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Can you stop/save a run to return to it later?
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# ? Mar 2, 2018 16:08 |
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# ? May 8, 2024 23:49 |
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In Training posted:Can you stop/save a run to return to it later? yup, you can save and quit out of any screen
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# ? Mar 2, 2018 16:11 |
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lmao only now noticed theres an undo turn button you can use once per battle
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# ? Mar 2, 2018 17:10 |
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Not Al-Qaeda posted:lmao only now noticed theres an undo turn button you can use once per battle just in case u missed em, the game also displays the enemy turn order, also you can see enemy movement distance by clicking on em (especially good for choosing where to place your units when you start a mission)
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# ? Mar 2, 2018 17:18 |
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I'm not even worrying about long-term victory right now, since inevitably I get worn down. Right now it's all about doing cool things. I set up two Vek to deal enough damage to each other to kill them both from full health, since one of them exploded.
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# ? Mar 2, 2018 18:57 |
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Ending spoilers. It's cool that you can tackle the final battle even if you've only finished two islands, I played a poo poo ton of FTL and I bounced off the end game pretty much immediately and that's not going to happen to most players this way. The battle is really really good and while I was able to beat it the first time I tried it it's not cause it wasn't hard, I was taking like five minutes to a turn lol. I'm pumped for trying it with more islands finished, and I hope they change up the battle or the ending in some way if you do that. It does feel weird getting ending credits so soon, so if you're the kind of person who can't play a game after seeing the ending don't do it, but I'm glad I played it.
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# ? Mar 2, 2018 19:27 |
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Plebian Parasite posted:do the fire mechs suck poo poo or am i just not playing them right? they have really bad damage output so you have to rely on positioning tricks a lot. make the enemies shoot each other, bump them into each other (or your own dudes), etc. the swapping mech is really strong, you can insta-kill stuff by swapping them into water, swapping them onto spawn points is nice as well. get the +1 range right away.. +2 range is more expensive but you should get that at some point as well
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# ? Mar 2, 2018 21:54 |
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Man as smart as this game can make you feel, when you miss something really obvious it just burns so much. Final fight, real good condition, came up with a great plan for turn one and...just...completely ignored a mob doing 3 dmg thinking it would only do 1. Wrecked my pumped up Prime (who had intentionally tanked one hit while sitting on a spawn) in a single turn and it's gg. Real solid run otherwise, had a perfect first island for the first time so that felt good.
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# ? Mar 3, 2018 00:06 |
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This game rules.
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# ? Mar 3, 2018 00:34 |
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The squad where you have the electric whip is really fuckin cool. My small brain is having a hard time figuring out how to properly chain lightning though.. also how do you guys typically place your mechs at the start of combat. Because I always end up having problems because I put a guy in the wrong place for one reason or another. Game ftw
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# ? Mar 3, 2018 00:45 |
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i think there's only - put artillery where they can access the longest possible width of the map - maybe try to place others in move range of initial bugs so they soak the hits, not the cities but ymmv, depending on squad you might prefer bugs attacking cities (so you can bump them off with upgraded no-city-damage artillery, say) so you'd want to deploy out of bug range Ciaphas fucked around with this message at 00:50 on Mar 3, 2018 |
# ? Mar 3, 2018 00:48 |
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or you might try to deploy such that the bugs are goaded into a dam trap or terraformer
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# ? Mar 3, 2018 00:49 |
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placing toward the center of the map is probably good too since movement is so limited but depends on where bugs are actually gonna spawn so shrug
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# ? Mar 3, 2018 00:52 |
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rediscover posted:The squad where you have the electric whip is really fuckin cool. My small brain is having a hard time figuring out how to properly chain lightning though.. also how do you guys typically place your mechs at the start of combat. Because I always end up having problems because I put a guy in the wrong place for one reason or another. Game ftw
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# ? Mar 3, 2018 01:03 |
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rediscover posted:also how do you guys typically place your mechs at the start of combat. Because I always end up having problems because I put a guy in the wrong place for one reason or another. Game ftw If it doesn't ruin my units positioning by putting them in the middle of nowhere, I try to put everyone in a line on a column that doesn't have a building behind the line. In the best case scenario it'll make a velk waste a ranged shot when you just move away on your following turn. Situationally useful, but if there's a spider on the map they're pretty heavily biased to snaring your units so you can bait out a defensive spider cocoon by placing your units in an L shape. Probably the most useful thing is to just get that pilot that shrugs off webbing and smoke. I'm not sure if it's a bug or what, but the AI has absolutely no problem with wasting their actions trying to snare her repeatedly. Just put whatever mech she's in at the very front and ignore everything that targets her.
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# ? Mar 3, 2018 01:06 |
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it passes through boulders??? poo poo i feel like the grapple mech is dead weight til you can put a real weapon on it, but once you do the armor bonus is nice
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# ? Mar 3, 2018 01:08 |
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making a custom squad with the first prime robot that pucnhes stuff, the smoke missile launcher mech, and the charge mech with treads just absolutely wrecks everything
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# ? Mar 3, 2018 01:11 |
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rediscover posted:The squad where you have the electric whip is really fuckin cool. My small brain is having a hard time figuring out how to properly chain lightning though.. also how do you guys typically place your mechs at the start of combat. Because I always end up having problems because I put a guy in the wrong place for one reason or another. Game ftw I put the whip guy on one side and the hook guy on the other side and the artillery in the back. Good luck.
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# ? Mar 3, 2018 01:29 |
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Starting to get the hang of the electric whip mech & friends squad and pwning rear end right now. The feel when you figure out a turn after staring at the screen for 10 minutes and pulling off a flawless victory is just... Mwuah. So good
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# ? Mar 3, 2018 01:57 |
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this game is so incredibly sick. won the final battle by the absolute skin of my teeth, and lost my original/best pilot on the final turn... his sacrifice will be remembered there's just so much depth in the mechanics. the science mechs feel much trickier to use than the others, but every time i manage a water kill or spawn block or monster fratricide with them, it feels so good...
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# ? Mar 3, 2018 04:33 |
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I was one turn off from a two-island victory. I only made it to the second phase of the last fight because one of my buildings resisted what would have been the attack that killed me. Sadly, I only had one power going into the very last fight, and while I managed to hold them off most of the fight without getting hit, eventually they overwhelmed me. I just couldn't prevent all the final attacks. So close though! God drat I love this game.
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# ? Mar 3, 2018 04:44 |
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FactsAreUseless posted:I was one turn off from a two-island victory. I only made it to the second phase of the last fight because one of my buildings resisted what would have been the attack that killed me. Sadly, I only had one power going into the very last fight, and while I managed to hold them off most of the fight without getting hit, eventually they overwhelmed me. I just couldn't prevent all the final attacks. So close though! I love it too. I’m out On the town right now and I still just keep thinking about it and how I’m gonna play it when I get home. The hooks are in deep
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# ? Mar 3, 2018 05:20 |
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I got a 4 island victory with the lightning whip team. I had one guy die because he got hit by a falling rock that I didn't see.
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# ? Mar 3, 2018 06:39 |
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The lightning upgrade that makes it pass through buildings is fully sick.
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# ? Mar 3, 2018 10:57 |
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Picked up a 2 island victory with rusted hulks, probably coulda done more, but i didn't.
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# ? Mar 3, 2018 18:34 |
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the rusting hulks loving own. just got my first 4 island victory with them. unlocked all but 1 of the default squads and theyre definitely the easiest/most intuitive
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# ? Mar 3, 2018 20:23 |
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The Rusting Hulks are the only ones I haven't got my head around. I love Blitzkrieg and the Steel Judokas are fun too. Rift Walkers are also very solid.
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# ? Mar 4, 2018 00:53 |
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Pewdiepie posted:This game rules. Yah
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# ? Mar 4, 2018 01:22 |
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I just had the craziest normal game. I encountered enemies I'd never seen before, a boss Psion - which boosted all the Vek's health, regeneration, and made them explode - and lost three pilots in one fight. I had to check and make sure I hadn't changed the difficulty.
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# ? Mar 4, 2018 03:12 |
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the boss psions are obnoxious cause usually they give the grunts explode so the first turn or two its really hard killing them safely
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# ? Mar 4, 2018 03:31 |
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Aston posted:The Rusting Hulks are the only ones I haven't got my head around. I love Blitzkrieg and the Steel Judokas are fun too. Rift Walkers are also very solid. You gotta be a little selective with the map selection beforehand since the jet is totally useless if things don't line up just so. You also need to lean really heavily on your science unit, especially when you get 'shield self', it turns into one of the best defensive units in the game.
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# ? Mar 4, 2018 05:08 |
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Secured my first win earlier. 2-island victory with Zenith aka metal gear rex & friends. perfected both islands and didnt take a single hit to the power grid + i got like 6 coins/achievements lol. feels good but also it was on easy so i dont want to count it as a real life victory. I put it on easy just to peep what the differneces were and it was so much easier i just steamrolled the whole game in under an hour. my conclusion is if you only play on easy your a little bitch
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# ? Mar 5, 2018 09:17 |
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I got my first victory on Hard. It's really not too bad as long as you keep the Vek numbers under control by blocking spawns as often as possible. My favourite ability is Vek deal extra damage to each other (the default passive on Steel Judoka 3). With it upgraded once all vek at the same level kill each other in one hit, it's a really good way to kill the alphas with 5 hp quickly.
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# ? Mar 5, 2018 11:43 |
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Advance Wars on Gameboy Advanced
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# ? Mar 5, 2018 15:15 |
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HELLBITCH posted:Advance Wars on Gameboy Advanced can stop being gay in every thread you post in, please.
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# ? Mar 5, 2018 17:00 |
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rediscover posted:can stop being gay in every thread you post in, please. you first lol
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# ? Mar 5, 2018 17:01 |
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Aston posted:I got my first victory on Hard. It's really not too bad as long as you keep the Vek numbers under control by blocking spawns as often as possible. yeah I beat my first game that I tried on hard. booted up thinking it was gonna be insane so I used a custom squad but honestly it felt like the exact amount of challenge the game is supposed to have. slightly more spawns and more strong enemies but it didnt feel that much worse than a normal run using one of the gimpier squads
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# ? Mar 5, 2018 23:37 |
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HELLBITCH posted:you first lol Lol
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# ? Mar 5, 2018 23:51 |
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Just had my first Flame Behemoth normal win. Love how I had to change my entire playstyle from the standard squad. This game rules and is ridiculous value.
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# ? Mar 7, 2018 00:28 |
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# ? May 8, 2024 23:49 |
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FactsAreUseless posted:I just had the craziest normal game. I encountered enemies I'd never seen before, a boss Psion - which boosted all the Vek's health, regeneration, and made them explode - and lost three pilots in one fight. I had to check and make sure I hadn't changed the difficulty. they should have gone all the way with that one and had it do shell and psychic attack psion stuff too because it's definitely the easiest boss, it has 5 health and does no damage I have seen a robot boss listed in pinnacle before but all of those runs have died before I got there so I don't know anything about it
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# ? Mar 10, 2018 08:49 |