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Gumdrop Larry
Jul 30, 2006

TCGs exist in a very strange space at this point in time. Nobody can operate without the gorilla in the room that is the history of the big 3 of Magic, Pokemon, and to an extent Yu-Gi-Oh. Everybody knows that if a trading card game has legs there will be iconic rare collector's pieces that rise to the forefront over time, so you can't avoid the desperate scramble to be in on the ground floor. If you're snapping up every product you're bound to find the next Black Lotus or shadowless Charizard. Or, pretty frequently recently, they're just trying to actively will/brute force that collectability into reality. The collectable bubble driven by covid and our hosed socioeconomic situation combined with the release of a lot of new games rapid fire feels like it has made everything a huge mess. There are alternative card games that are thriving at this specific moment, but it all feels really fairweather. In turn it also feels bad when you just want to play the games and see the good ones thrive and have healthy communities. Companies can't resist leaning into all of this; Again, it's not like you can just un-know the past of TCG collectables. The whales exist and the creators want their legal grift as much as the consumers.

The bubble has deflated a lot relative to a year or two ago, but I'd still have to imagine we'll see a full on pop within the next few years which will possibly determine if any of the extremely contemporary games have what it takes to survive it.

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Gumdrop Larry
Jul 30, 2006

That was legitimately a line I'll probably remember forever for how intensely stupid and out of touch it was, in turn informing how GW was being run in the previous decades. In the early 2010s stating video games are a fad despite being the biggest medium of the larger entertainment industry, and "who can even remember" literally the most profitable single intellectual property in human history.

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