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I was looking at this as a game but I bounced hard off the faux-60s aesthetic. Are the image packs complete makeovers or just splash?
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# ¿ Nov 16, 2018 17:09 |
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# ¿ May 15, 2024 11:58 |
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I impulse snapped up what I presume is an accidentally ludicrously discounted First Colony Edition.
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# ¿ May 16, 2019 22:05 |
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I got the first colony edition and got everything but the Stellaris pack.
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# ¿ May 17, 2019 18:59 |
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Does specific placement of your concrete extractors etc. matter or does it just need to have the marker in the thing?
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# ¿ May 19, 2019 13:46 |
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grate deceiver posted:I chaps my rear end that drones can't pass freely between connecting control zones. Also where's my Skynet sponsor and Emergent AI leader? I want to lead my army of terraform drones without a bunch of humans cluttering up the place.
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# ¿ May 19, 2019 16:29 |
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Shibawanko posted:I also bought this game because it was on sale and the terraforming stuff seems cool, I've always wanted a terraforming game. The casinos are for tourists, but again I agree that shopping being an assumed thing is more than a bit odd. There's an electronics store but no public arcade?
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# ¿ May 20, 2019 13:19 |
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Yes obviously. The question is why those needs? Why that flavouring?
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# ¿ May 20, 2019 13:44 |
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luxury handset posted:why not? the fact that this is a mechanic they've used successfully before in prior games they've developed seems like a good enough explanation
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# ¿ May 20, 2019 14:38 |
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"I don't like this thing in this game." "I too dislike it." "Well it was in the last game. Discussion over." Thanks. Good talk.
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# ¿ May 20, 2019 14:49 |
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Guildencrantz posted:The somewhat lighthearted tone carrying over from Tropico I'm fine with. The thing that's most weird is that the Martian colonists need stuff like shopping and gambling but there doesn't seem to be a market or money. The Tropico series had an economic simulation going on, but they carried over the trappings of that without actually including one and I find it pretty jarring. But as you said, game still good.
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# ¿ May 20, 2019 15:53 |
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I put my residencies and hospital and grocer and some parks in one triangle dome all the other stuff in another. Smart! I put the domes' entrances too close together and they keep ignoring the tunnel and sprinting like idiot fuckers through the toxic atmosphere every time they want to get drunk.
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# ¿ Jun 2, 2019 14:47 |
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Wafflecopper posted:it helps you get hosed up bro
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# ¿ Jun 2, 2019 18:17 |
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I am unreasonably annoyed by how the commanders that give you breakthroughs end up dumping your 500 research from the milestone into a tech I don't care about. At least put it into the second tier tech or something.
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# ¿ Jun 3, 2019 14:59 |
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Shibawanko posted:I don't know if I would have enjoyed this game as much without the green planet expansion, I am a sucker for games that let you do gardening and this game does. I just wish the terraforming was a bit more sophisticated, it'd be really cool if you had to manage a certain mixture of specific real gases (like nitrogen, oxygen etc) instead of just "atmosphere", but I guess I'm one of the few people who would enjoy that.
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# ¿ Jul 12, 2019 11:34 |
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Aethernet posted:Me too. Aurora ruined me for terraforming in 4X games. And it doesn't even let you smash comets into worlds.
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# ¿ Jul 12, 2019 12:14 |
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You'll need a drone controller and a supply chain. You can conga line to get both, but that's expensive early on and may not play nice with terrain. You can call in a new rocket full of drones and a controller template and/or send a robot controller rover for the controller, and then call a rocket full of startup supplies and go self sufficient and/or set up a delivery rover/delivery shuttle to ferry supplies. Or build a tunnel. Splicer fucked around with this message at 15:03 on Jul 12, 2019 |
# ¿ Jul 12, 2019 14:59 |
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Heffer posted:Surviving Mars on steam is on sale. What's the cheapest way to get all the content? I'm confused in what's included in digital deluxe edition, and first colony edition.
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# ¿ Jul 19, 2019 00:39 |
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GuardianOfAsgaard posted:Theres some amazing video game soundtracks out there, often made by top tier composers, youre really missing out if you just dismiss them because it was "made for video game". Me: No thanks Country: We'll be playing Hell March on repeat the entire time Me: I have already committed three genocides
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# ¿ Jul 22, 2019 11:53 |
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HiKaizer posted:The don't cluster advice only works if you are dealing with a single meteor strike. In a shower it generally covers enough of an area that unless you're establish and have shuttles or a tower to space out and give yourself redundancy you're still going to be obliterated without the defence lasers.
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# ¿ Jul 31, 2019 11:03 |
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Flipswitch posted:I'm doing this at the moment, combined with 3x Shuttle Hubs, but my one set of domes goes through an unholy amount of food and I tend to get a starving message once per Sol as my stuff isnt shifting my Food fast enough to them before their Agri Domes poo poo out a ton of food. I'm not sure what's going on.
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# ¿ Aug 6, 2019 12:27 |
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I like the stockpile/work area system for gathering. A lot of this looks very much like a game I've been wanting for a while. e: Yeah I'm getting real strong "Fallout Shelter/Sheltered but good" vibes which I've actively asked for in the recommend me a game thread Splicer fucked around with this message at 14:45 on Oct 20, 2019 |
# ¿ Oct 20, 2019 14:30 |
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My population problems are getting filthy humans all over my beautiful robot paradise
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# ¿ Oct 29, 2019 11:16 |
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I've started using the Martian University as a kind of buffer. Have more colonists than jobs and put an MU at minimum priority to soak up the overflow.
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# ¿ Oct 31, 2019 15:17 |
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Tylana posted:When I was poking videos quill18 and Skye Storme were fun and mostly made sense to me (though some will be in the old version pre-terraforming tech and stuff). Unless you have a challenge, or are chasing a timed sponsor goal, there's no time limit (I think?). e: I wonder if it would be better if milestones were global events or personal events, with the colony who gets there first just getting a bigger bonus. Like the colony gets research and money and everyone else gets to choose one or the other, either when it's first completed or when they complete it themselves. No matter what the icon for another colony approaching a milestone shouldn't be the big red "oh gently caress" icon and someone else finishing it shouldn't say you "failed". Splicer fucked around with this message at 12:26 on Nov 10, 2019 |
# ¿ Nov 10, 2019 11:32 |
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Locke Dunnegan posted:This is a lot of good info, thanks! I am having more luck chilling out and not rushing things, and am doing a little better. I just keep forgetting about something until it's too late, like water storage for vaporators before an early Great Dust Storm right as my first colonists arrive, or having maintenance mats on hand if I have funds when a dust devil appears right on my life support right as colonists arrive (notice a pattern?). I'm not even playing particularly spooky maps Tylana posted:EDIT EDIT : I guess I don't have to care about most domes getting dust on them, considering the maint is just concrete? I always try to avoid it but.
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# ¿ Nov 16, 2019 09:39 |
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luxury handset posted:yeah lol Glad I started playing well after that. I would like to be able to put two domes with their doors touching and have them count as connected though. Splicer fucked around with this message at 12:12 on Nov 19, 2019 |
# ¿ Nov 19, 2019 12:05 |
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How long does a visitor visit a thing for? The whole shift?
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# ¿ Nov 19, 2019 18:08 |
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Tylana posted:Do you mean, Tourist? https://survivingmars.paradoxwikis.com/Tourist luxury handset posted:you can dig around in the source code for the game on github e: sorry, where are you seeing the default 5? I can only see the exceptions in BuildingTemplate.lua e2: found it, searching github on mobile is a nightmare Splicer fucked around with this message at 23:33 on Nov 19, 2019 |
# ¿ Nov 19, 2019 23:11 |
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That weird thing where the first colony edition is on sale for less than the season pass is happening again.
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# ¿ Nov 29, 2019 13:44 |
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I tend to outsource research a lot early on, is this dumb? Unrelated the game has stopped recognising workshop mods for me.
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# ¿ Jan 2, 2020 15:26 |
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Alkydere posted:If you're playing as Blue Sun you're kinda not worrying about money anyways since they're the corporate hellhole/mining exploitation sponsor. Well they were supposed to be the Mining Exploitation sponsor then Brazil showed up.
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# ¿ Jan 3, 2020 18:49 |
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Elias_Maluco posted:This is quite cheap on paradox store at the moment, how good is the game?
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# ¿ Jan 20, 2020 16:16 |
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Dome Streamlining and Neo-Concrete are additive, not multiplicative. 0 concrete domes is a thing and a half I tell you what.
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# ¿ Apr 25, 2020 12:22 |
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Cast_No_Shadow posted:I do love that I use moisture vaperators to pull water from the air, stick it in a lake and this lake evaporates back into the air. Only somehow this increases the amount of water in the system.
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# ¿ Jul 9, 2020 22:53 |
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Speedball posted:Fortunately in my latest game I did get this breakthrough early, as well as "fewer factory workers" and "rapid sleep" so everyone can work night shifts because now we only need 1 hour of sleep a day. Nice.
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# ¿ Jul 10, 2020 09:55 |
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There should be a 4 hour workday society tech
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# ¿ Jul 10, 2020 17:15 |
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Speedball posted:Most of Silva's mods are pretty great. I haven't enabled the one that gives out a mini-questline but stuff like the movie theater with custom graphics he made are pretty nifty. Now that I think of it, why aren't there wood burning power plants slash GHG producers?
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# ¿ Jul 15, 2020 19:57 |
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Heartily recommend ChoGGi, I can't remember what's native and what's his mods anymore. One word of warning, his "big rover icons on the map screen" mod is bugged and makes them travel over the overmap at the same pixels per second as the normal mapGotLag posted:That defeats the purpose of planting trees, which is to remove carbon from the atmosphere.
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# ¿ Jul 16, 2020 22:04 |
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OwlFancier posted:By the time you get to like 200 colonists the game could really do with transitioning over to some kind of organic growth approach where domes fill themselves out.
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# ¿ Jul 20, 2020 21:44 |
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# ¿ May 15, 2024 11:58 |
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Cast_No_Shadow posted:Yeah I felt that one. Especially once you built the capital, as that's a Dome that can never be domed and is always open.
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# ¿ Jul 21, 2020 00:23 |