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Red Mike posted:Enjoyed the game and the LP so far, but count me as one of the people who thinks the way it represents "healing" like that is really not helpful. I don't know, there's more than one kind of depression. I agree that for a lot of people dealing with it is a constant struggle, and overcoming it doesn't get any easier as time goes on, but that's not true for everyone who suffers. Celeste resonated with me because it felt a lot like my own experience with depression. In my case my depression was triggered by a combination of external factors and my own outlook on life. I began to recover from it when I started cutting those external factors out and identified through introspection why I was putting myself through that stuff in the first place. I might not have had a conversation with my inner goth like Madeline, but that's not actually too far off, metaphorically, from what turned me around. My depression's been gone for about 7 years now. It's not like I don't have to put any effort into staying free of it, but now that I know what causes it, it really does take significantly less effort. I can feel when it's close, but I know how to pull out of the spiral, and it's every few years now instead of a constant pressure.
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# ¿ Apr 18, 2018 10:33 |
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# ¿ May 22, 2024 09:55 |
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I feel like the mirror temple's music is deliberately riffing on the dungeon themes from A Link to the Past just a little bit. I can't quite put my finger on it, but it reminds me of that game's sound (smooth jazz version excepted). Maybe I'm seeing something that isn't there, but it'd fit thematically too given that A Link to the Past involves dark dimensions reached through mirrors and rescuing people trapped inside crystals. EDIT: Oh, and keys and non-linear dungeons?
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# ¿ Apr 27, 2018 18:31 |