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When is patch 1.0.4 going to be released? It's been two years and it's starting to seem like Paradox is just dropping support for the game in favor of releasing a constant stream of DLC.
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# ¿ Feb 22, 2018 20:09 |
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# ¿ May 10, 2024 09:49 |
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Sindai posted:So how exactly does the ST mod do FTL travel now? Max hyperlanes with the graphic indication removed, probably.
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# ¿ Feb 22, 2018 21:05 |
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Baronjutter posted:Is it because they have an ally in the war I'd need to occupy every single one of both of their planets? Ideally you would use this moment to destroy as much of their infrastructure as you can before loving off.
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# ¿ Feb 22, 2018 23:06 |
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Ms Adequate posted:Just wanna say that building a dedicated fleet yards starbase and calling it like "Trimus Fleet Yards" and making GBS threads out six ships at a time from it to reinforce a fleet really quickly is extremely good & cool. I hope that the AI likes to do this as well so I can nuke it.
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# ¿ Feb 22, 2018 23:19 |
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Peachfart posted:I think it is fair for people to be annoyed that the AI is literally broken and just doesn't even try to do anything sometimes. That doesn't mean I hate Stellaris or Paradox, but I wish they would focus on making the AI know how to play the game again. I'm honestly amazed that people are still posting this poo poo in the year of our lord 2018.
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# ¿ Apr 24, 2018 03:15 |
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Arrath posted:Sure, and that's fair. People being all and "WHY ARE YOU MAKING DLC AND NOT FIXING THE AI PARADOX" when they do a story pack teaser trailer can get bent, tho. I see posts like this and I wonder what these trogs think devs should be doing. If they hire more people to work on the AI then they have to train the hirees, which means that manpower currently assigned to AI is now going to be assigned to training new staff. That means that there's less time being put into fixing the AI, which means that the AI takes longer to be fixed. There isn't an amazing "make AI more better fasterer" button that Wiz can press and magically have additional trained coders on the project.
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# ¿ Apr 24, 2018 03:31 |
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Peachfart posted:They released a huge update(a good rebalance) where the AI can't play, and hasn't been able to play, for a month and a half. Can you not see why people would be a bit annoyed? It's reasonable to be annoyed that the AI is hosed. It's real weird to be annoyed that the team's writers, artists and composers are continuing to do their jobs in the meantime.
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# ¿ Apr 24, 2018 03:45 |
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It'd be interesting to see if you could apply this to planet surfaces by clipping the points onto planetary models. Larger uninhabitable planets being segmented into different resource nodes would be cool.
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# ¿ May 1, 2018 18:09 |
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Splicer posted:Wiping out entire civilisations to reduce endgame processor lag #juststellaristhings I still think that the game could do with a re-balancing to reduce overall pop counts. One pop being able to work multiple tiles would be nice.
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# ¿ May 8, 2018 18:27 |
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I haven't played this game in almost a year and I'm deeply upset that my science vessels apparently cannot path through multiple unexplored systems.
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# ¿ Jul 11, 2018 14:47 |
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It's hosed up that you can't have 4k cube maps in this game. e: It's also real hosed up that the solar system color grading to make planets match the light cast by the central star also applies to the background. turn off the TV fucked around with this message at 05:56 on Jul 12, 2018 |
# ¿ Jul 12, 2018 05:52 |
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RedSnapper posted:I'm a bit wary of the supposed multiple resources thing but I like how in the screen he's using the same ship type, symbol and color scheme as my current civ. Different pattern, though. The resource thing seems like it could be really cool if it comes with trade route mechanics, allowing you to cut other Empires off from vital resources.
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# ¿ Jul 12, 2018 22:28 |
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Often Abbreviated posted:Unfortunately for this thread it is Spaceward Ho! Weird way of spelling Aurora.
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# ¿ Jul 13, 2018 00:23 |
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Is there a visual indication of sensor range anywhere?
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# ¿ Jul 14, 2018 16:23 |
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Are there any half decent ways to scout out the galaxy now? Ordering research ships to explore one jump at a time seems pointlessly tedious.
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# ¿ Jul 15, 2018 06:43 |
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Aethernet posted:Queuing up systems to explore by holding down shift? Is this part of the beta patch?
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# ¿ Jul 15, 2018 10:12 |
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Libluini posted:No, this was in the game since 1.0 This isn't part of the game currently. It's possible that a mod I'm using may have broken something, but I have no idea what it might be since most of the ones I'm using are just graphical.
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# ¿ Jul 15, 2018 10:54 |
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I can que up orders for almost everything, but if I try to do it for exploring systems for the first time the game usually throws a "no route to selected system" at me, even if I have the hyperlanes to that star mapped.
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# ¿ Jul 15, 2018 11:14 |
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Splicer posted:Are you trying to explore with non-science ships? Because that is gone now. Nope, I'm only trying with science ships. It seems like I can tell them to explore any system in sensor range, but they don't want to travel to any out of it.
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# ¿ Jul 15, 2018 12:02 |
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I think that I've probably done one of the things possible. I took a screenshot of a galaxy in Space Engine and converted it into a Stellaris galaxy texture. I then exported 50 cubemaps from that Space Engine galaxy at set distances and set each star in Stellaris to use a set of 10 of those cubemaps based on its percentage distance from the galactic core. Here's 25%: 50% 90%: Because the cubemaps were taken from the texture's original galaxy the color of the cosmic dust visible in the cubemap roughly corresponds to the color of the area where that star is located, with stars closer to the core having more yellow/pinkish clouds and those further away becoming more blue. I hope that in the future we'll have more flags to determine star cubemaps so that things like nebula specific cubemaps are possible. I'm sure most people wouldn't care about stuff like this, but I feel as though an emphasis distance and environment based backgrounds help add a sense of location to the game. Libluini posted:Now that is weird. I suggest looking through your mods to see if you accidentally switched on a mod changing your UI. Turns out I forgot to turn a mod off after doing some testing earlier. turn off the TV fucked around with this message at 14:19 on Jul 15, 2018 |
# ¿ Jul 15, 2018 14:05 |
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Vengarr posted:That's pretty cool. You gonna upload that to Steam? https://steamcommunity.com/sharedfiles/filedetails/?id=1442064444 It might be broken so enjoy. e: The Steam page is some kind of hosed, but the mod seems fine once downloaded so I guess that works. turn off the TV fucked around with this message at 21:43 on Jul 15, 2018 |
# ¿ Jul 15, 2018 21:05 |
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It's been over two years and there still isn't a graphical representation of civilian spacecraft flying around the galaxy. My immersion
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# ¿ Jul 18, 2018 05:10 |
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Shadowlyger posted:This game already runs like rear end one hundred years in, you want to add more poo poo for it to track? I mean, my secret hope for a resource update is that it adds trade/traffic routes for your empire's resources so that they can be raided by pirates and opposing factions. If the game does do that then I don't see why they shouldn't include abstracted, dummy traffic to travel along those routes like Sim City 4 or Total War. turn off the TV fucked around with this message at 14:42 on Jul 18, 2018 |
# ¿ Jul 18, 2018 14:36 |
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Truga posted:Didn't someone on pdx forums figure out that switching your empire to a tiny one even in the late game makes the game run smooth as silk? Obviously if your big empire is now being managed by AI there should be more slowdown, not less, but here we are.. Someone recently posted a thread showing that just playing the game in general slows it down in comparison to AI only games. He thought that the cause was probably the game's UI and player pausing, which would in part explain why a smaller empire would run better. https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-performance-analysis-1.1109131/ turn off the TV fucked around with this message at 17:22 on Jul 18, 2018 |
# ¿ Jul 18, 2018 17:19 |
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Epicurius posted:So the only way to win is not to play? In terms of the AI only game performance, the number of AI empires drops performance at the start of the game, while the number of planets will drop performance towards the end of it. A game with a large number of plants will eventually run worse than a game with a large number of starting empires. By far the largest performance impact came from the overall galaxy size, and larger galaxies take a proportionally larger hit when a crisis spawns, probably as a result of pathfinding. A 600 star game with 22 empires and 290~ planets ran about twice as well as a 1000 star game with 19 empires and 290~ planets. That 600 star test ran slightly worse than a 1000 star game with 11 empires and 157 planets until a crisis showed up, at which point the 1000 star run took a 40% performance hit. turn off the TV fucked around with this message at 21:50 on Jul 18, 2018 |
# ¿ Jul 18, 2018 21:32 |
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I'm still mad that there aren't spiritualist robot empires.
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# ¿ Jul 18, 2018 22:01 |
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Zikan posted:"I have a patch for the error that causes us to shut down every seven days" They smoke juiced psychic pops in robot bongs to contact the shroud.
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# ¿ Jul 18, 2018 22:14 |
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How can the mandate of heaven support the rule of the robot king if there is no robot heaven to issue mandates?ConfusedUs posted:Spiritual Materialists? We can build God. Clearly the shroud exists so I don't see why materialist empires would have a stick up their rear end about it. It'd be neat if only fanatic variations would lock out the opposite ethic. ConfusedUs posted:I can come up with an empire concept for any of them except maybe Xenophobe/phile. A xenophobe/xenophile combination should tag species in the same portrait class as yours as "the good ones." turn off the TV fucked around with this message at 22:32 on Jul 18, 2018 |
# ¿ Jul 18, 2018 22:22 |
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It actually seems pretty hosed up that L-Gates are stuck in Distant Stars. Being able to build your own gateway and then hook it up to the rest of the L-Gates seems like the perfect way to fix the game's existing problem with becoming locked in by neighboring empires.
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# ¿ Jul 18, 2018 23:16 |
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OwlFancier posted:I mean that's how normal gates work, you can gate to any active gate in the galaxy as long as the destination isn't closed to you. The not being turned off thing is kind of the idea.
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# ¿ Jul 18, 2018 23:47 |
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isndl posted:Inactive regular gateways still count as adjacent to active gateways for the purposes of influence costs to claim, so you can send a construction ship out to claim a gateway and get it started fairly cheaply. If your empire is locked down by closed borders I don't see how that helps.
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# ¿ Jul 19, 2018 11:37 |
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Can someone link me the 500 post thread on the Paradox official forums where the people who bought Stellaris for the tile management are melting down?
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# ¿ Jul 19, 2018 13:51 |
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Taear posted:That's cool but I do like seeing my pops. I feel like you might be in for a surprise with the tab labeled "population." AAAAA! Real Muenster posted:If they are doing this but not removing the pop cap on planets to instead add some sort of overpopulation mechanic then I cant even. Population caps on planets is another 20+ year old mechanic that should have gone away ages ago. My CPU disagrees.
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# ¿ Jul 19, 2018 13:55 |
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THE BAR posted:If I can be an empire of crusading, art-obsessed religious lunatics I will be so happy. Isn't that what spiritualist/militarists normally are?
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# ¿ Jul 19, 2018 15:30 |
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Zikan posted:there needs to be space railroads or the patch is worthless imo
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# ¿ Jul 19, 2018 20:35 |
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Gyshall posted:Is this just pops tiles update or please say there will be a diplomacy pass along side so Stellaris will finally be the best game ever Actually the game will continue to suck and be totally unplayable and garbage until my personal demands have been met.
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# ¿ Jul 19, 2018 21:43 |
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I'm issuing a chargeback until both tiles and wormholes are back in the game, and no I will NOT just play the old branches.
turn off the TV fucked around with this message at 22:23 on Jul 19, 2018 |
# ¿ Jul 19, 2018 21:54 |
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lol if you still colonize more than 1 or 2 planets in TYOL 2200
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# ¿ Jul 20, 2018 14:22 |
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Splicer posted:If you have leviathans and a curator you can spend energy on science by buying curator scientists and research pacts. Don't military bases generate unity?
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# ¿ Jul 20, 2018 14:57 |
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# ¿ May 10, 2024 09:49 |
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When is the anime girl species pack?
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# ¿ Jul 20, 2018 17:46 |