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Arcomage
Nov 10, 2012
Mostly this whole sequence looks like the developers entered crunch time and were told they had to fill X hours of playtime, so they quickly grabbed some assets they had lying around, stuck some textures on them so it'd at least look kind of different and moved on with trying to get this thing out the door in at least a playable state. Which they, admittedly, succeeded at.

Also, I'm actually starting to like Minukelsus. The game might put him down at every possible opportunity, but his moveset clearly has some actual thought put into it and his character is consistently the least bland thing on screen.

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Arcomage
Nov 10, 2012
Gretchen is slowly showing Heinrich that he never needed her vines to climb. The true magic was within him all along.

Arcomage
Nov 10, 2012
Given that you're still dealing with rock enemies in rocky tunnels and your primary obstacle for this episode involves moving rocks in the levels immediately after dealing with Verderinde, I'm going to go out on a limb and guess that they probably moved some bosses around not long before release, most likely because adding the Witch's Enclosure messed up the pacing. It's not hard to see why they'd want at least some kind of boss battle after that (because otherwise you'd be going from long boring winding passages into long boring winding passages in a slightly different color without anything in between), but Verderinde's early death created a plothole that they had to fill with Faust's otherwise entirely non-plot-relevant manservant.

(Frankly, I spent most of the episode hoping that Faust's entirely non-plot-relevant manservant would turn out to be the devil Mephisto, because that might at least lead to a moderately interesting boss battle with a halfway decent literary tie-in. Alas, it was not to be.)

Arcomage
Nov 10, 2012
To be fair, making Verderinde the Really Final Boss actually kind of makes sense in terms of the level design; I (and several others) had commented on how it's odd to put the level that was obviously supposed to be Verderinde's after her boss fight, and this retroactively makes that foreshadowing of sorts. Just a pity that it still doesn't actually go anywhere with it - absolutely nothing would have changed in terms of plot if the winged angel-thing was just another transformation that Faust pulled out with the glowing gems.

It's also nicely ironic that the game seems for a while to be heading towards a fairly heavy-handed 'all things must end' moral, and then proceeds to demonstrate this by adding another boss battle, three more ending sequences, and then having the protagonist who was explicitly motivated by finally getting to die just sort of go on for several more centuries and a sequel hook.

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