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Fans
Jun 27, 2013

A reptile dysfunction
If you want an easy solution to early game logistics the Rocket Scientist lets you get Shuttles right away.

Setting up trade routes really isn’t that bad though, try to put specialised depots near every input and output instead of spamming universal and it makes it a lot easier to have one or two universals in the centre as your pure trade stockpiles.

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Fans
Jun 27, 2013

A reptile dysfunction
So it turns out relying on shipments for food is a bad idea when World War Three begins to break out and Earth is no longer available due to everyone going loving war crazy. At least we all got to starve before they glassed the planet.

OwlFancier posted:

gently caress me but the steam reviews for this are garbage.

Piles upon piles of people just throwing in the towel because they didn't understand stuff.


They're garbage for every game ever. I wouldn't worry about them.

Chakan posted:

I haven't found a use for waste rock, and I have several dump sites filled with it. Will there be some tech that lets me convert it to usable materials? Or am I doomed to eventually drown in boulders on sol 10K?

Engineering has a tech that lets you turn it into concrete, but the Tech Tree is randomized every game so it might be the very last one you get.

Fans fucked around with this message at 06:06 on Mar 18, 2018

Fans
Jun 27, 2013

A reptile dysfunction

OwlFancier posted:

Yeah but they're like, aggressively bad and full of people making factually incorrect statements because they don't know how to play the game and apparently didn't bother to look at any of the menus?

It mainly seems to be a ton of people trying to do the entire game without ever building or importing more drones and wondering why their supply chain suddenly dies. That and people who don't know that Shuttles are a thing and think the game is broken for midgame.

So yeah you're not wrong.

Fans
Jun 27, 2013

A reptile dysfunction
I will tell you one thing though, they really need the ability to reassign drones to new hubs that isn't doing it individually. It's not a big deal for the easier difficulties where you can just import more and ignore that, but on the harder ones it is a fucker and needs fixing.

Fans
Jun 27, 2013

A reptile dysfunction

OwlFancier posted:

It is a bit annoying yeah, I mean I didn't have too much trouble with it on 450% but it's still a bit of a pain that doesn't really need to be in there. Just being able to shift click multiple drones or box select and click on a hub to reassign them would be good.

I'd rather a little screen that tells you how many drones are in each hub and lets you reassign them that way, but a box select would be acceptable.

Heck just more information screens in general would be good, it's annoying that there's no real way to tell how much Water Production you've got beyond looking at each one and working out the math.

Still this is all fixable. Game owns, I love the challenge of it when you enter the harder areas and some of the Sponsors like the Church are a huge struggle right from the get go.

Fans
Jun 27, 2013

A reptile dysfunction

Pirate Radar posted:

Had a good run going until it ran out of metal and everything fell apart. Then I realized that tunnels are supposed to let you climb cliffs. I was waiting for aircraft to pop up on my tech tree but didn’t even see it in time. :shrug:

How’s it work, do you land a rocket with drones and materials at the top of the cliff to build the other end?



You build one end and it'll let the drones build the other end from the inside, tunnel and all.

Fans
Jun 27, 2013

A reptile dysfunction

Pirate Radar posted:

So how much does the tunnel cost? I saw the entrance in the build menu but it didn’t come with any explanation or guide to how and when to use it so it just got lost in the shuffle of figuring out how the rest of the game worked.

Playing with a harder start makes things a lot more engaging, I’m finding

Tunnels let you connect power and pipe lines through it without having to chain a bunch all the way over there with drone hubs. They're more for Mid Game once you got your initial industry up and I usually use them to get at water supplies, since it's a bit pointless to do it just for power.

Use them to cover a lot of empty ground or to go up and over a cliff.

Fans
Jun 27, 2013

A reptile dysfunction

metasynthetic posted:

Secondly, in comparison to Marsgate: why the gently caress does the game rate Wildfire as 'easy' vs Marsgate as 'hard'? Marsgate was no big deal, Wildfire completely hosed my population, my science, now my farm production, and I just found out that the 60 curetatos I sent off was only the FIRST shipment I need to save the Earth. Does it scale with the difficulty of the landing site or something?


Wildfire is also rated Hard. Probably joint hardest with The Last War which stops you using rockets at all. Hope you're self sufficient!

I needed to send 4-5 shipments to finish it, forget which. It's a real fucker.

Fans
Jun 27, 2013

A reptile dysfunction

Alkydere posted:

One of my next projects will be setting an "idiot dome" by remaking one of my domes to have only a few farm bulidings and just lots of luxuries where idiots can't loving break anything of importance.

Setting the difficulty higher really makes you emotionally invested in a colony.

Once you research the Sanatorium you can put it in the Idiot dome and cure idiocy for good.

Fans
Jun 27, 2013

A reptile dysfunction


This isn't that useful, but it's good to know the forbidden meats are finally available on Mars.

Fans
Jun 27, 2013

A reptile dysfunction

IcePhoenix posted:

Also in terms of sustainability, you can technically sustain forever just off of spamming the techs that give you funding and buying the resources you need, but I wish there was true self-sustainability. Eventually the map will run out of metal, rare metal, and concrete, and the wonders that give you an unlimited source of either probably don't give you enough per day to keep more than a handful of domes running.


There's a tech that lets you rescan the map for Deep Metals/Water and Anomalies every time you research it, so you can technically keep going though you'll have to keep rebuilding.

Fans
Jun 27, 2013

A reptile dysfunction

canepazzo posted:

Is there any downside to buying a shitload of drones? Seems to make the game way easier if you have 30-40 as opposed to the dozen you start with.

No and it’s highly recommended. They’re quite cheap and hugely useful

Fans
Jun 27, 2013

A reptile dysfunction

OwlFancier posted:

Wait what tech is that? Is it a breakthrough?

Can’t check right now but isn’t it in the scan tree? Second from the bottom.

I really need to see the full trees sometime

Fans
Jun 27, 2013

A reptile dysfunction
Look at this lovely baby.



I assume everyone likes having them about because they're glad they're not this useless.

Fans
Jun 27, 2013

A reptile dysfunction

Krogort posted:

Do kids (or their families) move to other domes to go to school?
Building nursery and school in every dome is going to be a giant pain in the rear end.

Set the dome filter so Children favour it and they will move in

Fans
Jun 27, 2013

A reptile dysfunction
The gym raises their satisfaction higher. There’s a cap on how satisfied people can get using each thing

Also most sponsors give you money at intervals or for doing something like research. Blue Sun is the only one that requires mining to make money but also guarantees you a rare metal spot. Even then there is social research you can do for money anyway if you want.

Fans fucked around with this message at 15:20 on Mar 20, 2018

Fans
Jun 27, 2013

A reptile dysfunction

Clanpot Shake posted:

Can workers from different domes work the same building? Like if I overlap their zones and put a polymer factory in between will it be staffed by both of them?

Yes this works

Fans
Jun 27, 2013

A reptile dysfunction
The game would be a bit too easy if domes could be used like that. Having to specialise the domes to maximise efficiency adds a bit of planning to it

Fans
Jun 27, 2013

A reptile dysfunction
Paradox are pretty good about releasing content for their games post launch and the Tropico team loved their expansion packs so I'm fairly sure we're due to see more official stuff too.

Fans
Jun 27, 2013

A reptile dysfunction

Herstory Begins Now posted:

My rockets are fully fueled but won't launch for some reason? It's been stuck in the status: take-off in progress for like 10 days now?

I’ve had this bug and it fuckin sucks

Fans
Jun 27, 2013

A reptile dysfunction

Herstory Begins Now posted:

Subsurface heaters freezing is really annoying, unless there's some easy way to unfreeze them I'm not aware of?

They’ll only freeze if they lose power. Put them on their own battery and charge unit circuit and leave them off the main grid.

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Fans
Jun 27, 2013

A reptile dysfunction

Pirate Radar posted:

What do y’all do for food, by the way? I put one farm in every dome, even basic domes, because I don’t like hydro and I want domes to be self-sufficient if need be.

I import it from earth until I can build a dedicated farming dome with a water reclaimer.

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