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Sonic has been the subject of so many memes and gone through so much pop-culture mutation -especially on the internet- that it's often hard to see the games for what they are anymore. This is primarily true for Sonic The Hedgehog (2006), which is by far the least polished product Sonic Team has ever produced. We're going to be playing that one, today. What sets this LP apart, exactly? I'll be discussing the level/game design, and demonstrating how to S-Rank every Sonic stage. Wait, why? Sonic The Hedgehog is, when you get down to it, just a failed videogame. It was ambitious, over-hyped by its marketing team, rushed through development, and it came out broken. It deserves the same chance every other videogame should get: to be thoroughly analyzed for both its successes and faults, regardless of its pre-release hype, series-related stigma, or memetic reputation. Videos Extras GamesAreSupernice fucked around with this message at 21:25 on Mar 17, 2018 |
# ¿ Feb 4, 2018 06:21 |
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# ¿ May 22, 2024 05:32 |
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Hitlers Gay Secret posted:You're loving mad. eventually if enough people go mad, mad will become the new normal The Door Frame posted:You know, I've watched a dozen or so LP's of this game, and this is the first time I've ever seen that cave in the Mach Speed section. I always assumed that the turn onto that ramp was too tight to reliably reach it the turn is super doable, but you have to have more faith in the controls than i think anyone else was willing to mandatory lesbian posted:look i like you but you might be literally insane i like you too! you post with a serial experiments lain avatar and make good comments; i'm not sure about the insanity part but i'll get back to you after some introspection Ramos posted:Well, I guess I'm watching this game again. i play Sonic 2006 at least once every year so i think we can suffer together SSNeoman posted:GASN, please call a helpline. You don't need to suffer alone like this Horrible Lurkbeast posted:Neoman please. OP clearly has some issues he's trying to work through, suffering is necessary for catharsis. i actually thought planning routes through all the levels and figuring out how to optimize score was pretty fun! the worst parts were the loading times BioEnchanted posted:Nothing can stop him - he has the Passion - the Playable Passion fancy seeing you here, i like the new signature
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# ¿ Feb 4, 2018 15:58 |
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KieranWalker posted:The game is fundamentally broken, but I really wanted to like it. I do enjoy aspects of it--hell, I'm a sucker for twisty temporal loop plot lines like this, so I even kind of like the story. There are a few places where it even feels playable, I dare say not bad, but they are far outstripped by everything else. it's definitely a bad game, but everyone already knows that, so i wanted to talk about its positives a bit instead
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# ¿ Feb 4, 2018 16:21 |
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i actually think the really absurd range on the homing attack is a positive
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# ¿ Feb 4, 2018 17:42 |
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Discendo Vox posted:This one's going down in the history books for sure. Glad to be here from the beginning. it's definitely possible to s-rank all the other characters' stages! and i'm showing how to S-Rank some of Shadow's stages too source: i've done it myself
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# ¿ Feb 5, 2018 05:12 |
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Samovar posted:Well GASN, you are an odd fellow, but I must say: Both of these are accurate statements!
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# ¿ Feb 5, 2018 12:27 |
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It's time for a change of pace. We're S-Ranking one of Shadow's stages.
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# ¿ Feb 5, 2018 19:00 |
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There is a reason this LP is focusing entirely on the Action Stages. The adventures stages weren't an awful idea, but the original Adventure and even Unleashed did them better.
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# ¿ Feb 6, 2018 02:39 |
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Chaining homing attacks still seems like the best combat option, but I can't blame them for trying to branch out.
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# ¿ Feb 6, 2018 05:50 |
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BioEnchanted posted:I agree on the sense of speed in the 3D games feeling much bigger than the earlier ones, largely because in the later ones they could do interesting things with the tech that hadn't been thought of before - in Unleashed when I first left the soundtrack behind while boosting because I was actually moving faster than the speed of sound, that was a magical moment for me and what put me firmly in the "Liking Unleashed" camp i thought that was a great touch too!
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# ¿ Feb 6, 2018 12:45 |
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judge reinhold posted:I like the fact you're doing a "new take" on this well-trodden game as opposed to the same crap we've seen for over a decade now about it. Good stuff! I've enjoyed the videos so far. next i'm gonna S-Rank "The Golden Compass" on PS2 KieranWalker posted:Homing attack chains are definitely the way to do combat fast for Sonic; they pull it off nicely in a few of the games, and the ones where it doesn't work so well are usually down to wonky targeting (here's looking at you, Sonic Adventure 2). i think Sonic Unleahsed, Colors, Generations, and Forces have the homing attack almost perfect i'd say Lost World too, 'cept I haven't seen much of that
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# ¿ Feb 6, 2018 17:56 |
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the power of love
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# ¿ Feb 8, 2018 20:23 |
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I think Sonic Team intentionally includes shortcuts in absurd places, dating all the way back to the original Adventure
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# ¿ Feb 9, 2018 03:45 |
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pointlessone posted:I can't believe that you're making this game look this playable. The ideas and set pieces of the levels were good and these S rank runs make them actually look fun. I'm going to save this post because it makes me feel good about myself
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# ¿ Feb 9, 2018 06:15 |
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Horrible Lurkbeast posted:Its all true, I wanted to say much the same thing. Thanks, genuinely Dr. Fetus posted:You're crazy, but I just wanted to say that this is a very interesting take on the game. I'm not sure it's a take, so much as I'm just using the game mechanics for their intended purposes
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# ¿ Feb 9, 2018 10:06 |
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There's a little-known glitch where you can use the apples to push Paganini into the nearby cliffside, which causes him to launch into the game's code. The same clumsiness that caused him to up-end the barrels and spill the apples everywhere will cause the game itself to up-end, spilling the entire universe. If the player waits approximately 3 hours as the broken pieces of reality swirl around, the mission will then reset and the game's physics will now allow for the kind of precision that will make placing apples in barrels possible without wobbling Silver around left and right to clump the apples in the vague shape required to drop them maybe somewhere in the general vicinity of the barrel's openings.
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# ¿ Feb 9, 2018 13:03 |
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If they would have removed the snowboarding segment before release, I would adore this level. The snowboarding is one of those few instances -outside of Town Missions- where it's seemingly impossible to make use of the mechanics to their full potential.
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# ¿ Feb 9, 2018 21:22 |
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The last section of the level is so open that you can legitimately wander around and get lost. I think the idea was to forge your own route and decide what was/wasn't important to your high score run. You could definitely fight more enemies and get an S-Rank that way, but I prefer my style.
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# ¿ Feb 10, 2018 04:06 |
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Kurui Reiten posted:I mean, you can literally go through the lasers to the right of where you start in that section, and go right to the end of the level in like twenty seconds. But do I get to climb the searchlight if I do that? Augus posted:it's kinda just a giant mostly empty circle that they dropped some objects into haphazardly. I feel the final section of White Acropolis better suits Shadow than it does Sonic.
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# ¿ Feb 10, 2018 06:39 |
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Captain Foo posted:"I kinda want to eat a dick" *immediately faceplants into wall* Sonic does not turn with grace
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# ¿ Feb 11, 2018 07:04 |
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Discendo Vox posted:He has no style his turning's considerably worse in this one The Door Frame posted:Watching all the speedruns that I have, the way you avoid taking damage from the snowball is glitching out the speed of the snowboard so you're moving at like 2.5x speed and it can't keep up with you. Every other playthrough gets hit at least once and sometimes misses the final jump i wish the snowboarding just worked
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# ¿ Feb 11, 2018 20:10 |
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I refuse to play the missions on anything other than "Normal" difficulty, but I am aware of the infamously un-inspired DLC.
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# ¿ Feb 14, 2018 02:18 |
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A good poster posted:There's a Unity port in the works, at least. i'm 99% sure it's not going to be finished since the lead programmer left
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# ¿ Feb 15, 2018 00:21 |
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HardDiskD posted:Are you planning to show the story at some point? Or it is just irredeemable, even in your eyes? i think the story is the second least broken thing about the game (the best part of the game bein' the music of course), but enough people have seen the story and heard about the story that i don't feel the need to go over that it's not like i can s-rank the cutscenes or anything, sadly
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# ¿ Feb 15, 2018 03:56 |
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Technical Analysis posted:Quitter. alright, i laughed if anyone can find some sort of measure for me to "S-Rank" the cutscenes, i'll make an extra video
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# ¿ Feb 15, 2018 05:59 |
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Lord_Magmar posted:The obvious answer is to be able to voice over the cut-scenes, to prove your mastery of the story that you can voice the characters. I don't think my microphone could handle that Earnestly posted:Speed run the cutscenes. How fast can you press start, then down, then X to skip? It's actually a frame perfect trick. I'm not cut out for frame-perfect inputs Samovar posted:Impressive skills, but even then that level looked as cack-handed as gently caress. It's an understatement to say it's flawed, but I think everyone knows that already
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# ¿ Feb 15, 2018 13:22 |
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judge reinhold posted:Just steal this video from the REAL Sonic fan. He may be real, unlike myself, but is he passionate?
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# ¿ Feb 15, 2018 15:20 |
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ScurvyKip posted:Not being finished didn't stop this game from being released. I don't think the developers of the Unity port had a big publisher like Sega to answer to, or money to lose
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# ¿ Feb 16, 2018 11:40 |
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Simply Simon posted:I'm super into this LP because in an ideal world, I'd have done it myself. However, I don't have a PS3, nor a way to record it, nor am I doing much LPing anymore. The snowboarding jump is the only jump I can think of where there's no specific key to victory
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# ¿ Feb 19, 2018 00:53 |
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The second Eggstra video
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# ¿ Feb 19, 2018 14:39 |
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Kerning Chameleon posted:I think it's commonly agreed that the weakspot on the butt is so that Silver can attack this boss, since he fights it too and can't attack in the manner Sonic or Shadow do. Except they use the same boss for all three characters and oops turns out Sonic has an ability that can allow him to hop up and attack the butt too. I'm not S-Ranking Sonic 2006 because I am a "commonly agreer"
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# ¿ Feb 19, 2018 16:37 |
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Kurieg posted:I hate how the boss fights end in this game, the machine barely touched the ground, a few explosion textures showed up and then it jump cuts to the score screen. They could certainly have more flair
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# ¿ Feb 19, 2018 17:14 |
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Has anyone ever been hit by the Egg-Genesis suicide attack, though?
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# ¿ Feb 19, 2018 18:37 |
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This seems like a good opportunity to keep mentioning how sweet the Egg Viper fight was, anyway
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# ¿ Feb 19, 2018 19:07 |
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Glazius posted:Does it not float low enough for that the first couple times, do the lasers get in the way? It's just easier/safer to reach with a couple of the legs gone
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# ¿ Feb 20, 2018 02:08 |
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I have S-Rank footage of the remaining levels, but I forgot which one comes next. I am too lazy to look it up. Please help me. Was it Crisis City? It's probably Crisis City.
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# ¿ Feb 22, 2018 15:12 |
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Kingdom Valley gives me PTSD sometimes.
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# ¿ Feb 22, 2018 15:22 |
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Kurieg posted:I like the music, but the stage itself is terrible. Though I don't think the mach speed section is as bad as radical train's. Kingdom Valley has the second-easiest Mach Speed section.
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# ¿ Feb 22, 2018 15:34 |
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Kurieg posted:The first is crisis city' right? Other than the occasional bullshit car thrown by the tornado I don't think there are any "gotchas". Crisis City is easy for normal play, but for S-Ranking it is by far the hardest, hands down.
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# ¿ Feb 22, 2018 15:44 |
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# ¿ May 22, 2024 05:32 |
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Augus posted:a majority of the stuff in Sonic 2006 could be accurately described as "Like Sonic Adventure 1 but more lame" Unfortunately, yeah. It does also have many things to its own, though.
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# ¿ Feb 22, 2018 21:42 |