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IAmTheRad posted:I found out about this after I picked up the expansion from Steam. I could get a refund but meh. postcapt posted:You can apply the discount code "LUNAR8" for another 8% off. quoting these for the new thread.
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# ¿ Feb 22, 2018 20:18 |
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# ¿ May 10, 2024 21:31 |
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Clanpot Shake posted:How legit are sites like this? afaik pretty legit. site's owned by Focus Multimedia who're videogame publishers.
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# ¿ Feb 22, 2018 20:32 |
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i'm at work so i can't check, but how does war declaration work now? do you really have to be physically bordering someone to wardec them? what about someone you particularly hate on the other side of the galaxy? does that mean you have to send construction ships with your fleets?
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# ¿ Feb 22, 2018 21:19 |
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uhhh Wiz i have a bit of a problem looks like it doesn't seem to affect anything in-game at least but my title screen's all fucky
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# ¿ Feb 23, 2018 01:37 |
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hey so i'm using Guilli's Technologies, and i was suggested by a friend to post an issue here since Guilli is a goon and might see it. i'm having a crash issue where my game dies at the end of the month consistently, which seems to be being caused by an event trigger failing. this is what shows up in the error log immediately before the crash: code:
code:
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# ¿ Jul 1, 2020 03:30 |
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GunnerJ posted:Can't tell off the bat what's going on but I agree that fromfrom is probably undefined. Meaning maybe that in whatever context calls this, it doesn't create a new owner for some reason. What calls this event? (Likely in on_actions or another event.) Also it's weird that this is just an "event" and not a "country_event" or something. Plain rear end events exist but aren't common. really hoping i can figure out a fix or workaround, this is the first game i've actually managed to not be in constant horrible deficits and am strong enough that the only empire even remotely equal to me (other than the fallen empire) is cONSume the FLESH, the friendly neighbourhood devouring swarm.
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# ¿ Jul 1, 2020 03:46 |
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dunno. here's what i have right now, as far as i know GT is the big one, but i could be wrong. game spits them out in alphabetical order, i made sure compatibility mods are loaded at the bottom and SLEX is at the top.code:
if it helps, the game is at 2331.01.01, the game crashes on the 28th of the month without fail, and the current midgame crisis is the surveyor probe flying around blowing everyone the gently caress up. edit: ok so i deleted the event to see if i could get past 2331.01.28 and then re-add it, crash still happens. makes me think the issue isn't Guilli's, but something else. maybe something is creating an empire and it's crashing? this is showing up a ton right at the end of the crash log, right before where the GT error was showing up: code:
code:
surfacelevelspeck fucked around with this message at 05:07 on Jul 1, 2020 |
# ¿ Jul 1, 2020 04:27 |
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Affi posted:Are there any save game compatible mods that fixes automated sectors because they are doing nothing. And I draw my lines at 15 planets.. Glavius's Ultimate AI and StarNet AI both edit the sectors, should make them slightly less garbage, like not building unbelievable amounts of precinct houses for no reason or spamming civilian industries when what you actually need is an energy grid. StarNet is more feature complete, though it also makes AIs ridiculously aggressive - if you aren't optimally picking research to make your navy as strong as possible as quick as possible, you can run into a problem of the now really aggressive AIs curbstomping you early because you happened to be an ethic they don't like.
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# ¿ Jul 1, 2020 15:53 |
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Guilliman posted:I've sadly found the error log to be entirely useless when it comes to game crashes. There's also a lot "errors" the error log logs that aren't really errors (more like warnings or false positives). There's a few with my mod that produce errors but work consistently fine. I think the error logging itself is not that well maintained on pdx's side. no worries, thanks for responding! i ended up just abandoning that save as even disabling literally every mod still caused the end-of-month crash which leads me to believe the issue is baked into the save file at this point.
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# ¿ Jul 2, 2020 17:35 |
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# ¿ May 10, 2024 21:31 |
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to add to the list of tutorial videos i found this playlist by ColorsFade Gaming to be really useful! i disagree with him on priorities (he says minerals > energy > food, i tend to go energy >= food > minerals as food can be sold for more on the market) and would caution against putting autocthon monuments on your planets, but the video otherwise is very useful in going over in exacting detail all the various aspects of planets, trade routes, and war.
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# ¿ Jul 2, 2020 18:43 |