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Well triple-A MMOs as a genre is dead, and in their place a shambling horde of f2p games rose from their grave
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# ¿ Apr 12, 2018 05:29 |
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# ¿ May 18, 2024 03:33 |
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The subscription mmo genre is considered "dead" because no new games of that kind are being made because there's no money in trying to carve up a piece of that deeply entrenched market share. Games in the genre are alive and will stay alive because of the stubborn nature of their design and player retention. Space sims were considered dead for a decade but people were still playing and modding Freespace 2, the Good Space Sim, during that time. And indies in the genre were still being produced too. But the genre was still considered "dead" by the public, and industry, at large, because the term is descriptive rather than literal.
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# ¿ Apr 12, 2018 08:39 |
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To be fair, the idea of really big cultural-phenomena super mmos like you see in anime does seem pretty laughable in this day and age, VR or no.
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# ¿ Apr 12, 2018 08:49 |
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Neddy Seagoon posted:Not quite. Those kinds of "super-MMO's" generally aren't just headset-and-glove/wand VR stuff, they tend to be the upload/download-your-mind kind while your body sits vacant and your copied personality goes running about in a full virtual world. Yeah but imagine the cost. Like the singularity, it's an extremely bougie nerd fantasy scenario
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# ¿ Apr 12, 2018 09:03 |
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Do they still make MMOs like that? I'd have hoped that kind of bullshit got out-competed by modern MMOs (basically WoW and Anime WoW)
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# ¿ May 15, 2018 23:39 |
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Kanos posted:That's literally how WoW and XIV work. You group up or raid and kill bosses and they drop a random assortment of items(generally 3-5 items per boss for a 20 man raid or 2 items per boss in a 5 man group in wow, as an example). Doing content with the knowledge that not everyone is necessarily walking out with an upgrade or a new toy is understood, especially when people get geared up and start only looking for specific drops. I just didn't realize chances were so low, and don't both games also use a token system to guarantee at least some form of reward for the effort?
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# ¿ May 16, 2018 00:07 |
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I forgot all about the BaCUE.
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# ¿ May 23, 2018 09:26 |
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# ¿ May 18, 2024 03:33 |
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SpikeMcclane posted:What is a Char? A maskable pile of secrets. hah
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# ¿ Jun 5, 2018 23:16 |