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Dirk the Average
Feb 7, 2012

"This may have been a mistake."

queserasera posted:

If the first couple lore entries spell out exactly how Heinrich and Gretchen know each other and how Minukelsus figures into all of it, why not just start the game with the three of them traveling together and the contract already made? And Episode 3 provides an interesting setup: Heinrich's goal is a final death, Gretchen needs to keep him alive (and immortal) to meet her goal, but the pact seems to be what's keeping him from getting to his goal. I find that far more interesting than whatever Dr Faust (really?) and evil zipples witch have planned.

It looks like the contract is basically "if one of you dies, you both die"

That's, uh, not exactly much incentive for Mr. Death Wish to bother keeping the person who cursed him alive.

There's a whole lot of really stilted storytelling going on. They kind of do the whole show don't tell thing in parts with Heinrich removing an arrow through his heart in the intro, but then they have some frankly awful expository dialogue in other places. Some of it feels really silly too, like Gretchen's whole deal of being a nature witch followed by learning to conjure bear traps and dropping iron weights on people. There's also an odd bit of storytelling where Heinrich doesn't use a consistent weapon between the past and present. It makes it hard to recognize him as the same person. It's also a weird choice of weapon, and frankly he'd be better off keeping the two handed sword.

The escort mechanics are awful, the quicktime events have poor timing windows, that chase scene was stupidly punitive for no real reason, and the loading times kill what little of the experience still has any redeeming qualities.

I can understand why it got extremely poor reviews.

I wonder how much better the game would be if we played as Gretchen. Heinrich would be an autonomous tank who gets in the way of enemies, and since he's immortal, him going down and taking a nap isn't exactly a big deal. Make the hug mechanic into something where you take control of him and swing the scythe around yourself and you get rid of a lot of the aggravation. Really though it would probably have been best if Gretchen just possessed Heinrich and cast spells through him so that mechanically you were not immortal and didn't have to faff about with escort bullshit.

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Dirk the Average
Feb 7, 2012

"This may have been a mistake."

marshmallow creep posted:

Alternatively, just map the dodge button to Gretchen and let Heinrich tank that poo poo. What does he care?

Agreed. In the intro he literally lets himself get stabbed through the gut by some random mook before popping up and slaughtering them all when it doesn't take. There's a lot of interesting space to explore with someone who fights like that, but it gets left untapped.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Szurumbur posted:

I think the problem with him getting Gretchel killed is that, by this point, he can't die - literally. The whole point of the contract is to make him mortal again. So the contract is more of a formality than either getting anything out of it - maybe even a way of Gretchel making him feel better about the sins of the past.

Also, this raises a question of how to break the contract, otherwise it's a suicide pact, his he'll kill himself the moment his mortal again, or at least it seems so - and since Gretchel is a homunculus she's probably ageless.

Of course, the metaphysics are somewhat vague, why's he immortal anyway?

He's immortal because Gretchen cursed him with immortality when he executed her a century prior.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Glazius posted:

Yeah, I have to say, I had no clue why you ended up missing your entire torso twice in a row. Can't tell the explosion from you just killin' a man.

I really like how every so often Gretchen would yell out in concern when Heinrich gets hit by something. When he straight up explodes badly enough to have his goddamn body ripped in half and his limbs flying, she's completely nonplussed.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."
Why is the spider boss singing "banana" over and over?

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Keldulas posted:

Honestly, the funny thing is that offensively speaking, it looks like the weak link is actually Heinrich himself. Minukelsus actually has good damage and crowd control packed into low-enough CDs that he can always do SOMETHING.

Yeah, the section almost would have worked better as the player playing as Minukelsus rather than as Heinrich. Complete a section as Heinrich, complete a different section as Minukelsus, swap back and forth with a boss fight that ends at the same time and it'd have been pretty neat.

To make the dynamic the same, they could have introduced another homunculus made by Minukelsus as a fighter that the player controls directly and that fights similarly to Heinrich.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Glazius posted:

So are you familiar with the idea of "liar's hit points"? Like, okay, you're seeing a radial health gauge which looks to be three-quarters gone in the red zone, but what relationship does that bear to the actual hit point numbers you have to wipe out to take down an enemy? Maybe magic seems so ineffective because when the hit point gauge reaches that point, you've only dealt 1/4 of their actual hit points so there's plenty of room for Heinrich to land finishers?

I think a lot of it is that the armor on some enemies has its own health pool, and it's a lot larger than their actual health pool, and also doesn't show up on the radial bar. I think it's more just poor design and feedback to players, because once they're out of their armor, the health gauges appear to go down normally.

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Dirk the Average
Feb 7, 2012

"This may have been a mistake."

OutofSight posted:

What a confusing bossfight. I don't know if it was the Vederinde's ambitious, but titillating and nonsensical boss getup, the twitchy auto-dodging and i frames or the matryoshka doll/iron maiden finisher.

Yeah, that boss fight was... uh... something. Certainly not good, whatever it was.

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