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Wolfechu posted:Started my first game played for an hour, realised I'd forgot to pick species traits. Welp, time for a restart. I'm about an hour in, my home planet has rebelled and half my leaders have drug problems. 5/5 would forget to build food again.
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# ¿ Feb 22, 2018 21:20 |
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# ¿ May 10, 2024 07:53 |
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The Locator posted:Hello Stellaris thread. I'm interested in this game, and it's on sale on Steam, but I'm sort of confused by the 'versions' that are available and on sale. There are several versions: Galaxy gets you that and a book and some wallpapers. Other than the spider portrait there's no in-game difference, and you can upgrade to spider edition later.
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# ¿ Feb 22, 2018 21:41 |
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Beer4TheBeerGod posted:I really don't understand why outposts should impact unity or research. I can see starbases, sure, but the interstellar equivalent of a flag shouldn't have a negative impact on research or how unified everyone feels. Especially since the outpost is actually increasing coherence when it's between two other systems. And yeah I know you meant in-game. That's because having more systems make your existing systems feel less special and they get antsy. It would be neat if the unity cost was affected by connectedness though, so one little outpost in the middle of nowhere increases unity costs more than a completely surrounded one. Like, each system counts as 1 + (% of border that touches another empire or the cold blackness of space). So filling in an empty spot on your empire is effectively "free" because your +1 from the new surrounded system is cancelled out by the reduced exposure on the adjacent ones.
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# ¿ Feb 23, 2018 18:01 |
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Eiba posted:I saved them.
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# ¿ Feb 24, 2018 11:59 |
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Grand Fromage posted:Yeah, I never cluster. Four fallen empires all together in the south, all of us normies in the northeastern half, the western third is entirely empty.
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# ¿ Feb 24, 2018 15:20 |
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DatonKallandor posted:Props to the art team for the disengages too, all those little ships BSGing out during the fight looks awesome.
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# ¿ Feb 24, 2018 15:26 |
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GreyjoyBastard posted:a foreign empire managed to accidentally rescue them for me
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# ¿ Feb 24, 2018 16:08 |
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Hunt11 posted:So how do you get the game to acknowledge that ships in your fleet count towards the ships in your fleet template?
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# ¿ Feb 24, 2018 16:42 |
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BlackJosh posted:So, why the heck was the decision made to not make the tutorial/VI advisor for hive minds and machine collectives? Just getting back into this game after like a year, getting the DLCs, was very excited to play as one of the synthetic races after reading up on them... but I'm just clunking around because everything is new and I've got no idea what to do anymore. Things are a lot different since the last time I played, but it seems like the only way to get a handle on it is to play as a race I don't really want to right now just to figure it out, and even then it'll be a race that doesn't work like the gestalt intelligence ones do? Maybe I'm dumb and I'm missing something but I don't get the decision to remove the tutorials completely from a whole group of newer mechanic races, especially when a new DLC gets released that'll be bringing some people back that haven't played in awhile. Is the best way to get back into this game if you want to play as machines just to gut through it? "Hmm I should build some mining stations. I pick this builder unit and... *pauses until user clicks it* then I send it to... here? Ugh, things were easier when I was just a planet."
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# ¿ Feb 24, 2018 20:47 |
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Roadie posted:I wish they'd revisit how Gestalt Consciousness/Hive Mind/Machine Intelligence works. I want the option of playing friendly xenophile hive minds that invite other species to live with them for companionship's sake (think like Rogue Servitor but less patronizing) as well as non-collective-consciousness robots who get into robo-slapfights about what to do with the rest of the universe. Demiurge4 posted:Game could really use derelict habitats on top of the mega structures.
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# ¿ Feb 25, 2018 10:25 |
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VirtualStranger posted:One thing about Hive Minds and Machine Empires is that separating their species traits and their civics doesn't really make a lot of sense. Collective consciousnesses don't really have a "government" or "society", the specific way in which they function and organize themselves is determined entirely by their biology (for hives) or their design (for robots)
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# ¿ Feb 25, 2018 10:30 |
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Yes dathaks that is a nice gas giant. I especially like the view of my goddamned homeworld.
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# ¿ Feb 25, 2018 17:26 |
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Gyshall posted:I hate how my field scientists roll worthless science specializations that don't help for surveying or whatever. Also the anomaly find chance boosters need to go away until rerolls exist.
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# ¿ Feb 25, 2018 17:37 |
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DatonKallandor posted:Marauders could do with some sort of bidding mechanic, because there's no indicator for players when they are "done" raiding and be bought again, so the AI just insta-rebuys them, every time.
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# ¿ Feb 25, 2018 18:25 |
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Back Hack posted:That's dumb, especially dumb consider my fleet is made up mostly smaller ships specifically meant to counter fleets made up of larger ships. It shouldn't be my defeat because I lost 10 corvettes to his 2 battleships and 4 cruisers, it should be his defeat because I made him quit the field, otherwise all I have to do is cheese the system by equipping long range weapon on everything retreat from every battle once I kill something.
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# ¿ Feb 26, 2018 10:09 |
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Anticheese posted:Four-armed spiral with 0.75 lane connectivity seems to be the map mode of choice for generating choke points and constellations. I tend to run with higher primitives and maxed FEs.
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# ¿ Feb 26, 2018 13:40 |
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VirtualStranger posted:What exactly is the difference between "Armour/Shield Damage" and "Armour/Shield Penetration"?
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# ¿ Feb 26, 2018 18:17 |
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How did I not notice we got a bunch of new name lists???
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# ¿ Feb 26, 2018 21:16 |
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appropriatemetaphor posted:I've got all these cool chokepoints and no one will attack me 1) spawn right next to a fanatic purifier. 2) make friends with the militarist science buddy on the other side of them. 3) invest in the Supremacy tree. 3) gently caress up the FP. Seriously mess them up. Wreck those jerks right and proper. 4) white peace out with all your new energy and debris research. 5) leave a tiny farm full of angry bird men to continue clowning on every 10 years or so. 6) oh wait my pacifist pops are angry. All three of them. I'll deal with that later. 7) wait didn't I see something about a pulsar countdown somewhere OH poo poo Splicer fucked around with this message at 09:50 on Feb 27, 2018 |
# ¿ Feb 27, 2018 09:19 |
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OwlFancier posted:I was meaning 90% evasion as the max final evasion chance, I think if you really go all out on stacking evasion and build your entire civ around it to that point, you're allowed to get a pretty crazy modifier.
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# ¿ Feb 27, 2018 13:25 |
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I'm not getting where the taking planets takes ages thing is coming from. Bomb the planet for a bit to take out the non-fortress armies, dump width + buffer armies on it, wait, move on.
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# ¿ Feb 27, 2018 13:53 |
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Does war exhaustion persist at all after wars, or does Plantwar III not connect to Bugwar V in the public consciousness?
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# ¿ Feb 27, 2018 14:22 |
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It looks like pirates are weighted based on how surrounded a territory is. An single system donut hole will frequently spawn pirates, as will a buffer system between two empires. It'd be good if the game tracked where pirates were spawning and you got some new dialogue if they spawned in the same space too many times.
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# ¿ Feb 27, 2018 14:56 |
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Both maybe? Have them get bigger but more infrequent as time goes on.
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# ¿ Feb 27, 2018 15:06 |
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Does your opponent hitting 100% war exhaustion impact your war score at all?
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# ¿ Feb 27, 2018 15:41 |
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GotLag posted:Oh yeah it also removes all the restrictions on simultaneous construction, as well as allowing multiple per empire (except for sentry arrays, you only get one of those).
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# ¿ Feb 28, 2018 00:14 |
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Beer4TheBeerGod posted:How do you flick them on/off? Just moving Pops?
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# ¿ Feb 28, 2018 00:17 |
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Hiring Marauders is the opposite day version of the espionage options I've been wanting. *They're effectively an AI only mechanic. *All they do is blow up your poo poo. *There's no build up to them blowing up your poo poo, they just say "we're coming to blow up your poo poo" and then blow up your poo poo. *There's no counter to them blowing up your poo poo other than blowing up their poo poo harder. Somewhere on Wiz's desk is a monkey's paw perfectly oriented to give me, personally, the finger.
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# ¿ Feb 28, 2018 12:43 |
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Aethernet posted:I would be amazed if Thursday's dev diary didn't include some proposals for reworking the bidding system to humans have a chance to actually bid. Heck, let me pay an annual protection racket fee so they can't pick me as a target and they'll not blow up my stuff on the way past to other people and I'll upgrade to "happy".
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# ¿ Feb 28, 2018 12:53 |
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Randarkman posted:Doesn't repugnant affect other specie's happiness if they are on the same planet? Opposite of charismatic really. Or at least that's kind of what I think "other species owner happiness" means.
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# ¿ Feb 28, 2018 13:01 |
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The Bramble posted:Minerals are the key bottleneck in the early game and you should prioritize getting more of them when you decide to expand. The 75 influence per starbase cost will naturally slow down your expansion, so strategically pick systems with great mineral resources.
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# ¿ Feb 28, 2018 17:41 |
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SkySteak posted:So are the complaints in a Apocalypse actually worthwhile or are people just whining, given that the rating is currently lingering at 65%? Is it just the new changes or is there actually some severe issues with the game currently?
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# ¿ Feb 28, 2018 18:33 |
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Did the pirate frequency get turned down post hotfix or did I suddenly git gud at borders? I started a new game and I've only had one pirate spawn in ~50 years. Also, didn't spawn beside a marauder this time. Not being constantly hammered by pirates and raids is like playing a completely different game. I have minerals! I can build and upgrade starbases! I can build defence platforms even!
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# ¿ Mar 1, 2018 01:05 |
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bitterandtwisted posted:I went with the evolutionary master ascension perk and it gave me 3 trait points, but no new spaces for traits and I can't remove existing ones. Can I do anything with these points? Gort posted:I always found it weird that you can't remove "beneficial" traits, especially when "beneficial" includes stuff like "Servile - you're a mindless brute who just listens to what your master tells you". Splicer fucked around with this message at 10:49 on Mar 1, 2018 |
# ¿ Mar 1, 2018 10:47 |
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Dongattack posted:Hm, with the new ascension perk in the beta that gives 2 levels to leaders my machine leaders can reach level 10 with a government reform and some machine template fuckery. That's 10% more research, 15% more firerate and 10% more resource production across the board. I'm gonna try that, it sounds pretty powerful. Has anyone been getting your debris not spawning sometimes? It used to happen, but it seems to be happening a lot more now. I killed some amoebas for nothing
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# ¿ Mar 1, 2018 20:34 |
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appropriatemetaphor posted:Liking the change to the standardizing tech. Skipped all of them before because who cares about build speed? I never have enough minerals that that becomes a factor. But hey, cheaper ships? I'll take it. Does anyone else think it's a little harsh that deploying an outpost non-adjacent to your empire costs as much influence as doing it one by one would? Half I'd be fine with, but since I'm going to backfill eventually anyway explicitly double paying seems a little over the top.
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# ¿ Mar 2, 2018 02:19 |
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Roadie posted:Stellaris 4.2.0: Infidel Weed, Uncouth Swishing
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# ¿ Mar 2, 2018 09:32 |
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Please Wiz, PLEASE let me not murder space amoeba. There's a big expanse of space amoebas where I need to be, but if I go near them murder happens. I need laser pheromones or something so they become my friends.
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# ¿ Mar 2, 2018 10:46 |
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Is there any way to grab a copy of a cloud ironman save? This happened: Note: I don't have jump drives.
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# ¿ Mar 2, 2018 19:01 |
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# ¿ May 10, 2024 07:53 |
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ulmont posted:I'm not sure I see the problem.
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# ¿ Mar 2, 2018 19:58 |