Game's cute. It's hella Tropico tho, to the point I'd say take Tropico and nix the banana republic charm and add sci-fi trappings instead and presto, surviving mars. It isn't bad. I'd recommend waiting for a sale, though. If nothing else the pacing on the game is very strange. It's slooow, to the point I'm honestly not sure how that got through QA.
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# ¿ Mar 16, 2018 07:05 |
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# ¿ May 15, 2024 18:57 |
Demiurge4 posted:That's what the shuttles are for though? I think the early game is supposed to be a series of independent domes with basic infrastructure, loosely connected with the transport rover. I really dig the slow early game, I've made an effort to not go above 2x speed and a lot of the time I'll just go down to normal speed and watch my little colony shuttles are a dice roll if you get them tho, it's tech and not standard
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# ¿ Mar 16, 2018 14:27 |
apparently there's maaaagic producers later on, probably through breakthroughs
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# ¿ Mar 16, 2018 16:25 |
politician background is useless btw, there's already a tech that does the same. (It costs more but it also gives more)double nine posted:I have a dream ... a dream of an ocean on Mars. can this game accommodate? and ocean of robots maybe
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# ¿ Mar 17, 2018 00:40 |
there's no real jank it just doesn't explain itself well
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# ¿ Mar 17, 2018 03:01 |
Arven posted:Welp... after a few restarts I put about 5 hours into one and randomly got the Wildfire mystery, which I stupidly researched the anomaly for as soon as it popped up on Sol 100... It's now Sol 127, Earth has a pandemic going on, I am losing 3 colonists per Sol, can't import more, and morale is tanking. I have to research a 45,000 point research project to cure it but am only producing abut 1200 per Sol (it's actually a 90,000 research project that I was able to reduce 50% by capping out on clinics). Things don't look good. I'm giving up and starting a new map. H-how did you, uh, unlock the research for this because I am just sitting here dying
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# ¿ Mar 17, 2018 06:11 |
DreamShipWrecked posted:If I put a casino in one dome will all the domes use it? No, domes are quite segregated.
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# ¿ Mar 17, 2018 15:31 |
DreamShipWrecked posted:Cool, glad my idiot colonists won't travel thirty yards to satisfy their needs and would rather just go crazy. Hey now, they have to get all suited up and trek across a hellscape that keeps either freezing over, getting hit by tornadoes or beaten with meteors. I'd order pizza too.
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# ¿ Mar 17, 2018 18:00 |
IcePhoenix posted:One more minor jank complaint: The pathing of the vehicles is abysmal when tunnels are involved. Trying to set up a supply route because I'm running short on metals and my transport keeps trying to climb the mountain (and failing) instead of going through the tunnel I have set up for it. Pathfinding in general seems to have issues at extreme distances.
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# ¿ Mar 17, 2018 19:42 |
I really hope wildfire is just The Worst One. mostly because if there's one that's worse then it then HO BOY
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# ¿ Mar 18, 2018 12:20 |
they'll wander over to other domes if it's within the dome's range it seems, but they won't take space planes
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# ¿ Mar 19, 2018 00:22 |
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# ¿ May 15, 2024 18:57 |
it's not made by haemimont tho
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# ¿ Oct 9, 2019 15:00 |