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Fiendly
May 27, 2010

That's not right!

DeliciousCookie posted:

Theres not even any rhyme or reason for it all, and feels more like a place holder name than something that should have been finalized.

I just read this postmortem on the 2010 Splatterhouse remake and it gets into the way that game's original management team kept pushing for weird, incongruous enemy and gameplay designs to be worked into the game, which Namco had to shoot down and eventually fire those managers. NeverDead reeks of having similar issues that just went unchecked for the entire development process.

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