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TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I played with an XBox 360 controller, and had a similar "accidentally did diagonal jumps" issue even though I was using the D-pad. I think the game just requires you to do rapid and precise inputs and it's easy to accidentally tag the up/down directions while pressing left or right if you're trying to change directions rapidly. I'm absolutely not convinced that the game is failing to read input correctly.

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IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

Dzhay posted:

I just finished the this game['s story] and this LP is making me realise how bad I am at it.

Explopyro posted:

This LP is really excellent, I'm still enjoying it. Even if watching you do this does make me feel very inadequate as a player.
C'mon people, don't assume I did much better my first go around. If better at all.

quote:

Out of curiosity, Iggy, do you mind telling us what you're playing this on and what kind of control setup you use?
I play on PC using a DS4 as my controller. I haven't done anything to switch buttons around so I'm using the game's default controls.

Fun fact: The very start of the LP, the part with the main menu right until the time the game starts, is actually from the PS4 version because on the PC I couldn't record the very start for technical reasons. I was originally gonna do the entire game on PS4 but then someone pointed out to me that the music is somehow a lower pitch on PS4.

Tenebrais
Sep 2, 2011

The Belly of the Whale is the hero's darkest hour. This is the part of their journey where they're cut off from all of the help they have received so far, alone against the cruelties of the magical world. In many stories this is precipitated by the mentor's death - in this one, Theo is fine, but he is helpless, and needs to rely on Madeline. The hero must find the resolve to go on when hope is at its lowest ebb.

I thought it was a nice touch that until now it's been Madeline's dark side that came from the mirrors, but after passing through one herself, she sees her courage in her reflection. I feel like the backmasked confession goes a long way to explain the significance of mirrors in this game. And of all the creepy easter eggs in video games, this one to me hits so much harder because you can tell, deep down, that it is not fiction.


Incidentally, Theo can die in the section where you're carrying him around, if he falls into a pit or gets crushed under a moving block. He has the same death effect as Madeline, except in green instead of red or blue. (Then Madeline immediately dies because you can't continue without him)

MachuPikacchu
Oct 15, 2012

Sacre vert! Maman!

Dzhay posted:

I just finished the this game['s story] and this LP is making me realise how bad I am at it.

Remember that every death is just a learning experience. Seriously, the game itself does not care how many times you die or even if you turn on assist mode to get everything.

Commander Keene
Dec 21, 2016

Faster than the others



TooMuchAbstraction posted:

I played with an XBox 360 controller, and had a similar "accidentally did diagonal jumps" issue even though I was using the D-pad. I think the game just requires you to do rapid and precise inputs and it's easy to accidentally tag the up/down directions while pressing left or right if you're trying to change directions rapidly. I'm absolutely not convinced that the game is failing to read input correctly.
The X360 D-Pad is also the worst D-Pad I've ever used in nearly 30 years of gaming, so it could just be that.

pointlessone
Aug 6, 2001

The Triad Frog is pleased with this custom title purchase.

Ramos posted:

Well, it was skirting magical realism for a while until the game flat out said, "This temple is actually magic!"

edit: By the way, there's a new 100% world record for the game. Naturally, spoilers ahoy but here's a link if you're interested:

https://www.youtube.com/watch?v=QO7wSJKOcgU

B Sides. Holy gently caress! This game went from chill with a challenge to Meatboy levels of spikes.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

pointlessone posted:

B Sides. Holy gently caress! This game went from chill with a challenge to Meatboy levels of spikes.

I deeply appreciate that the B-Side music for Mirror Temple is some smooth jazz, because if it were anything that wasn't super-chill that place might have upset me.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Madeline's courageous reflection is a neat touch. Odd that she doesn't look any different.

Or maybe not. Authentic Woman needs no costume, because she is true to herself.

sunken fleet
Apr 25, 2010

dreams of an unchanging future,
a today like yesterday,
a tomorrow like today.
Fallen Rib
This game is a lot of fun to see played by someone who knows what they're doing - wanted to pop in and say thanks for making this LP.

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."


An SSLP version of that big dialogue bit in the beginning may or may not be coming at some point. No promises. For the time being, though, this is very basic and contains some of the code/directions from the game files: https://lpix.org/sslptest/index.php?id=150764
It's basically just for people who don't want to sit through the 20 or so minute intro sequence. The truth is I had a more full fledged post prepared but lost part of my progress (some gifs lost completely, resized screencaps. Basically busywork I'll have to do again.). Since this is a video LP anyway this will have to suffice for the time being.

And oh yeah, you can just get the entire game script from the game files. It's kinda great. You can edit it too!

apostateCourier
Oct 9, 2012


I call it Super Madeline 2.

Tenebrais
Sep 2, 2011

Man, there is a ton to unpack in this chapter. It's easily the most significant one in the game, and it doesn't even involve climbing the mountain.

So, let's start from the start. I don't think it's a coincidence that Madeline and Theo are climbing the mountain together. We've already seen how important he's been in giving her the mental tools to tackle the problems she faces. Now we get to see how important Madeline is to him. As far as we know he hasn't faced any magical stuff specific to him until he got caught in the mirror temple, because the mountain didn't need magic to show him what he needs. He came to Celeste seeking a direction, and a purpose. And he finds a woman that reminds him on so many levels of his sister, whom he loves, and who is going through major challenges herself. A woman who he's both managed to help, and helped him in turn. He'll figure out where he needs to be.

Speaking of which, if you name the character Alex at the start, Theo's sister is instead called Maddie. It's a nice touch.


I find it interesting to note that when Madeline starts talking to her Badeline, her reflection is actually quite happy to co-operate at first. Even sympathetic. In fact, she gets downright hurt when Madeline says she doesn't want her around any more. And I'm reminded of when they first met in the old ruins. The first thing Madeline does is insult her appearance. Sure, she's probably less guarded than she would be with a real person since she was already told Badeline was part of her, but it shows that the aggression isn't just one-way.

When I first saw the game I was a bit put off by the mix of art styles - pixel graphics for the gameplay, 3D for the menu screen, and traditional art for the dialogue. But Badeline leaning through the dialogue box to scream at you makes it totally worth it.


There's no strawberries in the chapter, and that's an interesting decision in terms of unpacking what it means. For one thing, this cave isn't on the mountain any more - though obviously within its sphere of influence - so if strawberries are a part of the mountain's challenges, they wouldn't be found down there. But it also plays into Madeline's mindset, where she is now done trying to conquer the summit, so why should she care about challenging herself?

I didn't notice this when I was solving the crystal heart puzzle, but the chapter title tells you exactly what the symbols mean once you've figured out how they relate to directions. It's a nice touch.


The old lady never gets a name. The game files call her Granny. She represents more than just a person on the mountain - more than anything, she seems to be its mouthpiece, explaining the mountain's challenges and pushing Madeline on a little. She's been doing it the whole time. And her every appearance is heralded by the same crows that give you tutorial directions, which seems significant to me.
Another, more meta read of her is that she represents another kind of player of the game. She's the one who not only played and enjoyed the story, but stuck around for all the extra challenges. She chose to live here for a reason. If you get to that point, you might start to find her quite relatable...


Oh, and, of course, the hero's journey. This is the big climax of the whole story. Madeline has her Apotheosis moment, where all the lessons the hero has learned culminate in a shift of their viewpoint. She's gone from running away from her reflection to chasing it down - you can really feel it after the talk with Granny, when the tentacles are retreating away from her.
Then comes Atonement. The hero resolves exactly who they are, and what their purpose is, with a figure of ultimate authority in their life. In many traditional stories this is their father, or perhaps a god or king, but in absence of those, it can be the hero themself. Of course, Madeline has a more literal time than most in making amends with herself.
This culminates in The Ultimate Boon. The hero's reward for passing all their trials is enlightenment - they get true power within the magical world, and can now conquer whatever it is they originally came to struggle against. This is a very popular moment in video game stories, as it's a great opporunity to give you a thematically-appropriate power-up, as here where Madeline's double-jump becomes a triple-jump. It's a real explosion in your power as a player. And it goes without saying that you'll need it to conquer the summit.

Consider for a moment that, even if Madeline had never fallen from the mountain, she mechanically wouldn't have been able to reach the peak without going through this resolution.

Tenebrais fucked around with this message at 00:50 on Apr 13, 2018

Quiet Python
Nov 8, 2011
Granny's proximity to crows all the time makes me wonder if she is a kind of Odin-like figure. Giving wisdom and seeing all through her crow companions.

Or maybe she just likes crows.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
I love Badeline bursting out of the text frames to emphasize her point.

Ramos
Jul 3, 2012


Quiet Python posted:

Granny's proximity to crows all the time makes me wonder if she is a kind of Odin-like figure. Giving wisdom and seeing all through her crow companions.

Or maybe she just likes crows.

Nah, she's just some crazy old lady on a mountain, best to ignore her.

cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather
To be fair to the old woman, Madeleine hasn't introduced herself either. And when she first met Theo, you have to re-initiate the conversation to make her tell him her name.
Between that and insulting Badeleine's appearance the first chance she gets, she's kinda rude to strangers.

sunken fleet
Apr 25, 2010

dreams of an unchanging future,
a today like yesterday,
a tomorrow like today.
Fallen Rib
I love how she's having a conversation with something called A Part of You and her opener is "well, I think it's time we go our separate ways and never see each other again...". I mean, how did she see that conversation ending? Getting tossed down a hill is a positively gentle response.

cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather

sunken fleet posted:

I love how she's having a conversation with something called A Part of You and her opener is "well, I think it's time we go our separate ways and never see each other again...". I mean, how did she see that conversation ending? Getting tossed down a hill is a positively gentle response.

Plus, she's all excited and giddy about that. From the other side of the conversation, it sounds like she's gleefully announcing abandoning and possibly downright killing part of her. Even if you believe it, "You're everything that's holding me back and I have to let go of you." are kinda harsh words.

This is also why I like this story so much. Many lesser writers would just play that straight:
The hero has some kind of mental flaw, or insecurity. Some kind of magic manifests that stuff into an antagonist. The hero destroys it with physical violence and everything is fixed forever.

cant cook creole bream fucked around with this message at 13:06 on Apr 13, 2018

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
I've heard of video games as art, but never video games as psychotherapy.

azren
Feb 14, 2011


Madeline's description of depression really hit home for me. Really, this whole chapter is beautifully constructed.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Waltzing Along posted:

I've heard of video games as art, but never video games as psychotherapy.

Which is I think a big part of what makes Celeste so impactful for many people: it's doing something that hasn't been done before, and indirectly giving therapy to a lot of people who may not realize that they need it. Everyone has problems that they could use some help addressing. And there are tools for addressing those problems, but if you don't know about the tools, then the problems may seem unsolvable -- something that you just have to live with. One of the things the game does is show us someone learning to use some tools (like the feather, but also just generally introspecting and trying to understand and accept who they are) to help them cope with their problems. People are inevitably going to draw comparisons between themselves and Madeline, and try to figure out what "their" mountain would be and how they might go about climbing it. And like Granny says, the first part of solving a problem is confronting it.

Brutal Garcon
Nov 2, 2014



cant cook creole bream posted:

This is also why I like this story so much. Many lesser writers would just play that straight:
The hero has some kind of mental flaw, or insecurity. Some kind of magic manifests that stuff into an antagonist. The hero destroys it with physical violence and everything is fixed forever.
Really? I can't think of many that play that straight...

Yvonmukluk
Oct 10, 2012

Everything is Sinister


So by talking/battling it out with Shadow Madeline, Madeline has unlocked her Persona powers of the double air dash!

Explopyro
Mar 18, 2018

There are so many things I want to say about the writing and characterisation in this chapter, but I'm not sure I can actually express them. I've struggled with depression for most of my life and a lot of lines in this game sounded very similar to things I've heard from my therapist over the years. I don't think it's perfect, but at very least it's believable. I have to suspect that at least part of this game is autobiographical; I'd have a hard time believing that nobody involved in writing it has any personal experience with depression, because the depiction here really rings true.

(Okay, I also did a double-take when Madeline says "Mostly I drink. And get angry at people on the internet." That was disturbingly close to home, and I suspect it is for a lot of people. Though at the same time I also think it's a bit jarring because of the game's art style, the way she's drawn makes her look early teens at best even though she's clearly written to be an adult. I can't decide whether I think that dissonance is intentional or not, it could be trying to make a point about how she sees herself but I'm not quite convinced.)

As to whether the game itself has therapeutic value, I suppose that remains to be seen.

In terms of actual level design, playing this one made me really anxious, because the first time through there's no way to know there aren't any strawberries in it. Between that and all the branching paths (which all eventually lead to the same place), I kept thinking I was missing something major and searching for secrets that just weren't there. Then of course I missed the actual secrets, I had to look up the crystal heart (which I still think is appallingly cryptic) and while I was sure there had to be something up that elevator shaft, I never managed to actually get up there.

Tenebrais
Sep 2, 2011

Several of the development team have said in interviews that the story means a lot to them, because they've been through the same things.


As for Madeline's age, the car you see at the start of the prologue is hers, it's how she got there. I don't know what the driving age in Canada is, mind.
Her portrait doesn't look very adult, but I don't think she looks like a child either? Just kind of ambiguously cartoon.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



The music during the confrontation sounds like as if Madeline is singing.

Mountaineer
Aug 29, 2008

Imagine a rod breaking on a robot face - forever
Let me echo these other posters in saying this game's story is meaningful to me. Madeline's experience with depression differs significantly from my own, but there's still a lot I can relate to.

Tenebrais posted:

I don't know what the driving age in Canada is, mind.

I don't know the age limit either, but if Canada's Worst Driver is any indication a literal child getting a legitimate driver's license when they shouldn't be able to doesn't seem farfetched.

FeyerbrandX
Oct 9, 2012

Samovar posted:

The music during the confrontation sounds like as if Madeline is singing.

Yeah there was some sort of chanting sound going on. Was wondering if something being spoken backwards was happening again.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

FeyerbrandX posted:

Yeah there was some sort of chanting sound going on. Was wondering if something being spoken backwards was happening again.

As far as I can tell, it's just someone saying "Hey-yeah!" over and over again. It's providing reinforcement that hey, you're doing the right thing! Keep doing that!

cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather

TooMuchAbstraction posted:

As far as I can tell, it's just someone saying "Hey-yeah!" over and over again. It's providing reinforcement that hey, you're doing the right thing! Keep doing that!

I love how the chanting distorts in the later part of the fight, when it gets more frantic and rocks start moving around.

Bloody Pom
Jun 5, 2011



I kinda felt like the whole track was meant to represent the struggle with the Part of Madeline. As you back her further and further into a corner the chanting starts becoming glitchy and choppy, while the rest of the music starts to overpower it. The cutscene and track that plays afterward reinforces that, as she's clearly given up and willing to try and go away, until Madeline gives her another option.

Bloody Pom fucked around with this message at 20:56 on Apr 13, 2018

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.

Bloody Pom posted:

I kinda felt like the whole track was meant to represent the struggle with the Part of Madeline. As you back her further and further into a corner the chanting starts becoming glitchy and choppy, while the rest of the music starts to overpower it. The cutscene and track that plays afterward reinforces that, as she's clearly given up and willing to try and go away, until Madeline gives her another option.
Celeste's music is really just a masterwork all around. I can't believe I didn't notice it until now but Badeline's theme, played both here and in chapter 2, is actually the chapter 1 music in a minor key. I guess you could call the chapter 1 music Madeline's theme because we're going to hear it again.

Tombot
Oct 21, 2008
I asked earlier if Badeline was actually a real entity, and she absolutely is. So there we go then. Looking forward to the next level.

Zuzie
Jun 30, 2005

I got this for a Ratatta on GTS.


As a Canadian, I can say that the driving age is the same as the U.S, which is 16.

I said before that the general art direction reminds me a lot of Steven Universe and I still stand by my statement.

berryjon
May 30, 2011

I have an invasion to go to.
How many boss "fights" in games nowadays boil down to chasing someone down so you can give them a hug?

fractalairduct
Sep 26, 2015

I, Giorno Giovanna, have a dream!

berryjon posted:

How many boss "fights" in games nowadays boil down to chasing someone down so you can give them a hug?

something something undertale

berryjon
May 30, 2011

I have an invasion to go to.

fractalairduct posted:

something something undertale

That's one. Anything else?

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



berryjon posted:

That's one. Anything else?

Well, in the Punisher you give Kriegkopf a hug. Albeit with nuclear arms.

MachuPikacchu
Oct 15, 2012

Sacre vert! Maman!

berryjon posted:

How many boss "fights" in games nowadays boil down to chasing someone down so you can give them a hug?

In Mother 3 the final boss gives you a hug.

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Ramos
Jul 3, 2012


Tenebrais posted:

Several of the development team have said in interviews that the story means a lot to them, because they've been through the same things.


As for Madeline's age, the car you see at the start of the prologue is hers, it's how she got there. I don't know what the driving age in Canada is, mind.
Her portrait doesn't look very adult, but I don't think she looks like a child either? Just kind of ambiguously cartoon.

If I remember right, Madeline's supposed to be somewhere in her vague early to mid twenties. Don't quote me on that though, I just vaguely remember that from some developer interview.

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