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She's the witch of WHAT?! The Witch's Enclosure The witch of falling over due to impractical clothing.
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# ? Apr 10, 2018 13:20 |
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# ? May 9, 2024 22:56 |
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RIP Best Character. Despite the bad music.
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# ? Apr 10, 2018 14:57 |
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At least they died doing what they loved... Giving items to the party. Though I guess we don't get the sword as equipment now.
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# ? Apr 10, 2018 16:32 |
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So they gave you an instakill spear, and then to balance it out they gave the boss like a 95% autododge?
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# ? Apr 11, 2018 01:37 |
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Little known fact: you can build i-frames out of rocks.
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# ? Apr 11, 2018 01:58 |
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SelenicMartian posted:... Sure she's not the witch of falling out of her clothing? Because magic is the only explanation I have for that improbable vertical boob-strap getup
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# ? Apr 11, 2018 05:55 |
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With all these quasi-torture attacks it just now occurred to me just how much someone was a fan of Bayonetta.
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# ? Apr 11, 2018 06:07 |
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What a confusing bossfight. I don't know if it was the Vederinde's ambitious, but titillating and nonsensical boss getup, the twitchy auto-dodging and i frames or the matryoshka doll/iron maiden finisher.quote:[...] someone was a fan of Bayonetta.
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# ? Apr 11, 2018 16:23 |
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The stacking doll thing is pretty anemic. It just doesn't have any oomph.
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# ? Apr 11, 2018 20:44 |
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Knight contracts jaundice. Walpurgis Night There are a few early renders online with slightly different faces on the main characters. The proportions look a bit off too.
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# ? Apr 15, 2018 13:04 |
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I like how a lot of the vines don't reach all the way up to the next pathway, but Heinrich isn't deterred by that in the slightest -- he just keeps reaching upwards and grabbing onto the rock face itself/thin air to keep climbing. Truly he is a master of climbing who has no need of the vines at all.
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# ? Apr 15, 2018 14:47 |
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Gretchen is slowly showing Heinrich that he never needed her vines to climb. The true magic was within him all along.
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# ? Apr 15, 2018 16:42 |
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OutofSight posted:What a confusing bossfight. I don't know if it was the Vederinde's ambitious, but titillating and nonsensical boss getup, the twitchy auto-dodging and i frames or the matryoshka doll/iron maiden finisher. Yeah, that boss fight was... uh... something. Certainly not good, whatever it was.
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# ? Apr 16, 2018 10:14 |
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Is it me, or is the music here like a Symphony of the Night track with all the interesting bits taken out?
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# ? Apr 16, 2018 11:42 |
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Man, this really feels like "Verderinde's level", except she's already dead.
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# ? Apr 19, 2018 04:49 |
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Witches suck at home maintenance. And traps. The Witches' Ruins Oddly, the early Gretchen doesn't look like Folklore's main character.
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# ? Apr 21, 2018 02:47 |
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Given that you're still dealing with rock enemies in rocky tunnels and your primary obstacle for this episode involves moving rocks in the levels immediately after dealing with Verderinde, I'm going to go out on a limb and guess that they probably moved some bosses around not long before release, most likely because adding the Witch's Enclosure messed up the pacing. It's not hard to see why they'd want at least some kind of boss battle after that (because otherwise you'd be going from long boring winding passages into long boring winding passages in a slightly different color without anything in between), but Verderinde's early death created a plothole that they had to fill with Faust's otherwise entirely non-plot-relevant manservant. (Frankly, I spent most of the episode hoping that Faust's entirely non-plot-relevant manservant would turn out to be the devil Mephisto, because that might at least lead to a moderately interesting boss battle with a halfway decent literary tie-in. Alas, it was not to be.)
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# ? Apr 21, 2018 09:56 |
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Arcomage posted:... He didn't even turn into anything interesting; he became goatse dentata on two not particularly mobile stump-legs. Wasn't his humanoid form unnaturally strong and agile and good at fighting? There's so much about this game that doesn't even qualify as half-baked
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# ? Apr 21, 2018 12:02 |
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Boss battles? Knight Contract you should't have. I'll give the game this, even if its just because of a lack of balance you don't often see special attacks that just just kill everything.
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# ? Apr 22, 2018 03:17 |
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Got a good chuckle out of even Heinrich being bored by the loading screen.
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# ? Apr 22, 2018 03:40 |
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Feel my powah! An Old Score to Settle They ordered a trailer at Blur Studio: the renders look nothing like the game.
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# ? Apr 23, 2018 15:37 |
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So Faust's associate was actually Benjamin Franklin?
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# ? Apr 23, 2018 18:20 |
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Lmao this actually looks pretty good, yet the actual game itself looks nothing like it. An additional lol goes out to Faust turning to the tried and tested classic battle form of a crab, but deciding to spice it up a bit by including lion elements so he doesn't look completely like the surf-and-turf entree at the seafood restaurant. Maybe aall the yellow stuff from the previous level was vaporized butter for the best flavor.
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# ? Apr 23, 2018 19:09 |
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Godlike creatures have the oddest weaknesses. A Battle of Belief It should have ended right there, at the early Blur trailers: Heinrich & Gretchen. Witches murdering the hell out of a town. This one's
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# ? Apr 24, 2018 14:03 |
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That's a really terrible ending they've got there. And yet it would have been at least 10% better by simply not killing off Minukelsus so he could show up in a gas mask or something.
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# ? Apr 24, 2018 16:27 |
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I wouldn't have guessed this game would end on a sitcom episode ending zinger, and yet it did.
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# ? Apr 24, 2018 16:32 |
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WTF was the theme of that ending? "All things end into nothingness; nothing can be eternal." "I believe in humanity's desire for a better brighter future." So let's stick around forever and play watchguard and crisis response team to the occasional evil of the decade. At least Faust died like a ignorant buffon. "But i am supposed to be the final boss!" Nah, mate. Its was titty witch all along. OutofSight fucked around with this message at 17:13 on Apr 24, 2018 |
# ? Apr 24, 2018 16:44 |
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OutofSight posted:WTF was the theme of that ending? It's not even sticking around forever, given the clothing discussion it sounds more like they time-travel around fixing things like Quantum Leap.
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# ? Apr 24, 2018 17:09 |
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Hey we're on a quest to stop this terrible thing, then we can finally rest. ... nah let's stick around for hundred of years and keep being do-gooders. Really it feels like someone sketched out the basics of a story, kept adding on bits, and not bothering to read it all through before hitting "send".
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# ? Apr 24, 2018 17:12 |
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Maybe they just really liked the ending for Castlevania: LoS
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# ? Apr 24, 2018 17:13 |
Is it wrong that I kinda want to see the sequel set in the nineties?
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# ? Apr 24, 2018 17:24 |
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anilEhilated posted:Is it wrong that I kinda want to see the sequel set in the nineties? Heinrich and Gretchen's backstory wouldn't be out of place in an urban fantasy setting, like" Vampire: The Masquerade" or "Dresden Files". And at least the "maiden and her knight" (+quirky sidekick) dynamic somewhat worked in this game.
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# ? Apr 24, 2018 17:54 |
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Splatterhouse is the true sequel. Wait, it was released in 2010.
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# ? Apr 24, 2018 17:59 |
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To be fair, making Verderinde the Really Final Boss actually kind of makes sense in terms of the level design; I (and several others) had commented on how it's odd to put the level that was obviously supposed to be Verderinde's after her boss fight, and this retroactively makes that foreshadowing of sorts. Just a pity that it still doesn't actually go anywhere with it - absolutely nothing would have changed in terms of plot if the winged angel-thing was just another transformation that Faust pulled out with the glowing gems. It's also nicely ironic that the game seems for a while to be heading towards a fairly heavy-handed 'all things must end' moral, and then proceeds to demonstrate this by adding another boss battle, three more ending sequences, and then having the protagonist who was explicitly motivated by finally getting to die just sort of go on for several more centuries and a sequel hook.
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# ? Apr 24, 2018 18:16 |
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CirclMastr posted:It's not even sticking around forever, given the clothing discussion it sounds more like they time-travel around fixing things like Quantum Leap. Agreed on them time jumping. That would have also been a more interesting plot: immortal knight and witch crossing time and space to destroy mystical anomalies.
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# ? Apr 24, 2018 19:50 |
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I don't actually mind the ending very much. That being said, I was starting to skip cutscenes cause christ, so I wouldn't really notice the discontinuities that much. Given how utterly different the ending was, I'd wager that they made the introduction and the endings first. The different models and resources are just too obvious for me to not come to that conclusion. I just think that their contract forced them to horrifically extend and pad the middle, and it gets tortuous because of that. With that in mind, I think the cutscenes were essentially them trying to fill space and just have the characters technically saying words. They weren't too concerned with continuity since they were just crunched.
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# ? Apr 25, 2018 01:02 |
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What the gently caress use even are witches in the context of this game, anyhow? I mean, Gretchen talks a big ol' game about helping humanity and What Their Powers Are Really For, but humans barely even exist in this game, and then largely as set dressing--nameless, undifferentiated victims of the characters that matter, the ones who can control space, time, life, death and the bitchinest light shows imaginable . Even the largely useless comedy relief walks around in a magical construct-body that seems to be able to last indefinitely (as long as he doesn't touch the life-draining plot item). Out of one side of its mouth, the game talks about witches being tragically persecuted and powerless to stop the human institutions being used against them unjustly...but from the other side, in the moment, magic is exclusively for either wrecking poo poo or making poo poo that needs wrecking. Knights Contract seems to want to have a thought-provoking discussion of the dangers of power, and also pander mindlessly to their players' power fantasies, and the two do not harmonize at all well imo.
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# ? Apr 25, 2018 01:07 |
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It's a good thing they locked V in a bunch of boxes and didn't cut her in half like they did for the rest of the witches. That would have been embarrassing for her.
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# ? Apr 25, 2018 03:17 |
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Given where the first Verderinde bossfight took place, perhaps that was a fake that got triple boxed?
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# ? Apr 25, 2018 05:24 |
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# ? May 9, 2024 22:56 |
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And even in this game Nolan North did a voice.
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# ? Apr 25, 2018 09:01 |