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My evil slavelord mindflayers got the Omnicodex and the Grand Herald really early in the game and it's fantastic. No need for bioengineering my slaves or harvesting them from neighbors, I can just colonize a hostile world and 3d-print a new labor force. The Grand Herald keeps any of my do-gooder neighbors from complaining too much, and makes pruning the local hive mind easy *and* entertaining. I love this expansion.
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# ¿ Jun 10, 2019 12:30 |
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# ¿ May 10, 2024 04:42 |
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I haven't played in a few updates, but I liked to use a huge swarm of torpedo corvettes in a separate fleet from a larger, mixed fleet mostly composed of BS. The corvette fleet I'd order in first to soak up a bunch of the damage, then send in the mixed fleet immediately after. Seemed effective against most enemy empire targets, though was obviously not useful against some of the crisis fleets. Might have changed since then.
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# ¿ Oct 4, 2019 09:10 |
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AAAAA! Real Muenster posted:
uhhhh yeah they do
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# ¿ Oct 16, 2019 15:16 |
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hobbesmaster posted:How much do they do compared to the developer? I was under the impression that the developer did the most QA, then the publisher starts verifying things when the product is closer to ready and then if it’s a console game the console manufacturer makes sure the game doesn’t destroy the console. Immediately at least (looks at anthem) depends on the contract and specific relationship sometimes it's a lot sometimes it's not much console manufacturers also do their own QA for certification, but that's a different process
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# ¿ Oct 19, 2019 09:28 |
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Yami Fenrir posted:There's a +1 influence for Gestalts, and a +1 max influence from factions for normals. Clearly your lost colony fled a homeworld being consumed by brain parasites.
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# ¿ Mar 26, 2020 10:10 |
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I've been playing this game since launch, but I still have no idea what trade goods/trade value does. How does this system work? I see little trade value symbols on some of the my systems, I add them to a trade network by increasing the pickup range of my stations and.... what? I don't see any change in amenities or resources.
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# ¿ Mar 31, 2020 08:05 |
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I should have asked this question at the end of the day so that I don't need to spend the rest of day at work before going to check it out. With my main species I'm always running low on consumer goods, so this could help.
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# ¿ Mar 31, 2020 08:45 |
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RE: Slave breeding: Is there any good way to prevent slaves from breeding only on certain worlds? The only thing I can think of is to use gene modding to make a new species, and set the rights that way. The thing I'm trying to achieve is to let the slave populations reproduce on their homeworlds, and periodically deport populations from there to my core worlds. This serves the purpose of continually bringing in new labour to support my core sectors, while keeping populations low enough on the alien homeworlds that they don't revolt. I feel extremely lovely for having typed all of these words and hope that no one ever sees them out of context... or in context.
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# ¿ Apr 3, 2020 10:34 |
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Yami Fenrir posted:Well, I know of a way but I dunno if it's a good one. Basically, you need to set the species you want to have grown on each individual planet. Yeah, that's what I thought. I guess I'm stuck with that for now, at least until I discover gene-modding. I got really lucky with my slaver empire and found a bunch of pre-space civilizations near my starting location, but found their homeworlds too difficult to rule, it's way easier to kidnap their populations and send them to live on my homeworld (a relic world, so high-enough habitability for all species) where I have the infrastructure to keep my stability up. But then I wind up with empty and unusable planets I don't have the hab preference for. Ugh I'm playing my next game as the united federation of planets, this is so gross.
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# ¿ Apr 3, 2020 10:44 |
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Yami Fenrir posted:I've always been meaning to try slaver empires but then I look at the additional micro ontop of the existing micro and I'm just like So far it's been an interesting challenge. My slavers are also religious, so no robots. Forces me to wardec neighbors for fresh labour. Thought about picking up the trait that lets me kidnap populations but decided to sleep on it this round.
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# ¿ Apr 3, 2020 10:52 |
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If I do the gene modding thing I can also let the filthy xenos have some rights on their home planet, maybe even caste system, just so I don't need to resettle vital core populations for administration and enforcer duties. Then when I take them off world I perform some alterations, nerve staple them, and set them to domestic servitude. I realize now I'm basically playing the bad guys from x com.
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# ¿ Apr 3, 2020 11:10 |
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Serephina posted:What you do for those worlds is drop in two of your original pops, doesn't matter if they have 20% habitability. Their presence enslaves the entire planet (now that there are non-slaves), and slaves political power matter zilch compared to two stratified rulers. The world will automatically keep growing native pops since their habitability is higher, your rulers will be happy enough to have super high stability, and you don't care about their job output. Feel free to dismantle all the specialist builds (or at least disable them until the robot pops can fill them). Boom, 100% efficient roleplaying slavers that are mechanically strong. There's also Thrall Worlds once you get that tech, which do exactly what you want sans rulers. I think my issue was that the planet I was enslaving didn't have any infrastructure, so I couldn't have proper rulers, just "colonists". The stability plummeted and I got a slave revolt almost immediately. I declared martial law and expected that those extra armies would be sufficient to put down any revolution (I was wrong and lost the planet.) I actually abandoned that game and started another, and in this one I just discovered some pre-space aliens, and I'm planning to do the same thing, but smarter this time.
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# ¿ Apr 3, 2020 12:58 |
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Serephina posted:Oh, bugger that then. Why would anyone want to try and maintain a colony with less than 10 pops on a world with poo poo habitability? (Also, is there a shorthand for that word? I'm sick of typing it). Either use the observation outpost, or vacate the planet as it's a shithole and too much work. If it had 10 xenos on it you can just hit the upgrade button instantly to turn it into a normal world, and ignore all the chaos warnings until the building finishes. I didn't realize abduction causes population drop :O
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# ¿ Apr 3, 2020 13:50 |
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Biggest issue with Surviving mars for me was that once you reach a certain point, all there's left to do is micro colonists/domes, and the interface for that is really really annoying to use.
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# ¿ Jul 23, 2020 11:19 |
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Captain Oblivious posted:You remember wrong in this case. There are several Shroud events involving encountering and talking to the souls of long dead civilizations. Aren't these supposed to be the echoes of previous civilizations that used the shroud? Even if they are just ghosts of beings that once lived, leaving remnants behind in this psychoactive realm, that's not the same thing as it being an afterlife, souls, etc.
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# ¿ Apr 15, 2021 12:18 |
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What difficulty do you all play on, and what crisis strength? I have been trying to find good settings. If I turn difficulty scaling off, Admiral gets too frustrating for me in the middle game, with seemingly endless wars against super-powered AI empires that can field twice as many fleets. Or if I turn scaling on, the whole game becomes a blowout by around the time of the mid-game crisis. I keep bumping up the crisis strength, but I actually haven't seen an end game crisis that actually threatened the galaxy in many many games now. Last game I started I maxxed it out to 5x and I guess we will see, I guess.
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# ¿ Jul 11, 2022 15:43 |
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hobbesmaster posted:Mods can add crises that become your “real” opponent if you want a challenge for your late game empire. Anyone have any suggestions? I feel like at this point if I survive long enough to have my feet under me by the midgame, I will be strong enough to more-or-less one-shot the crisis. I still haven't done the "become the crisis" victory yet, I tried it once, not realizing that the entire galaxy would wardec me and I was *not* prepared.
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# ¿ Jul 11, 2022 15:52 |
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In terms of end-game crisis I also feel like the Prethoryn and the Unbidden are a lot more likely to show up and get wiped immediately since they only attack a specific region. I've had more than one game where the unbidden in particular showed up and were crushed by the AI before I could even get open-borders to go fight them. The last time I had an end-game crisis get interesting was when the contingency managed to get control of most of the gate network, that was a fun one.
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# ¿ Jul 11, 2022 16:05 |
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Splicer posted:Adjust the mid and endgame dates down a bit. This will cause the AI to scale faster amd the crisis to show up sooner. That's good info, thanks, I didn't know it adjusted the scaling.
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# ¿ Jul 11, 2022 16:06 |
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silentsnack posted:Spoilers if you give a poo poo about dumb storyline crap in a 4X game but there's a 'gotcha' here you might want to avoid since those tomb worlds have a special event sequence so especially as DA you're actually better off not colonizing them initially and only maybe claiming the systems long enough to grab surrounding territory and block other empires from access, because discovering the dead civilization starts an invisible countdown for like 20~30 years, and then each tomb world spawns a bunch of primitives you are *really* going to want to assimilate... 10 pops each planet but only on planets where nobody owns the system when the timer ends. I've only seen this event pop once, and something went wrong with it. My plan was to invade these tomb worlds once these primatives showed up, but by the time I put an outpost up and remembered to send my armies over, they were all dead. No idea what happened.
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# ¿ Jul 15, 2022 12:26 |
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ConfusedUs posted:I do care about 4x game stories! I'd never seen this particular event. I was hoping that colonizing it would give me something cool. The region with a ton of tomb worlds is a pretty common spawn, so you'll see it again in a future game.
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# ¿ Jul 15, 2022 16:32 |
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Thank you to the people helping me adjust my settings for a more challenging game. I'm using scaling GA with the mid and end game crisis bumped up a few decades and it's the most interesting game I've had in a long time. In my previous 5 or so games, the Khan is wiped out almost instantly, but this time he's loosed the blood-dimmed tide on the north and west of the galaxy, carving out two of my rivals in the process and upending the political map. The Prikitiki are usually also a dud in my games, but this time they are locked in a multi-decade long genocidal war against an absolutely massive purifier emprie in the southwest. For once, the end game isn't a foregone conclusion by the mid-game. (I do suspect that the end game crisis is going to be too big for us to handle, but we will see.)
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# ¿ Jul 18, 2022 09:43 |
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AG3 posted:Thanks, at least now I know to save my influence next time, because that's even worse than I thought. In one game I really wanted the galactic market... just cause, and I decided to get it by any means. I finally got it by putting the previous two markets under an impenetrable shield.
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# ¿ Jul 18, 2022 12:28 |
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Yami Fenrir posted:You could have just captured the system the first time :V Didn't really fit with what I was trying to do, which was to play "tall" and amass a vast hegemony around a small set of core worlds.
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# ¿ Jul 18, 2022 12:37 |
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megane posted:One of the most important mods is one that makes the "system is fully occupied" icon (which is normally a set of hilariously tiny green spikes) more visible. I have just shy of 800h in this game and this is the first time I ever heard about this.
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# ¿ Jul 20, 2022 10:02 |
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I am entering the late game with my religious telepath necroids, and I got an event I'd never seen before. The shroud made one of my scientists the "chosen one", and now they've taken the throne and totally reset my empire's ethics and civics. I took this as a sign that the shroud has "great things" in store for the galaxy, and decided to pick up the crisis acension perk. I'm taking it pretty late in the game, but the RP felt too right. The first act of my new god king was to dissolve the defensive pact we had with our closest neighbors and force them into the fold.
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# ¿ Jul 23, 2022 13:34 |
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I like the idea of the L-Gate but in my experience it's really buggy and prone to weird situations. 99% of the time for me it's been the Dessanu, and that event doesn't always work the way it should. Like, sometimes they won't turn hostile to me even if I start exploring their worlds and annoying them in chat. I also think it's one of the worst written events, it's incredibly unclear what's going on. I've never seen L-drakes or gray in 300 hours of playing and gray tempest only popped for me once. Last game I played a really obnoxious thing happened, I got the Dessanu, I got them pissed off, I "liberated" Terminal Egress, but before I could even finish surveying, it, an awakened empire built a station there and closed their borders to me. Very annoying.
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# ¿ Aug 17, 2022 10:43 |
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binge crotching posted:The event text makes it sound like it should be a 1 time thing, but there is no limitation on the number of times it can occur The wiki says it can only happen once, but I think a recent patch broke it. I got it 3 times last game.
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# ¿ Aug 23, 2022 09:37 |
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Did this game get a lot harder with a recent (last 6mo) patch? I was playing on Admiral last time I played and found that reasonably difficult in the early game but pretty easy later on. I came back recently and I'm finding that I'm struggling in the early game even on Captain. I started a game last night as the UN (not my normal playstyle) and I had what I thought was a decently hi-tech fleet at double my naval capacity (two fleets of 1.8k), and I still got invaded and crushed early on (rival empire had 4k doomstack and a 1.2k support fleet). EDIT: Part of my problem is undoubtedly ship design, it's changed a lot, but it also feels like the AI is getting much bigger bonuses than before Comte de Saint-Germain fucked around with this message at 20:21 on Mar 9, 2023 |
# ¿ Mar 9, 2023 20:18 |
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I have been playing a bit and I dig the new pre-ftl observation events, though I haven't seen many of them. In one a new disease was spreading and even though I tried to help, everyone died
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# ¿ Mar 17, 2023 13:19 |
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Playing in a fun galaxy with a friend of mine. I'm doing Broken Shackles and he's playing a megacorp with the zombie worker civic. MSI is between us and super hostile to me (actually liked by buddy until we federated). Currently plotting to wipe MSI out, but they've signed a defence pact with the biggest empire in the galaxy so that's deterring me a bit. Good thing that the NPC empires still can't counter ship design, despite the fact that I'm running nearly all explosive weapons and strike craft, they still don't bother with PD. Some small complaints with how Broken Shackles works: I started near two of my homeworlds, but one of them was not pre-ftl and wound up boxing me in until they became my vassal. The other homeworlds spawned on the other side of the map and I'll probably never get the opportunity to get there, especially with this galaxy being mostly xenophobes with closed borders. After building observation posts over one of my homeworlds and getting a custom message, none of the events that popped seemed to be unique- I got the generic one where one of my scientists goes rogue and becomes a god, failed to evict him in time and... actually nothing happened. They made it to space and instantly asked to be a protectorate- I had assumed that this event would make them not like me (maybe the BS event supercedes it?). Anyway digging this expansion but I totally get people complaining that it's a lot of money for a story pack.
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# ¿ Mar 20, 2023 10:56 |
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completely random question, but does anyone know why torpedo slots are called "G" slots? can't figure out what this stands for
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# ¿ Jan 26, 2024 13:31 |
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This game is full of techs that don't seem to have any purpose and I've never used them- but I wonder if maybe they have some niche use that I'm missing. Like, I've never once needed to use chemical bliss, I'm not sure what the point of this would be- I could imagine using it on a specific planet to prevent it from rebelling, but since it's a species-wide thing it's just not controllable enough. It just feels like dead space in the tech tree.
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# ¿ Feb 8, 2024 18:56 |
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My last game was Broken Shackles origin and, though I wound up spending the entire midgame as a vassal to another empire, I eventually got out of the agreement (peacefully!) and became the biggest galactic power and deafeated the scourge. In the process I became galactic custodian and then removed my own term limits. I felt like that was as "winning" as I needed and ended it. Now I'm going for my "become the crisis" run as authoritarian/spiritualist/militarist space vampires, "The Umbral Conclave". This is by far the most OP start I've ever seen in a game, my home sector has 11 inhabitable planets (one is a tomb world tho), five of them are my home preference (or close), and five (not the same 5) had pre-ftls on them. I had seven planets before even encountering another empire. There are another 3 pre-ftls at the edges of my empire I'm just milking for insights, I'll invade them later. I'm in the late-early game right now and I've got so many pops I don't know what to do with them all, I actually had an early game rebellion, but I put it down quickly. Absolutely insane start. EDIT: My only big mistake this run so far (besides letting a rebellion happen) is that I picked consecrated worlds as one of my ascention perks. It's been a while and I guess I never actually looked up the bonuses, they really aren't good enough to justify the cost of a slot (I also thought tomb worlds gave a bonus to the consecration but I checked the wiki and apparently they suck for this). Comte de Saint-Germain fucked around with this message at 14:42 on Feb 12, 2024 |
# ¿ Feb 12, 2024 14:20 |
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I've literally never used cloaking in the game before, I hear it's not really very good, but if I go all-in and grab enigmatic engineering/subterfuge/whisperers is it interesting at all?
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# ¿ Feb 12, 2024 16:52 |
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Early middle game and I control the entire west of the galaxy, a dozen planets in my home sector. No neighbors to the south besides a pushover megacorp I'll assuredly vassalize, and I rolled hyper relays *extremely* early, though the rollout is slowed by the fact that I'm still building outposts constantly. I have another 6 pre-ftl planets to eventually conquer and bring into the fold but right now I'm just mining them for insight techs. I've never had a start this good, I wish I had set the difficulty scaling to be a little harsher, but I couldn't have known I'd roll a galaxy this beneficial. EDIT: The nearest enemies I have that rate as equivalent is a group of egalitarian civs on the eastern side of the galaxy that formed a federation. I'm looking forward to the eventual matchup. Comte de Saint-Germain fucked around with this message at 13:16 on Feb 13, 2024 |
# ¿ Feb 13, 2024 13:12 |
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It's 2273, so it's actually late early game.
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# ¿ Feb 13, 2024 20:20 |
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KOGAHAZAN!! posted:That swathe of unclaimed territory in the south-east that you have almost but not quite locked down is giving me second hand anxiety. I'll post a screenshot later on my progress, but you can rest assured, I got it.
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# ¿ Feb 14, 2024 16:21 |
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Game is in the best shape it's been in ages. Really having a great time with it. Mostly they did a bunch of balance changes, especially around research cost, it really spreads out the tech across the game. You can't just tech up to battleships by early-mid game anymore, you actually spend a lot of the game with smaller ship classes. A while ago they also did a combat rebalance that makes designing ships actually kind of interesting (???) certainly better than it used to be. EDIT: I mean, now i still design the same ships over and over and over again, and i wish there was an import/export feature for ship designs, but now it's more like 10 different designs I swap between as needed rather than 2. Comte de Saint-Germain fucked around with this message at 15:59 on Mar 12, 2024 |
# ¿ Mar 12, 2024 15:47 |
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# ¿ May 10, 2024 04:42 |
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I actually don't mind the rift dlc, what do people not like about it? If nothing else, the ability to lock a wormhole or gateway is worth it for me.
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# ¿ Mar 12, 2024 17:04 |