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thespaceinvader posted:New thing: evade tokens no longer add an evade, they change a result to an evade (source: the team cov demo video) This owns
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# ¿ May 1, 2018 22:23 |
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# ¿ May 10, 2024 01:02 |
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$50 is quite a lot for cardboard, especially if you need two kits, just for one faction. Now that I don't need to buy other factions I'll probably skip the Imp and Scum kits but having to buy a kit to play Reistance too is a bit much.
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# ¿ May 1, 2018 23:34 |
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ConfusedUs posted:Man, I look at those conversion kits and think "that's pretty awesome." It's got 2-4 of everything. That's a fuckload of new content. It's cool to both be excited for 2.0 fixing the game and also realize the conversion kits could've been priced much cheaper/provided more of some ships and less of others (3 decimators?)
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# ¿ May 2, 2018 00:05 |
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long-rear end nips Diane posted:Honestly the conversion kit will probably help me out since I'd rather go mono-faction anyway now that they're distributing upgrade cards in a sane fashion and I bet that kit will have a ton of 1.0 cards that came on ships I never bought. This is where I'm at, though having to buy Resistance separately when Rey/Poe are my favorite ships kinda sucks
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# ¿ May 2, 2018 02:27 |
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hoiyes posted:My argument is that without Xwing 2, 80% of my collection (including the ships I like most and most want to fly) continues to sit in a box or folder unused and unusable in near future. Until, like the T-65 or Defender or Starviper for example, the purchase of a $40 box just to fix a single ship or two at a time. There is no guarantee anywhere that any ship, once converted, will be useful
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# ¿ May 2, 2018 13:11 |
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LanceKing2200 posted:Interesting rule change I just noticed while watching previews: If you declare an action, and that action is illegal, then the action just fizzles and you don't get to change. So if you declare a coordinate, but you have no allies in range 2, then you just lose the action This is really really good and hopefully not just a mistake they made
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# ¿ May 2, 2018 14:02 |
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Some Numbers posted:Ask him if he'd prefer FFG saying that all 1e content is useless and you can't even use the old ships. They could also just charge a more reasonable price for a box of cardboard. They had lots of options. That guy should probably just pick one faction to buy and not buy any food for his kids for a month though
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# ¿ May 2, 2018 17:29 |
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Admiral Joeslop posted:What would you consider a reasonable price for a box of cardboard? How about $25 or $30, FFG and Disney both make a nice profit, and keep a bunch of people buying and playing. These same people have to buy another core too which is $40ish isn't it?
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# ¿ May 2, 2018 17:59 |
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https://community.fantasyflightgames.com/topic/274933-new-information-from-live-stream-today/ No tlt or harpoons gently caress YES
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# ¿ May 2, 2018 21:50 |
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Some Numbers posted:This is fantastic news. This is really really good But I'm still riding the no tlt and harpoons high
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# ¿ May 2, 2018 23:06 |
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Maybe we will finally get Yoda
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# ¿ May 2, 2018 23:45 |
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Ringo Star Get posted:I’m so goddamned pumped over this still. I got in December of 2015 with the TFA core and went in hard. Problem was a lot of ships I wanted to fly were woefully outclassed, which was frustrating that a game called X-Wing has X-Wings as a ship be such rear end. I had no idea the game was going to explode like it did back then, so I was looking at it as a casual game. The regional I went to in 2013 had 4 players
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# ¿ May 3, 2018 11:05 |
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After years of leagues the only tip I have are Don't assign matchups, just let people play. The worst thing is to make time to go to FLGS after work and have a no show. Only run a month. People will lose interest over two months
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# ¿ May 3, 2018 15:51 |
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https://www.fantasyflightgames.com/en/news/2018/5/1/xwing-second-edition-organized-play/ I really like the idea of thematic events, which they sort of half rear end tried in 1.0
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# ¿ May 4, 2018 12:19 |
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Virahgo better have rear arc
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# ¿ May 5, 2018 01:38 |
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Ringo Star Get posted:I wish I was around for Wave 1 with just the basic ships. That’s what I love about the direction 2.0 is taking, with maneuvering being very important along with actions. Combat seems more brutal where the matches are over quicker. Imagine 30minute matches rather than the slog of 75 minutes. Especially against a fortress or someone who just continually boosts out of range. It was basically just rolling dice and hoping to get lucky. And playing TIE swarm or not playing at all.
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# ¿ May 5, 2018 12:54 |
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Smegmalicious posted:I just saw that Vader is 84 points. That seems like a lot for an ace. I wonder if this signals a general move away from aces and named pilots? They did say that aces will be more expensive, which is a welcome change.
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# ¿ May 6, 2018 20:45 |
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E-wing finally has a usable dial now, Norra and Miranda got nerfed pretty hard. Otherwise this looks really fun
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# ¿ May 18, 2018 18:40 |
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I like that they made Soontirs ability dependant on offense and it now requires some talent
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# ¿ May 18, 2018 18:57 |
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Panzeh posted:Jumpmaster dial is a bit of a turd It's about time
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# ¿ May 18, 2018 20:32 |
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there has never been a good app in the history of tabletop gaming so FFG barely has to do anything to make it the best app ever
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# ¿ May 21, 2018 01:28 |
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hoiyes posted:There's usually way too much going on in a game of Xwing to have it easily represented on a smartphone screen, especially with the amount of cards with individual charges now. WarRoom has already provrn you can't play from just an app and have fun.
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# ¿ May 21, 2018 23:45 |
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Nice to see Shara Bey got Norra's ability instead of it going away
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# ¿ May 31, 2018 15:23 |
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Holy poo poo the tears on FB over Outrider
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# ¿ May 31, 2018 16:41 |
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Lone wolf is also garbage now and no Rey
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# ¿ May 31, 2018 18:58 |
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Lots and lots of ships are staying the same or getting better. The YT-2400 is getting objectively worse. Not sure what you want.
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# ¿ May 31, 2018 21:55 |
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hoiyes posted:Umm classic dash was like 58 points for a long time and people paid the price willingly because he was a monster. I don't really consider Dash to have been nerfed in any way for 2.0, losing two arcs for dice in the donut is probably an even trade, and the new outrider title is bloody good. Furthermore, they're really cranking up the premium on ace-level pilots. Maybe Leebo will be sub-100, but if you expect the new Dash build to be less than 100, you're going to be disappointed. And the Falcon has mobile arcs, which have nothing to do with its fluff and were only really related to one ship in Rebels that actually did have a turret controlled by the pilot. The YT-2400 should get gunners because the stock ship had them and it makes sense mechanically.
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# ¿ Jun 1, 2018 12:31 |
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banned from Starbucks posted:Luke gunner at 30 seems kinda ridiculous tbh. I think theyre falling into the same trap they did post wave 3 where they got so affraid of B-wing efficiency they priced the E-wing and defender into uselessness. At least this time they can adjust bad prices faster. Yeah almost 2x the old Emperor is a little insane but hopefully they make the app worth it and push monthly fixes when they see stuff is underperforming. alg fucked around with this message at 11:37 on Jun 4, 2018 |
# ¿ Jun 4, 2018 11:32 |
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ffg forums posted:If a 74 point corran double shots at initiative 5, surely an initiative 1-2 defender can do the same for 72... right? I can't tell if these people are real anymore. He does have a stormtrooper avatar though
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# ¿ Jun 4, 2018 12:39 |
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https://screenrant.com/solo-star-wars-story-millennium-falcon-different-design/quote:The Falcon's famous quad laser cannon turrets are missing in favor of a much smaller single gun on top, again, more in line with early designs by Ralph Mcquarrie. The single gun appears to still be a turret, but obviously is much less firepower than the ship packs in the original trilogy, a very understandable (and handy) upgrade.
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# ¿ Jun 7, 2018 18:28 |
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LanceKing2200 posted:The lead developers are doing an AMA on Reddit right now: They made some concerning comments: ffg posted:MB: Clearly, you're talking about Luke (Gunner). Obviously, this card has been contentious. There are a number of interesting factors at play in the design of this card, some of which people have picked up on and others we want to highlight here: Intentionally pricing stuff so it can't be used in competitive play is....not a great way to design a game. But also some interesting ones: quote:MB: Players really like dice modification effects, but too many dice modifications that don’t require particular conditions or flight patterns make the game less healthy overall. Dice randomness might feel bad in the moment, but dice certainty makes for a weak game experience overall. So, to this point, we wanted to make sure that you can still get dice mod effects, but you have to engage with the core activity of the game to get them or they cost some sort of diminishing resource. You'll notice a lot of dice modifications (like Predator) are now restricted to the bullseye arc, or are now charge-based like Elusive. Edit: also only 3-4 points changes a year and they believe they won't have to do emergency changes. Not filled with confidence. alg fucked around with this message at 19:06 on Jun 7, 2018 |
# ¿ Jun 7, 2018 19:00 |
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Casual players can play just fine with well designed game pieces that fit into competitive. It doesn't work the other way around. Obviously FFG, including the current devs, don't have a good track record with playtesting and releasing balanced ships. So only 3 or 4 changes a year and saying they won't need emergency changes is concerning.
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# ¿ Jun 7, 2018 19:11 |
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I guess you can make bad choices and play competitively but making good choices will lead you to a better outcome on an easier path? Lol what reasoning do you need to understand that. Trap choices are bad design.
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# ¿ Jun 7, 2018 19:17 |
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Lol those are so specific
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# ¿ Jun 15, 2018 17:28 |
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R3-A2 becomes unusable, Expertise becomes unusable, VI and Adaptability are almost unusable, PTL becomes effectively Soontir only, no changes to Harpoons That guy has a clear agenda and really bad ideas about the game Edit: also his stated goal was to make dice mods less prevelant then he made Fenn Rau trash. Lol alg fucked around with this message at 02:25 on Jun 16, 2018 |
# ¿ Jun 15, 2018 19:04 |
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Bombs and Harpoons had pretty much already killed 1.0 for me, 2.0 can't come soon enough. They should do worldwide release for Gencon.
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# ¿ Jun 19, 2018 22:05 |
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uncle blog posted:Seems that many of the 2.0 cards in Saws Renegades have pretty big errors. Advanced Sensors allow you to take additional actions for instance. I guess the first release needs some extensive errata. Also, there are no quickplay cards included. Was looking forward to testing 2.0 based on those. Now we’ll just have to figure out a couple of even squads by trial and error. Which isn’t too bad. The first batch of cards being wrong kind of sucks though. Lmao
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# ¿ Jun 20, 2018 14:47 |
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The tournament rules say 11 days between release and the tournament, I think Edit: I kind of regret buying Saw's Renegades, the models are kind of poo poo and with cards that don't even work for 2.0, it was a waste of money alg fucked around with this message at 20:45 on Jun 22, 2018 |
# ¿ Jun 22, 2018 20:23 |
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ConfusedUs posted:Oooooo this is smart: Just like the old Decipher ccg Edit: no sign of losing your action if you fail a boost/br or lock... alg fucked around with this message at 00:06 on Jul 12, 2018 |
# ¿ Jul 11, 2018 23:59 |
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# ¿ May 10, 2024 01:02 |
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https://www.fantasyflightgames.com/en/news/2018/7/27/man-your-ships-1/ Points values pdfs
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# ¿ Jul 27, 2018 15:51 |