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Vermain
Sep 5, 2006



Probably the nicest change so far for me is that there's a very clear divide early on between teching for fleets versus teching for stations. You can still make a monster fleet like before, or you can simply establish your borders, find good bottlenecks, and then build gigantic doom forts to secure your empire. There's now a lot of thought about how far I can reasonably expand outwards while still being able to defend my claims, and definite tradeoffs for building a big ol' fleet versus building a whole bunch of strategic stations.

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Vermain
Sep 5, 2006



Ms Adequate posted:

Mostly through researching new hull types.

There's also a Society tech (that I think is repeatable) that increases Command Limit.

Vermain
Sep 5, 2006



One thing to note with regards to undersized fleets is that gussied-up starbases are insanely powerful now, especially if you invest some of your Engineering tech options into them. If you can figure out the most convenient bottlenecks early and claim them, you can set down a starbase that will easily beat (or at least significantly stall) most equivalent fleets.

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