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Celeste rules. It is a triumph of Videogames. It is an achievement. It is a monument to the notion that there is no genre of design that cannot be mastered to such an extent that you can use it to make people feel something. I love everything about it except the most recent patch, but fortunately I got all 50 hours of speedrunning out of my system before that hit, so I'm only theoretically bitter about that. Celeste went straight to the top of my games of 2018 list and I'm not certain that anything I know to be on the horizon is going to knock it off.
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# ¿ Mar 29, 2018 19:55 |
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# ¿ May 22, 2024 06:56 |
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Previously, the in-game timer would pause while the game was paused, during cutscenes, and while Madeline is respawning (important because the respawn animation is partially skippable and therefore of variable duration). It now doesn't pause, ever. There was an exploit in which you could pause and retry immediately after transitioning between screens; you would be moved forward on the screen a little, to the respawn point, for free in in-game time terms. This is a valid problem, and I think wiping all the times was unavoidable, probably, but I think they kinda threw out the baby with the bathwater on that one.
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# ¿ Mar 29, 2018 21:22 |
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Oshiro is pitiable.
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# ¿ Apr 3, 2018 15:58 |
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Everybody be cool. As intriguing as feminist analysis of Chapter 3 might be, if it's gonna go on like this it's not going to go on at all. Also let's please not conflate "classic trope" with "TVTropes page".
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# ¿ Apr 4, 2018 19:08 |
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Celeste is a masterpiece of level pacing. I don't think I've ever seen another game that does this good a job with every single stage. Even Chapter 3.
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# ¿ Apr 17, 2018 16:09 |