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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Powershift posted:

I would imagine this actual gambling in a video game thing is probably going to make the news, and they're going to promote GTA VI off the back of it.

While still trying to make RDO a cash-cow? I can't see it, though I'd love to be wrong. Also they're the best-selling games in the world, I don't think GTAVI is gonna need some kind of lead-in to make a billion dollars.

As someone who hadn't touched GTAO in forever (I literally only started it up again on the PS4 to get the RDR weapon unlocks, I had my one starter car and didn't even own a player house until the free penthouse this week) is there like a generally understood how-to progression on moneymaking via properties without it being a huge grind? I'm sitting on around $3.5 mil and a few posts back someone said buy a bunker, but what's the next step?

Buy bunker to do easy-ish solo missions -> do X -> buy X -> profit???

Also, do any of the older properties have, like, fun story missions attached? Are there ones to watch out for because they're boring money sinks? Will I ever get a flying car without dedicating my life to GTAO? All the stuff online is from years ago and I assume they've rebalanced things since then and it seems like a lot to just figure out with the paltry amounts of free money they give you :shrug:

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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
So I finally went hard on properties and entered into that MMO grind loop but could use a little advice on what I should do next?

I had about 3mil from various promotions and stuff before and the free penthouse + casino missions drew me back in, so I ended up getting;

-A high-end apartment just to store vehicles, because it was still cheaper than the casino garage-add on by about $850k
-An office with a small crates warehouse
-A bunker with all the supply upgrades (it was on sale)
-A nightclub (also on sale) with two technicians eking out a meager profit

I know I probably went somewhat out of order but what should my next purchase be? I only have about 1.3mil and I'm not sure if I should get an MC club for the passive nightclub income (I assume the businesses are pricier than than club's 200k price by a bit), a vehicle warehouse, or what? I dont even own a helicopter or anything and I've never done any heists :shrug:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Of course the week MC stuff finally goes on sale I dumped all my money into the 100% rebated Zancudo hangar only to find out rebates are hosed up :negative:. So now I have an MC club with no upgrades that I was only grabbing for the Nightclub anyway, and a hangar that I have no real stake in because I'm terrible at flying. It's neat driving around Zancudo unimpeded, at least.

But now that I have it, which is a better thing to have active; MC president or Securoserv CEO? I don't know much about upkeep costs and all that.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Otacon posted:

If you need to buy some discounted MC biz's for NC production this week and are on PC, add me on social club "TheChimi" and we'll do a 2-man heist sometime this weekend and I'll make sure you're paid well.

PS4 and my hours are sporadic, but thanks for the offer! I got a response on my R* support ticket and apparently the rebate should be hitting in the next three days so I should be able to buy the businesses under the wire.

After that I think the only NC business I'll be missing is the vehicle warehouse, and then my dreams of idling my way into gold-plated guns and flying supercars may eventually become a reality...

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Okay I did a bit of bunker grinding this weekend (through some bad sell runs and and not disbanding my MC before AFK idling I was down to like $200k last week but now I'm at $2.1 mil) and have a few questions!

-The MC club bike workshop is on sale! Any particularly interesting or useful mods I could slap on a normal motorcycle or should I just hold out until I can buy an oppressor mk.2?
-Do any of the cosmetic night club upgrades like dancers/dry ice change anything like popularity loss/etc, or is it all just for aesthetics?
-If I get the Terrorbyte, can I check night club warehouse stuff without visiting? Can I start night club sell missions from it or is it more its own thing?
-Same question with the vehicle Agent 14 keeps hassling me to buy from Warstock. Can I start resupply or sell missions from it? Is it just a really durable vehicle to avoid getting ganked by guys on hoverbikes?
-Is there any benefit to the hangar beyond 'mess with planes and drive around Zancudo freely'? Even at 2x payout it seems absurdly not worth doing the missions and needing fifty of any one supply to get a bonus would take more time than I think I've spent playing GTAV in it's entirety.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
So it sounds like the better immediate purchase is the Terrorbyte, which I assume will go on sale any week now for the Nth time. And this may seem obvious to someone who's not a hapless rube, but how do I spawn aircraft when I have a hangar? I only have the free Cuban and free Dodo but I assume at some point knowing how to do that may be useful.

Do they ever have 2x weeks for night club sales or heists? I did the very first baby time Fleeca heist back when and have just been ignoring Lester's calls ever since.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Savage worth $300k? I don't own any helicopters yet so I was considering it for the convenience.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Medullah posted:

Honestly the Buzzard should be your first helicopter if you're looking for convenience.

Yeah but right now it costs like 5x as much so :shrug:

Also are contact missions ones where like you talk to a guy at the beginning or does that mean something else

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I played the alien survival mode and it was kinda bad but I appreciate how over time GTAV has gone from 'crime story with little hints and easter eggs about aliens' to 'the government is locked in an endless struggle against the alien threat and fights them with futuristic sci fi technology'

It kinda feels like the progression the Fast & Furious franchise had that went from stealing VCRs -> saving the world from a superhuman biological terrorist with a rogue AI

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Thanks random guy last night who asked me to do a heist for 1mil, actually gave me a 1mil cut, then ran the Bogdan Problem by himself while I basically idled on a jetski for ten minutes then picked him up after. I have no idea why you did what you did but it was a blessed sight better than just getting run down by dudes on oppressors :waycool:

Also I've been tinkering with the night club and pharmaceutical research has completely stalled out, no product generated even with the overnight idling trick. I tried shutting down and reopening the meth lab then reassigning a tech but still nothing. Anything else I can try to fix it?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Zigmidge posted:

Was their name c0upedeville


Honestly I can see myself doing this if I didn't have a solid crew to run those with. Money is easy to come by in this game, must more difficut to get a squad of pubbies committed enough to complete the doomsday heists for the completion checkmark.

He was PS4 player named juan something and he was 100% done up as the heath ledger joker which added another layer of surrealism to him being helpful

I wonder if he saw me with the LLJK tag and doing a gunrunning -> headhunter -> nightclub sales circuit and (incorrectly) assumed I was a competent pubbie:shrug:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I finally bit the bullet and grabbed the MOC on the cheap and I'm not sure why I expected the Mk.2 weapons to not cost over 100k each with each upgrade being an additional 30-80k. I also assumed the research unlocks meant cheaper upgrades but instead it just rolls the dice to randomly give you the option to spend 80k on an upgrade that could be slightly useful or some random BS for a vehicle you will never buy :laffo:

Also did most of the bunker missions and while a couple of them were legit good I can't imagine a scenario in which a slow-moving APC that can act like a slow-moving boat with a gun that can only be operated by the passenger and two back seats that operate machine guns that can't swivel forward at all would literally ever be useful outside of the exact MOC mission you drive it in

In conclusion, the bunker is a land of contrasts

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I don't like gimmicks:colbert:

But on the other hand now that I've driven the Oppressor Mk.1 I find it insanely more fun than the Mk.2 even if its much, much less useful. Getting the hang of the glide and boosting at the right time was so great that my co-op buddy was probably getting annoyed that I spent so long zipping around the city instead of bee-lining to the endpoint :swoon:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
So in addition to a bunch of stuff being on sale looks like night club sales are 2x for seemingly the first time ever. I realized this when I switched sessions last night because a dude was camping outside my LSIA nightclub so I switched sessions and then saw my little 250k in warehouse product was suddenly 500k.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Also the second you are done with MC businesses disband your MC. Do not stay an MC president with every business and idle for awhile and then come back several hundred thousand poorer due to obscene utility bills.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Zesty posted:

I think that's the important thing to remember. GTA Online is pretty loving borked and they probably aren't getting their Shark Card purchases out of it. But RDR2 isn't like that (from what I hear) and they'd like it for people to move onto that to buy gold bars or whatever the gently caress.

Is GTAO borked? Am I weird for only getting into it after the casino update?

RDO just seems like a worse version of the single player. Admittedly so did GTAO back when it was brand new, but now there's such a huge amount of stuff to do and different modes that it's a fundamentally different experience. And given the constraints of the setting and the much less tongue-in-cheek world I can't imagine it ever getting to 'stealing flying cars to hack a rogue AI to pay for upgrades to your government bunker so you can more efficiently sell guns to unlock missiles for your rocket bike' levels.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
A new property too that functionally sounds like a cross between the facility and the night club + terrorbyte. Curious but it definitely sounds very 'final update' to me.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Inspector Hound posted:

My memory fails me, did they add the casino to the map or has it always been standing there like a big dead grave

An old, defunct casino exists in the single player in the same spot. One of Trevor's switch-to sequences is being kicked out for cheating, though I didn't realize until earlier this year that he's being kicked out of the very same place.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I've been playing GTAO on PS4 pretty consistently for all of 2019 and I think I saw one other LLJK guy once :shrug:

I've only played a bit of this new heist but (early setup mission spoilers I guess?) I like that they brought back Jimmy who has done so little in six years he's now a janitor and only as a favor to Michael. I also like that instead of government conspiracies and AI apocalypse stakes this time its "gently caress those rich Texans". Its a nice way to cap it off, really.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Rockstar has always done the random "isn't it funny that this random innocent guy had his life ruined? Lol owned" thing, it just hasn't really permeated GTAO because GTA barely has a plot outside of mission givers bitching at you over headsets :shrug:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Already miss the snow :(

On a side note I dabbled with some of the MC businesses over this wintery break and its unfortunate that they're basically designed not to make money. There's a nice simplicity to 'go kill these five bikers and steal their van to bring back to this little counterfeiting office' versus every gunrunning resupply or sell mission being an intense military op where you kill like 50+ people.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Shere posted:

The Facility gives you access to the second set of Heists which pay better than the first set and are generally just more fun to do. Otherwise it's just a garage with an orbital cannon, really.

And free snacks! You forgot about the free snacks.

Looking over everything over the holidays I think the vehicle warehouse is the only thing I don't have. I bought every property on sale but even at a 60% discount in most cases (and free for the initial casino penthouse and hangar as part of a Twitch Prime deal) but as far as I can tell it's the one thing that hasn't been discounted at all in the last year I've been playing it.

It's that weird MMO thing where it's like...I guess I'm pretty much done? I still haven't done the final doomsday heist or the casino heist but I've bought all the fun toys except the Deluxo and see no reason to own a yacht. I basically took over Paleto Bay by basing my bunker, MC club, MC businesses and arcade there and just fast travel from the casino, so you're only ever making one way trips. I guess I should just...shelf it until gunrunning resupplies become novel again? I dunno.

I guess I could save up to buy a yacht but i don't think they do anything?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Medullah posted:

Go into a public lobby and turn on voice chat. It will wipe away any feelings you may have of GTA players being intelligent

I'm on console, please tell me there is some way to have voices muted by default that I just somehow overlooked...please :negative:

Also am I weird for selling the high rise I never go to just so Lester will stop calling and telling me about a heist there I didn't wanna do anytime soon? I almost considered buying the Arena War property to stop the Bryony calls for that same reason.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
RIP dan houser

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

LethalGeek posted:

I don't have the time to try to find 3 non idiots at night, you all are in bed by the time I'm free.

I've only done a few heists, but I've had a little better luck on the weekends when more people are playing to find 1-3 competent randos to run with.

Having said that if you've successfully broken free of the urge to play an online multiplayer game, by God take it. Do not get a bunker, do not feed into the loop of making number go up to get slightly better car/bike/chopper. Run free!

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

happyhippy posted:

I never got into the heists or owning property in GTA Online, I usually just played the racing games, only have $1.2 million on me atm
But I want to set up the Nightclub to earn cash.
Quick question, do you lose anything form resigning as VIP, as the Motorcycle club I bought needs me as President and I cant change to that unless I resign.

As someone who bought all the moneymaking businesses last year (except vehicle warehouse, it has never been on sale:argh: ) I recommend the bunker if you can buy it discounted. It's a grind like the others and it lacks the flash of the night club, but imo it has the most chill selling missions (mostly you're just driving somewhere to drop stuff off, though a few of them also require combat) and the resupply missions can actually be kinda fun from time to time.

Also, this is probably already a known thing but it took me way too long to realize: if you're like me and buy everything cheap so half of it ends up being far away, if you own a casino penthouse you can fast travel using the hotel concierge to get to Paleto Bay/Sandy Shores/Grapeseed/that one vineyard near the military base instantly.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I got my $1 mil and beer hat yesterday (PS4) so it is working. It was weird selling meth for the first time since setting up the business over a year ago!

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

mp5 posted:

boils down to "you play this game by not playing the game" and if people want to do that all the time they can go play an idle/incrementer game where number just go up.

Yeah, it's called buying a nightclub and it rules

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
What's the cutoff for the objectives millions? I completely forgot GTAO existed for the long weekend.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I was disappointed with the Deluxo after tooling around on an Oppressor Mk1 for so long because it feels soooo slow in comparison. I still think the Mk1 is much, much funner than the Mk2 even if it's not actually as useful. After I had purchased every business (well, except vehicle warehouse) and was no longer concerned about making more money, I realized that tooling around on the Mk1 is far and away my favorite activity in all of GTAO.

And I don't even have the rockets for it, just the lovely borderline unusable machine gun! Its completely worthless for combat and I still love it the most :swoon:

Wolfsheim fucked around with this message at 17:19 on Jun 3, 2020

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
A fifth set of collectibles for single player? R* you spoil us

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Possibly the only time being on the PS4 has been a benefit for an online game

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Fwoderwick posted:

There are so many bad design decisions and gently caress yous in this game that I can never quite shake the feeling that it's all some machiavellian thought experiment or galaxy brain method of extorting more money from it's player base.

I think it's more because the design philosophy behind GTAV (and also RDR2) is this kind of slow plodding semi-realistic take on a guy running around a city. You can run but only as fast as a person reasonably could, you can jump a fence but it will take a while and feel awkward, you can leave your car parked in the middle of the road but it will get towed and you'll have to figure out how to get to the impound to get it out. You can buy bad clothes at the thrift store and nice clothes at the upscale shop.

This is 100% at odds with how an MMO works and should feel so its like two competing design philosophies awkwardly slapped together and then monetized.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
really how many more variations of 'purchasable property that doesn't actually impact the map' can there really be

underwater bunker? oil rigs? sewer hideouts a la the Ninja Turtles?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I never even considered buying a yacht and I've never seen anyone use theirs but I've had some fun trying to aim my oppressor into landing on one then chilling in the hot tub

Retooling previously worthless stuff into having new content is a pretty good move though

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Now that I own both I think the Oppressor Mk 1 might actually be faster than the Mk 2? The rocket boost seems way stronger and you get more momentum. Of course, you have to aim it and actually dodge obstacles, drive up the mountain/etc instead of flying over it so the Mk2 is still 'easier' because you can just hold down a button and check your phone or whatever.

I'm sure some nerd has worked this out and I'm completely wrong but I'm just going off personal experience here!

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

coupedeville posted:

This is correct. No bunker sale this week.

There is an important release to note this week; the previously leaked super special Alien Ship in Zancudo Business Battle is now live! If you want to check out this new little slice of content, this is your week to do it!

I would like the next GTA* to acknowledge as canon the shift from 'aliens are an easter egg' to 'the government is fighting a secret black ops war against the aliens and is using their tech'





*there will never be another GTA

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Note that you don't really need to sell that hot rod so much as have space for more than one personal vehicle. Garages are pretty cheap and there's also a bunch of decent $0 vehicles on the sales websites.

Lately I've only logged in to passively grind nightclub bux so I just set my vehicle (usually one of the oppressors) to free access so any newbie who spots in lingering in the casino parking lot is free to take it for a spin while I sit in the penthouse watching TV :shobon:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Look Sir Droids posted:

Somebody let me do that with a Nightshark. It was very cool to not get driveby owned every time I got near another player.

One of the reasons I find the oppressor mk.II so boring is the only thing to do with it is drive-by own someone with missiles, whereas with the mk.I it is infinitely entertaining to try to run them over by awkwardly aiming it while hitting the rockets and going 120 mph. It's basically like a high-speed version of bullfighting.

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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

KoRMaK posted:

this game would be insufferable without the oppressor II

This but the mark 1

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