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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Espionage operation to blow up the sun has to be a Deep Space Nine reference.

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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Macrame_God posted:

Decided to try making a military contractor empire and wound up vassalizing my neighbor at their request. I agreed for those sweet extra resources and because they're the only thing between me and the fanatic purifiers. A few years later I have two enclaves on the border between me and my vassal and my vassal soon dissolves into civil war, dragging me into it. The rebelling empire hired my enclave and used it against me.

Makes sense.

Congrats on your space Thirty Years War, probably.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Okay, I see a trait description 'This leader is incapable of resisting temptation and cannot stay out of trouble' and like dammit, I can't NOT hire him.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Yami Fenrir posted:

Keep us updated.

Sadly didn't get up to much interesting, but did have the empire of genocidal demons on the other side of the galaxy get into a fight with the genocidal adorable lizards, and I ended up settling refugee demons on my Tomb World where as apocalyse survivors they loved it, and it's become the Agri-World of my empire.

Also on another note I have a fuckload of droid armies.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Danaru posted:

Go into the ship designer and do it manually, "auto best" is dumb as poo poo and probably took your good weapons off. It's honestly way less of a pain than it sounds

Designing ships is fun anyway, especially giving them themed class names depending on this empire's gimmick.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Pretty sure if you're playing a criminal syndicate you're absolutely supposed to be making it everyone's problem.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
How do Amenities work by default anyway? When do diminishing returns kick in?

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.


Horace Kinch posted:

Is there one for Pyro?

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Well I just realised I have butterflies and caterpillars and couldn't help but make a Fluttering Horde of monarchs and henchmen. I should absolutely Become The Crisis, right?

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I'm probably not the only one addicted to making new species, I made a pretty close Mi-Go as far as I could figure it.

And now I've made a Lithoid swarm called the Mundivore and I'ma blow off steam by eating a galaxy.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Took me way too long to realise Spiritualism opposition to AI is absolutely a Butlerian Jihad reference.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I feel rather cheeky in removing the subordinate species trait from immigrants. Is that something you want to do down the track if you went Syncretic Evolution?

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Also gives your fleets something to actually do in early game if you're not genocidal.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

AG3 posted:

Going the psionic god emperor route has always made you spiritualist. I guess getting mental superpowers makes people rethink their stance on the existence of the supernatural.

Given the whole thing is more or less literally the God-Emperor Of Man Simulator I'm pretty sure that's part of the joke. Complete with your totally-not-Emperor telling everyone they're not a god but expecting to be treated like one anyway.

Oddball question: If you give two custom species the same portrait, name and traits will they be considered the same species ingame? Or is the stuff with humans just hard-coded injokes for the default empires?

Ghost Leviathan fucked around with this message at 18:16 on Jun 5, 2023

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Salastine posted:

As long as two species have the same name and portrait, they will be considered the same species.

I have three empires with the same species but one of them is under a driven assimilator and they're all considered the same species even though they have different habitability and one is cybernetic.

Huh, neat.

Rogue Servitor feels like it should be more an Origin than a civic, especially given machines have few enough Origins as it is.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I just equip my ships with a little bit of everything. At least some of it should be useful, right?

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I still stand by my 'bit of everything' approach. It's fun, gives you lots of excuses to come up with themed ship class names, and probably holds up even after patches.

Poil posted:

Oh my gods, someone made a voice mod based on Penultimo from Tropico. "Great job presidente!"

Mod in the music as well and just play Space Tropico. Dammit, now I gotta see what the closest avian portrait is to a toucan.

Is there a vanilla advisor voice for a Smithers-esque toady? I feel like there should be a Rogue Servitor one that sounds either like C-3P0 or Friend Computer.

Also just had the power go out while I was playing, luckily I'm in the habit of playing Ironman and fiddling with things all the time so pretty sure the game's saving like every five seconds.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Technical Analysis posted:

There's also ranges to take into account when planning your ships for a specific role.

Auto cannons look pretty when you see the damage, but the large slot auto cannon has a max range of 40.

Great for a cruiser in knife fighting range, trash on an artillery boat.

Yep, and if you pay attention to the weapon options, stats, and the combat computer types that determine how they behave, you can pretty clearly see intended roles and weapons built with them in mind.

I usually pick anti-shield weapons for long range and anti-armor weapons for close range, though I have a feeling against enemies that pose any threat the fight's already going to get close range long before you take down their shields.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Just like in real life, combat is mostly a matter of logistics and force multipliers.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
It's always been pretty standard and if anything it's refreshing to see the old standby of taking a game engine and theme that already works for an IP and build a licensed game on top of it. See Total War Warhammer. Also reminds me of the Star Wars RTS that was obviously an Age of Empires reskin way back in the day.

And I imagine it's not unlikely the devs will be paying attention to how it's received and see if any mechanics are worth incorporating into regular Stellaris.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
It's very anime when you're a Lost Colony with opposing values to your origin civ. Or Star Trek. Same thing.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Just take over the galaxy as Rogue Servitors. Your culture will adapt to be served by us.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Complications posted:

Think about the kind of catastrophic failure it would take for an interstellar civilization to lose a fight with a planet bound one. That's MSI.

If anyone can manage it, capitalists can.

Horizon Burning posted:

i just got an ad for star trek: infinite which struck me as someone ripping off both stellaris and the star trek mod for it

but it turns out it's... an actual official paradox release? :psyduck:

It's just what they used to do with licensed games- license it out to a company that makes the closest thing to a game of your IP as it is, and thus have already done half the work. Usually too sensible for most companies.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Can robots be Rangers? The wiki isn't very good at getting clear information on edge cases, also like what jobs robots supposedly give reduced output in.

Robot environmentalists should absolutely be a thing.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I've hit the point in a game where there's not much more territory to expand in but I got plenty of worlds to manage so I'm just hittin' those meters like a phone game, under this immortal god-emperor the pops will have fuckin INFRASTRUCTURE. Planetary rings for everyone!

Resort Worlds I'm not sure how useful they really are, but they are fun flavour, and it's nice to have one planet not needing sector micromanagement so much. Given the habitability bonus it also seems a great idea for a world that's of a climate your main species isn't usually suited for.

Also wondering if I'm in a rut with my robots. Especially for playthroughs where I don't intend on upgrading them, I usually go with Efficient Processors, Durable, Bulky and Custom-Made. Seems a sensible way to do it? I cannot anywhere near be assed micromanaging specialties so they're good at whatever they end up doing, and I'm pretty sure lower upkeep saves me big in the long run.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Zurai posted:

I agree that this makes the most logical sense, but, amusingly, naming it a resort world gives +100% habitability. Technically, it's most optimal to make your shittiest eligible planet your resort world. "Come see the wonders of the deadly radiation storms!"

I like to think of it as like a ski lodge or even island resort; environments that actually would be pretty deadly and unpleasant without the proper infrastructure, but when you have the entire planetary infrastructure geared around it being accessible and pleasant, that opens up a lot of fun things you can do.

I think I'd probably agree with a lot of people that the next big systems overhaul should definitely be Species. Even aside from the interface being a chugging mess there's a lot of potential there that's in practice not worth engaging with because of the micromanagement required.

Ghost Leviathan fucked around with this message at 09:57 on Jul 21, 2023

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
There's lots of weird stuff in archaeological sites but I'm playing Space Egyptian kitties and feel the need to MAKE weird monuments to vanity and hubris. Megaprojects are one thing but I need resource sinks into massive testaments to my arrogance and tombs for my god-emperors.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

RVWinkle posted:

I imagine the leaders to be like Enders Game where they're all just sitting in some remote location passing the Xbox controller back and forth

That just makes me think the bit in GotG2 where the drone pilots are all but literally all sitting at arcade booths, and everyone crowds around the last remaining one excitedly.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
While I'm certain there's mods for it, it'd be nice if you could make your own custom Fallen Empires and other non-playable powers, even if just picking aesthetics and traits. Or even have a chance for player made empires to show up as them.

Really, in general while it'd certainly be a pain in the butt with DLC and everything, the game could maybe use more premade scenarios. I'm fairly sure the Star Trek spinoff will have them, that might be a good place to experiment.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Finally actually completed a game! It almost killed me. Ingame though I had a pretty far ahead victory by points as immortal god-empress of the galactic imperium by wild popular demand, and the biggest population despite a small territory sector-wise because I made sure to grab a lotta planets.

And finally I realised why you'd use Chemical Bliss for only mostly non-meme reasons; when you're so far ahead your empire is making more resources than you can find places to put despite having entire stations and planets of resource silos (really wish those could be upgraded btw) so you start handing out free toys and drugs to slow them the gently caress down.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I kinda love the planet micromanagement tbh. It's nice being able to really use all the different widgets and specialisations to turn planets into Futurama gimmick worlds.

Really wish resource silos could be upgraded. Heck, gimme a Warehouse Planet specialisation.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I love paying off raiders with an absolute pittance. It's like the point where you kinda feel sorry for them.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Idea archaeology from way back, but would be fun if Memorialists could build tombs for Leaders with bonuses based on their length of career and accomplishments. I am on a serious ancient Egypt kick, yes.

On another note, I have the amusing realisation that being made Galactic Emperor is best for a fanatic pacifist empire, as you can literally tell everyone to stop fighting each other.

Ghost Leviathan fucked around with this message at 10:50 on Aug 12, 2023

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Random drunk thought, would be cool to see a galactic threat something like Galactus, Unicron and the Beast Planet that eats planets according to its own mysterious whims. Bonus points if Colossus level weaponry is one of the best ways to beat it. (Star Wars Transformers did have a Death Star on Unicron scale, heh)

Could even have an Origin as survivors of one of the planets it ate. (Which iirc is the Kree's origin story)

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Splicer posted:

If warhammer orks caught capitalism.

e: except for the pacifist bit

Was thinking that's not far off the build I've seen for Vogons.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
After space necromancers and space Captain Planet villains/Toxic Avengers I can only wonder what the heck they'll do for species next. Energy beings, maybe? Or goo.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Leal posted:

Xenophile necrophage:



Necrophages are flavoured more like vampires or zombies, from what I've seen, and while the details of the process seem deliberately vague it seems a more Xenophile way of doing it would be basically like more voluntary transformation. Hey, tired of your body ageing on you? Visit your nearest space vampire recruitment centre today!

Or like the Magpyrs in Carpe Jugulum.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
That's also probably on purpose actually, given illithids have also had that sci-fantasy flavour from the start.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Iirc there's a specific setup for necrophage theocratic megacorp, which is probably just Scientology.

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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Just started a Doomsday origin empire to give the new patch a try, and actually found two perfectly habitable worlds first try. Wondering if that's freak coincidence or the latest patch broke the origin?

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