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I just got this game, but i really like 4Xs so I wasn't exactly completely clueless. I started a game as the racist humans because I always hate diplomacy in 4X games. Then I discover a race of dudes and my options are to call them Alien Scum, threaten them, or say what I think is a declaration of war. I thought I had a pretty good fleet etc., and didn't know about the "equivalent/pathetic/overwhelming" marker yet so I called him Alien scum. Instantly, he gives me an option to supplicate or be attacked. As the racist humans, no supplication here, so I was like 'loving attack me' He rolls in with 3 fleets at 62k combat power each. They destroy all my poo poo, destroy my fleet, and devastate my home base to 50%. I opened the diplomacy thing again and I was able to sue for peace. Said they were "holy guardians" and any gaia worlds I wanted to colonize they'd remind me they can kill my everything and not to colonize there. What the gently caress are these nerds' deal? The victory chart also had them at rank 1 with like 30k victory points and, by the midpoint, I was only at like 3000 and it said they were gonna win by the year 2500 or whatever. What gives? Who are these nerds? WHY DO THEY EXIST
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# ¿ Dec 11, 2018 21:47 |
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# ¿ May 10, 2024 13:46 |
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Well, I hate them.
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# ¿ Dec 11, 2018 21:50 |
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Honestly the racist humans weren't that fun and I gave up on them later so I'll probably try again with the hippie humans instead.
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# ¿ Dec 11, 2018 22:00 |
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hobbesmaster posted:Also isn't there an ingame message now that says "you done hosed up you should surrender" when you start a war with a fallen empire? I think there was a tutorial popup that I dismissed but I don't remember a different popup.
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# ¿ Dec 11, 2018 22:14 |
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Is there a natural mechanic to make workers turn into specialists even if there's plenty of worker jobs available? My homeworld turned into a huge research world but I still always had like 30 jobs available for workers.
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# ¿ Dec 11, 2018 22:20 |
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Weird. So on other worlds that weren't big cities I had a shitload of robot workers who ended up leaving my humans unemployed. I was having issues of unemployment because I didn't realize I flooded my empire with robot workers as much as I did and I had something like 200 robot workers. I didn't know what to do with them since you can't purge them so I just switched their AI to require less upkeep/housing and shoved them onto a bunch of mining/farmworlds where the bulk of them remained unemployed. What do you do with robots? I purged all the other alien races from my conquests but robots, man.
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# ¿ Dec 11, 2018 22:27 |
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So for managing fleets, should I just leave my poo poo on auto-best or should I gently caress with designing ships? e: Also, I've way overexpanded and I didn't know about admin cap until too late. What a I supposed to do about the administrative cap being too low? My admin cap being so low means my poo poo has an added cost of like 180% which is not ideal. But I don't know what to do with all these planets! jokes fucked around with this message at 19:14 on Dec 12, 2018 |
# ¿ Dec 12, 2018 19:09 |
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I thought I was researching major upgrades but when I'd complete an upgrade, their combat rating would just go up by like 2% or some poo poo and it only took 5 years and 5000 alloy.
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# ¿ Dec 13, 2018 18:51 |
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Aethernet posted:Yeah, upgrading doesn't feel right. I think someone upthread calcuated that you're better off deleting your ships and building new ones, because the maintenance you save is more than you save by upgrading. It makes me think it's a bug or not working as intended but I think the consensus is that it's working as intended?
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# ¿ Dec 13, 2018 19:11 |
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The life-seeded or whatever its called start is great, highly recommend it. Slows down the colony building expanse so you're forced to build up a bit more, at least until you can grab a good secondary species.
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# ¿ Dec 13, 2018 22:34 |
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User0015 posted:So I picked up Stellaris and I'm looking for some general tips on Do/Don't here. I've played it for a few hours now and I built a race that's essentially an agrarian breeding machine, with the intent of just spreading my race across the galaxy in a great flood while I turn every world into a utopian dreamland, and not let anyone or anything stop me in that pursuit. I can tell you one thing, do not gently caress with fallen empires or whatever they're called.
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# ¿ Dec 14, 2018 00:06 |
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Krazyface posted:I had something similar with an avatar-fleet, it kept wavering between 5 and 10 k, without any actual change in circumstances. Maybe it's factoring in a bonus or debuff from a spaceport? I know one of them takes 20% off your shield, and others increase your range or something.
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# ¿ Dec 14, 2018 13:43 |
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I did it. I defeated the fallen empires. I took his planets and purged his species through genocide even though they would have been great additions (70 pops!). Then I got a notice that some sort of threat is coming to the galaxy soon, so I'm gonna hold off before seeing this through.
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# ¿ Dec 16, 2018 06:18 |
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I find that the real issue I start dealing with is that I have so many planets and colonies with unemployment popping in so often I'd rather just plop down a fuckload of commercial zones so that I don't have to deal with it anymore.
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# ¿ Dec 16, 2018 06:22 |
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I think for my next game I'm gonna give space racism a go now that I have a much better handle on policies and the like. I think robotics is a crutch. It's a very minor mineral expense for a shitload of pops, I think it would be more interesting to just subjugate and enslave all the assholes around me to get more workers.
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# ¿ Dec 16, 2018 06:45 |
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Yeah it's annoying as poo poo. You get hailed and the screen says "hello fellow humans we are also from earth" and your options are "Alien scum!" and its ilk.
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# ¿ Dec 16, 2018 08:29 |
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Can I make arcologies at all? I can make megastructures and terraform to gaia planets but not arcologies, right?
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# ¿ Dec 16, 2018 22:40 |
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Potato Salad posted:"Foreign workers have unionized." Foreign workers must then be purged as is the way of things. The energy credits must flow.
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# ¿ Dec 17, 2018 04:57 |
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I like gene clinics and clone vats to spur growth. It's not that they are terribly effective, but you don't have other building options to boost growth (except robots I guess).
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# ¿ Dec 17, 2018 17:09 |
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I tried pacifism and it didn't work and it is not fun. I really wish there was a way to just break with it, like "oh this attractive, charismatic young tentacle monster wants to change things and introduce.. FANATIC MILITARISM" but no. If there's anything that is sure to survive galactic conquest, it's rigid and unchanging approaches to inter-species relations that were enacted before you left your homeworld.
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# ¿ Dec 17, 2018 23:41 |
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Hoo boy does this game start getting choppy at about 2500. Maybe if I reduce the size of the galaxy? It's mostly deadspace anyways.
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# ¿ Dec 18, 2018 06:07 |
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Never use him in combat you fool, he is your bouncing baby boy. He is destined to watch and grow alongside your civilization like an interstellar dog.
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# ¿ Dec 18, 2018 06:23 |
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Admin cap increases don't mean anything on first glance because you'll pretty much always expand way way beyond your admin cap. However, each admin cap makes your tech move faster, which means you're basically just getting a research speed boost by getting admin cap, I think like a 20 cap is typically a 20% reduction in research cost. And a minor energy credit boost from leader upkeep.
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# ¿ Dec 19, 2018 01:29 |
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DatonKallandor posted:
Didn't know I could automate the boring poo poo, gently caress.
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# ¿ Dec 19, 2018 02:01 |
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Man I was playing as racist militarist tentacle monsters and colonized a planet. An event chain popped up with a species that apparently lived underground. The urgency and pop up made me think they're were attacking so I launched a pre-emptive attack. Turns out I flooded their underground chambers with nerve gas. Then like 5 separate events popped up showing their tunnels covered in corpses, their emperor dead on his throne, etc. While clearing the corpse-filled caverns I stumbled on a starving, terrified group that managed to isolate themselves from the rest of the tunnels and thus not die to the nerve gas. I felt real bad for some dumb reason. I welcomed them into the empire and locked them to that planet and gave them luxurious living conditions, and residence. I found out they are a pacifist race (originally I guess). It's like Enders game or something. I couldn't just exterminate them. My main faction was pissed they weren't slaves but the thing about dictatorships is that other voices don't matter. Then not 30 years later some bird people attack me and I genocide them all because they were assholes. I figured I could give a poo poo about burning them alive from the atmosphere and just genociding them when I steamrolled them after they attacked me first. Seriously I had gobbled up 2 other species by that point, and another partially by complete accident don't gently caress with me. I am the endgame event.
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# ¿ Dec 19, 2018 06:59 |
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My special miner bots are unemployed and my harvester bots are working the mines and my birds are working the fields. What is this can I assign pops to tasks somewhere or just prefer poo poo? I didn't spend all that research creating harvester bots if they're gonna just sit in a mine.
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# ¿ Dec 19, 2018 19:33 |
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Refugees are the likely source, or there's another human faction out there that was displaced or something or turned into refugees.
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# ¿ Dec 19, 2018 19:54 |
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AI cheating is fine and cool there's like 90 different reactive variable resources to manage and the AI will assuredly do a poo poo job of it without cheats. That's video games baby.
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# ¿ Dec 19, 2018 21:31 |
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MrL_JaKiri posted:Great write up! So, when you increase research speed the research speed is immediately discounted because of current excess administrative cap so the comparison falls short when you're considering each on their own. There's no situation past the admin cap in which increasing your research speed will give you a full bonus to your research speed, it'll always be some percentage less than the advertised speed.
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# ¿ Dec 20, 2018 04:48 |
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I have never had the AI rebellion event but I also never get the sapient combat AI research because it's red and it says "dangerous". Momma taught me not to go pulling on cats' tails. I fought a 800 garrison with my space marine gene warriors (1100 attack) and lost the ground battle. Am I retarded? I mean I just kept on orbital bombarding it for a few years until there was nothing left but am I supposed to do something with armies like I'm supposed to with the ship designer?
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# ¿ Dec 20, 2018 06:41 |
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I also was about to genocide some fox creatures and then they sent me like 20k energy credits and 12k minerals in a series of rapid-fire gifts and I was like 'they're cute enough' so I conquered them and let them keep their worlds as vassals.
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# ¿ Dec 20, 2018 21:58 |
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Communist Walrus posted:Started a game with life seeded and immediately found two more gaia worlds adjacent to my starting system, and a third several jumps away. Did I get exceptionally lucky, or did they change it so life seeded spawns gaia worlds nearby just like it would for any other homeworld choice? This happened with me too. I think it's because there's a setting that adjusts how many habitable planets start near you. For a life-seeded race, that's gaia planets and basically nothing else is more habitable than like 15% so...
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# ¿ Dec 23, 2018 18:34 |
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I personally feel that over-expanding is a bad thing if you're focused on crazy research junk. Grabbing like 20 systems with no colonizable planets is barely (or not) worth the additional, what, 40% research reduction? However, getting any amount of systems means you're denying your opponents those planets and that's important. I will say that it's kind of like a funner hard mode to avoid expanding a bunch and just defending your poo poo from assholes. Building tall with only like 3 colonies is harder but, I guess, tighter than building a sprawling empire that is essentially a zen garden once you hit that point where no other faction has a shot in hell of overcoming you. When you start planning your conquest of FEs and their ilk, you've already won the game. That's actually my issue is that there's very little if any real driving force to keep going. You're gonna win on pretty much any difficulty and war itself is just a simple/dumb economics game like everything else. Juggling pops and replacing consumer goods production with alloy production is all you need to do to shift to a military power.
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# ¿ Dec 26, 2018 05:30 |
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I tried war all the time and it was boring and bad most of the time. I find space racist humans are the best at this, and thematically it's kinda neato that humanity goes out and stomps on some poor aliens' necks. The issue is that war is not in the wheelhouse of pretty much every alien species. When I get someone to fight they just sit there like an rear end in a top hat and barely fight back. The AE/FE also just, once you kill one fleet, they never rebuild or conquer, they just wait for you to kill the other one and eventually kill them.
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# ¿ Jan 4, 2019 17:38 |
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I enjoyed playing this game a bunch but it never felt challenging in any way after the first ... 50 years even on higher difficulties. It just kept feeling like a zen garden where I can choose to kill whoever whenever because whatever it's not like there's any chance of reprisal. I got up to admiral before I realized it just makes the early game harder because you still out-pace everyone by 2200 or so, at which point you may as well quit since there's a zero percent chance you'll lose.
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# ¿ Jan 11, 2019 09:44 |
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Magil Zeal posted:Tall versus wide is a dumb debate because tall is a dumb idiot play style for babies. Tall is a billion times simpler, though.
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# ¿ Jan 11, 2019 16:23 |
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Auto-manage and just drown your enemies in higher combat power fleets. Thinking about ship design is cool in theory, and theory alone. Sure you're suboptimal or whatever with auto-managed designs but at the end of the day the 30 minutes you spend designing the perfect ships or whatever could have been spent clicking alloy foundries, giving you more ships to suffocate opponents in.
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# ¿ Apr 25, 2019 04:23 |
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I made a human race and thought I made mine start in a Sol system but there was a united whatever of hippie humans and they thought they came from the Sol system. Clearly this was not meant to be, so I've been locked in a hundred years' war with them and I cannot seem to beat them. I have like 1.4x their score, but they are very very good at rebuilding much stronger fleets so I have to get clever and catch them unawares and it's weird how hard it is to beat the kind humans. I absolutely trounced some war insect things no problem but these goddamn piece of poo poo humans are living their lives mocking me.
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# ¿ May 21, 2019 16:06 |
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At a point I feel like my research boils down to just picking some random component for my ships or whatever. I feel like I'm doing something really wrong, but I have so much loving research I don't know what else I'm supposed to be focusing on if anything. Like, I never get the hangar bay stuff because I read that they'll ALWAYS put that on your poo poo even if you didn't want them to or something so I skip those. What's the difference between a blue laser versus a UV laser versus a coilgun versus ceramo-metal, etc. Is there some sort of gold standard component to try and nab? End of the day I just auto-fit and upgrade if I can and try to drown my enemies in fleet power and nab all the hull point upgrades.
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# ¿ May 23, 2019 01:37 |
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# ¿ May 10, 2024 13:46 |
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I lie getting the bonus unity but yeah it breaks down hard after a while where outside of building districts there's really no way to fulfill campaign promises if you're already at maximum mining stations.
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# ¿ May 24, 2019 21:10 |