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Ultimately, climbing a mountain as a gameplay conceit makes the people you meet along the way very different. Rather than being helpless victims or at best failed versions of your quest to save the land, they can just legitimately be going their own way, like our #photographer #wreckageenthusiast buddy here.
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# ¿ Mar 26, 2018 21:49 |
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# ¿ May 22, 2024 18:49 |
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Part Of Madeline leaning out of the portrait box is a fun touch.
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# ¿ Mar 31, 2018 17:44 |
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I was expecting Oshiro's skeleton to be in the bed of the presidential suite. I suppose I should be a little relieved.
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# ¿ Apr 3, 2018 01:29 |
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Madeline's courageous reflection is a neat touch. Odd that she doesn't look any different. Or maybe not. Authentic Woman needs no costume, because she is true to herself.
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# ¿ Apr 11, 2018 05:13 |
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Why is Badeline worried about climbing a mountain? She can fly! Or is she just standing on top of a heap of nothing, afraid to look down?
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# ¿ Apr 15, 2018 07:57 |
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It's nice how at the end of the summit there's something that approaches a legitimate climbing challenge. Verticality has previously been more a question of landing safely, so it's a welcome change of pace to revisit the climbing mechanics they introduced back in the first level.
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# ¿ Apr 17, 2018 05:50 |
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Just the B-Side tracks are pretty neat, but I really like how meditative the conclusion of the Heart of the Mountain is. ...and the start of it too, to be honest. That was an interesting recap of the time between.
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# ¿ Apr 23, 2018 06:52 |
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# ¿ May 22, 2024 18:49 |
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Many thanks for all of this. That was some drat impressive work.
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# ¿ May 4, 2018 04:09 |