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mp5
Jan 1, 2005

Stroke of luck!

KoRMaK posted:

you just reminded me, i hadn't been aware of the tow business until a couple weeks ago and if you can drag cars around as a pedestrian wrecking ball it would be worth the price of admission

Sadly the tow truck cable comes loose fairly easily and you can’t drive the tow truck unless you’re retrieving a specific car you’ve started a Tow Mission for

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Ainsley McTree
Feb 19, 2004


mp5 posted:

3 crates solo depends on how fast you can get back to them

But straight up crates are a miserable use of your time

It does kind of feel that way yeah. But I figure I already have it for free, maybe it was worth doing until I can buy something more efficient. It sounds like at this point though there are already lots of better things I could be doing

THF13
Sep 26, 2007

Keep an adversary in the dark about what you're capable of, and he has to assume the worst.
With the cargo warehouses on the East side of the map it's basically a straight line south to the docks and the delivery vehicle for it is surprisingly fast and agile, I usually make it down without even seeing the NPCs that spawn. For bunker the 50k delivery the destination is random and the truck sucks. I quickly stopped bothering if you have any other reasonable options.

With all the upgrades, 1 set of purchased supplies will fill your bunker stock only enough to get 1 vehicle delivery, one of the reasons why it's considered a good solo business. Gerald's daily crate you can find out in the open world can potentially screw up your guaranteed 1 delivery vehicle. You can quit out of the game if you get a bad delivery mission for bunker and when you load back in you'll have like 95% of the stock you had previously as a penalty, which gives you a different chance at a 1 delivery vehicle mission or can lower you down to the 1 delivery vehicle threshold.

After buying a couple of businesses you want, I would focus on buying things as they come up on sale, which rotates every Thursday. CEO offices and upgrades are discounted atm.

Otacon
Aug 13, 2002


Ainsley McTree posted:

I feel like there was a trick to this: like if you had an upgraded bunker, one supply purchase would create just the right amount of product to ensure a single vehicle long-distance delivery. Does that still work or did they change it/am I misremembering?

As far as I know yes that's still the trick

The issue is that after buying supplies for $50k and being paid $220k, you're only earning ~170k for 15-20 minutes of your time (Monster Trucks, Dune Buggies, Multi-delivery Insurgents) ignoring the ~2-3 hours it takes to process those supplies into guns. Even less if you're not fully upgraded, or not fully churning out weapons (because you want to research stuff)

If you're just starting out it's not bad, but that time:money ratio is pretty low compared to the newer stuff.

mp5
Jan 1, 2005

Stroke of luck!

Ainsley McTree posted:

It does kind of feel that way yeah. But I figure I already have it for free, maybe it was worth doing until I can buy something more efficient. It sounds like at this point though there are already lots of better things I could be doing

Sunk cost fallacy

There are lots of better things you can be doing actively that are more fun.

I’ll post more about it later but the idea is to get something you can grind actively while your nightclub and bunker builds up stuff passively, then you sell those things

Look at the one time tasks I list in the start of the guide and do those to get some seed money. Bear in mind some of them may be outdated somewhat

Trilobite
Aug 15, 2001
The Acid Lab and the Auto Salvage Yard are also decent single-player, very chill money printers. A full cargo of acid accumulates pretty quickly and sells for over 350k (on a ~100k price for supplies, or less if you feel like just stealing 'em), and just towing cars for the salvage yard whenever you can will make you over 70k plus 24k of passive income every in-game day. Also, the salvage yard's weekly car-heist jobs are generally quite doable single-handed, although an Oppressor Mk2 helps a lot with them.

I suspect the Kosatka and the Nightclub are still the best investments right out of the gate, but once you've got those rolling, I'd rank the acid lab and the salvage yard over most of the other businesses; the agency and the auto shop are pretty good, too.

And if you have at least one person you can play for about an hour with, the casino heist through the arcade ain't bad. Many of the setups are easy to do on your own, and one of the approaches (the big con) can be so laughably simple it's like they're just handing you a million dollars for showing up.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
I always loved the bunker. I'd get full supplies and then start a sale run, if I got something crappy like the dune buggies I'd force close the game. You'd lose around 15% of your supplies (maybe less?) but it was better than losing all your supplies.

I just really enjoyed the sales runs for bunkers. The Phantom Wedge is one of my favorites. I also like the one where you make 5 stops and have to defend the guns, I'd attach the anti aircraft trailer to the Insurgent, drop it before I moved to the script area so I could run over to it and just clean house without worrying about damaging the Insurgent (though I still did...often...especially when drinking)

mp5
Jan 1, 2005

Stroke of luck!

The salvage yard is really too expensive for what it does and the missions are a shitload of work to set up for not much pay

My number one tip offhand tbh is to do the Fooligan mission lines to get the Acid Lab for free and a lot of one time cash

madeintaipei
Jul 13, 2012

mp5 posted:

The salvage yard is really too expensive for what it does and the missions are a shitload of work to set up for not much pay

My number one tip offhand tbh is to do the Fooligan mission lines to get the Acid Lab for free and a lot of one time cash

Note that there are two Fooligan mission sets: the first grants you the Acid Lab, and the second rewards you with a very quick and expensive car. That car would be very nice to have as a low level player.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I'm not from LA, I've never been to LA, in fact, I'm on the opposite side of the continent from LA, but I was watching Fallout last night and there was a shot of the desolate pier on a coast, with an old, broken ferris wheel, all at the edge of what used to be a city and immediately was all "oh hey! Del Perro!"

kri kri
Jul 18, 2007

Trilobite posted:

The Acid Lab and the Auto Salvage Yard are also decent single-player, very chill money printers. A full cargo of acid accumulates pretty quickly and sells for over 350k (on a ~100k price for supplies, or less if you feel like just stealing 'em), and just towing cars for the salvage yard whenever you can will make you over 70k plus 24k of passive income every in-game day. Also, the salvage yard's weekly car-heist jobs are generally quite doable single-handed, although an Oppressor Mk2 helps a lot with them.

I suspect the Kosatka and the Nightclub are still the best investments right out of the gate, but once you've got those rolling, I'd rank the acid lab and the salvage yard over most of the other businesses; the agency and the auto shop are pretty good, too.

And if you have at least one person you can play for about an hour with, the casino heist through the arcade ain't bad. Many of the setups are easy to do on your own, and one of the approaches (the big con) can be so laughably simple it's like they're just handing you a million dollars for showing up.

Yeah agreed. Acid lab buy supplies and boost, then AFK or whatever until stock is full. Then sell in a public session for bonus - I have done this many times and never been bothered. It helps the bike is a quick sell vehicle.

Nightclub takes some getting leveled up - but once you have the business that can support it on the warehouse side, you can AFK and fill up your stock then sell.

I usually will just AFK at work then sell. Acid lab full is about 500k I think and nightclub is usually 1.5 million I think per sale once coke fills up.

Ainsley McTree
Feb 19, 2004


Thanks everyone. So it sounds like my best next investments in no particular order are:

- night club
- acid lab (do the missions give you this for free at the end? Are they solo friendly too?)
- agency
- maybe the salvage yard if it looks fun

And my best bet for getting that money for now is the bunker (guns and weapon parts) and Lupe’s mixed cargo missions, plus anything else from the guide that’s still relevant, I haven’t really dug in yet

and I guess I should look into the vehicles you keep mentioning too

madeintaipei
Jul 13, 2012

kri kri posted:

Yeah agreed. Acid lab buy supplies and boost, then AFK or whatever until stock is full. Then sell in a public session for bonus - I have done this many times and never been bothered. It helps the bike is a quick sell vehicle.

Nightclub takes some getting leveled up - but once you have the business that can support it on the warehouse side, you can AFK and fill up your stock then sell.

I usually will just AFK at work then sell. Acid lab full is about 500k I think and nightclub is usually 1.5 million I think per sale once coke fills up.

The Acid Lab sells for 500k in public only after completing 10 Fooligan missions to unlock the AL upgrade, paying for it, and naming the acid product.

IIRC, doing the Fooligan mission sets nets enough cash to fully upgrade the Acid Lab. The thing prints money after that.

madeintaipei
Jul 13, 2012

Ainsley McTree posted:

Thanks everyone. So it sounds like my best next investments in no particular order are:

- night club
- acid lab (do the missions give you this for free at the end? Are they solo friendly too?)
- agency
- maybe the salvage yard if it looks fun

And my best bet for getting that money for now is the bunker (guns and weapon parts) and Lupe’s mixed cargo missions, plus anything else from the guide that’s still relevant, I haven’t really dug in yet

and I guess I should look into the vehicles you keep mentioning too

You get the AL vehicle itself for free. You do have to convert it to a working business by paying 750k, with the equipment upgrade being another 250k.

The missions are very solo friendly except for the one that unlocks the AL vehicle. It spawns infinite enemies, two at a time, while you try to bust locks off containers in a toxic area with little cover. Bring lots of snacks and armor.

Snacks and armor are now accessible through the weapon wheel, btw. This is a godsend for solo players.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

In the repeated and immortal words of Mutt, "it's.... gonna cost ya....."

Trilobite
Aug 15, 2001

Ainsley McTree posted:

and I guess I should look into the vehicles you keep mentioning too

The Buzzard's already good for most tasks; if I had to pick the next two best quality-of-life vehicles, I'd suggest the armored Kuruma (surprisingly affordable considering how absolutely trivial it makes a lot of jobs), and then the Oppressor Mk2 (very, very expensive, but perfect for "get there and get out" things).

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Trilobite posted:

The Buzzard's already good for most tasks; if I had to pick the next two best quality-of-life vehicles, I'd suggest the armored Kuruma (surprisingly affordable considering how absolutely trivial it makes a lot of jobs), and then the Oppressor Mk2 (very, very expensive, but perfect for "get there and get out" things).

Yeah MK-2 rightfully gets poo poo on a lot as a trolling vehicle, but there is nothing in the game that is more useful for day to day runs than it. Even better as a Motorcycle Club vehicle so you can spawn and respawn it easily.

Ainsley McTree
Feb 19, 2004


madeintaipei posted:


Snacks and armor are now accessible through the weapon wheel, btw. This is a godsend for solo players.

I noticed that yeah, that’s huge. Is there any way to do it in a car, too?

Trilobite
Aug 15, 2001

Ainsley McTree posted:

I noticed that yeah, that’s huge. Is there any way to do it in a car, too?

Nah, you still have to navigate a (thankfully less obtuse than it used to be) menu when in a vehicle; hit M or whatever button you use to pull up the player menu, down to Health and Armor, etc., etc..

Otacon
Aug 13, 2002


Rupert Buttermilk posted:

In the repeated and immortal words of Mutt, "it's.... gonna cost ya....."

I just wanted to calculate how much it costs a brand new player to live the life of luxury with a fully upgraded Nightclub.

The Nightclub relies on your other owned businesses to make its money. There's a really large upfront cost to get everything running smoothly making you money while you AFK.

$1m-1.7m for Nightclub itself
+$1.7mil for all floor space upgrades
+$900k for all technicians
+$1.5mil for equipment upgrades
+$250k for the Pounder Custom
That's 5.25 million bucks just by itself, and you don't even have any businesses supplying it yet.


Ignoring the 2 unprofitable MC businesses (since we only have 5 technicians) all of the following prices are the cheapest locations available, so if you're picky about where you live or want to upgrade them for whatever reason, this can only increase:

+MC businesses (MC Clubhouse is free with CESP, otherwise $200k)
+Coke ($975k)
+Meth ($900k)
+Cash (Free with CESP, otherwise $850k)

+CEO businesses (Maze Bank Office is free with CESP, otherwise $1mil)
+Cargo (Choose either a Hangar for 1.2mil or a small Crate warehouse for $250k)
+Bunker (Free with CESP, otherwise $1.2mil)



Adding everything up, choosing the least expensive locations, and ignoring all those MC business/Bunker upgrades, this brings the grand total to between 10,500,000 to 11,500,000 bucks, or about 8-8.5 million if you use your CESP locations.

So.... yeah. It's gonna cost ya!

Otacon fucked around with this message at 20:39 on Apr 15, 2024

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Otacon posted:

I just wanted to calculate how much it costs a brand new player to live the life of luxury with a fully upgraded Nightclub.

The Nightclub relies on your other owned businesses to make its money. There's a really large upfront cost to get everything running smoothly making you money while you AFK.

$1m-1.7m for Nightclub itself
+$1.7mil for all floor space upgrades
+$900k for all technicians
+$1.5mil for equipment upgrades
+$250k for the Pounder Custom
That's 5.25 million bucks just by itself, and you don't even have any businesses supplying it yet.


Ignoring the 2 unprofitable MC businesses (since we only have 5 technicians) all of the following prices are the cheapest locations available, so if you're picky about where you live or want to upgrade them for whatever reason, this can only increase:

+MC businesses (MC Clubhouse is free with CESP, otherwise $200k)
+Coke ($975k)
+Meth ($900k)
+Cash (Free with CESP, otherwise $850k)

+CEO businesses (Maze Bank Office is free with CESP, otherwise $1mil)
+Cargo (Choose either a Hangar for 1.2mil or a small Crate warehouse for $250k)
+Bunker (Free with CESP, otherwise $1.2mil)



Adding everything up, choosing the least expensive locations, and ignoring all those MC business/Bunker upgrades, this brings the grand total to between 10,500,000 to 11,500,000 bucks, or about 8-8.5 million if you use your CESP locations.

So.... yeah. It's gonna cost ya!

At least there's lots of options to make that money pretty easily nowadays.

Back when I was you kids' age I had to make that money $20k at a time selling Sandking XL's every 48 minutes.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
Also my personal recommendation is to NOT get the Pounder or Mule Customs for the Nightclub and just do small sales with the strangely invincible Speedo Custom. Though I guess that's not as big a deal now that you can sell in private lobbies.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I still stan the Opressor Mk 1. That thing is fun as hell. :colbert:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Rupert Buttermilk posted:

I still stan the Opressor Mk 1. That thing is fun as hell. :colbert:

There are dozens of us, and we're all climbing up a steep slope to get back to our bikes because we misjudged the angle while trying to land

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
MK-1 is waaaay more FUN but MK-2 is sadly way more useful. Still, there's so much joy in actually getting a jump off and gliding for a super long distance.

Powershift
Nov 23, 2009


I like the oppressor Mk 1 because it shows me where a bunch of little fountains are on the map when it inevitably lands in one.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Amateurs.

Talk to me when you're done getting dunked into pools. and are instead getting clothes-lined by street lights.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
Ainsley which version are you playing? If it's PS5 I could run some stuff with you, been a few years since I've played.

Ainsley McTree
Feb 19, 2004


PC, but I mostly just play for an hour or two after the baby goes to bed, I'm hard to pin down these days anyway. I've also usually had some weed and am easily distracted

Presto
Nov 22, 2002

Keep calm and Harry on.

Rupert Buttermilk posted:

I'm not from LA, I've never been to LA, in fact, I'm on the opposite side of the continent from LA, but I was watching Fallout last night and there was a shot of the desolate pier on a coast, with an old, broken ferris wheel, all at the edge of what used to be a city and immediately was all "oh hey! Del Perro!"

Funnily enough I just spent a few days in LA, and, well...

Ainsley McTree
Feb 19, 2004


Started the acid lab quest line…Jesus can you really not skip cutscenes in online? Seeing these freaks once was too much but I accidentally blew up the RV and now I have to watch it again. Incentive not to fail I guess

mp5
Jan 1, 2005

Stroke of luck!

Oh you ain’t seen nothing yet

kri kri
Jul 18, 2007

BA DONK A DONKKKKK

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I could take or leave the lot of them, other than Luchadora :allears:

Paying2Lurk
Sep 15, 2023

I'd take a bullet
for a bud any day.
Aw, I ended up liking the Fooliganz by the end. But the Acid Lab missions were the first Online ones I did after playing a bunch of the story so they were a nice break.

But yeah, Acid Lab -> Kosatka + Sparrow upgrade -> Nightclub + all floorspace and feeder businesses is a good overall path. Don't forget to take your daily casino spin either. Got a bunch of cars, rp, and money that way too.

Man I need to get back into the PS4 version of this and get some more trophies. Then I can move on to the PS5 version sometime before GTA6 launches.

HJE-Cobra
Jul 15, 2007

Bear Witness

Hell Gem
I feel like I don't see a lot of recommendations for the Buzzard attack helicopter lately. It's really good, especially since once you buy it you can summon one for free instantly right next to yourself if you're a CEO. I use it like constantly. It's quick enough, and less made of paper than the helicopter you get with the Kosatka submarine.

Plus if you own an aircraft hangar too, you can summon three of them at a time so you and your buds can fly helicopters with seeker missiles and everything.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

HJE-Cobra posted:

I feel like I don't see a lot of recommendations for the Buzzard attack helicopter lately. It's really good, especially since once you buy it you can summon one for free instantly right next to yourself if you're a CEO. I use it like constantly. It's quick enough, and less made of paper than the helicopter you get with the Kosatka submarine.

Plus if you own an aircraft hangar too, you can summon three of them at a time so you and your buds can fly helicopters with seeker missiles and everything.

It's great and all but the Oppressor MK-2 replaced it in my daily grinding, just superior in every way other than looking cool and general fun.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

*argues in temporary rocket-propelled motorcycling*

HJE-Cobra
Jul 15, 2007

Bear Witness

Hell Gem
The Oppressor mk2 is pretty expensive though! 8 million default price, or 6 million at trade price. But either way you probably want to get the Terrorbyte, as it's the only way you can put missiles on the Opmk2 (and also used to unlock the trade price), and *also* need a Nightclub in which to put the Terrorbyte? That's a lot of investment for the hoverbike! I mean you'll probably want a Nightclub at least eventually anyway, and perhaps the Terrorbyte as well, but that all adds up.

Meanwhile the Buzzard only costs $1.75 million and requires nothing to buy it. I think it has a higher top speed too, though obviously takeoff and landing is gonna be more annoying in a larger helicopter than a hoverbike.

Anyway the Buzzard has served me very well for my GTA stuff. The Op mk2 isn't the only choice!

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kri kri
Jul 18, 2007

And when you get some cashola be sure to get a Raiju- its entirely awesome

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