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I googled it last night and what appears to be the biggest one had.....9 players on
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# ¿ Apr 7, 2018 16:39 |
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# ¿ May 10, 2024 10:31 |
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I want this game to be good so bad I even clicked through some streams and watched a couple minutes and liked the way it looked. its gonna be awful I bet
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# ¿ May 2, 2018 04:55 |
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I'm gonna buy this game and play a Shaman for two months just like I did that other game that was just like this and had a cool bard system and a big open world.
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# ¿ Jul 24, 2018 01:34 |
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Is mcquaid the one who is probably spending kickstarter money on Vicodin and drizzt books?
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# ¿ Jul 29, 2018 13:43 |
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I don't think it's changed since it got to the point where you could make a character and wander around but all the scripting and classes were broken. Also, I would love to smoke opium with brad mccquaid
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# ¿ Aug 1, 2018 14:30 |
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between that and the goons who paid $750 for Shroud of the Avatar I am beginning to think people in this subforum have a problem with videogames. Seriously, though, I agonize over buying a $60 game like once a year and consider it a ripoff if I don't get at least $1/hour of value out of it, which seems very unlikely to happen with a bad mmo
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# ¿ Aug 3, 2018 21:17 |
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I love that stuff too but I don't like the idea of something being more difficult, pull and encounter wise, than, say, EQ or FFXI and over 100 deaths sounds like it tips from punishing to insane. I'm gonna buy this game anyway though cus it uses the EQ style nameplates and thats enough for me to spend what will probably be $60
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# ¿ Aug 7, 2018 15:00 |
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I'm betting it will survive longer than like Vanguard, though, watching those videos I think it all actually looks pretty good (if a little slow, like, the combat is very EQ paced even though there's no reason for like the big swing delays and stuff these days). Its also nice that they're moving around a lot but it raises questions for me about actual mechanics, like do they expect players to generally make their way into dungeons and clear them or is it going to be camping like EQ? are there any fast travel systems at all? I'm ambivalent and can live without fast travel but most people probably can't those concerns aside I actually really like the extremely generic but acceptable graphics because the style is just right imo. The Ogre in particular is well animated and looks cool. Watching the Cleric stream looks like they've done a pretty dope job balancing out mana and healing frequency + cast time, dude is using his smaller direct heal constantly to keep the tank up and popping a bigger one now and again. i share your general concern however, watching this I can't help but think the only people who are going to play this are going to be whoever still remembers vanguard (the posters in this thread) and all 500 people who still play project 1999 ed: they're really going outta teh way to emulate the classic mmo experience, which is really highlighted by them taking 45 minutes to get their group together and start killing things even in a pre arranged stream lol Frog Act fucked around with this message at 15:35 on Aug 7, 2018 |
# ¿ Aug 7, 2018 15:32 |
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its gonna get a patch that adds mercenaries and exp potions from a F2P coin shop within a year if they don't balance their expectations. all that being said the gameplay already looks considerably better than SOTA, which is a garbage fire on every single level
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# ¿ Aug 7, 2018 17:37 |
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I said come in! posted:I really like how Rift handles open world group content, in that you are just thrown into a random 20 person raid group and kill mobs. I want an MMO that is focused entirely on that. Make grouping super easy to do if you are going to require it to make any progress. Rift was my favorite MMO ever but tbh the rift system wasn't really the highlight of the game, though when it worked it worked really well. Like during the recent relaunch it was the only intact part from when the game was good in 2011 and was a lot of fun cus there were 3-4k people levelling and thus they were full on most of the time (for a week or so at least). That being said they were ultimately just a grind to unlock certain elements for source cores used for really niche instance rolls back in 2012 or so when it was a functional game, and quickly stopped being an organic thing most of the time and were organized like raids. There were floating groups that did them but they had to balance for idiocy and so they were mostly just standing around spamming damage abilities because nothing could be tanked or healed or anything, it was all just random. Except for the big zone specific event which required not only a lot of players but specific cooperation Rift's biggest strength were its pitch perfect tab target wow-clone raids imo. they were loving great I know everyone is correctly (to a degree) sarcastic about the friend making element of games like p99 adn ffxi but I do genuinely think that hanging out pulling stuff in the overworld on a persistent server builds community more than those theme parkey rift type public quests because of -insert played out arguments about instances and risk v reward- also lol Rift was up to 1100 players on steam with prime (which probably represents about, idk, 2/3rds of the playerbase? maybe less, I never played through steam despite playing everything else that way) but is now down to 2-400 tops at all times. RIP
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# ¿ Aug 7, 2018 20:26 |
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Ehud posted:Robe casters are up on the site now this is extremely dubious sounding and I feel like its gonna have a stock of like 10 things that change vaguely based on the zone type you're in. Enchanter sounds just like EQ chanters though which is very cool, I love buffing classes
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# ¿ Aug 8, 2018 19:51 |
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Byolante posted:In legion blizzard managed to put in a maze dungeon you can't map. Its possible if smart enough people try hard enough. how? is it just randomly generated every time?
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# ¿ Aug 9, 2018 14:29 |
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Thursday Next posted:Fake edit: I mean if it crashes and burns and ends up with a p1999 level of population people will group with you even if you're naked and using the wrong spells because they're so nice and desperate to keep their game alive
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# ¿ Aug 10, 2018 13:50 |
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Ehud posted:Who wants to start a guild w/ me I will make a cleric and play this game with goons if it comes out
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# ¿ Aug 10, 2018 14:56 |
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I said come in! posted:I'm making a tank and want to play with goons if this game comes out. Gigantic if because I still mostly lean towards Pantheon being canceled in the next year or so. but that being said I really like the way Cleric and Shaman look to be shaping up, if Shaman can offheal or mainheal decently (not as well as cleric, obvs, but serviceably) and also debuff/buff/wolf stuff I will be a happy camper. I just want an EQ style experience that isnt exactly what I'm doing now (sitting in high hold keep on a waiting list to kill goblins) but something very similar with better graphics
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# ¿ Aug 10, 2018 15:11 |
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It may look like something from 2007 but it looks like it plays like something from 2003, so I'm getting more hyped with every stream Love to watch six people meticulously crowd control two generic mobs and desperately try to finish them off in time without pulling anything else, unironically
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# ¿ Aug 23, 2018 19:57 |
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Ehud posted:no. I give it a 50/50 shot of ever being released and wouldn't be surprised if development on the game shut down at any moment. also I don't want to play shards cus I've had enough of old school Everquest as an engine / gameplay style to last for quite a while
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# ¿ Aug 24, 2018 19:57 |
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some madman on reddit organized every screenshot he could find of Pantheon from the entire development cycle into one big imgur gallery don't open it on your phone I think there's over a thousand images in here https://imgur.com/a/izvISdX
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# ¿ Nov 6, 2018 18:01 |
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Call me a milquetoast lover of grognard tropey fantasy, but I think those look pretty fuckin great. I'm excited for this game but the rewards for donations thing has me spooked, I hope it doesn't precipitate a cycle of SOTA/SC style begging/inducing that creates an elite class of dipshit idiot whales at the top of the pyramid
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# ¿ Nov 15, 2018 00:30 |
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Ehud posted:Look at this swole monk hell yeah. I love that early-2000s-but-higher-resolution aesthetic so much TheAgent posted:they've been literally selling monthly access for $15 so you can post on the forums TheAgent posted:also a presale of monthly and yearly subscriptions now I'm not saying this isn't shameless, but it doesn't seem to imply a slippery slope towards the kinda poo poo sota pulled, yet. I hope
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# ¿ Nov 15, 2018 15:26 |
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Ehud posted:If they show Black Rose Keep again then I’ll know this game is never coming out its getting to feel like streamers for this game have received a mythological type curse that has them eternally fighting a bunch of generic dudes in a samey castle/dungeon/banquet hall for all eternity, over and over. i hope they manage to demonstrate an aesthetic sense for environmental distinctiveness and storytelling, because thats the stuff that made EQ environments so good, even when they technically looked so bad they should be religiously watching this guy's videos and trying to recreate this poo poo https://www.youtube.com/watch?v=channel?UCOd8-vBSXyHYqj-YN0eVPLQ
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# ¿ Nov 28, 2018 21:24 |
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Ehud posted:That guy's videos own if you want to go on an EQ nostalgia trip. I don't even have real EQ nostalgia, only EQOA nostalgia and mixed feelings for the six months I spent taking oxycontin and playing EQMac (which was stuck in 2002) and every single time I click on a link to this dude's videos I end up watching at least one all the way through because they're so good. they also highlight how incredibly good EQ's lore an world is despite being maybe the most concentrated collection of fantasy tropes in gaming history. there isn't much in EQ that's actually original in any way which is partially what makes it so good, theres like this wealth of cultural implication in every race/class/setting built into fantasy which makes it feel considerably deeper than the actual content of the game might imply. watching this mysteries video for the third time I have the sinking feeling that there isn't even a slim chance Pantheon will be able to replicate EQ's style of passive environmental storytelling. I literally can't imagine it being done on a boring brown/grey/greenish modern MMO engine and that really bums me out ed:https://www.youtube.com/watch?v=92hjzGRqiZQ this everquest safari video he did is actually a great counterpoint to my "not unique" assertion about everquest, I guess I forget how uniquely interpreted many of the tropes were and how strange some of the ones they made up were, like Frogloks or Ratonga in EQ2 Frog Act fucked around with this message at 00:36 on Nov 30, 2018 |
# ¿ Nov 30, 2018 00:20 |
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did...did they just show the same poo poo but with a Druid this time? the same keep? i didn't get to watch. I hope not.
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# ¿ Nov 30, 2018 04:35 |
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I said come in! posted:You are correct. jfc that is unbelievably lazy, I wish I could say I find it hard to believe they've only managed to scrape together one single functional area in all these years but that is probably exactly the case. RIP
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# ¿ Nov 30, 2018 15:06 |
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quote:What do you actually expect from them? They are NOT going to show you every drat thing they have until it is actually READY. Until the load it into PA they will not show it. They are taking the game development nice and slow, as they should. Hell I am in testing of another game title that is up and coming. That game is in Beta and Pantheon is looking WAY farther along in development than this other un-named title. Both have been in development for about the same length of time. quote:No, I'm grateful they show anything at all. I'm playing other games and doing other things while I wait for them to release a finished product. reddit liked it i guess Frog Act fucked around with this message at 20:53 on Nov 30, 2018 |
# ¿ Nov 30, 2018 20:42 |
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frajaq posted:dunno which reddit you're reading lol yeah but the threads complaining about it are full of derisive responses and downvoted to 0, people are really going all in on the "its an alpha what do you expect god" or "you just weren't paying attention, we saw like, a dozen new animations and some sparkles" which is still a terribly poor showing for all the work they've put in also i posted one of those threads lol game's community seems to be really focused on making sure they aren't infiltrated by evil WoW players or other insufficiently dorky people, which seems to be a big problem with these "old school" type games that require a community to not be toxically elitist. Frog Act fucked around with this message at 23:40 on Nov 30, 2018 |
# ¿ Nov 30, 2018 23:21 |
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You'd think all that oxy would give him the focus and power to produce some pretty dope zones at least
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# ¿ Dec 1, 2018 00:09 |
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I like the way the new models look and Cleric has a pretty appropriate looking spell selection, but I think they're overdoing it on mana regen and mezzing
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# ¿ Dec 3, 2018 14:43 |
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Yeah, every video I watch seems to have similar tickrates to P99, almost, which necessitates mezzing after almost ever major cast / mid pull for the Druid and Cleric, it seems. I definitely want mezzing to be in the game, but I'd like it if it was faster - someone on the subreddit did the math and found that in an hour of playing in a group, the druid was mezzing for 20 minutes. 1/3rd of your time is too much. It should be like, half that, and the other time should be spent actively casting buffs/debuffs/heals if they want those classes to be fun.
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# ¿ Dec 3, 2018 15:02 |
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Wait does this not have a map function at all?
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# ¿ Dec 3, 2018 15:43 |
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I didn't enjoy printing out a giant three ring binder of maps for EQMac or using a second monitor as a map in P99, and I'm sure as gently caress not going to enjoy it in a modern game that otherwise has a normal UI. gently caress that, the stuff we've seen so far isn't even close to distinctive enough to let you navigate via visual landmarks.
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# ¿ Dec 3, 2018 19:18 |
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Holyshoot posted:What is mezzing? I started with ffxi. Never got into eq cause I wasnt old enough to afford the sub. its the equivalent of FFXI's resting mechanic from vanilla, only more of it
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# ¿ Dec 4, 2018 18:05 |
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I stopped playing on P99 at level 26ish because it would take hours and hours to find a group, and even getting in the informal queue was lucky
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# ¿ Dec 4, 2018 21:13 |
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insider posted:P99 has a very healthy player base what are you talking about? it's "healthy" but it doesn't feel like a super full server to me - ~700 during the day, twice that at night, and half of them are in E Commonlands tunnel. I played to level 27ish earlier this year and quit because its just too hard to find groups most of the time since most zones are completely empty and most camps are uncamped
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# ¿ Dec 10, 2018 15:10 |
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I have a level 27 Shaman on p1999 and i stopped playing because I couldn't find consistent groups, and I never actually played EQ in its prime so I don't know the solo spots / alternative camps or the routes to get there, which makes it pretty hard to level. and then in the places where there are consistent groups (presumably because they're quantitatively the best camps at whatever level) are often full and have literal hours long waiting lists I'd actually really like to be able to get to cap and see some of the stuff in Norrath but without lots of low level players its really hard
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# ¿ Feb 5, 2019 17:30 |
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Lord I'd love a functioning version of Vanguard with all the nonsense features like diplomacy and boats properly implemented. In the meantime I am going to reinstall p1999 and see if there are more groups for my Shaman, as I lucked into some extremely dope equipment that is kinda going to waste.
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# ¿ Feb 7, 2019 22:16 |
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Diplomacy was basically nonsense at launch like a lot of their awesome ideas for systems that never quite played out. despite the game being fundamentally unfinished, its the only thing since EverQuest that made me feel like I was actually dropping into a solid world in progress rather than a theme park I've been reading the Pantheon forums and stuff though and I'm sure it is going to die immediately because they're all lunatics who are hostile to the idea of even having a map in the game at all, much less quest markers or something, which is going to alienate everyone not already level 60 on P1999
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# ¿ Feb 9, 2019 22:17 |
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I think its possible to avoid the WOW style map that supplants visual navigation while still giving you the tools to get around. Like in FFXI, the map was a full-screen thing with nested tabs that required clicking through and could tell you where whatever you needed was (you, your party, tracked mobs, other stuff I'm forgetting) but couldn't just run via the map because it prevented you from moving outside of autorun which would get you fuckin killed. On top of that, you had to buy the maps from a vendor in a mid game zone for a pretty substantial amount of gil if you were low level, so people would often do without as long as someone in their group had it. I'd be okay with something that approximated those effects but they've been pretty consistent in their "there won't be a map" position for ages which is just stupid. The only way it won't be dumb is if they really pull some spectacular game design out of their asses and make zones that are truly unforgettable and distinct enough to be navigable easily, which, from all the gameplay and screenshots I've seen, they just aren't doing.
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# ¿ Feb 14, 2019 15:02 |
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Yeah I've completely given up hope on them ever releasing anything playable. I remember watching a video of a party in a super generic Everquest ripoff world like six years ago, then again three years ago, then again last year and the only discernable difference was some detail and a new class that was also ripped wholesale from Everquest. That's fine because I want them to just appropriate that poo poo and make a game but its unimaginable to me how just stealing design ideas from the past and implementing them in a Unity game has taken them so long. its because brad mcquaid needs to do a bunch of crushed up roxies every morning that spell out the word "vanguard" on his desk before he'll do anything
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# ¿ Mar 20, 2019 21:42 |
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# ¿ May 10, 2024 10:31 |
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Is project faerthale or whatever somehow different from the development on the core game? is that why they keep coming up with these crazy half-baked ideas for incredibly in-depth mechanics, and then promise to somehow implement them everywhere?
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# ¿ Mar 21, 2019 00:10 |