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Choose Your Fighter
This poll is closed.
Lenin 3 5.00%
Stalin 7 11.67%
Luxemburg 0 0%
Mao 1 1.67%
Ho Chi Minh 3 5.00%
Vơ Nguyên Giáp 13 21.67%
Josip Broz Tito 4 6.67%
Fidel Castro 3 5.00%
Che Guevara 1 1.67%
Pol Pot 1 1.67%
Huey P. Newton 9 15.00%
Fred Hampton 3 5.00%
Assata Shakur 2 3.33%
Juan Posadas 6 10.00%
Thomas Sankara 4 6.67%
Total: 60 votes
[Edit Poll (moderators only)]

 
  • Locked thread
Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
the backstory is kind of shoddy iirc but the idea is that the world broke down in an incredible hurry. there's starts you can take that limit your chargen points but have more powerful and well equipped starting backgrounds, though.

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Pener Kropoopkin
Jan 30, 2013

there’s a FEMA Death Camp start, and Allah willing we’ll play it some day.

Squizzle
Apr 24, 2008




Pener Kropoopkin posted:

Don't overthink player character backstories too much, because this is mostly about roleplaying as a historical figure, but I like your hustle. It'll be obvious in a while why a member of the military would make his way alone to an evac shelter.

If it helps you frame the situation, the in-game starting date for new characters is about 3 days after the cataclysm.

its v elitist to assume that only special persons of historical note would migrate thru time!!! and even if they do, theres every reason to hope we get to meet and dismantle cyberkissinger

Xelkelvos
Dec 19, 2012
*SUGGESTION*

Access the computer console and see what's on it

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Pener Kropoopkin posted:

there’s a FEMA Death Camp start, and Allah willing we’ll play it some day.

i haven't tried that one, but i hope it shapes up to be more incredibly painful yet fun than the lab start

Pener Kropoopkin
Jan 30, 2013

[NOTE: ok so we've got some contradictory suggestions that won't work together, so I've gone with the ones that will keep this moving forward]

*DECISION 5*



You silently approach the southern door and check on Shonta to make sure she's ready to go. She's watching the north and east doors with her pole arm at the ready in a shaky but defensive stance. You're amused at her sense of terror. Nothing could possibly be more intimidating than a French bombing run or American napalm. You decide to tease her by bashing the door with the butt of your submachinegun.



Then you wait. The air is filled with a lingering silence for 10 long seconds. Shonta reflexively grips her haft over and over again from the tension.

You open the southern door and peek around the corner.

[NOTE: to peek around corners press X (uppercase) and then move to an adjacent tile like you normally would. This works as if you had moved into the tile for purposes of perspective, but nothing you see will have noticed you. I also had a screenshot snafu at this point, and the image of peeking around the door wasn't taken.]

You can see only about 3 meters in any direction in these low light conditions, but you can make out a rollmat and sweatshirt which have been discarded on the floor.



You move around the southeast corner cautiously, waiting to find anything. The basement appears to be ringed along the walls with one big row of benches. You find a discarded sweater on the floor.

Moving forward, there is still nothing. You become suddenly overconfident and assume that Shonta was paranoid for nothing. The basement is dead silent. Nothing could possibly be down here.

Then as you round the northeast corner you see a vague shape by the bench. It's humanoid, with long arms descending to the floor that appear to be pawing for objects. Perhaps it's some kind of escaped circus ape? As you approach it seems to turn around to face your direction. It knows you are here.


[NOTE: to view objects and creatures hit V (uppercase) to bring up the looking window. Hit TAB to move between the list of objects and monsters. A yellow exclamation point means that the monster has spotted you.]

What do you do?

<<*DECISION 4*
[url=]*DECISION 6*>>[/url]

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
*SUGGESTION Show your loyal follower how the Vietcong does it by drawing and then throwing your knife at the zombie

Metal Cat
Dec 25, 2017
*SUGGESTION*

Just shoot!

https://www.youtube.com/watch?v=dhKCXEmXOnU

Pener Kropoopkin
Jan 30, 2013

working on a new update, but ended up being an impromptu cat sitter, so gimme a bit.



Say hello to the official mascot of the CSPAM CDDA Let's Play.

Pener Kropoopkin has issued a correction as of 15:39 on Feb 24, 2018

Pener Kropoopkin
Jan 30, 2013

*DECISION 6*

You're suddenly, inexplicably, overwhelmed by an idiotic urge to try and impress someone who can't even see you.



In one deft motion you pivot the SMG behind your back then draw the kukri from its sheath. You take aim and prepare to throw the awkwardly balanced blade.



[NOTE: to throw an object, press t and then select the item from your inventory to throw. Items you are already wielding won't take any extra movement points. Our odds to hit, and the type of hit we'll get are displayed in the grayed & bracketed field. As you can see, the odds aren't good.]



You throw the kukri at a bad angle, and it connects with the creature's shoulder on the wrong end. It bounces off behind it, and you can tell it's pissed off by the annoying pain you just delivered. As the creature comes into your immediate view you're overwhelmed by the horrible monstrosity. It's hairless, pale, and a good half a foot taller than you are. Its cranium bulges out as though it has hydrocephalus, and its long ape-like arms are tensed up with explosive energy.

Taking in the horror of what you were unprepared to see, you fumble with the SMG from its slung position and ready it against your shoulder.



Suddenly the creature's arms snap around in a wide arc and grab your torso at both sides beneath the ribs. You can feel the weight of this immense pressure on your organs, and yelp at the pain. It digs in its claws through your army jacket, and pulls you in to bite your arm.



In your panic you fire off a burst of ammunition. Despite being in such a close range a couple shots miss and embed themselves in the wall, but another two find their mark in the creature's torso - damaging vital organs.



The creature is shocked from the sudden pain and has no time to react as you prepare an aimed shot that strikes dead on center mass. It slumps to the ground lifeless from the trauma to its internals. Being in a confined space ampified the sound of the SMG and because you didn't think to put in your earplugs, your inner ear is ringing.



You pick up the kukri from the floor and resheath it. As you make your way back to Shonta, the ringing in your ears goes away.



"Where the Hell were you?"

"Oh I'm sahry I didn't follow you into the darkness witdout yew saying anythin. Didja pulp it?"

"Pulp what?"

"Pulp the bawdy. If ya don't chop em up ore smash 'em then they just get back up again in a day."



[NOTE: to bring up the butchering menu (needs a cutting tool with the butchering quality) hit B (uppercase). This will allow you to butcher corpses for meat, bones, organs, sinew, etc., or cut up cloth items. To pulp a body just hit the s button and smash the body with a weapon or your fists, like you would any other object.]

You set to work chopping up the body to familiarize yourself with all of its disgusting anatomy. In the end you end up with some foul diseased meat and tainted bones. A lot of the meat was lodged in its stomach contents, so whoever else was down here must have been devoured by this one monster. You can tell by the way the bones have degraded from disease that they could be used in the future for charcoal.



You begin checking the rest of the basement for whatever items were left down here.

You find:
  • 2 calcium tablets
  • multivitamin
  • 2 sweatshirts
  • sweater
  • sweater (fits)
  • tin can of pickled herring (fresh)
  • rollmat

Taking the rollmat and the food & pills, you have to leave the clothes down in the basement since you don't have the inventory space for them. The pickled herring is the first bit of food you've found yet.

[NOTE: because we're using simplified nutrition, the vitamin pills have no value except to either empty their contents and use the plastic bottle for holding water or some other good - or to be exchanged for trade with NPCs as a currency. This isn't as good as hauls some other evac shelter starts might have had, but the rollmat is a very valuable item that will let us sleep anywhere.]

Frustrated with Shonta's unwillingness to be clear about what's going on, you head back upstairs to check the console.




Checking external power comes back as ACCESS DENIED. Apparently you won't be able to tap in to whatever emergency power source this computer is getting juice from.




Attached to the Contact Us file is an address and a crude roadmap linking this outpost to a FEMA refugee center. You draw it out on your own map, and note that the FEMA center is 26 kilometers north of your position. It will take a while to get the supplies needed to travel that kind of distance safely.




You have as of now almost no food and no water. You will need to find some of both before the night comes, when you'll be much more hungry, thirsty, and tired. You could attempt to hunt some wildlife for meat, but would waste your precious caseless ammunition doing so. You may be able to fashion some crude hunting spears, and a bow & arrow, but that will take some time and you need provisions now. The forest will have both wild animals to hunt, and underbrush to forage around in to supply food, but it will be difficult finding any water there. The Presque Isle suburbs to the southeast are bound to have both food & water as well as other supplies, and whoever you were before your mind inhabited this body made sure to note that the neighborhood has a grocery store.

Your other problem, which you realized while rooting around in the basement, is that you don't have much in terms of carrying capacity. You know from your experience as a guerilla how to fashion a crude sling and a bindle.

What do you do?

<<*DECISION 5*
[url=]*DECISION 7*>>[/url]

Pener Kropoopkin has issued a correction as of 16:17 on Feb 24, 2018

Broken Box
Jan 29, 2009

Let's hit the burbs and check out the grocery.

Pener Kropoopkin
Jan 30, 2013

Something else I spotted on the map that can be easy to miss, but which the player character would know: there's a little brown c in the middle of the forest which means there's a campsite. Campsites will have tents and other outdoor supplies, but it's on the northern side of the forest so it'll take a while to get there and there's no telling what we'll run into along the way.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Despite putting a ton of time into this game I've never thrown anything but grenades. Lol.

the bitcoin of weed
Nov 1, 2014

I don't know what any of the map characters around our current position mean but we should *SUGGESTION* start clearing buildings near our position for supplies
kukris don't seem like they'd be very effective throwing weapons

Captain Billy Pissboy
Oct 25, 2005

by Nyc_Tattoo
College Slice
*SUGGESTION*

Construct a simple bindle. You'll die of dehydration sooner than starvation, in real life at least, so head towards the town.

Squizzle
Apr 24, 2008




town?? clearly we need to go to the radio station and start a new age of jazz leftism

Metal Cat
Dec 25, 2017
Pener, you mentioned that volume is more important than weight for the most part, is it possible to just lug around a bunch of bindles using those sweaters (or any tattered rags) in order to make more inventory space? Sticks should be easy to come by, I'm sure one could be improvised by using a broken broom or whatever. Clothes would only need to be wrapped around it, though I don't know to what extent the game allows you to make a frankenstein out of a simple thing. Also, can't you just order a companion to carry the extra load?

*SUGGESTION*

Going to the 'burbs seems like a good idea if we need food ASAP, I'll echo what everyone is saying.

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Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Metal Cat posted:

Pener, you mentioned that volume is more important than weight for the most part, is it possible to just lug around a bunch of bindles using those sweaters (or any tattered rags) in order to make more inventory space? Sticks should be easy to come by, I'm sure one could be improvised by using a broken broom or whatever. Clothes would only need to be wrapped around it, though I don't know to what extent the game allows you to make a frankenstein out of a simple thing. Also, can't you just order a companion to carry the extra load?

*SUGGESTION*

Going to the 'burbs seems like a good idea if we need food ASAP, I'll echo what everyone is saying.

You have to actually wear the containers to get the volume so you can make more than one, but they cost a lot of encumbrance

  • Locked thread