the world, every 2 increases your max health and using the one you have heals you - every time you collect a particular fairy for the first time you need to sketch it with a mildly annoying minigame that I'm getting the hang of, but that fairy will then be able to just be recaptured after first use sans-minigame- you just need to go back to grab it again.

Also each character has their own style - the girl is a trained fencer so her attacks are more skillful and in her first fight she needs to reposte and disarm the villain's second in command to do damage to him. The main Twin, the adventurous one, gets a broom stick/baseball bat to break walls and just wail on enemies with, and the brainy Twin makes himself a gun that shoots goblin poison. They are all fun to play as and have their own sidequests too. It's fun. Most of the sidequests are totally ancilliary too, just building the world, like finding evidence of a phoenix and a cockatrice that have nothing to do with the story but it's cool that they're there. It's not important to the story, but it's important to the worldbuilding that they exist. My personal favourite one so far though is the game-spanning one where you find 13 items throughout the world to decorate a birdhouse that you got to replace the home of a Brownie after you accidentally destroy it. Each item gets placed as you find it so returning to the attic to check it out is nice. :3:

I found it for 50p and was very pleasantly surprised.

that does sound like a surprising amount of effort honestly


Carbon dioxide posted:

Knuckles is a gecko.

sonic 06 is better than the original gex

Doodmons
Jan 17, 2009

GamesAreSupernice posted:

sonic 06 is better than the original gex

Whoa now, let's not say things we can't take back.

Gex 1 is loving terrible

Bricoleur
Feb 1, 2012

Glazius posted:

I want to know what the heck they were thinking with Tails' "ring bombs". I think they even make the sound you make when you get hit, and your actual dropped rings get all mixed up with theirs.

I realize science sometimes has its duds, but, Tails, buddy, that one was all downside. What were you even thinking?
The only possible explanation I can come up with is that they ran out of time to properly animate an attack for Tails so they just used a ring box and rings for it as a placeholder and then forgot THAT was what their placeholder was. Because they should have realized that using almost any other thing would have been better. Spraying a bunch of fake rings everywhere in a game where collecting rings is tied to both mission points and staying the gently caress alive is beyond idiotic.

Epicmissingno
Jul 1, 2017

Thank gooness we all get along so well!

Bricoleur posted:

The only possible explanation I can come up with is that they ran out of time to properly animate an attack for Tails so they just used a ring box and rings for it as a placeholder and then forgot THAT was what their placeholder was. Because they should have realized that using almost any other thing would have been better. Spraying a bunch of fake rings everywhere in a game where collecting rings is tied to both mission points and staying the gently caress alive is beyond idiotic.

Nah, it was definitely an intentional choice. The dummy ring bomb was in Sonic Heroes too, but you'd never see it because it involved leaving Tails (or Rouge) on his (or her) own and attacking and who does that, seriously? It was bad in that game, and it's bad here. Maybe if there was some way to easily differentiate fake rings and real rings it would be excusable, but no, that would take effort.

Jamesman
Nov 19, 2004

"First off, let me start by saying curly light blond hair does not suit Hyomin at all. Furthermore,"
Fun Shoe
All they had to do was make the rings a different color, and/or make them disappear faster after exploding instead of hanging around for an obscenely long time.

It almost feels like they put in the effort to make them a horrible design choice.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!
maybe sega had a strict yellow ring only policy back then

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!
nevermind i've been informed the rings turn blood red when reality collapses in the last story

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
The real answer is simple, the Dummy Ring Box was a test/placeholder item it was used to test the physics of ring spreading. They either didn't have the time or the care to replace it with an actual item to be thrown. As for why he can't tail spin? I dunno. Your guess is as good as mine for why they continuously gently caress up a character they got right in SA1.

Kurui Reiten
Apr 24, 2010

Onmi posted:

The real answer is simple, the Dummy Ring Box was a test/placeholder item it was used to test the physics of ring spreading. They either didn't have the time or the care to replace it with an actual item to be thrown. As for why he can't tail spin? I dunno. Your guess is as good as mine for why they continuously gently caress up a character they got right in SA1.

This one's easy: They refuse to find a formula and stick to it. They're scared of kids getting bored, or getting into a rut. They just want to find that magic "thing" that will make the series perfect. Problem is, that means abandoning ideas that are doing well (Unleashed Day Stages, Colors, Generations), but not perfectly, and replacing them with whatever they come up with. Complaints about the game being too fast? Lost World literally has a "run" button. Levels too long? Forces levels are like three minutes, tops. Obstacles come up too quick to react? gently caress it, everything cool is now quick time events. People complain about other characters having unfun gameplay? Throw them all out and don't try to make improvements, we've got too many other problems to fix. People really liked the Classic Sonic stages in Generations? Jam him in everything now, people liked that, don't you dare try to make Modern Sonic have stages like that.

Basically, it seems like not only do they want to keep changing poo poo up every game without properly learning, they take every complaint reviewers make, tear out the offending systems, and jam something else in there that's shallower and more automatic. They had a really good run with Unleashed-Colors-Generations, but they seemed to learn all the wrong lessons.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!
to be fair i would be really loving confused if i were them, too; people send a lot of mixed messages

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Without getting into Sega's production process, Sonic has a big issue at this point in that different constituencies really demand the qualities of different game designs that Sega's delivered over the years. Some people really want the 2D flow stuff, some want a slower platform experience, some live and die by the colors extremely flow-based, lower throughput/interaction design, and some want the 3D Adventures games.

Satisfying all of those isn't really possible in one game, and it's not clear there's a consistent market that would support the production costs of catering to several of those at once. Even one of them is a pretty large ask. Sega then has a bunch of high-level project management and workflow practices that make this Much Harder.

Discendo Vox fucked around with this message at 05:26 on Mar 19, 2018

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Discendo Vox posted:

Without getting into Sega's production process, Sonic has a big issue at this point in that different constituencies really demand the qualities of different game designs that Sega's delivered over the years. Some people really want the 2D flow stuff, some want a slower platform experience, some live and die by the colors extremely flow-based, lower throughput/interaction design, and some want the 3D Adventures games.

Satisfying all of those isn't really possible in one game, and it's not clear there's a consistent market that would support the production costs of catering to several of those at once. Even one of them is a pretty large ask. Sega then has a bunch of high-level project management and workflow practices that make this Much Harder.

yeah, that

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.
So basically, Sonic is the Final Fantasy of platformers.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Mraagvpeine posted:

So basically, Sonic is the Final Fantasy of platformers.

i'm pretty sure squeenix changes stuff between each entry of FF just because they want to for creative purposes, i highly doubt consumer reception factors in much

aside from FF14

Bricoleur
Feb 1, 2012

GamesAreSupernice posted:

to be fair i would be really loving confused if i were them, too; people send a lot of mixed messages
I wouldn't be surprised if they had someone in charge of keeping track how much furry porn a new character design is going to generate.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

Bricoleur posted:

I wouldn't be surprised if they had someone in charge of keeping track how much furry porn a new character design is going to generate.

By most accounts I've been able to find, even behind closed doors, the people running Sonic found the sexualization of the characters bizarre and horrifying. It literally didn't occur to them when the characters first came out, and even with the creation of the incredibly :psyduck: Rouge design, they didn't actually think someone would find the characters sexually attractive. The thought process was literally "haha, like a sexy thief character, but she's an animal, how absurd."

Discendo Vox fucked around with this message at 23:04 on Mar 19, 2018

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Discendo Vox posted:

By most accounts I've been able to find, even behind closed doors, the people running Sonic found the sexualization of the characters bizarre and horrifying. It literally didn't occur to them when the characters first came out, and even with the creation of the incredibly :psyduck: Rouge design, they didn't actually think someone would find the characters sexually attractive. The thought process was literally "haha, like a sexy thief character, but she's an animal, how absurd."

they should've thought about that before Knuckles rapped about her being sexy

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

GamesAreSupernice posted:

they should've thought about that before Knuckles rapped about her being sexy

Or have Amy sing about a pussy so cute she had to shave it.

The Door Frame
Dec 5, 2011

I don't know man everytime I go to the gym here there are like two huge dudes with raging high and tights snorting Nitro-tech off of each other's rock hard abs.
Whut

OmegaCake
May 5, 2010

Let's say you and I go back to my room and jack in.
I will always posit that Sonic Unleashed combat sections would have been 1000% better with Knuckles playable instead of the werehog, speaking of combat in Sonic games.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

https://www.youtube.com/watch?v=pXHw8o6UI9M

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

GamesAreSupernice posted:

i'm pretty sure squeenix changes stuff between each entry of FF just because they want to for creative purposes, i highly doubt consumer reception factors in much

aside from FF14

Yeah. Sonic was always playing for cool, and cool is not only a moving target, but distinguished by a deliberate departure from what are now uncool things.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

I always thought she was referring to her spines, but that whispering is still uncomfortable

Bricoleur
Feb 1, 2012

OmegaCake posted:

I will always posit that Sonic Unleashed combat sections would have been 1000% better with Knuckles playable instead of the werehog, speaking of combat in Sonic games.
Knuckles wasn't even in Unleashed, was he? I would say Sega was so terrified of filling Sonic games with other characters that they reeled it back too much, so that's why there's only Tails, a bit of Amy, and motherfucking Chip.

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judge reinhold
Jul 26, 2001

Kurui Reiten posted:

This one's easy: They refuse to find a formula and stick to it. They're scared of kids getting bored, or getting into a rut. They just want to find that magic "thing" that will make the series perfect. Problem is, that means abandoning ideas that are doing well (Unleashed Day Stages, Colors, Generations), but not perfectly, and replacing them with whatever they come up with.

I've finally felt this frustration at the ripe old age of 70 with Sonic Forces. Another aspect I think is wild is that Sega seems to rush 100% of the Sonic games they commission. There's a lot of cut content and evidence of a rushed development in even Sonic Mania, a 2D beepy-boopy platformer.

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