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I just had a game come to a crashing finish as I suddenly had a huge water shortage and couldn't figure out why, even building two extra water extractors on one of my "offsite" deposits. As the last of my colonists were dying from dehydration, I figured out that even though I had connected it to a tunnel, which was in turn connected to a dome, it wasn't connected to the rest of the main pipeline, as connectivity does not go through buildings with multiple pipe input/outputs.
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# ¿ Mar 16, 2018 21:38 |
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# ¿ May 15, 2024 07:57 |
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Gamerofthegame posted:politician background is useless btw, there's already a tech that does the same. (It costs more but it also gives more) Every background unlocks a tech that you would normally unlock at some random point in the game Also the one from the politician is repeatable, while the one you're talking about is not. Also also the research cost is dependant on where it shows up on the tech tree. What costs you 1k in one game could cost you 7k the next because it showed up farther down the line. e: Alkydere posted:Also, oh god yes! It's late in the tech tree but there IS a tech that lets you do something with that waste rock: it can be turned into more concrete. Also I got breakthroughs for both self-repairing Pipes and Cables. Tech tree order is random every game! I saw a streamer get that tech before he even built his first dome a few days ago. IcePhoenix fucked around with this message at 01:30 on Mar 17, 2018 |
# ¿ Mar 17, 2018 01:27 |
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OwlFancier posted:Superconductive computing is a pretty great breakthrough. I got this literally as I was setting up a wind farm on a big 'ol plateau in the middle of my map because I had unlocked a breakthrough that doubles your wind turbine production
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# ¿ Mar 17, 2018 03:51 |
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Seniors are the most frustrating thing in this game. It wouldn't be so bad if I could feed them properly without a grocer or diner because I'd just ship them off to a retirement dome () with gardens and poo poo, but since they don't work I need to make sure it's properly staffed as well and there's no good way to do that.
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# ¿ Mar 17, 2018 05:03 |
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Gamerofthegame posted:H-how did you, uh, unlock the research for this because I am just sitting here dying I just got this event too, even though I chose random mystery an awful lot of people seem to be getting it. You will unlock the research as part of the story. e: "5% discount on research for every new medical building" orrrrr...gently caress you game I have a better solution IcePhoenix fucked around with this message at 06:55 on Mar 17, 2018 |
# ¿ Mar 17, 2018 06:50 |
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FractalSandwich posted:I, too, randomly got Wildfire as my first mystery, and my first infection was on Sol 60(!). I think my quarantine is actually working, miraculously. I've only been losing colonists to it from one dome.
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# ¿ Mar 17, 2018 07:12 |
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Alkydere posted:Or you get the Shutdown Protocol where they pass out on the spot, get a full night's sleep on the floor then wake up completely refreshed (though with a horrible crick in their neck). Yeah, that's a breakthrough: Colonists that snap will pass out for 6 hours and wake up with 70 in every stat. Yep, my queue is always at five (or four if I got distracted by other stuff) and I am constantly changing up the order of things based on the situation or new stuff that I unlocked. Lorini posted:I will look at that thanks. Just remember that power/water/oxygen will travel into a dome but not through it, so if you think your dome is acting as a conduit because your network goes in one side and out the other then you're mistaken. Learning that the hard way is how I lost my first colony.
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# ¿ Mar 17, 2018 18:18 |
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One more minor jank complaint: The pathing of the vehicles is abysmal when tunnels are involved. Trying to set up a supply route because I'm running short on metals and my transport keeps trying to climb the mountain (and failing) instead of going through the tunnel I have set up for it.
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# ¿ Mar 17, 2018 19:36 |
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Wyld Karde posted:So I just embarked on my first mystery. It all starts with some unknown crashed space probe. No great shock, there's some kind of bio contaminant and now my colonists are coming down with a mystery illness that makes their blood clot way more than it should. Waait a minute, are we doing The Andromeda Strain here? Is the solution going to turn out to be to turn up the O2 production and tell everybody to start hyperventilating? Congrats you got the same mystery that basically everyone seems to get when they set it to "random"
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# ¿ Mar 17, 2018 22:07 |
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canepazzo posted:- how can I reassign drones between hubs, RC and rockets? Other than single click each. the answer to both is you join their dev team and fix it
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# ¿ Mar 17, 2018 22:17 |
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Top item on my personal wishlist is for that Celestial song being on spotify. I guess they're a bit or a reward for making it that far in the first place, but wonders are a bit silly for how powerful they are. Praise the fuckin' sun it produces 1k power per hour and also provides light for solar panels even at night
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# ¿ Mar 18, 2018 04:27 |
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Demiurge4 posted:I found a mod tools folder in the game directory. They have a bunch of example mods and the .lua files have notes and documentation on what each line does and how to make it all work, super good. Don't worry, you don't use soybeans and potatoes all game. Eventually you upgrade to fruit trees and corn
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# ¿ Mar 18, 2018 05:23 |
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Pirate Radar posted:So how much does the tunnel cost? I saw the entrance in the build menu but it didn’t come with any explanation or guide to how and when to use it so it just got lost in the shuffle of figuring out how the rest of the game worked. The entrance is the whole cost. Think of them less like tunnels and more like warp gates.
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# ¿ Mar 18, 2018 07:22 |
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After looking through some of the posts about specializing I think I need to rethink how I build domes. My evaluation goal was to have 200 colonists at sol 100 and I ended up building lots of apartments + the spire that houses people, but this often leaves me with too many people to work every job. I may have to stop building so many apartments and start building at least twice as many domes. That being said, I really wish there were more building types. Also in terms of sustainability, you can technically sustain forever just off of spamming the techs that give you funding and buying the resources you need, but I wish there was true self-sustainability. Eventually the map will run out of metal, rare metal, and concrete, and the wonders that give you an unlimited source of either probably don't give you enough per day to keep more than a handful of domes running.
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# ¿ Mar 18, 2018 18:02 |
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OwlFancier posted:Triboelectric scrubbers are helpful for sustainability, they basically blow dust off things around them, so put one near each of your drone hubs (both those buildings use electronics for maintenence) and build all your outbuildings near them. My drone hubs require no maintenance or power thanks to a breakthrough. I have the perfect pipes and cables one as well.
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# ¿ Mar 18, 2018 18:32 |
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OwlFancier posted:I erm, don't think children work well in their own dome. You will have much better luck with more of a "procreation dome" setup where you make it comfortable and have a bunch of housing, then put a medical spire with the birth rate upgrade in it, and a bunch of nurseries schools and playgrounds. I think kids need adults around to look after them? If you stack up comfort you'll get people loving like rabbits and then the young unspecialized adults can move into a college dome with a bunch of universities/exercise fields to get them educated/fit, then they can move into specialist domes once they've qualified. The Something Awful Forums > Discussion > Games > Surviving Mars: This is my gently caress Dome
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# ¿ Mar 18, 2018 23:06 |
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FractalSandwich posted:Two colonists enter. Ten colonists leave. bahahaha Heffer posted:How do you set colonist priority for domes? I don't mind having a retirement dome, but don't want them clogging up my main domes. When you have a dome selected the leftmost icon will let you prioritize traits in the same way you can filter out incoming colonists on passenger rockets
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# ¿ Mar 19, 2018 00:03 |
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DreamShipWrecked posted:Is there a way to get kids to move into a college dome on their own, or do you have to dump them over there individually? drat this game is more realistic than I thought
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# ¿ Mar 19, 2018 00:16 |
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Pirate Radar posted:I sure hope the Alien Artifacts breakthrough I got doesn't lead to something annoying down the road because I jumped on the -35% to all research costs benefits like it was going out of style. Not as far as I could tell. It's real nice.
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# ¿ Mar 19, 2018 05:32 |
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That's 100% not true unless they changed it with a patch because I lost my first colony explicitly because water does not flow through domes
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# ¿ Mar 19, 2018 13:19 |
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OwlFancier posted:I am pretty sure one of the prerelease youtubes explicitly came up against the problem of resources not flowing through structures. Yeah I remember Quill having a similar problem of resources not flowing through structures. I'm guessing they patched it, I think I remember a patch coming through over the weekend at some point.
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# ¿ Mar 19, 2018 13:50 |
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Fans posted:Can’t check right now but isn’t it in the scan tree? Second from the bottom. There is one that lets you deep scan (including rescanning areas you've already scanned) to find additional deposits deeper underground (including MASSIVE water deposits) but it's not repeatable, unless you got a different one than I did.
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# ¿ Mar 19, 2018 16:13 |
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Will Seniors visit a Sanitorium or do they do literally nothing other than take up space and resources? It just dawned on me that my Phoenix Dome might not be working as well as I wanted it to.
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# ¿ Mar 19, 2018 20:01 |
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Bummer. I got a breakthrough that gives your colonists a 50% chance to resurrect as a child (or maybe youth?) with the same traits as when they died, which is why I made the Phoenix Dome, a dome that's basically just for old people to die and respawn. It has basic amenities and a sanitorium to hopefully cure the seniors of their flaws in case their conflip comes up heads. But if they're not using the sanitorium then I'll have to rethink.
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# ¿ Mar 19, 2018 21:03 |
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OwlFancier posted:Oh well no I think they should use the sanatorium if they need to? It's just they won't work so there's generally little point in it, but I guess if you're going to reincarnate them I can see the appeal. I'll have to load up the 'ol colony and test this I think.
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# ¿ Mar 19, 2018 21:30 |
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Split Pea Superman posted:So I'm not entirely sure what's going on, but one of my domes hasn't been getting any concrete maintenance done even though I've got like 600 units. Do you have a depot in range of the drones that work that dome where the shuttles can put the concrete?
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# ¿ Mar 19, 2018 21:49 |
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MechanicalTomPetty posted:I'm honestly kinda grateful that fusion reactors need to be crewed just because it gives all my homeless transients something to do. That and polymer refineries but fusion reactors don't eat up water. Oh word? also: IcePhoenix posted:I'll have to load up the 'ol colony and test this I think. I did indeed check this out and my sanitorium does have seniors in it currently, so the Phoenix Dome works as intended. IcePhoenix fucked around with this message at 01:56 on Mar 20, 2018 |
# ¿ Mar 20, 2018 01:54 |
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Griz posted:Free Earth Radio is my favorite videogame soundtrack since Tropico 3. Yeah it's easily the best station
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# ¿ Mar 20, 2018 13:17 |
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BitterAvatar posted:Is it possible for colonists to live in one dome and work in another? I can't seem to strike a balance in my domes so I currently have excessive unemployment and homeless idiots. No
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# ¿ Mar 20, 2018 17:24 |
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Kibbles n Shits posted:Will colonists visit domes in order to satisfy a need? Is it possible to build dedicated "Cloud 9" type of place? no
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# ¿ Mar 20, 2018 18:41 |
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question for everyone that had the Wildfire mystery: Did the initial anomaly end up in a patch of ground that was whited out like it was covered in something or was it just regular marsdirt? Because mine was definitely the former and I was absolutely suspicious of of the moment I landed, and when an anomaly suddenly popped up there I was instantly wary.
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# ¿ Mar 20, 2018 19:39 |
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If you can just connect stuff to other stuff then it's just Aven Colony and nobody wants that
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# ¿ Mar 20, 2018 20:32 |
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King Doom posted:It puts harvestable surface polymers around it. I don't know if it's a continuous spawn or not but I've seen someone on youtube setting up a base next to it and I'm fairly sure they moused over a size 69 deposit for a second. Nice
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# ¿ Mar 21, 2018 01:56 |
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Yeah, with GoG you get what you pay for. It's why I don't use them.
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# ¿ Mar 23, 2018 05:38 |
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deathbagel posted:Did you upgrade the Sanitorium in the upper right hand corner? It works fine in my game. I have a Fit, Enthusiastic, Celebrity robot who used to be a cowardly alcoholic glutton. I renamed him to Richard Simmons. Yep, worth noting that any time you get a tech that says it upgrades a building, it almost universally means that you still have to pay for the upgrade on the building itself to activate it.
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# ¿ Mar 23, 2018 17:54 |
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double nine posted:yep. So if you want to install that boost to wind turbines, enjoy clicking and upgrading each turbine individually Or just ctrl+click to do them all at once like the tooltip tells you to
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# ¿ Mar 23, 2018 18:08 |
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Strabo4 posted:good lord that's cold Once the life support runs out I'd assume that's the case yeah
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# ¿ Apr 17, 2018 03:31 |
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# ¿ May 15, 2024 07:57 |
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They mentioned in a blog post that they had actually started working on this patch before release due to feedback from press releases/early access that they weren't expecting.
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# ¿ Apr 25, 2018 18:19 |