Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
PrinnySquad
Sep 20, 2008

It really isn't that complicated.
This months' Pantheon pre alpha test doesn't even have a new patch with it, just a continuation of last month's. What's they're working on is really eating up a ton of time or not going well, or both.

Adbot
ADBOT LOVES YOU

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
Rumblings from the Discord of people leaking things from the VIP sections is that the entirety of Pantheon is undergoing an art style change atm. Which on paper I'm not opposed to, but man feels like something that REALLY should've been settled a long time ago instead of.. right now.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

Phoix posted:

Switching art styles this late is so loving funny. There's so much media for the game already out there that will just never be remotely accurate now

The game is never coming out so it won't matter but lmfao


This isn't even the first time all previous material shown for the game was rendered no longer relevant due to significant dev changes, lookin back over the years.

https://www.youtube.com/watch?v=c-VljOeRfis

https://www.youtube.com/watch?v=tGegB2v9g8Y

https://www.youtube.com/watch?v=Vxwfue78XLY

https://www.youtube.com/watch?v=ucyu2Ib81Co



Can't say I fault them for the gradual shift away from Unity store assets, but man they should've probably made this art decision then instead of 3-4 years later or whatever.

Poking around on their discord, a lot of vocal folks really hate the changes, although it's simply because "it looks like WoW, therefore it will not be A SERIOUS game".

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
So they were doing a monthly PA testing for a while, but they couldn't make enough new content that was tester ready on a monthly schedule, so the amount of testers dwindled and they weren't getting enough data. So expect them to announce a change in test format to some weird rear end Tarkov, extraction MMO to keep people hopefully playing. Have an hour to complete some mission, and if you die you lose all your inventory?

The VIP folks talking about this in non VIP channels are almost as irritated by this ad they are the new art style. This is the new 247 testing thing coming out to a several hundred dollar pledge near you.

Please look forward to it.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

I didn't know SWTOR added a new class, but this is the Patheon thread.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

cmdrk posted:

I'm going to be controversial here and say I don't hate it, actually, aside from the face having some young Logan vibes :colbert:

If they did a retro art style like what Monsters & Memories is going for, it could be nice. I'd take a lowish-poly, action figure-y but very consistent art style over a mishmash of Unity assets of varying qualities any day of the week. Hell, the best art style they had going so far was the greyboxing :v:

The problem is that this is the 3rd or 4th time they've changed the art around and who knows what the gently caress this game is going to even be about anymore.

Same tbh, I do actually prefer this look over their old, just annoyed that it's ANOTHER art overhaul while the game has less playable classes now than it did a few years ago. (Druid, Warrior and Ranger were all playable during previous pre alpha streams but have not been in the game for well over a year or two now due to the major engine changes.)

PrinnySquad fucked around with this message at 18:28 on Sep 7, 2023

PrinnySquad
Sep 20, 2008

It really isn't that complicated.





:coffeepal:

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
Ancient Alpha pledges get you into the 247 test, so away we go.
The new art style is fine, but man this Tarkov style of you die, you're whisked back to a hub and lose all your poo poo is loving terrible for an EQ1 style game where mobs never leash and one link is the difference between life and death. I know they said this is is supposed to drive players to do more testing as their testers were not doing enough because they couldn't turn out content fast enough to keep them engaged, but I find this setup SUPER unappealing. Movement and climbing with their stamina bar feels nice I suppose, but I'd rather play RO with 1x XP than deal with this.

And to be clear Tarkov mode is only for this current test thing to set if it gets more testers actually playing. At which point if it fails, they go back into MMO mode which will only be pre alpha pledgers.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

onesixtwo posted:

Do you think the nipples shoot acid? Or maybe there is a fire bat version that spits nipple fire streams.

That's a gas bat, so I assume it farts out of its nipples.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
As previously mentioned my Alpha access got me in and they're doing some weird Tarkov style thing to try and get people testing more let's see how we fair.

Alright, I like casters so let's do a Wizard first.

https://i.imgur.com/c2Gpnls.mp4

On second thought, Wizards suck, let's do a Shaman.

Ah yes, our first victory. World looks nice honestly, digging the new artstyle, I feel like my "armor" doesn't really fit the Shaman aesthetic, but eh we're just level 1.

https://i.imgur.com/QOhwrsu.mp4

The rest is just me running around and taking in some scenery for a bit. Honestly I think the new art style is pretty nice overall, just a shame it's 7 years in after investors and pledges were asked to chip in using entirely different material. Also that this late in development is the least amount of races and classes actually playable since like... 4 years ago?

https://i.imgur.com/jtkHlkm.mp4

https://i.imgur.com/NNWZ1JX.mp4

I absolutely cannot stand this Tarkov style of extraction gameplay though, so that's it for me.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

shirunei posted:

how much did that cost you? asking for a friend

I believe I gave them $200 yeeeaaars ago, pledges have changed since then though. It looks like the current alpha pledge is $250.

This 247 test is available to Alpha tier, but when they go back to Pre Alpha normal testing that is expected to end.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

Ehud posted:

the grass snake resisting your spell was my favorite part

Was that snake your same level? even in EQ at level 1 you could kill a lowly snake.

Yeah you can't see in the chat box I clipped to protect my name, I checked the snake and it conned white, so same level.

The level 1 mobs on my Shaman seemed fine? I think that breed of snake is just over tuned.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

Ehud posted:

is this a real thing from ben dean? it's floating around on reddit and people seem to think it's real, but I can't find a source other than a post on mmorpg.com

Yes the monetization thing is legit, this is the email I got today. I was actually coming to this thread to post about it but see I've been beaten to it.

quote:

As you are eligible for Pantheon: Rise of the Fallen Pre-Alpha testing, you have been sent this survey to help us gather your input on some important decisions to be made for Pantheon and the potential of monetizing the 247 play mode. For further information on the 247 mode and its purpose and goals, please refer to the 247 Detailed Breakdown post. The concept of using this mode to help fund Pantheon is discussed in the 247 and Monetization post.

Project Faerthale was supposed to be a years worth of pencils down, hardwork that went less than nowhere. The past few years is the least anyone has seen of the game since ever pretty much. Can't imagine why funding would've stalled recently.

I'd still love if this game actually came out and followed the ideals it set out too. But now I'm expecting an announcement that they're changing engines from Unity next year and need to refactor everything again, and another class gets cut from PA.

PrinnySquad fucked around with this message at 19:41 on Oct 17, 2023

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

Frog Act posted:

what the gently caress is 247 anyway? what kind of game could you possibly make using MMO assets and gameplay loops (especially ones that look this awful) besides an MMO?

The gifs posted in this thread are of 247. 247 uses all the same base gameplay of the MMO except they added Tarkov like elements
-You start from a hub and login to a 1 hour session
-You must form parties (even in PvE mode) outside the session in the hub
-You have 1 hour in the zone to do whatever your task is or anything else
-Healers cannot rez, there is no getting around you died from any reason you're out
-You cannot adjust your spell loadout (maybe gear too? I forget) unless you're in the hub
-If you die, you drop all your inventory, equipped items, and are ejected from the session

Personally I find the notion of making exploring excruciatingly punishing, and making it harder to do social things like group to be pretty anathema to the whole purpose of their game, and find the whole mode is super unappealing. But I guess it's driving more player traffic then they were previously getting from testing the same zone/classes for a year straight.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
MMO Bomb did a nice write up of the whole current situation going on with the game.
https://www.mmobomb.com/yep-i-m-officially-worried-about-future-of-pantheon-rise-of-fallen-now

---

Also man, it's already been 3 years already since they did this:
https://www.youtube.com/watch?v=hDpAxe-ccIA

Which was 2 years after Project Faerthale kicked off:
https://www.pantheonmmo.com/news/producers-letter-october-2020/

quote:

By the end of 2018 we began work on Project Faerthale, which was to incorporate all of Pantheon’s systems into a playable version of the game. It was an ambitious project for our scrappy few, but it was the next logical step. And we went for it. All of 2019 and much of 2020 was used for Project Faerthale.

During that time it became more and more clear that we had to get out of the old client we were using. We needed to move from hardcoded, inflexible implementations to more robust and scalable solutions. Otherwise, we would have needed to come back and redo the work again later – something that our small team could not afford to do.

Good thing they took care of this years ago, and dodged the bullet of having to redo any work, like all of their art assets and environments again. :thinkdorm:

quote:

Pre-Alpha 5 is the culmination of Project Faerthale. By the end of PA5, the game will encompass the actual feel of Pantheon. It includes most systems (there is still a chance that we may need to hold off on some systems for this stage, depending on timing and resources) and it will include a full progression path from 1-50. Even though we want PA5 to offer a full adventuring gameplay experience for Pantheon, it is still a pre-alpha phase. It is not content-complete and all zones outside of big sections of Faerthale are in a grayboxed state. Previously-seen zones like Thronefast and Avendyr’s Pass have been redone to graybox spec to allow for the proper pipeline and optimization.
...
PA5 is a multi-session phase. Each session will have new features and/or content to test. Due to the updated client and pipelines, development during this phase will be much more rapid than in the past, so there will be substantial differences between builds. For example, Shakeout had 2 available playable classes. The next session will have 4 and include several new systems (more on this later for our pre-alpha testers). Zones will be added over these sessions as well. By the end of PA5 you can expect to see a 1-50 Pantheon experience with all classes available and most systems for launch in place.

3 years later and you can get to level 10 in an extraction mode, in the dev admitted not MMO mode, of this MMO.

PrinnySquad fucked around with this message at 20:08 on Oct 18, 2023

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

30.5 Days posted:

Do they really have so little content? Seems like if you're making EQ style grind, you could add a remort function and it wouldn't take much content to feed the beast more or less indefinitely.

Yes because they keep having to refactor everything every few months for new engine changes. The game actually has less playable content now than it did years ago.

Currently playable areas: Thronefast with Goblin caves

Not currently playable areas but areas where play testing has previously been shown / PA sessions took place in:
Avendyr's Pass
https://www.youtube.com/watch?v=uNQXvhA95oQ&t=2179s
Halnir Cave
https://www.youtube.com/watch?v=sD5-PxulcBo
Whatever this tutorial zone was supposed to be
https://www.youtube.com/watch?v=K_ZHEi-zh_s
Amberfaet
https://www.youtube.com/watch?v=tIqZEMCC5nA
Blackrose Keep
https://www.youtube.com/watch?v=KwEiwRLQzTU
Whatever this dungeon was called
https://www.youtube.com/watch?v=ucyu2Ib81Co
Wizard Tower
https://www.youtube.com/watch?v=_epQH3HW-x4

PrinnySquad fucked around with this message at 10:30 on Oct 19, 2023

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
Did they seriously fire Kilsin for mentioning 247 on Reddit a week or 2 before they officially publicly announced it?

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
https://www.youtube.com/watch?v=1mcLSEBo2-s


PrinnySquad
Sep 20, 2008

It really isn't that complicated.
A lot of broken dreams in that YouTube comments section.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
Old post that someone on Reddit dug up, aged very well.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

hobocrunch posted:


Even their community manager is struggling to ask the questions in a way that doesn't have them come off sounding like this poo poo is all about to implode on them. At this point it's actually kind of hilarious that they some how managed to take "realistic down to earth old style MMORPG" and flip it into a "Cartoony fortnight kiddy battle royale"

They were 3 more complete art revamps away from circling back around to something that actually fits their theoretical product.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

Verbose posted:

Shroud was a playable game at least

Well you can currently play in a single zone as one race up to level 15 on half the classes in their Tarkov mode. So essentially a finished product :shepface:

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
Oh hey they snuck a Wild's End screenshot in there. First time we've seen anything beyond a vague concept for a place outside Thronefast in like... 2 years?

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

Cardboard Fox posted:

So, uhh, where are they going to get money to keep the lights on? The playerbase isn't interested in a Tarkov mode, and I can't imagine any investors are looking at this as the next big MMO. Are they just funding the development with debt? Kind of crazy to do that in a high interest rate environment.

Coasting on all the money they got from investors advertising a product that looks nothing like what they've currently got. For a team as big as they were they're definitely grabbing cash to sustain things a probably a year at a time and then hiring animators and such on a contract. No way they were just paying everyone's checks with new monthly pledges. They stated a year or 2 ago that they had some sort of angel investors sign on.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
https://www.pantheonmmo.com/pantheon-returns-to-the-mmorpg-format/

quote:

PANTHEON RETURNS TO THE MMORPG FORMAT
Pantheon will drop its 247 Test Mode and return to the full PvE MMORPG. We are making the conversion immediately and it will be available in the coming days, available around the clock to pledges with the Pre-Alpha access perk. Alpha pledges will be invited to play 24-hour sessions starting in December and continuing into next year, schedule to be announced.

In addition, effective December 1, 2023, we are lifting the verbal NDA and all Pre-Alpha testers will be free to talk about the game and their experiences. The visual NDA will remain in place, which means all screenshots and/or video must be approved by Visionary Realms before posting.

We knew there would be some uneasiness when we introduced a survival extraction testing mode, but we hoped that it would be an enjoyable, replayable experience that would provide critical data for development, and potentially some additional funding to accelerate delivery of the full MMO game. However, our hopes didn’t line up with what you felt. The Pantheon community made it clear that the 247 test mode is not the reason they support us, and we need to listen to that.

We know there will be a lot of questions, so this Thursday, November 16th at 5pm PT, we will be hosting another live Q&A on Pantheon’s Discord to go into more detail on how we plan to use the PvE MMORPG to achieve the same goals established for the extraction mode, and to answer your other questions.

We understand that for many of you, we have damaged your trust. That’s on us. For those who will give us the opportunity to rebuild that trust, we thank you. For those who are not yet ready to believe in us or the project again, we understand, and hope we can earn back your support in the future.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

30.5 Days posted:

To me this says they're gonna put back the old content with the old art style and gradually replace it rather than building up from scratch, which is the smart thing to do. Don't think it'll help them but hey

From what I understand Thronefast has been the only zone available for testing for 1-2 years and is already fully converted to the new art style. I think they're only back peddling on Tarkov mode.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

Sachant posted:

The gently caress are any of them even doing?

Probably playing on EQ Quarm.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
They haven't coded how to make a second server in the GUI, not anticipating people actually wanting to play the game they paid for during Obama's presidency.


E: Monsters and Memories had a pretty successful public playtest about 2 weeks ago. If you like ancient rear end EQ, worth checking out imo.
https://monstersandmemories.com/

https://i.imgur.com/Cv23hBZ.mp4

PrinnySquad fucked around with this message at 02:30 on Dec 18, 2023

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

quote:

We are having a problem with our persist system that governs items and game functions and their ability to persist through logouts and reboots, so the game will forget item stats or how far you progressed through a quest. This is coupled with a memory leak.

First, the problem was believed to be relatively surface. The tech that would be working on it had an unexpected injury and had to take last week off. Our lead tech stepped in to evaluate and as we dug deeper, it became a fundamental issue that would not support the incoming flow of traffic. We had a fix pending. It didn't work.

We know how disappointing this is and we want to do better.

They've known about this issue for a long time, they announced and scheduled everything before it was fixed under the hope that their lone tech guy working on it would have it fixed in time. In the lead up to this test they also put out a "Welcome to the game" video.

https://www.youtube.com/watch?v=A3l7gCRfkhw

And let alpha backers download the client.

I'm not sure when this lone tech guy got injured, but like, how close to the deadline were you expecting him to remote in to work and fix the issue? Because when it finally came down to it, the only announcement was on their forum, and their Discord, so you had a ton of folks in the community left clueless. Update the client with a notification? Send out an e-mail which is how folks were informed that they could download the client at this location etc? For a small company that still has people dedicated to PR it's astounding how bad they are at it.



And now that their community is thoroughly pissed off at them again, they've decided:


So clearly the original persist system issue that they were hoping to have fixed was never remotely feasible to have been fixed in time if they can't say "hey next week..." and give themselves some lead time. Just full speed ahead with the expectation the server is going to have unrecoverable item and stat loss issues and, this is the best you can get from them at this time.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

Ehud posted:

I can't get over the idea of a load-bearing tech who is one injury away from taking down your MMO

Kyle Olson is 110% this guy and probably the person who was injured.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
The dwarf models are absolutely delightful. The game is more classic EQ1 in systems than TLPs at this point. But the game still has a long way to go. One of the most important facets of EQ is stupid random bull poo poo with questionable utility, like a knife that clogs your inventory with 5000 bandages

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

blatman posted:

embalmers skinning knife owns actually

Legit my favorite item from the frosty tower.

Shrinking ogres is also very important to my EQ experience.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
https://www.youtube.com/watch?v=Z0RlCrqbQXM

Chainmail and diaper sure is an aesthetic.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
https://seforums.pantheonmmo.com/content/forums/topic/14963/january-q-amp-a-summary/view/post_id/280961

quote:

What is the plan for the Perception system in Pantheon? What do you see the feature looking like at launch?
...
It is too early at this stage to say that all three aspects will be in by launch, but it is a vital system to the game and we are exploring options on how we can ramp up development of this system and will keep you posted.

quote:

You (Joppa) have mentioned that Pantheon may launch without accessible capital cities. How likely is it that we will not see these areas at launch, and how will Pantheon create iconic racial starting areas without them?

quote:

All of these questions start with the first question of "What is alpha?" We don't know yet, so that isn't a timeline we can speculate on.

Alpha? Launch? We don't know what or when, but we do know it will be missing a lot of the basic features we've been selling pledges on for the past decade.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

Cardboard Fox posted:

Huh? Isn't that like the first thing you when you make a game? You build your capital city and then the areas around it to have a more natural transition with the setting, right? You don't just make your map and then go, "Oh poo poo, where do I put the capital city??"

The real head scratcher around this since they've moved away from individual zones to do a seamless open world... are we just going to have giant invisible wall place holder capital cities? poo poo becomes much harder to hide when the central thing for a region is missing.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

PyRosflam posted:

I tried that game, best time ever clearing some random cave with no loot with a group. I never got to see the city at all or get past level 20.

Also, give me the blood mage back dang it!

Under SOE's management, Blood Mage was stripped of all its fun mechanics over the years anyways :negative:

I had a ton of fun with it for a bit when the organ harvesting/grafting mechanics were still in play.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
More MMOs need to let proc zone wide buffs by arguing with local government officials via a card game.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.

onesixtwo posted:

I really hope the vanguard emulator project ends up being moderately successful. Would be fun to see and experience the game I was excited for, but missed because of just how fast is disappeared.

I tried it over a year ago, and ironically to this thread, the only thing "working" was newbie island. Also unfortunately, the classes were based on their final patch version instead of the initials, so a lot of the fun stuff was already gone.

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
Vanguard's graphics were definitely incomplete when the game shipped, but it had a fair amount of music that really sticks with me.

https://www.youtube.com/watch?v=t18zWmxaMoI

Also oh man a few beta/launch screens survived over the years.



PrinnySquad fucked around with this message at 20:18 on Jan 31, 2024

Adbot
ADBOT LOVES YOU

PrinnySquad
Sep 20, 2008

It really isn't that complicated.
I had a strategy guide for the game which I was curious about for launch class details, thread had me thinking about it but alas, lost in a move I think.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply