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gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Has anyone thought about backporting Starfinger's mechanics into Pathfinder?

* the 5-foot-step being a Move action
* the change to HP and Stamina points
* the Resolve point system
* the change to iterative attacks
* the change to combat maneuvers

Those are all fairly straightforward. The only ones I think require much more effort are trying to adopt the weapon-damage scaling (rather than using the normal +1 to +5 magic weapons layout) and the changes to AC (since Starfinger doesn't have shields, and the to-hit vs AC scaling is also different this time around).

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Nomadic Scholar
Feb 6, 2013


Not even energy shielding for armor? As much as that is dumb it also doesn't make sense. Didn't they want to be able to port Pathfinder stuff into the system?

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

Nomadic Scholar posted:

Didn't they want to be able to port Pathfinder stuff into the system?

They gave us a whole chapter in the book to "port" stuff from Pathfinder into Starfinder. This legacy chapter is a mess within the mess of the rulebook. I still don't know why they wasted the space for it.

Name Change
Oct 9, 2005


Hitlers Gay Secret posted:

They gave us a whole chapter in the book to "port" stuff from Pathfinder into Starfinder. This legacy chapter is a mess within the mess of the rulebook. I still don't know why they wasted the space for it.

Having an ultimately silly conversion system is a time-honored tradition.

Dr Kool-AIDS
Mar 26, 2004

Between Pathfinder and Starfinder, which would you recommend to someone interested in trying organized play who hasn't played any D&D-likes since 3.0? I'm leaning toward trying to get in on the ground floor with Starfinder (though because it's so close to the beginning it bugs me a bit that I already missed the first few scenarios), but going with the more popular older brother that's more familiar and has had time to flesh things out and find its identity doesn't sound all bad either, especially since the introduction of a new faction seems like a decent jumping in point.

Edit: The next Starfinder scenario seems to be a follow up to 1-00, which I guess had a boon that would be nice to have for this one? Would it make more sense to wait around for an opportunity to play 1-00 before hopefully getting a chance to do 1-09 in the future, or am I dramatically overthinking this?

Dr Kool-AIDS fucked around with this message at 19:48 on Mar 4, 2018

Name Change
Oct 9, 2005


Sinteres posted:

Between Pathfinder and Starfinder, which would you recommend to someone interested in trying organized play who hasn't played any D&D-likes since 3.0? I'm leaning toward trying to get in on the ground floor with Starfinder (though because it's so close to the beginning it bugs me a bit that I already missed the first few scenarios), but going with the more popular older brother that's more familiar and has had time to flesh things out and find its identity doesn't sound all bad either, especially since the introduction of a new faction seems like a decent jumping in point.

Edit: The next Starfinder scenario seems to be a follow up to 1-00, which I guess had a boon that would be nice to have for this one? Would it make more sense to wait around for an opportunity to play 1-00 before hopefully getting a chance to do 1-09 in the future, or am I dramatically overthinking this?

To answer this in good faith, the rules for Starfinder are choppier than in Pathfinder, but there's no significant difference in tone. It's designed to be completely familiar to Pathfinder players.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
The early Starfinder Society scenarios are kinda janky since they were created before a lot of the rules were set in so you haven't missed much. I'd recommend Pathfinder just because you're more likely to find groups.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
I mean, from what people are saying, narratively the Starfinder stuff may as well just be Pathfinder for all they're using their sci-fi setting, so there's also that.

Emnity
Sep 24, 2009

King of Scotland
My gtoup are playing through the Starfinder AP, halfway through book 1. The first space combat went surprisingly well, and was through quite quick, but we had a reasonable string of high rolls that made it inconsequrntial.

In general the first book os ok at best, started reading the second book of the AP and the first sections seems to be hot garbage.

May just finish the first bit and home brew around the key plot points.

Space Skeleton
Sep 28, 2004

As the homebrew Starfinder game I am in goes on the main things I like l are the setting, the lack of iterative attacks and splitting hp into easily replenished stamina and more difficult to replenish hp. I could go into why but who cares why something is liked/good.

The giant list of levelled weapons is the main thing which jumps out at me as something I don't like. Seems like they could have worked in some kind of automatic damage progression instead so a laser rifle just grows with you and later maybe there is an automatic variant and military variant. What does having to swap to a new slightly higher damage gun every 3 levels add to the game? This would be a pretty simple houserule and cut down lists of 9 variants of one weapon type down to 2-3 if you just split them by versions which actually do something different.

Space Skeleton fucked around with this message at 07:19 on Mar 5, 2018

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Space Skeleton posted:

The giant list of levelled weapons is the main thing which jumps out at me as something I don't like. Seems like they could have worked in some kind of automatic damage progression instead so a laser rifle just grows with you and later maybe there is an automatic variant and military variant. What does having to swap to a new slightly higher damage gun every 3 levels add to the game? This would be a pretty simple houserule and cut down lists of 9 variants of one weapon type down to 2-3 if you just split them by versions which actually do something different.

Honestly, it's probably because making that much gearporn made somebody feel good in their pants, but then they had to come up with a half-baked system to prevent a Level 1 character from being able to go to the store and buy the Nuclear Samophlange Buster Rifle Mk. 5 right out of the gate.

Realtalk though, reading the quotes from the creators in the F&F article for Starfinger makes this sound like Paizo's fantasy heartbreaker of a system. Someone, somewhere was clearly enthused about making everything that went into it, but since they only knew/could use Pathfinder as a reference they were horribly, horribly hamstrung when it came to making an actual space opera/science fiction RPG.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
It's TVTropes: the Game.

kingcom
Jun 23, 2012

ProfessorCirno posted:

It's TVTropes: the Game.

Ready Starfinger One.

Name Change
Oct 9, 2005


LuiCypher posted:

Honestly, it's probably because making that much gearporn made somebody feel good in their pants, but then they had to come up with a half-baked system to prevent a Level 1 character from being able to go to the store and buy the Nuclear Samophlange Buster Rifle Mk. 5 right out of the gate.

Realtalk though, reading the quotes from the creators in the F&F article for Starfinger makes this sound like Paizo's fantasy heartbreaker of a system. Someone, somewhere was clearly enthused about making everything that went into it, but since they only knew/could use Pathfinder as a reference they were horribly, horribly hamstrung when it came to making an actual space opera/science fiction RPG.

The list of influences in the back of the book vs. what actually got written is very :thunk:

Dr Kool-AIDS
Mar 26, 2004

dont even fink about it posted:

To answer this in good faith, the rules for Starfinder are choppier than in Pathfinder, but there's no significant difference in tone. It's designed to be completely familiar to Pathfinder players.

Hitlers Gay Secret posted:

The early Starfinder Society scenarios are kinda janky since they were created before a lot of the rules were set in so you haven't missed much. I'd recommend Pathfinder just because you're more likely to find groups.

Thanks, I think I'll try the next Pathfinder scenario first just to see what I think about organized play in general, and then try Starfinder when the next scenario isn't a direct continuation of one I haven't played if I decide to stick with it, and go with my impressions from there.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
Starfinder Pact Worlds released today. No idea how it is yet.

Sandybro9001
Mar 29, 2018

Why speak common when you can speak sylvan?
I like Pact Worlds, it gives much needed information on the main setting of Starfinger including a character theme for each planet as well as proving a bunch of neat character options as far a equipment, feats, and spells. Most importantly it provides some cool new player races.
So far I only really have one problem with the book and that's bantrids.

And my biggest problem with these cute little aberrations is that m=they don't have arms.
How are they supposed to do anything if they don't have arms?
They're cute and they roll around everywhere, but if they stop rolling they panic and pass out, and THEY DON'T HAVE ARMS!
What am I supposed to do with this?

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Grab onto those things at its sides and ride it like a scooter?

Sandybro9001
Mar 29, 2018

Why speak common when you can speak sylvan?
If I were to GM I would almost certainly have a ship full of them as reoccuring NPC's because they're adorable. I just wouldn't use one as a player.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Posted this in the PF thread before being directed here, having somehow missed this previously:

Roland Jones posted:

So, some friends had an in-progress Starfinder game going, and because I enjoy playing with my friends even if they're playing with game systems I am not the biggest fan of, I'm in it now. Playing an Operator, and having some trouble deciding on feats and exploits. I am rather annoyed at Shot on the Run requiring Mobility while Operators get to skip that requirement for Sidestep, when Uncanny Mobility nearly obviates the need for Mobility, for example; is Shot on the Run still worth getting Mobility for, or should I look elsewhere?

Likewise, is there anything else I should particularly look out for or stay away from? Playing a fairly standards small arms (and maybe eventually snipers) Operative, with max Dex, good Int and Cha for skills and social stuff, etc. Ghost specialization, probably going to stick with Trick Attacks over going into multiweapon ones later.

Already been directed away from sniper rifles and won't bother beyond maybe picking up a cheaper one for the hell of it eventually, but the other stuff I'm still curious about. It's unfortunate that most of the feats are boring so it feels like I'm deciding what numbers I want to improve first for the most part. Exploits are a bit more interesting at least.

Upsidads
Jan 11, 2007
Now and then we had a hope that if we lived and were good, God would permit us to be pirates


My friends and I are trying (just in case) to have con legal space dudes. Pazios website info as to what races are allowed is dogshit. Theres two books of more races and gently caress all ways to know if they are playable at a con.

Syzygy Stardust
Mar 1, 2017

by R. Guyovich

Junkie Disease posted:

My friends and I are trying (just in case) to have con legal space dudes. Pazios website info as to what races are allowed is dogshit. Theres two books of more races and gently caress all ways to know if they are playable at a con.

Anything but the core races requires a boon in SFS right now.

Upsidads
Jan 11, 2007
Now and then we had a hope that if we lived and were good, God would permit us to be pirates


Where the beans can I keep tabs on that stuff

Red Metal
Oct 23, 2012

Let me tell you about Homestuck

Fun Shoe

Junkie Disease posted:

Where the beans can I keep tabs on that stuff

http://paizo.com/starfindersociety/additional

Upsidads
Jan 11, 2007
Now and then we had a hope that if we lived and were good, God would permit us to be pirates


so play a bunch and get the boon to play the same poo poo (not a bunch out yet) as a new level 1 whatzit

Darwinism
Jan 6, 2008


Junkie Disease posted:

so play a bunch and get the boon to play the same poo poo (not a bunch out yet) as a new level 1 whatzit

Welcome to most organized play settings which actively and explicitly reward system mastery and older players more than newer ones

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

Ninja Division's Starfinder Miniatures Kickstarter posted:

Greetings Starfinders!

We are officially finished with ALL of the first initial sculpts for the masterclass range. We are working on a few edits, but as of now, we are finished with initial 3D sculpting on all pieces. Below are the remaining poses for the Aeon Guard, Swarm Corrovox, and the Augmented Activist. This is an important milestone, as we are now in the next major phase of getting all the remaining sculpts printed and reviewed for manufacturing and approved by our friends at Paizo. So far, they have loved the work, we just need to make sure that the models will hold up to the rigors of casting and end up in your hands in one piece - :)

So, to recap - we are 100% complete with all initial sculpting for the complete range! We have started initial masters as we have shown last week, sent off for mold making at our factory to begin wave 1 manufacturing - we will update you on progress as we get solid updates on completed miniatures and what will be in your first wave of releases at the shipping deadline. Barring any shift in having to fix a mold, we should have a nice collection of miniatures for you very soon - dates to come as soon as we can confirm.

Without further ado -

Aeon Guard


Swarm Corrovox


Ysoki Augmented


Looking forward to hearing back what you think - remember, if you are looking for a live update on status of your miniatures, you can look at our production tracker here - LINK

Until next time!

Those sizes seem off from other miniatures but I'll have to check on that. Not a lot of hopeful people in the comments either.

Dr Kool-AIDS
Mar 26, 2004

Looks like Starfinder is getting its own We Be Goblins equivalent for Free RPG Day.

kingcom
Jun 23, 2012

Wait doesn't starfinger already have space goblins?

Dr Kool-AIDS
Mar 26, 2004

kingcom posted:

Wait doesn't starfinger already have space goblins?

Yeah. I was a little surprised that they didn't go that route, but I guess they wanted their own iconic monster race to help Starfinder grow into its own identity, and goblins are old hat now that they're going to be a 2e Pathfinder core race, so they went with CN furballs instead.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Skittermancers are absolutely intended to be Starfinder's goblins. Starfinder also still just has goblins, because it's Paizo.

Remember, all of Starfinder is "This is a TOTALLY NEW and ORIGINAL game from Paizo with no connections to Pathfinder! ...Unless you want there to be, in which case, there's a ton of connections to Pathfinder!"

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!

Sinteres posted:

Looks like Starfinder is getting its own We Be Goblins equivalent for Free RPG Day.



Going to be honest. These guys are a lot cuter than the standard Paizo goblins and their football-shaped heads full of teeth.

Rick
Feb 23, 2004
When I was 17, my father was so stupid, I didn't want to be seen with him in public. When I was 24, I was amazed at how much the old man had learned in just 7 years.
So I actually like the space ship combat, as bad and confusing as it seems on paper.

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Cobaltshift
Jul 15, 2013

I was a bit bored by spaceship combat. Which I was actually expecting to really enjoy, but it seems to be much more Star Trek much less Star Wars.

I would have like to have had to run around the ship more doing things, would have opened up to more interesting role playing I think... But maybe my group is just boring!

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