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I love the music for the on-foot section of Crisis City. I love the music for a lot of this game, actually. Shame it's got so many other problems.
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# ? Feb 26, 2018 17:25 |
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# ? May 22, 2024 13:38 |
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Kurieg posted:I love the music for the on-foot section of Crisis City. Aquatic Base has some of my favorite music from anything
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# ? Feb 26, 2018 17:36 |
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IIRC, the rate at which cars are thrown at you is determined by how fast you're moving. So the reason you're being pelted with cars is because you're mistakenly following the cues left by the level designers and light dashing through those rings When you were talking about NEEDING rings, I can only assume you had several otherwise perfect runs that ended in B or A ranks in the last 15 seconds of the map For real though, this level design in the on foot section reminds me the ideas in Green Hill Zone Act 1. Taking the regular ground path is nearly triple the amount of time and not nearly as fun as it is to take the aerial path through the level
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# ? Feb 26, 2018 19:30 |
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The Door Frame posted:When you were talking about NEEDING rings, I can only assume you had several otherwise perfect runs that ended in B or A ranks in the last 15 seconds of the map Yes
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# ? Feb 26, 2018 23:20 |
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Even when players are in full knowledge of the physics & controls everything about the camera & sonic's movements look so jerky that when you were doing homing attack chains and landing on awnings I was convinced you were about to careen out of control into every pit.
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# ? Feb 27, 2018 00:36 |
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rannum posted:Even when players are in full knowledge of the physics & controls everything about the camera & sonic's movements look so jerky that when you were doing homing attack chains and landing on awnings I was convinced you were about to careen out of control into every pit. You have to become one with the game
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# ? Feb 27, 2018 00:52 |
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GamesAreSupernice posted:You have to become one with the game Thank you for your sacrifice
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# ? Feb 27, 2018 04:16 |
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Oh god they've gone all suicide cult on this.
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# ? Feb 27, 2018 06:15 |
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nah, i just like sonic 06
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# ? Feb 27, 2018 18:44 |
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I'm gonna hit you with a hot opinion right here: Marble Zone always was my favorite level in Sonic 1. The reason for this is actually very easy to explain: to this day, I know of exactly one person who owned a Genesis when we were both kids, everyone else either didn't play videogames or had a SNES (I have never seen a real life NES). So the platformers I was used to were Super Mario World, Yoshi's Island, and a bunch of actually pretty good (Aladdin, Tiny Toon Adventures: Buster Busts Loose!) to godawful (two Asterix games) licensed stuff. Playing Sonic at my friend's just confused me - why are we jumping over half the level? I literally cannot control this guy, is it normal that we're so fast? Why do these springs keep sending me everywhere, help? Marble Zone has amazing music and exactly the gameplay pace I was used to. Jump precisely from platform to platform over lava, push some of them into lava, ride them while dodging obstacles - felt like Mario to me! That was firmly within my comfort zone, and I liked it. I never felt like the level was betraying what Sonic was about or anything, it was simply different than Green Hill Zone and I liked it more than that and far more than Labyrinth (which I think I never beat). Honestly though, my one biggest problem with Sonic is completely insurmountable: it didn't have a save feature. Completely killed my interest to engage with it any further. Upon revisiting it later (I got the Classic Collection on DS which I know are terrible ports but eh I never had much fondness for Sonic anyway, I just wanted to get a feel for them myself, finally), I still like Marble Zone. It's at least got a consistent slow pace. In almost every other classic Sonic game (yes, even Sonic 2 and 3) there's a part in every level where it punches the brakes hard and tells you to stop and deal with a slow-rear end annoying platforming segment, until you can finally have fun again zooming along. Unless you always stay on the super top route which I'm honestly simply not willing to devote a bunch of memorization attempts to.
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# ? Feb 27, 2018 19:03 |
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yeah, i could understand marble zone's slow platforming being welcoming if a kid weren't used to sonic's physics
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# ? Feb 27, 2018 20:28 |
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I know the game is basically unfinished, but I'm amazed at the complete lack of animation on Knuckles' shock ground slam AoE. There's just no indication there at all! Omega's very similar in that regard, too, with some of his attacks having few or no visual clues as to what they actually do.
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# ? Feb 27, 2018 20:30 |
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I prefer 3D Sonic to 2D Sonic. Which I know is heresy, but it's how I feel. There's a lot of smacking into things that were just off screen in 2D Sonic unless you curl into a ball at all times. I don't hate Marble Zone though. It's Labyrinth that sucks to high heaven.
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# ? Feb 27, 2018 21:03 |
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Epicmissingno posted:I know the game is basically unfinished, but I'm amazed at the complete lack of animation on Knuckles' shock ground slam AoE. There's just no indication there at all! Omega's very similar in that regard, too, with some of his attacks having few or no visual clues as to what they actually do. i agree SonicRulez posted:I prefer 3D Sonic to 2D Sonic. Which I know is heresy, but it's how I feel. There's a lot of smacking into things that were just off screen in 2D Sonic unless you curl into a ball at all times. you either play 2D sonic slowly and deliberately, or memorize everything
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# ? Feb 27, 2018 21:13 |
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GamesAreSupernice posted:
So just like how you play 3D Sonic games.
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# ? Feb 28, 2018 00:26 |
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TheFattestPat posted:So just like how you play 3D Sonic games. only some of them, actually starting at unleashed and going up to Forces, memorization is key to enjoyment, because the games are more rhythmic than ever but adventure, heroes, adventure 2, and sonic 06 can be played without memorization and you can still go fast
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# ? Feb 28, 2018 00:47 |
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I don't memorize poo poo because it's not the early 90s anymore, but I still absolutely adore Generations. You kind of have to keep an exact route in mind if you want all the Red Rings, but just zoomin' through you can absolutely go by reflexes alone and never ever have to stop. The best levels, the ones I replay just because they're fun, are all like that: Chemical Plant, City Escape, Crisis City, Rooftop Run... If anyone cares btw I did beat the Hero Story of SA2 by not flinging myself off everything constantly because I assumed I could home to rails, however I gotta say that the rail mechanics are still super janky and Sonic 06 definitely has a better implementation. The rail transfer which is supposed to work by holding a direction and pushing the jump button works at most 50% of the time and if it fails, you are dead period. Or maybe you get super lucky and fall down for ages onto another rail, skipping half the level. Or you miss its super tiny hitbox and re-enter violently anyway. In the end, I succeeded by just not trying anything and staying on a rail all the time, which is super boring in a way because I really like exploring for secrets, but it's a complete death sentence in Final Rush. Too bad, really, everything else is quite fun.
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# ? Feb 28, 2018 10:15 |
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GamesAreSupernice posted:Sonic the Hedgehog isn't a masterpiece. I agree on that point. The original Genesis game is actually one of my least favorite games in the series. I do really wish Sonic Team would be a little more consistent with the 3D games as far as quality goes. It's been a long time since they released anything as broken as Sonic 06-- *suddenly remembers Sonic Boom* --it's been a little bit since they released anything as broken as Sonic '06, but every time they happen across a formula that works really well, (e.g. Generations) they seem to lose interest and drop it and flounder for a couple more games. I can't tell if it's Sega's typical stubborn pride or just not giving a poo poo about quality as long as someone's cranking out a Sonic game.
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# ? Feb 28, 2018 15:05 |
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people seem to forget that sega always whored out sonic, even back in the 2D days, releasing multiple games a year of varying quality
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# ? Feb 28, 2018 15:56 |
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I look forward to your next Let's Play. I'm not listening to this poo poo. - Let's play Sonic Eraser.
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# ? Feb 28, 2018 16:06 |
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Kurieg posted:I look forward to your next Let's Play. I'm not listening to this poo poo. - Let's play Sonic Eraser. wait that game was real and not a recent romhack someone made in a couple hours? i'm having a crisis here
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# ? Feb 28, 2018 23:09 |
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GamesAreSupernice posted:wait that game was real and not a recent romhack someone made in a couple hours? i'm having a crisis here Yeah, it was made for Japan's equivalent of the Sega channel, which used early 90s dialup technology, so it's small size and resultant lovely quality were apparently the goal.
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# ? Feb 28, 2018 23:14 |
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Kurieg posted:Yeah, it was made for Japan's equivalent of the Sega channel, which used early 90s dialup technology, so it's small size and resultant lovely quality were apparently the goal. was it a freebie though? i could understand it being free
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# ? Mar 1, 2018 00:02 |
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GamesAreSupernice posted:was it a freebie though? i could understand it being free There was a monthly charge for the service, but I think downloading the games was free.
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# ? Mar 1, 2018 00:16 |
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There's these moments in these videos where everything comes together just right and it looks fun and well designed, then you swap to Knuckles and it all falls apart. Marble Zone had awesome music, standing a cut above in a game of fantastic music.
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# ? Mar 1, 2018 04:52 |
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pointlessone posted:There's these moments in these videos where everything comes together just right and it looks fun and well designed, then you swap to Knuckles and it all falls apart. When I try to recall Marble Zone's music, I can only hear music from Gain Ground.
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# ? Mar 1, 2018 11:30 |
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Is this LP a hot-take or can hot-takes only be a few sentences long?
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# ? Mar 1, 2018 17:08 |
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I think it's more like a cry for help.
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# ? Mar 1, 2018 17:15 |
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Radio Free Kobold posted:I think it's more like a cry for help. I thought that joke would be saved for the inevitable MindJack LP.
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# ? Mar 1, 2018 17:21 |
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"That's a huge chunk of level back there that I think most people unnecessarily play through because they were dumb enough to trust the game..." That pretty much sums sup Sonic '06. The level design itself doesn't seem awful, nothing that could have been polished by another six months of game development. The worst thing that isn't glitchy seems to be the high hp enemies, which break the flow of feeling like a speedy badass. The story is still dumb, but there are lots of games that people still enjoy playing because the actual gameplay is fun even if the characters and plot are lousy. It's sad to see Knuckles being so broken that it's dangerous to use his wall climb ability, because jumping off is so glitchy. I played a bunch of Sonic Adventure 2 and wall climbing and gliding around the whole map as Knuckles was a blast.
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# ? Mar 1, 2018 17:56 |
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Bricoleur posted:It's sad to see Knuckles being so broken that it's dangerous to use his wall climb ability, because jumping off is so glitchy. I played a bunch of Sonic Adventure 2 and wall climbing and gliding around the whole map as Knuckles was a blast. Knuckles benefits from large, non-linear maps, which Sonic Adventure and Sonic Adventure 2 understood. Unfortunately Sonic 06 uses him for rather half-hearted action segments.
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# ? Mar 1, 2018 17:59 |
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I lied and recorded another boss, sorry.
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# ? Mar 1, 2018 18:21 |
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GamesAreSupernice posted:
IT'S NO USE!
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# ? Mar 1, 2018 18:37 |
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Is it just me or is the video constantly freezing while the audio plays? 20 seconds in the audio was halfway through the fight but the video was still on the loading screen.
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# ? Mar 1, 2018 19:14 |
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BioEnchanted posted:Is it just me or is the video constantly freezing while the audio plays? 20 seconds in the audio was halfway through the fight but the video was still on the loading screen. Same for me! And it happened to me and someone else too, posts about it are here: https://forums.somethingawful.com/showthread.php?threadid=3847085&pagenumber=2&perpage=40#post481760375 I think Youtube is hosed.
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# ? Mar 1, 2018 19:21 |
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Some other videos appear to be functional...do you still have the raw? it may need another uploading.
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# ? Mar 1, 2018 20:50 |
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I asked some folks off-forum and they suggested that Youtube might do some behind the screens post-processing after the video has already gone live. That would mean this problem only happens within the first hour of uploading a new video. E: Although this video is still broken for me. Either something else is going on or it also causes trouble in my browser cache. Carbon dioxide fucked around with this message at 21:39 on Mar 1, 2018 |
# ? Mar 1, 2018 21:37 |
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Carbon dioxide posted:I asked some folks off-forum and they suggested that Youtube might do some behind the screens post-processing after the video has already gone live. That would mean this problem only happens within the first hour of uploading a new video. It got stuck for me too, but all I had to do was move the timer back 30 seconds and it worked perfectly
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# ? Mar 1, 2018 22:55 |
The Door Frame posted:It got stuck for me too, but all I had to do was move the timer back 30 seconds and it worked perfectly There was a different video I found that had been uploaded for more than a week with freezing problems, and given that it worked when I tried viewing it on my phone I'm guessing something got broken in the desktop implementation of Youtube somehow.
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# ? Mar 1, 2018 23:21 |
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# ? May 22, 2024 13:38 |
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It's youtube, some of my very old videos are having the same issue.
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# ? Mar 1, 2018 23:56 |