I'm glad I put off getting an Agamemnon, I like that pose.
|
|
# ? Feb 17, 2024 00:49 |
|
|
# ? May 5, 2024 14:58 |
|
BlackIronHeart posted:I'm glad I put off getting an Agamemnon, I like that pose. It's a nice looking mini, I won't double dip but I'd grab that one if I was in the market.
|
# ? Feb 17, 2024 00:51 |
|
grassy gnoll posted:Would anyone be truly sad if Kosmoflot was jettisoned entirely? Lol. I have no particular beef with them but it's an outstanding example of design imbalance caused by their legacy vanilla/Sectorial system. Cause Kosmo is definitely the ariadna all-stars, with significant elements of the best-in-class for every unit role, plus cheap pure fireteams as a bonus.
|
# ? Feb 17, 2024 08:42 |
|
grassy gnoll posted:Would anyone be truly sad if Kosmoflot was jettisoned entirely? I like the low tech astronaut theme.
|
# ? Feb 17, 2024 18:19 |
|
Torchlight Brigade?
|
# ? Feb 26, 2024 14:42 |
They're the new sectorial for O-12.
|
|
# ? Feb 26, 2024 15:07 |
|
gloriously dumb https://www.youtube.com/watch?v=EpPlgMZlbNA
|
# ? Mar 1, 2024 15:01 |
Space Marines are a new concept, right?
|
|
# ? Mar 1, 2024 15:08 |
|
Lucky timing for Helldivers looking like Ultramarines
|
# ? Mar 1, 2024 15:32 |
|
Yeugh they look a bit... off
|
# ? Mar 1, 2024 21:37 |
|
Cool they're space marines I guess. At least the proxies will be easy.
|
# ? Mar 2, 2024 00:04 |
|
Outside of the Nimrod those look absolutely trash. Unless they come with the shuttle then I'm there day one.
|
# ? Mar 4, 2024 04:08 |
|
I am not a fan of some of the models, but would wait to see them in a different paintjob. I also quite like the Yellowjacket, and I'd give the Hellblazers a real chance with maybe a sword swap. Apparently 8 of those models are HI (probably everything but the Nimrod) so I'm eager to see the rules on Wednesday. Interesting to see another HI-centric sectorial added to the game. If I was being more negative, I'd wonder how many SMG, light shotgun, panzerfaust/flammenspeer cheap HI with pushed points costs can be added!
|
# ? Mar 4, 2024 10:13 |
|
https://www.youtube.com/watch?v=Gh3L8oQMHGU edit: afternoon vid https://www.youtube.com/watch?v=VwyXhbWYs4Y Cat Face Joe fucked around with this message at 19:38 on Mar 4, 2024 |
# ? Mar 4, 2024 16:00 |
|
https://www.youtube.com/watch?v=wjGCEd1NDI0
|
# ? Mar 5, 2024 15:31 |
I like the bounty hunter.
|
|
# ? Mar 5, 2024 15:34 |
|
im so tired today guys https://www.youtube.com/watch?v=VFnUQqp_NxE yes you are reading that correctly samus arantes original character do not steal
|
# ? Mar 6, 2024 16:18 |
|
I swear I'm trying to be positive about this game, but CB are making it particularly difficult lately.
|
# ? Mar 6, 2024 18:19 |
|
Some profiles. Nothing particularly egregious imo. https://www.youtube.com/watch?v=YR7jlpHeVdA
|
# ? Mar 6, 2024 19:05 |
|
grassy gnoll posted:I swear I'm trying to be positive about this game, but CB are making it particularly difficult lately.
|
# ? Mar 7, 2024 10:35 |
|
LOL, what has you guys quite so tired/bothered? I am fairly jaded with what I think is uneven power creep, lack of attention to internal balance, and a Faction/Sectorial system which can't really contain the number of units and profiles in the game. But overall I still like the game a lot and am keen on the new minis. What strikes you as particularly bad?
|
# ? Mar 7, 2024 18:58 |
|
The last several sectorials they've introduced are creeping, are distasteful to me in one way or another, and I don't like the models. There's just not much for me lately in Infinity. Not saying that there always should be something for everyone all the time, but dang, throw me a scrap now and then.
|
# ? Mar 7, 2024 19:08 |
|
Infinity was at its best before link teams, when sectorials offered you nothing but increased AVA or access to out-of-faction choices.
|
# ? Mar 7, 2024 19:53 |
|
My beef started with the really really low quality siocast I keep getting. And now it seems like power creep is the way to go. Also, a really toxic player or two locally has the local meta less fun than doing house chores. But I would be lying if I claimed anything but hype for the new dire foes box, even if we have only seen 2/3 rendered.
|
# ? Mar 8, 2024 04:03 |
|
I don't think that anything we've seen so far is that outrageous. If anything these are a step back from the Bakunin and SP updates. That said, https://www.youtube.com/watch?v=XeOwNiQPJgE this poo poo is nuuuuuuuttsss
|
# ? Mar 8, 2024 15:25 |
|
|
# ? Mar 8, 2024 15:31 |
|
it's friday babby!
|
# ? Mar 8, 2024 15:35 |
Well... Samus is kind of terrifying but expensive. Is Guardian supposed to be Guard?
|
|
# ? Mar 8, 2024 15:41 |
|
Yeah, Guard. She's S4 too like all the Guard units.
|
# ? Mar 8, 2024 16:36 |
Okay, thought so. Guard with Decoy is interesting and potentially very mean.
|
|
# ? Mar 8, 2024 16:41 |
|
Daemonist in Nomads has Guard and Decoy too but she's confined to the dz and I never see anyone run her.
|
# ? Mar 8, 2024 16:51 |
Yeah, Andromeda is a pain in the rear end because of FD+8 or Infiltration letting her be right in your opponents face from the jump so it's interesting to see another Guard and FD+8 trooper but now you get to guess which plasma rifle is real.
|
|
# ? Mar 8, 2024 17:40 |
|
I realize that CB will likely never take them out because they love the Correspondent/Corvus pun too much, but it rubs me a little wrong that they let you include Warcors as controllable units in your armies. Regardless of how much it happens in the real world, blasting reporters is a little more warcrimey than I generally like my games to be. I understand that they serve a purpose in campaign games, where having a Warcor gives you some benefits if they survive the game and can report back home, but in typical one-off matches, not so much.
|
# ? Mar 10, 2024 04:21 |
|
I find it helps to think of them not as actual reporters, but whatever the future equivalent of obnoxious streamers shining lasers in people's eyes and filming it for the Alephgram, bro.
|
# ? Mar 10, 2024 21:38 |
"They brought journalists?" "No, worse, influencers."
|
|
# ? Mar 10, 2024 22:10 |
|
I think that's Gogo Marlene and she's just a regular rear end HVT.
|
# ? Mar 10, 2024 22:22 |
|
Cat Face Joe posted:I don't think that anything we've seen so far is that outrageous. If anything these are a step back from the Bakunin and SP updates. That said, Waiting for the full army update (we did do a Goonhammer reaction article already though) to see the whole picture. But broadly, yeah, I think you're right. Some strong stuff, and definitely some optimised profiles, but equally others that aren't necessarily competitive. Overall good but not a game-breaking force. In many ways I'm just as interested to see what some of the additions do to vanilla O-12. Signal posted:Infinity was at its best before link teams, when sectorials offered you nothing but increased AVA or access to out-of-faction choices. Now this is a real hipster take man. I am also quite critical of Fireteams, I think they are immensely attractive in list-building and thus very good for getting people to buy models. But I agree the game plays more cleanly without them. Particularly the defensive Core teams. We are in a weird meta place where a full Core ARO weapon is really the only hard ARO seen. So I think there's a big shift which would happen if we changed that. But I would also like to at least experiment with a construct where you could form a limited number of Fireteams per list, or re-form in game with Command Tokens, but the only benefit they gave was to move together for one Order. I think that is way more interesting than making it an exercise in buffing up firepower. I also agree with you that Sectorials could and should be better differentiated with AVA or unique choices. Probably not even out-of-faction in the sense of loaner units or mercs, although those are both cool where the fluff supports them. I want to see more in-faction-but-exclusive units, like MO has Trinitarian Tertiaries, Bakunin has Cenobites, etc. Strong units which aren't available to the vanilla faction. But to say the game was better then . . . what was that, early N2? I think you're ignoring the far worse jank and edge cases the game had back then. I think N3, and iteratively N4, made great changes to the overall flow of the game and the rules, while still complex, are definitely clearer and more comprehensive. grassy gnoll posted:I find it helps to think of them not as actual reporters, but whatever the future equivalent of obnoxious streamers shining lasers in people's eyes and filming it for the Alephgram, bro. This is hilarious and I will definitely think about it next time I ruthlessly gun down a Warcor! grassy gnoll posted:The last several sectorials they've introduced are creeping, are distasteful to me in one way or another, and I don't like the models. There's just not much for me lately in Infinity. Sorry to hear that man. I think there is definitely some creep as they try to optimise profiles and find new design space. But given that some new units aren't considered competitive, I think that is an accidental byproduct rather than fully intended. I think the solution is a rebalancing of points, pruning of dead options and profile reworks of the oldest or most boring units that can't be cut. The game is certainly groaning under its legacy in some aspects. But unlike you I am still keen on the models, I think they go from strength to strength. The Nomad reinforcement pack is my top recent example. LOVE the models. The profiles show some optimisation and seeking new options, but actually the Rounders and Marspiders are the only good ones, and even those I like a lot better as Reinf than in conventional games. The Prowler spitfire is a profile which has existed since N2 and while fun has never been that good (again, it is better in Reinf). So yeah, I am critical of some aspects of the game, but still think it's the best thing out there. I do respect the contrary opinion and see where you're coming from though.
|
# ? Mar 11, 2024 11:07 |
|
Genghis Cohen posted:Now this is a real hipster take man. I am also quite critical of Fireteams, I despise Fireteams. Always play Vanilla and mostly plan my lists around how to deal with fireteams. The HRL Hundun was made for me. I think the benefit of shared movement is already insanely good. Your gunfighter is moving forward and engaging the enemy, but your specialist is also moving closer to the objective, for just one order. The added Burst and BS massively improving your odds are already insane, but the whole team applying these mods during ARO is just ridiculous. Something like only the Fireteam leader getting the BS and Burst bonus in reactive for every member who does not perform his own ARO, kinda similar to active turn, would probably help. You want your B2 missile launcher fine, but then you don't also get double templates to guard corners, etc. Plus, losing an engagement now means the team falls apart, same as in Active. And yet, I still think that removing the Sixth Sense would solve a lot of the issues. Firing through Smoke or White Noise and even finding an attack vector outside LoF are typical solutions to problems in Infinity and a defensive Core denying that kind of play should not be the case.
|
# ? Mar 11, 2024 12:23 |
|
Signal posted:Infinity was at its best before link teams, when sectorials offered you nothing but increased AVA or access to out-of-faction choices. yeah man i miss calculating shadow zones too
|
# ? Mar 11, 2024 15:08 |
|
|
# ? May 5, 2024 14:58 |
|
Cat Face Joe posted:yeah man i miss calculating shadow zones too LOL this is exactly the kind of thing I mean. BioTech posted:I despise Fireteams. Always play Vanilla and mostly plan my lists around how to deal with fireteams. Moving with one Order is strong, but I think it has a natural counter-balance in that to manoeuvre the team outside of your DZ, keeping them within coherency, is implicitly making them a bunched up target. I think the exact changes you're proposing (which I realise are just placeholders, I'm not trying to hold you to account for rewriting the whole game) would make it counterproductive for players to build Fireteams at all. I agree removing Sixth Sense is the single easiest change, getting rid of the ubiquitous defensive Core with long ranged ARO piece. But I think any changes will cause wider shifts. It's a real challenge for CB because there are a LOT of profiles around now which exist to be included in Fireteams. Conversely, there are a lot of units which thematically and aesthetically would be good to have in the game, but the only design space which makes them playable is to build a Fireteam with them. I mean in vanilla, under current rules and in a continuum which has lasted since I started in N2, there's no reason to take most mid-ranged or mid-priced brawlers. Lists are dominated by long range gunfighters, powerful assault pieces, and cheap trading and support pieces, maybe with a smattering of utility specialists and disposable attack pieces with more rounded weapons.
|
# ? Mar 12, 2024 21:04 |