Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Ehud
Sep 19, 2003

football.



Pantheon: Rise of the Fallen is the next MMORPG in development from Brad McQuaid, lead designer for EverQuest and Vanguard. The game is currently in pre-alpha and is relying on crowd funding and private investors. The game is heavily inspired by oldschool MMO's. You need a group to complete most content, there are no instances, combat is slow and based on a tab targeting system, when you die you lose experience points, there are no quest hubs, etc.

lol Brad McQuaid. This game probably won't get made, right?
This was my thinking for a couple of years, but the progress shown in recent live streams leads me to believe they might actually release a game! This is a little different than games like Ashes of Creation which are promising to REVOLUTIONIZE THE GENRE. The stated goal of Visionary Realms is to build a game that appeals to the niche market of gamers who miss the pre-WoW era of MMORPG's. The fact that they aren't trying anything too crazy ambitious makes me think they will launch a game at some point!

So when is it coming out?
Game is in pre-alpha right now. Best case scenario, I think we might see closed, early access beta late this year.

Why would anyone want to play a game like this?
I can only speak for myself, but I do not enjoy newer MMORPG's. I don't like having four hot bars of skills, I don't like hopping from quest hub to quest hub, I don't like how much of the content is able to be done solo, I don't like instanced zones.

I am a masochist. I love getting 6 people together, all of whom are playing classes with clearly defined roles, going into a dungeon and figuring out how to work together to get to the boss. I like slow, deliberate combat where I have to manage my resources. Most of all, I like feeling like I've entered a virtual world filled with other players, which is something that I've never felt in heavily-instanced games.

But isn't it just EverQuest or Vanguard with a new skin? You really want to play that same old game?
It isn't exactly like EverQuest. They are doing some new stuff too!

https://pantheonmmo.com/game/pantheon_difference/

Atmosphere/Climate System

quote:

One of Pantheon’s tenets is ‘Engage the World!’ When we talk about being a PvE MMO, our definition of ‘environment’ means a lot more than just fighting NPCs -- players will be contending with the world itself. Some regions will be very hot or cold. Some areas within a zone might be enchanted with complete darkness, or silence (meaning spoken spells won't work), or poison or miasma. Small tornados could travel through a region, compelling players to work their way around them, not through them, lest they take significant damage. Also, certain spells may work better or worse (or even only work) depending on the climate or atmosphere -- for example, a 'Call Lightning' spell could deal more damage than a typical ‘lightning bolt’ spell but could only be cast if there is a storm in the region.

Powerful Spells and Abilities: The Living Codex

quote:

In MMOs it is common to find rare items out in the world, by adventuring or by crafting, but abilities and spells are more often learned from trainers or even just given to player when his or her character levels up. In Pantheon, however, many of the more rare and exotic spells and abilities are found not at the local trainer but from a wise sage hiding in the depths of a dungeon or at the top of a remote tower.

Dynamic NPC Encounter Groups

quote:

The world is not static and unchanging – every day is not ‘groundhog’ day. Events occur that can completely change the population of a zone or the population of a group of NPCs within a zone (and the rarer the event, the rarer the rewards -- many exotic items can only be obtained when one of these zone events occur). An example: after you kill some key mobs guarding a hill giant camp, this triggers a zone event that loads up an invading force of Storm Giants who then proceed to attack the Hill Giant camp.

NPC Dispositions and Behaviors

quote:

An area we have not seen much innovation in MMORPGs, almost since their inception, is the area of NPC AI. What if certain enemies had different “dispositions” that had to be discovered by the player? Many NPCs in Pantheon will have advanced behaviors, like the propensity to flee if possible, or to stand and fight to the end. Some NPCs will be inclined to help other NPCs in the area, while some will not. Some will target certain classes within the group that is attacking them. NPC’s movement speeds may vary if they feel they are outmatched. While it is too early to go into a lot of detail, some of the different dispositions we are working on include: the Alarmist, the Bully, the Craven, the Opportunist, the Protector, and the Strategist.

Colored Mana System

quote:

Different classes will use different colors of mana. Some rare abilities, spells, and prayers will use more than one color of mana. These exotic abilities create an opportunity to sub-class your character, allowing players to customize their class to a degree, but without removing the interdependence between classes that is key to group content and building community.

Progeny System

quote:

Players will be able to 'retire' high level characters and then create their children as new characters, but these new characters, the 'progeny', will have certain abilities, stats, etc. that make them slightly yet noticeably better than a completely brand new character (but not to the point that it unbalances things).

Situational Gear

quote:

In Pantheon, there often won't simply be a weapon or piece of gear that is the absolute best item for your character’s class and level. Instead, many items will be more situational, and the player will need to ask himself, 'where am I?', 'what am I going to fight next?', and 'who in my group is what class, and what items do they have that may help defeat the next encounter?' Items that protect against climates/atmospheres (areas of extreme heat or cold, or disease, or absolute darkness) will often be important. So also will 'bane' items that are especially effective against certain types of mobs (for example, the Undead, or Dragonkind).

The Perception System

quote:

One of the most profound things about Pantheon is how we are designing the game from the ground up so that the Environment truly matters – we want players to care about the world they are in, and why things are the way they are. When you think of MMOs, when is the last time you discovered the meaning, or the history, or the secrets of a person, place or event without being told by a text box? What if we’ve conceived of a way to bring players back to exploring because they are compelled by what they see in front of them - not because a blinking light tells them to go there? In Pantheon, Wizards will be able to perceive things that a Warrior cannot. Through prayer, a Cleric may gain insight into an area, or a creature, that a Rogue could never know. Through our perception system, Pantheon will redefine how the game world becomes known, and how players will work together to progress.

What races can I play as?

Archai


On the spectrum of uniqueness, the Archai come second only to their neighbor Gnomes. But in a sharp contrast, the culture of Su'Roa is as vibrant and strong as the massive crystals and ores of its geology. Devout and sincere, Archai bodies manifest their environment, their ethereal energy bonding with natural elements at a very young age. This permits the Archai to grow a bit larger than a Human or Elf, but not suffer in agility quite like an Ogre. Loving celebration and battle almost equally, the Archai are positioned well to ascend in the Frail Age, should they choose.

Dwarves

For the good of his people, the Dwarven King Khazas sacrificed his immortality to rule among them in the wintry fortress of Khadassa. This selflessness is a crown virtue of the Dwarven race, and to have one as a friend is worth more than several lifetimes of fortune. Believing peace is a product of strength, the Dwarves seek not an empire, but to increase their mastery in smithing, the arcane as well as battle. Their compact form is rarely mistaken for lumbering stiffness, as their reputation in all types of conflict is widely established.

Dark Myr

Out of their own way, the Dark Myr of Syronai would perhaps become a contemporary of Thronefast -- even its chief rival. But their native beauty, valor and nobility have rusted down to bitter ornaments. A vast disdain for other races lurks beneath their tranquil surface, calling none friend and few honored as foe. Their ferocity in battle is as ancient as their heralded origin, while their tall, slender form and ghostly eyes cast an unmistakable presence. Dark Myr ambitions are a pregnant mystery, their kingdom quietly advancing on land and sea.

Ogres

With their hulking presence and a culture that values the brutal skills of battle above refinements or leisure, the Ogres of Broken Maw are perilously dismissed as primitive by the uninformed. Yet careful study would reveal a race that relishes the dance of warfare tactics and in whom resides an unmatched respect for valor and courage, whether friend or foe. When calm, Ogres are cautious and considerate before action. Unseat their emotions and their incomparable size wreaks unpredictable ends.

Humans

True power speaks not a word, yet its presence is deafening. The city of Thronefast has been that presence for the Humans for nearly 500 years, and to know their heights of power is to behold the capital, a breathtaking jewel in the light of dawn. The breadth of their influence is glimpsed in the majestic navy, unrivaled on the open waters. Students and masters of nearly every art and discipline, Humans' middle-rung size and strength is perhaps a lone mediocrity, their oft flamboyant pride not withering before kings, ghouls or dragons.

Halfings

A refreshing blend of madness and mirth, the Halflings of Wild's End have a youthful exuberance that never dims and a resolute spirit that makes them undefeatable. With the effortless stealth of a wolf and the devious charm of a child, there are few circumstances in which a Halfling cannot work for the upper hand, especially in the trees of their home. Therefore, their reduced stature is an advantage, an unassuming and agile extension of their personalities and gifts, whether in danger, discourse or dance.

Elves

With loyalty that is not easily won or lost, Elves carry an immortal sense of how fleeting life is, born of their own brushes with total extinction. But far more than frail survivors, they are unrivaled artists from architecture to agriculture, with arcane and physical prowesses as natural as the wind, rain and storm. Sibling hearts divide the race into two distinct groups: Ashen Elves steward Faerthale from within, eternally vigilant in watch and guard, while their Ember brethren cast an aggressive eye toward the surrounding lands, rooting out evil where it resides.

Gnomes

It is a splendid irony that the smallest of the foreign races contains the most mystery. Peerless in understanding and wielding of the arcane, the Gnomes are beings without true physical form due to events on their home world. Meticulous and easily absorbed in the many tasks aboard their floating city ship Skyhold, diligence and service tend to be the highest Gnome virtues, along with sound innovation. Expansion is not a cultural aim, and the Gnomes have no real enemies, but some do long to face the perils and prizes of Terminus at large.

Skar

If there was an opposite to any good thing in every race, the Skar would stand alone in the extreme. Suicidally vicious, tribal and short-sighted, the Skar fear only their "Nine God" and are there fervent only in their hatred. A ravenous desire to consume fits with their thin, predatorial size and build, and they attack to overwhelm quickly, lacking exceptional endurance. Their role on the stage of Terminus has the most uncertainty, for their battles rage as much within Skargol as outside of it.

What classes can I play?
Exactly what you'd expect. There isn't a ton of published info about classes yet, but it's all the standard stuff.


Update: They started releasing some class info. I'll add these as they're released...





It is the Frail Age of Terminus. After the Deicide War, communion with the Celestials is nearly unheard of. Thus, the Cleric can scarcely rely on their Pantheon directly. Instead, they must bind themselves to the ancient tomes of their Order; the fading vestiges of light from when the Celestials had drawn near.

Clerics have mastered the restorative arts of their Order, allowing them to use a myriad of potent healing abilities. But the Cleric can also dramatically enhance the defenses of their allies through the use of powerful signets, writs and ethereal armors. Imbued with Celestial power, Clerics can perform feats of stunning ability. Indeed, for this very reason certain master Clerics have been mistakenly revered as true Celestials! Because of the Cleric’s affinity to Celestial light, they have evolved the means to turn Undeath and other cursed beings.

Group Role: Healer, Support, Utility
Combat Resource: Mana, Celestial Power/Celestial Bond

Clerics gain Celestial Power as a percentage of the effective healing they perform on themselves and their allies. Also, certain abilities increase a Cleric’s Celestial Power by a certain amount when used. Other abilities have a Celestial Power cost in order to be performed.

When a Cleric has accumulated enough Celestial Power, a Celestial Bond forms. While this Celestial Bond is active, the Celestial Power cost of abilities is reduced by X%.

Featured Abilities and Additional Information: https://pantheonmmo.com/classes/cleric/





The Dire Lord is considered a myth by most. In the oral tradition of Terminus’ history, there are legends that speak of Dire Lords capable of mastering the crippling power of fear, with some able to manipulate the very essence of their enemies.

The Dire Lord is a proficient combatant that is known for their swift and brutal melee attacks and their relentless self-healing. But while battling their enemy in a corporeal sense, Dire Lords are also waging war in the imagination of their foe. By infiltrating the essence of a being, the Dire Lord can ravage their enemy with horrifying phantoms, alter the properties of their essence and even steal their essence completely. By mastering Essence-manipulation, the Dire Lord is able to wield their own blood in battle, using it to replenish themselves or to assail their enemies from the inside out.

Group Role:Tank, Utility
Combat Resource: Essence
In combat, Dire Lords will constantly generate Essence as a percentage of the damage they deal. They will also gain Essence based on the damage they take. As Essence is accumulated, it is represented by an Essence Vial integrated into the character portrait.

In addition, certain abilities will increase a Dire Lord’s Essence by a certain amount when used. Other abilities will have an Essence cost in order to be performed.

Featured Abilities and Additional Information: https://pantheonmmo.com/classes/dire_lord/





The wild-eyed Druid has answered a dangerous call: to embrace the natural world of Terminus and peer into its mysteries. With the manifold fragments of other worlds and realms now on Terminus, the landscape is highly diverse and treacherous. For this reason, Druids are often revered as visionaries who can see beyond the fragmented terrain and into the heart of Terminus itself.

At its core, the Druid is a light-armored mystic who is able to draw out aspects of the natural world and imbue them into other living things or project them into their surroundings. But there is a fine line they must walk as they gaze ever-deeper into the secrets of Terminus. The Druids who learn to master these revelations are rumored to have incredible restorative abilities, while wielding the power to command the weather itself. Surely, there is rarely a display as awe-filled as this kind of fury when kindled.

Group Role: Healer, Support, Utility
Combat Resource: Mana

Featured Abilities and additional information: https://pantheonmmo.com/classes/druid/





The way of the Monk is a path of harmony between the body and the soul. Through longstanding discipline Monks have transformed their very being into resilient, living weapons which they are able to wield against their enemies with devastating effect.

Group Role: Melee DPS, Off-Tanking, Utility
It is through the Way of the Body that Monks develop the strength and control to perform their devastating physical attacks. Monks use strong, deliberate strikes with their hands, feet and martial weapons that focus vital points on their enemy and exploit weaknesses with crippling power.

But Monks do not rely on technique and muscle alone - they must also develop themselves internally, along the Way of the Soul. By cultivating this bond between their body and soul, Monks are able to manipulate their internal energy known as Chakra. This internal flow of Chakra is held back by a series of six gates, like water behind a sequence of dams. The Monk must learn to open these gates in order to wield their Chakra without limits, releasing it in a torrent of punishing damage, or in the form of powerful defensive and self-healing abilities.

The 6 gates are known as: The Gate of Anger, the Gate of Peace, the Gate of Sorrow, the Gate of Joy, the Gate of Balance and the Gate of Release.

Combat Resource: Chakra (6 Gates)
In combat, Monks will constantly generate Chakra as a percentage of the damage they deal. In addition, certain abilities will increase a Monk's Chakra by a certain amount when used.

As a Monk increases their pool of Chakra (represented by a resource bar that fills left to right, 0 to 100), they will open consecutive Chakra gates along the way (represented by segments within the bar) until all 6 gates are open. Some of the Monk's abilities will have a Chakra cost in order to be performed. Others will require a certain Chakra gate to be open and when used will expend all of the Chakra it has taken to open that Chakra gate.

Featured Abilities and additional information: https://pantheonmmo.com/classes/monk/





Once a Cleric themselves, the Paladin has felt a call that transcends the rigid customs of the Cleric Order. Led by their convictions, the Paladins set off on their own to carry out their righteous judgment as they see fit.

At its core, the Paladin is a plate-armored, melee specialist imbued with celestial power. This enables them to wield spoken rebukes with awesome effect. In addition, by shedding the dogma of the Cleric Order, they have devoted themselves to the study of arms and armor, giving Paladins renowned ability in defensive combat. Perhaps most iconically, the Paladin is driven by an unquenchable hatred of Undeath, a flame they have stoked into a ceaseless pursuit. Thus, a Paladin is never more fierce than when they stand face to face with Undeath.

Group Role: Tank, Utility
Combat Resource: Wrath, Reckoning Points
In combat, Paladins will gain Wrath as they take damage from enemies. Paladins will also gain an amount of Wrath based on their Constitution every time their group slays an enemy. Also, certain abilities will increase a Paladin’s Wrath by a certain amount when used. Other abilities will have a Wrath cost in order to be performed.

In addition to Wrath, Paladins will be able to generate up to 3 Reckoning Points represented in the UI by a row of 3 suns, filling one at a time as Reckoning Points are accumulated during combat. Paladins will then be able to use these Reckoning points to perform heroic feats during battle.

Featured abilities and additional information: https://www.pantheonmmo.com/classes/paladin/





The wilds of Terminus call to Rangers, drawing them deeper into its mysteries. It is in these untamed regions of the world that Rangers are forged into versatile and ferocious warriors, united with the land and animals they commune with.

Group Role: Melee and Ranged DPS, Utility
The Ranger excels at both melee and ranged combat, able to weave between the two with elegant ease. In close combat, Rangers prefer the use of one-hand weapons over two-handed, able to deliver devastating damage with swift precision. When the Ranger chooses to withdraw from close quarters combat, they can masterfully employ bows and crossbows to inflict lethal ranged damage, restrain enemies, illuminate their environment, set traps or flee from danger.

Combat Resource: Momentum
In combat, Rangers will constantly generate Momentum as a percentage of the damage they deal. In addition, certain melee and range abilities will increase a Ranger's Momentum by a certain amount when used. Other abilities will have a Momentum cost in order to be performed.

The more Momentum a Ranger has, the faster their melee and ranged attack speed becomes, up to a 20% increase when Momentum is full. When a Ranger chooses to spend Momentum, their melee and ranged attack speed will slow in proportion until the Ranger builds their momentum up again.

Featured abilities and additional information: https://pantheonmmo.com/classes/ranger/





In the shifting sands of this fragile era, Rogues are sought out for the faceless affairs of nations. Yet their allegiance is rarely to a banner or creed, but to themselves. With daggers drawn, the treacherous Rogue is a ruinous force, unraveling their enemies with terrifying speed and efficiency. As melee specialists, Rogues have trained extensively with one-handed weapons, but are most deadly with a dagger in their main hand, plunged deep into the back of their enemy.

Group Role: DPS, Utility
While exceptionally skilled with dagger and blade, Rogues avoid combat unless it is on their terms. Masters of subterfuge, they plot their move from the shadows to avoid detection. They will find an opening of opportunity, or rely on their alchemical talents to create one themselves. When the moment arrives, there are few on Terminus who can match the deadly precision of a Rogue's onslaught. And fewer still who can disappear in the wake of such carnage as if they were never there.

Combat Resource: Endurance

Featured abilities and additional information: https://pantheonmmo.com/classes/rogue/





Much more than a soldier or mercenary, the Warrior seems to defy limits of physical strength, ability and resilience. However, she is not content with fortitude alone, but refines her mind as well, becoming a master strategist amidst the mayhem of battle.

Group Role: Tank, Utility
Combat Resource: Battle Points, Resilience
Battle Points - Warriors can accumulate up to five Battle Points represented in the UI by a row of five shields, filling one at a time as Battle Points are accumulated during combat. Warriors will then be able to use these Battle Points to perform heroic feats during battle.

Resilience - When all of the Warrior’s armor, natural toughness and magical enhancements have been applied, Resilience is the final layer that sits on top and represents the Warriors skill in leveraging all of these elements in defending themselves. A Warrior with high Resilience who knows how to maintain it in the heat of battle is unrivaled in raw, physical durability. Therefore Resilience is not a resource that Warriors spend; rather, they work to keep it as high as possible during combat, or to build it up again if it breaks down.

Featured abilities and additional information: https://www.pantheonmmo.com/classes/warrior/





It is rumored that Shamans live in every age at once. It is a second sight, allowing them to sense the threads of energy woven through Terminus’ past. It is this unique gift that allow Shamans to discern the ancestry of friend or foe, wielding this knowledge in the form of powerful Boons - or frightful Banes.

Group Role: Healer, Support, Utility
Combat Resource: Mana, Vision

Shamans gain Vision as a percentage of the effective healing they perform on themselves and their allies. The more Vision a Shaman accumulates, the faster their spell-casting speed becomes, up to a total of X%. This is represented in the UI by a closed eye in the character portrait. As a Shaman’s Vision increases, the eye will progressively open until full.

Featured abilities and additional information: https://pantheonmmo.com/classes/shaman/

Media
The devs have been good about keeping the community updated on their progress. They do streams with guys like CohhCarnage every once in a while to show their progress. The progress I've seen so far between streams are one of the reasons I think we might actually see a full game released at some point. I'll post the two latest streams they did that show the current state of the game.

CohhCarnage plays through a low level dungeon with the devs (March 2018)
https://www.youtube.com/watch?v=XnkaFS6w6w0

Jim Lee plays through the same low level dungeon with the devs (March 2018)
This one takes a while to get going and Jim Lee doesn't really know what he's doing, but it does show some different parts of the dungeon, including a boss fight towards the end.
https://www.youtube.com/watch?v=qnQD5xoQADE&t=1982s

Here are a few of the older streams that go back a ways. The older footage obviously looks worse, but they answer questions throughout the streams, you see some other environments, etc.

May 2017 stream showing group combat in a pretty cool dungeon called the Tower of the Reckless Magician
https://www.youtube.com/watch?v=_epQH3HW-x4

April 2017 stream showing off the climate system and some open world combat
https://www.youtube.com/watch?v=xYVDrfR6ZsM

Cohh's first streams with the devs from 2016
https://www.youtube.com/watch?v=c-VljOeRfis
https://www.youtube.com/watch?v=gK3HJTSZG6c
https://www.youtube.com/watch?v=a_dAxTmBRyY

I can't believe I just put together an effort post for a crowd funded MMORPG lol

Ehud fucked around with this message at 23:54 on Jul 11, 2018

Adbot
ADBOT LOVES YOU

Ehud
Sep 19, 2003

football.

FayGate posted:

Do skar come from the continent of Kunar?

Maybe! I'm pretty sure elves life in a tree city so...

Ehud
Sep 19, 2003

football.

Good Dumplings posted:

so is this more of a thing or less of one

Trending towards more of a thing. Or maybe they run out of money tomorrow.

They’re at PAX East in like 2 weeks. I think they’d help themselves out a lot of they at least announced a date for alpha at the event.

Ehud
Sep 19, 2003

football.

forge posted:

no gnome warrior, game is bound to fail.

it is shameful, but I like the Gnome design overall.

This link has the timestamp where you can see a Gnome Wizard and they look pretty neat!

https://www.youtube.com/watch?v=XnkaFS6w6w0&t=170s

Ehud
Sep 19, 2003

football.

So all joking aside, how many people here would play a game like this if it gets released and isn't total dookie?

Ehud
Sep 19, 2003

football.

Hexel posted:

when's beta

It's right now. I just rolled a Gnome Warrior.

Ehud
Sep 19, 2003

football.

Suprfli6 posted:

No beta has been announced. The only way to get access right now is the $10,000 tier.

Let's all pool our money together and share an account.

Ehud
Sep 19, 2003

football.

TheAgent posted:

here's what happened (from someone who was there)

brad gets let go from SOE because people are tired of his poo poo
by name recognition alone he gets a ton of investor money and poached a ton of SOE devs
gets with micosoft to create an amazing mmo for pc/their next gen game console (xbox og I believe)
spends all the money on booze, drugs, girls, cars
upper management is a total mess of guys who have no idea what they are doing
Devs work 18 hour days+ for years
Microsoft drops them because lol they don't have a functional game after 3 years and a few hundred million
Brad lays everyone off by proxy, didn't even show up to say "we are hosed"
for some reason, Smed decides to help a bro out because brad burned every bridge making this loving stinker
SOE devs are whipped into a frenzy trying to add tools and content and fix game stopping bugs
The end

Pretty sure "Rise of the Fallen" is actually about Brad.

Ehud
Sep 19, 2003

football.

TheAgent posted:

correct, this is also the game where he used part of the kickstarter money to issue himself back pay lol

I mean there is a huge hilarious history about all this and just how loving bad it's going to be

what part of rise of the fallen do you not understand

Ehud
Sep 19, 2003

football.

Apparently Bards were great in Vanguard.

Ehud
Sep 19, 2003

football.

I want to see what they say about Pantheon at Pax in a week. They're going to have stations set up to play the game. I'm assuming it will be the same dungeon we saw in the recent streams. Curious to read peoples' impression of the game so far.

And I hope they announce some kind of timeline for alpha or even the next pre-alpha phase.

Ehud
Sep 19, 2003

football.

Xolve posted:

Bards were amazing because you could design your own bard songs with a point system that was focused on how much energy maintaining the song cost/second.



As you leveled up, you unlocked customization slots for the song, and gained access to new embellishments, choruses, verses, etc.



Holy crap this looks awesome. They should just rip this off or something close to it.

Ehud
Sep 19, 2003

football.

In this interview Bazgrim talks about some of the plans at Pax.

https://m.twitch.tv/videos/244953562

26 min mark he says they’re going to reveal info on all 12 classes.

So that’ll be neat. Due for a big content drop like that.

Ehud
Sep 19, 2003

football.

I'd love a Vanguard emulator. I never got to play it.

Ehud
Sep 19, 2003

football.

Draynar posted:

This game looks interesting, is it really doom and gloom as some people are talking? I miss having Crowd Control classes or crowd control at all in dungeons.

No one know for sure if it will come out or be any good if comes out.

But there is pessimism surrounding the game because of the history of Vanguard, Brad McQuaid and MMO’s in general.

I hope we get some cool new info at PAX in the next couple of days.

Ehud
Sep 19, 2003

football.

https://twitter.com/pantheonmmo/status/981543994265165825?s=21

https://twitter.com/aradune/status/981547313394077697?s=21


lol

Is anyone going to PAX? They’re gonna have a station where you can play some form of the game.

Ehud
Sep 19, 2003

football.

Somebody in Boston go play the game and tell us if it feels like a game yet

https://twitter.com/pantheonmmo/status/981883043546894336?s=21

Ehud
Sep 19, 2003

football.

Flavahbeast posted:

Yeah imo wait until they're calling it a beta before you buy in. I doubt it's worth playing right now and there's no guarantee it will ever reach beta testing

Yeah this is the way to go.

Don’t pay to play a pre-alpha or alpha.

I would pay for beta access / pre-order the game if the feedback is good once the NDA is lifted. That’s as early as I’ll go.

Ehud
Sep 19, 2003

football.

Confirmed with a dude at PAX that they’re demoing a new zone called Black Rose Keep.

Ehud
Sep 19, 2003

football.

I said come in! posted:

Hoping for lots of new footage from PAX. I think its been awhile since new gameplay has been released?

I think we’ll either get a gameplay vid of the new zone from PAX or they’ll do another stream with Cohh after PAX.

I know that today one of the community members named Bazgrim is doing an interview with the creative director. They’re talking about classes. The expectation is we’ll get sort of an overview of all the classes so far, then after PAX they’re going to post the in-depth class descriptions on the main site.

Ehud
Sep 19, 2003

football.

DeathSandwich posted:

This really touches on the main points. I loving loved the class design in Pantheon and it really deserves to be in a better game. Bards were touched upon upthread as a great example. All the healer classes were fun and good and were way more proactive than what people are use to in other MMOs. There really wasn't a healer that just planted their rear end in a spot and played health bar whack a mole with a big heal / small heal / regen / damage shield and nothing else. Blood Mages and Disciples were kind of the epitome of this:

Blood Mages were cloth casting wizard healers. Their primary method of healing was literally by draining enemies to heal your party. They did have a standard healer single target big heal, but you damage yourself using it, so they needed to drain enemies to account for that anyways. Where things got really interesting was that as you cast spells (on both your separate offensive and defensive targets, another magical idea that belongs in a better MMO) you built up a blood bond with your targets. These acted kind of like reverse combo points for rogues in WoW. Some abilities were more potent or added extra effects if your blood bond with the target was high. Some abilities consumed some or all of the blood link for powerful effects. And if you already had another healer in the group they could take up a DPS stance and basically become a ghetto wizard that could switch hats back to healing at a moments notice if things got hairy.

Disciples were basically kung fu healing monks and they owned. They had a secondary resource in Ki that built over time to power their big heals among other things, but in order to build Ki, you needed to actively be fighting, you *could not* just sideline and heal only. In exchange for this, they had the ability to literally kick the health out of enemies and did some pretty amazing group regneration simply by virtue of being a street fightin' person. In addition to this, they also had a combo system where if you used certain attacks in a particular order, you would get one of a handful of short duration buffs that did things like improve Ki generation, increase healing the group received, debuff the enemy in certain ways, and the like. Since they were a monk hybrid, they also had the ability to Feign Death and could flop over if poo poo got bad so they could revive in the aftermath.

There were cool little mechanics and sub-systems all over the place in the class design. Dread Knights had a similar mechanic to the Blood Mage's blood bond, except each breakpoint on the dread bar added increasingly debilitating debuffs on the enemy (-crit chance, reduced defenses, reduced attack speed, ect). Shamans kind of had a psuedo WoW talent tree where at a certain level they pick one of three totems that gives them a unique pet and semi-permanently locks them in as more of a tank, more of a melee dpser, or more of a ranged blaster/debuffer. Clerics could pick from one of eight or so D&D style dieity domains that they pulled extra spells and abilities from. Every class had multiple WoW-warrior like stances to help adapt them to situations.

This all sounds awesome.

Bazgrim completed his interview about Pantheon classes with the creative director a little while ago. He’s gonna post it in the next day or two. I honestly wouldn’t mind if Brad just lifted some of this Vanguard class stuff for Pantheon.

Ehud
Sep 19, 2003

football.

taels posted:

I see there's two fairly complete vanguard emulators/private servers. Any good, any actual pop on em?

There are? Links?

Ehud
Sep 19, 2003

football.

Frog Act posted:

I googled it last night and what appears to be the biggest one had.....9 players on

+ you and me and everyone else in the thread who’d play and we’ve got like 15 players!

Ehud
Sep 19, 2003

football.

re: timeline

https://twitter.com/bazgrimtv/status/982639164935024640?s=21

Ehud
Sep 19, 2003

football.

Goast posted:

So this is in the FAQ
:what:


Really need to get a look at the ogre female before I weigh in

Ehud
Sep 19, 2003

football.

I said come in! posted:

I don't think there's really been anything super complete on the races and genders just yet. I've only ever seen gameplay footage of humans. Pantheon likely still has a few years left before it's even in beta, so it's going to be a long time before we hear much on this.

They’ve shown Humans, Gnomes, Ogres, Archai and Dwarves so far.

Can’t remember if we’ve see an elf or not.

No Halfings, Dark Myr or Skar yet.

Ehud
Sep 19, 2003

football.

I said come in! posted:

Do you have in-game screenshots of the gnomes? I'm really interested in seeing those.

You can see one here at about 3 mins in

https://www.youtube.com/watch?v=XnkaFS6w6w0

Here is a quick screenshot from I took on my tablet from that vid

Ehud
Sep 19, 2003

football.

They should just leave a couple races out for expansions/DLC.

Dark Myr and Skar both seem EQ expansion-y.

Ehud
Sep 19, 2003

football.

Little bit of footage from the new zone at Pax:

https://www.youtube.com/watch?v=OyZggrryKnU

Ehud
Sep 19, 2003

football.

New gameplay stream on Thursday

https://twitter.com/pantheonmmo/status/986650243075923968?s=21

Ehud
Sep 19, 2003

football.

Gameplay stream is live:

https://www.twitch.tv/Lassiz

Ehud
Sep 19, 2003

football.

TheAgent posted:

Jesus Christ, I thought you guys were joking about being interested in this game

it's going to be loving terrible, don't give brad a dime and go play something not made by an idiot manchild who throws tantrums about how his unique class isn't unique enough

I still play on a server that emulates Everquest in 1999.

Won’t give Brad money until beta tho.

Ehud
Sep 19, 2003

football.

More info.

2 streams and we get to see shaman and cleric this time

https://twitter.com/saicredtv/status/989526939378601985?s=21

Ehud
Sep 19, 2003

football.

New gameplay video

Ogre Shaman in Black Rose Keep.

Haven’t had a chance til watch it yet.

https://www.youtube.com/watch?v=L_oFEy4YGTg

Ehud
Sep 19, 2003

football.

Another Black Rose stream, this time the steamer playing cleric

Definitely the best one of this zone so far.

https://www.youtube.com/watch?v=KwEiwRLQzTU

Ehud
Sep 19, 2003

football.

I think it’s smart to keep showing gameplay streams to keep people engaged in the development of the game. It’s one thing I think they’re doing better than most of these other MMO’s in development.

Use it to show off new zones every once in a while, show more of the perception system as it’s developed, new races and classes, etc.

It also solidifies my belief that they’ll actually release something at some point.

Ehud
Sep 19, 2003

football.

It’s kind of weird, Brad doesn’t feel like he’s in charge or even totally aware of the game’s design during the streams.

It feels like Chris Perkins is actually in charge at this point.

Ehud
Sep 19, 2003

football.

Listen if you don’t understand that Pantheon is leading the classic MMO revolution then I don’t know what to tell you.

Ehud
Sep 19, 2003

football.

I added some stuff to the OP. Class descriptions were released for three classes

https://pantheonmmo.com/classes/monk/
https://pantheonmmo.com/classes/ranger/
https://pantheonmmo.com/classes/rogue/

Adbot
ADBOT LOVES YOU

Ehud
Sep 19, 2003

football.

The class descriptions sound cool and pretty unique from each other so far. I like the various utility abilities each bring to the table.

Ranger sounds especially dope. You can summon a controllable ferret or bird to scout ahead, use a fire arrow as a torch in a dungeon, place an alert arrow to let you know a patrol is coming...I love stuff like that. It almost sounds like playing one of the Thief games.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply