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Bhodi posted:How far do my concrete extractors spew dust? It just says "nearby" without giving me any indication of how many tiles away I need to place my power generation. I'm trying to find this out. I'd love to find a map overlay that shows dust and elevation.
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# ¿ Mar 16, 2018 19:28 |
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# ¿ May 15, 2024 09:56 |
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MechanicalTomPetty posted:So can you operate multiple extractors over the same rare earth deposit? And if you can is it even really worth it? Not really since the limiting factor there is usually people. What's really valuable is multiple extractors on water.
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# ¿ Mar 18, 2018 00:21 |
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This really seems like a game that will be 100x better with mods.
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# ¿ Mar 18, 2018 04:01 |
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Pirate Radar posted:So how much does the tunnel cost? I saw the entrance in the build menu but it didn’t come with any explanation or guide to how and when to use it so it just got lost in the shuffle of figuring out how the rest of the game worked. A lot, 30 machine parts and some metal.and concrete iirc.
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# ¿ Mar 18, 2018 07:15 |
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No, I'm really looking forward to the spreadsheet and numbers expansion.
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# ¿ Mar 19, 2018 23:25 |
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DreamShipWrecked posted:Is there any drawback to just pumping out research before you bring people in? I'm using a Europe/Politician run and I can run hot for a really long time without actually using any colonists. Or really anything. I'd say you'll run out of metal for maintenance you can access without colonists but if you just sit around for 100 sols doing nothing I'm not sure what would happen. I'd assume your mystery would kick in at some point and murder you but I'm not patient enough to run a game with no buildings to generate infinite science to find out.
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# ¿ Mar 20, 2018 02:39 |
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# ¿ May 15, 2024 09:56 |
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double nine posted:you can also select a drone and simply right-click another drone hub if you want to reassign them and they're within walking distance. This is essentially useless as you can't do more than 1 at a time and hubs support 100 drones each.
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# ¿ Mar 21, 2018 19:50 |