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I believe the TIE Interceptor was also a response to the development of the TIE Advanced, with Sienar seeing the Advanced as too expensive, hence the development of the Interceptor.
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# ¿ May 9, 2018 17:29 |
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# ¿ May 9, 2024 22:33 |
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Madurai posted:Two mod slots for Interceptors...
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# ¿ Jul 27, 2018 17:06 |
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I can create a Xwing channel in the goon boardgaming discord if you guys want.
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# ¿ Aug 31, 2018 11:46 |
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Admiral Joeslop posted:Might as well.
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# ¿ Aug 31, 2018 12:08 |
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So I had my first few games of v2 after almost a year off and hmmmm... Iden is pretty bad design
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# ¿ Feb 12, 2019 22:28 |
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I don't think she's that OP, I just think that taking design elements like that is a bad direction to go into and this kind of abilities were some of the worse things that STAW did way back.
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# ¿ Feb 12, 2019 22:40 |
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I think t's a low interactivity, low strategy type of design. It's the same issue for me with the original Palpatine, and the way that they fixed Palpatine should have been the way that effects such as these should have been formulated from the start, because at the moment you can always pick the correct time to use it due to the way that the effect works.
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# ¿ Feb 12, 2019 22:58 |
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The Gate posted:Iden is legitimately bad design, because it punishes the player for engaging with the game and there is effectively zero counterplay. You can't pick Iden off, and there's very little you can do to force it to split away from the group. Iden gets to choose when it activates so they can roll defense dice first and see if they get lucky and don't need it (rather than say, activating it before defense dice are rolled and negating any large incoming hit). You can't block it, strip the ability early, or anything else. It's going to stop a nasty hit or a killing blow, guaranteed.
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# ¿ Feb 12, 2019 23:29 |
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This whole conversation honestly feels like two groups of people talking past each other
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# ¿ Feb 12, 2019 23:58 |
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I ran Vader mini-swarm last week and it was kind of fun. It reminded me of running ace miniswarm ages ago. The x1 is decent if you run Vader/Maarek, but that’s not much different from what it was like in the old version. I’m kind of glad that hyperspace is available because it gives me a lot of nostalgia for when I got started.
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# ¿ Feb 18, 2019 20:35 |
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Is it that much cheaper to get 1e ships that it offsets the cost of the conversion pack? Apart from someone bulk-selling their 1e ships, of course. By the by, anyone in the UK interested in buying Rebel, Resistance, Scum or First Order ships (just the model) for cheap?
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# ¿ Feb 19, 2019 11:24 |
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Ugly John posted:Wondering what that list would look like... Something like:
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# ¿ Mar 8, 2019 16:52 |
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I don't see what place the torrent really has, everyone i've talked to doesn't really see much place on it for listbuilding. I'm liking most of the stuff for the CIS, can't wait till they bring out a model of the tri-fighter especially.
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# ¿ Mar 21, 2019 14:53 |
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4 bombers with barrage and soontir with no upgrades for 200 points looks really tasty and legal for hyperspace. That's a lot of bodies that hit relatively hard on a joust.
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# ¿ Mar 26, 2019 17:28 |
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I played some separatists for the first time. My thinking so far: Maul with Hate is amazing, Grievous crew is good if you are running miniswarm with him, scimitar is probably wasted on him though, it definitely feels like a Dooku upgrade. Droids felt a lot more survivable than what i thought they would be like. Networked Connections really help if you can keep them tight together. I think a group of 5 or 6 is a minimum though. Energy shells are good, buzzdroids are a tad gimmicky and I'm not sure if they are that good considering you lose the calculate. Bulballab doesn't seem great. So the star seems to be the Sith Infiltrator.
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# ¿ Mar 27, 2019 00:19 |
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thespaceinvader posted:?
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# ¿ Mar 27, 2019 00:56 |
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I'm playing around with the Maul Miniswarm archetype because I think it has legs, but I'm not sure which of these two is the better direction to go into: Darth Maul (65) Hate (3) Jamming Beam (0) Count Dooku (9) General Grievous (3) Trade Federation Drone (20) Energy-Shell Charges (4) Trade Federation Drone (20) Energy-Shell Charges (4) Trade Federation Drone (20) Energy-Shell Charges (4) Trade Federation Drone (20) Energy-Shell Charges (4) Trade Federation Drone (20) Energy-Shell Charges (4) Total: 200 View in Yet Another Squad Builder 2.0 Or, while keeping the 5 drones, change to Maul with Hate and Kraken instead. Kraken would mean that I want Maul to stick close to the swarm and keep their calculates up, which would make the swarm itself a lot meaner and more resilient. On the other hand, Grievous and Dooku makes for a pretty mean and survivable ship that doesn't has to keep the swarm in range and can therefore be a lot more free to roam/flank etc. I'm leaning towards Grievous/Dooku myself, as good as Kraken seems to be.
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# ¿ Mar 27, 2019 14:46 |
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You can probably do a list that will do alright, yeah. The issue is that low numbers of droids are much less survivable because networked connections are not as powerful. I would keep the droids as lean as possible and just rely on two ace-like ships instead: Darth Maul (65) Hate (3) Count Dooku (9) Proton Bombs (5) Scimitar (4) General Grievous (47) Treacherous (3) Impervium Plating (6) Soulless One (10) Trade Federation Drone (20) Energy-Shell Charges (4) Trade Federation Drone (20) Energy-Shell Charges (4) Total: 200 View in Yet Another Squad Builder 2.0 You can play around with Maul since none of his upgrade apart from Hate are strictly speaking necessary. EDIT: yeah The Gate had a similar idea. I think the use of Maul and Grievous and two lean drones is a good idea.
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# ¿ Mar 27, 2019 15:24 |
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Or if you don't like Maul: Count Dooku (61) Heightened Perception (3) Chancellor Palpatine (14) Scimitar (4) This is a pretty fun build. Either you fire at I7 and immediately cloak, or you get fired at while cloaked and decloak in time to perform your own shot and potentially jam whoever fired at you.
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# ¿ Mar 27, 2019 15:36 |
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I think Maul is pretty much the star player for the separatists at the moment, although I think all of the infiltrator pilots (including dark courier) are decent since the base ship is solid.
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# ¿ Mar 27, 2019 15:55 |
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ConfusedUs posted:I am very unimpressed by the Belbulab in the games I've seen. By time you build it up, it costs almost as much as an infiltrator, and the infiltrator is just better. EDIT: Honestly from what I've seen of prequel stuff so far, but the Belbullab and Torrent are clunkers Tekopo fucked around with this message at 17:05 on Mar 27, 2019 |
# ¿ Mar 27, 2019 17:01 |
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thespaceinvader posted:Removing a cloak token != decloaking.
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# ¿ Mar 27, 2019 17:26 |
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Just have 8 torrents vs 8 droids. Although with energy shells and 8 points to spare, the droids would still have the edge.
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# ¿ Mar 27, 2019 18:02 |
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I'm honestly puzzled why the torrent and belbullab aren't in their own blisters, and why those blisters haven't even been announced yet.
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# ¿ Mar 27, 2019 18:09 |
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bunnyofdoom posted:I just like the look of my tiny little bulbasaur Edit: I thought I saw a limit of 8 ships somewhere but I can’t find it now Tekopo fucked around with this message at 19:14 on Mar 27, 2019 |
# ¿ Mar 27, 2019 19:11 |
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I've been running tests with Maul Miniswarm and I think Maul with Hate and Kraken and 5 droids with Energy Shells has worked really well for me. Kraken is almost essential because it keeps the swarm alive thanks to the token sharing. I think I would struggle to keep 6 droids in formation and ensure that everyone is at range 1 of everyone else for optimal token sharing. I've tried the discord missiles but they were relatively ineffective. It's difficult to judge the launch and using them forces you to discard a calculation token, which weakens the swarm as a whole. Grievous crew is really good but you just don't have the points for it unless you drop the energy shells or kraken. If you want a more survivable Maul that doesn't have to stick to the swarm, Grievous and Dooku crew are a good combo. Haven't tried the struts yet but I've seen people put them to good use, and they are pretty nice even for the ability to ignore rocks.
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# ¿ Apr 3, 2019 12:17 |
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I need to organise my storage and was wondering: what do you guys have in terms of storage solutions? I just want to store my dials/bases etc, not the minis, and maybe have something small enough that I can keep all my imperials in one box and my separatists in the another box.
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# ¿ Apr 9, 2019 07:56 |
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Was hoping for the tri-fighter
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# ¿ Apr 13, 2019 17:27 |
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Looks interesting. The geonosian fighter appears to have a bullseye arc and a turret, which is interesting. EDIT: Seems that his turret cannot point backwards (make sense) and after moving, he can gain a tractor token to perform a turn arc action. That's actually really interesting: you can basically get a free turn of the turret and also do a semi-boost or barrel roll at the same time, every single turn. And then ensnare allows you to potentially dump the token. That's some crazy stuff! Tekopo fucked around with this message at 22:35 on Apr 13, 2019 |
# ¿ Apr 13, 2019 22:26 |
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hoiyes posted:The PS6 pilot is also insane - when attacking, if the defender is tractored, roll an extra attack dice. He's gooood.
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# ¿ Apr 13, 2019 23:21 |
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Yeah really not worth it. They are fun to use but pretty bad competitively.
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# ¿ May 12, 2019 21:14 |
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i think the most effective lists for CIS are at the moment: - Maul with Dooku/Grevious Crew and Hate + 5 i1 ESC droids - Sear/Wat with Kraken and 6 i1 ESC droids - 4 i1 ESC droids and 4 i3 ESC droids - Janky 2 infiltrator prot torp lists - Dooku hate/scim, Maul hate and Grievous with Soulless One/Impervium. I've been flying Maul droids myself and Dooku crew is pretty much the best upgrade in the entire faction. Either giving yourself a guaranteed 1 evade for most shots coming your way, or helping you get crits, or helping to go over rocks, there's so much stuff you can do.
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# ¿ May 27, 2019 19:40 |
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I really can't wait for the Geonosian fighter to shake up the scene, the problem with CIS at the moment is that grievous and dooku crew are really good but they really limit what other ships you can bring with you.
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# ¿ May 27, 2019 20:22 |
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Spiggy posted:I want to like Maul with 5 ESC droids but I cannot fly the droids to save my life. I can usually get the range 2/3 engagement reliably but their repositioning isn't clicking. I know I want to go fast, reload, and get back in but that either takes too long or everything gets caught in a scrum.
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# ¿ May 27, 2019 20:25 |
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I honestly think that if you aren’t using Dooku on someone with Hate, you are wasting the incredible potential of the crew card. Like sure it does mean that you can use Maul more offensively, but lists will just chew up Maul instantly if they are prioritising targets correctly, and Maul would always be my target against that list. With Maul with hate, I’ve had situations where I had 4+ evades on Maul on a single turn and was still able to mod an attack. Being able to use Dooku more than once per turn really turns the card from “a good card” to “straight up busted”
Tekopo fucked around with this message at 10:30 on May 28, 2019 |
# ¿ May 28, 2019 09:17 |
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ConfusedUs posted:Just making sure I understand: you're suggesting you DON'T use Maul's extra attack in favor of using Dookrew for defense? - Will the double shot initiative kill something that might fire back at Maul? - How many arcs are directed towards Maul? - Are you firing at something that likes to arc-dodge and are you unlikely to be able to fire at them again easily? - How many drones are left and how many arcs are they facing? 3 or more arcs on Maul will usually mean that I don't double-shot and I don't use force in offence. I actually kind of prefer having to face i6 enemy aces because it means that I can tank their shots with Dookrew before I make my own shot and still be able to double shoot/use dooku offensively (although you usually don't want to end up in a situation where you are left with 0-1-2 force at the end of the turn). But yeah, the games where I've had the most success have usually been the ones where I've been able to use Dooku multiple times in a round and then still use him to help out a drone in either defence or offence. I usually only use Maul ability as a killing blow later in the game since keeping Maul alive is so important. Tekopo fucked around with this message at 23:25 on May 28, 2019 |
# ¿ May 28, 2019 23:21 |
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I want to get back into this, just casually and also to meet up with the people I used to play with before. Some of the lists that I enjoyed the most were like 3 gunboat/QD (before 2.0), or during 2.0 I used to run Maul + Mini-Swarm. Wanted to try this that somewhat reminded me of 3 Gunboat/QD: Nu Squadron Pilot (32) Fire-Control System (2) Plasma Torpedoes (7) Advanced SLAM (3) Os-1 Arsenal Loadout (0) Nu Squadron Pilot (32) Fire-Control System (2) Plasma Torpedoes (7) Advanced SLAM (3) Os-1 Arsenal Loadout (0) Nu Squadron Pilot (32) Fire-Control System (2) Plasma Torpedoes (7) Advanced SLAM (3) Os-1 Arsenal Loadout (0) Soontir Fel (53) Predator (2) Afterburners (7) Total: 194 Any thoughts? Not really sure what's good or not anymore since I haven't played in years and the only thing I really played in 2.0 was the Maul + Mini-swarm list. Tekopo fucked around with this message at 10:41 on Sep 28, 2021 |
# ¿ Sep 28, 2021 10:02 |
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Yeah, this is purely a for-funsies list, nothing competitive. So maybe modified a bit to this: Nu Squadron Pilot (32) Fire-Control System (2) XX-23 S-Thread Tracers (4) Advanced SLAM (3) Os-1 Arsenal Loadout (0) Proton Torpedoes (12) Nu Squadron Pilot (32) Fire-Control System (2) Advanced SLAM (3) Os-1 Arsenal Loadout (0) Proton Rockets (5) Nu Squadron Pilot (32) Fire-Control System (2) Advanced SLAM (3) Os-1 Arsenal Loadout (0) Proton Rockets (5) Soontir Fel (53) Predator (2) Afterburners (7) Total: 199 View in Yet Another Squad Builder 2.0 Did you mean the Barrage Rockets instead of Protons?
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# ¿ Sep 28, 2021 13:22 |
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The only issue with running 4 gunboats is that I only have 3 gunboats
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# ¿ Sep 28, 2021 16:43 |
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# ¿ May 9, 2024 22:33 |
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Turns out I was dumb enough to buy a 4th Gunboat, so I actually can try out that list.
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# ¿ Sep 28, 2021 16:53 |