Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Xenocides
Jan 14, 2008

This world looks very scary....


nweismuller posted:

The Emperor directly controls 30% of the Senate... are that many planets really governed by Imperial Viceroys?

E: Also interesting that the 45% of the Senate described as fanatically pro-Imperial precisely corresponds to the 45% described as directly controlled by the Emperor and the Dukes. I suspect this is likely not coincidence.

Sort of, there are some other reasons I factored it that high but I think I went too high. I will edit the lore post.

Xenocides fucked around with this message at 22:18 on May 22, 2018

Adbot
ADBOT LOVES YOU

Xenocides
Jan 14, 2008

This world looks very scary....


Imperial Governments Continued

Under the Stellar Constitution each new colony is initially administered by a Captaincy General selected directly by the Empire. Once the colony grows to a set size (based on a formula from population, GPP, trade volume, and other factors) it must select its government type. This is a lengthy process involving Imperial and Senate approval and selection by the locals. Each planet manages its own local affairs and can form conscript units for planetary defense and keeping the peace. They have their own legislative, executive, and judicial setups. They also can control trade law, tarriffs, immigration, and expatriates though the Emperor or the Senate can intervene if they feel local law is too restrictive or permissive. Most of the planets exchange ambassadors and negotiate agreements. All such interplanetary agreements must be approved by the Senate but this is usually just a rubber stamp process unless it threatens the Empire. The Empire as a whole closely monitors planetary deals and will shut down anything that looks like it could be an alliance to form an independent power base.

Government Types

Captaincy General (1)

The Empire has not expanded much in recent years and the only planet currently ruled by a Captain-General is the planet Vulcan, an Ignean colony world that should apply for full membership in the next few years. He has absolute control of the colony until it receives full membership. Due to the Ignean dominance of the planet it will probably be ruled by a Council of Elders.

Imperial Viceroy (11)

Earth, Mars, and Ganymede are all ruled by Viceroys appointed by the Emperor. Each of the five Ducal capitols are ruled by Viceroys as well. A few worlds have had Viceroys imposed on them by the Emperor. While the Stellar Constitution allows for this kind of authority transfer in case of an emergency they were replaced for not showing sufficient loyalty or failing to implement the growing Imperial tax burden. This happened to Ercoth and went almost unnoticed as most of the population dislike the Cyborgs living there. The Endobell on Cebdia received one for refusing to implement draconian tax laws. The Drak on Gotica also were forced to accept a Viceroy when they protested an unequal conscription quota implemented on their planet.

Imperial Commander (2)

A form of government only used on the deepspace stations that exist on both sides of the wormhole. The Emperor appoints a trusted military leader to function as a military governor on the stations. In practice their jobs only involve the safety of the station and keeping the peace. While the stations hold thousands of people each they are the smallest of the Empire's holdings and much of the population is transient.

Collective Mind (1)

The Boroin on Chalchtek have a quasi-telepathic bond that enables the species as a whole to decide the course of the planet. They have designated spokesmen who deliver the decisions. While strange to outsiders the system works.

Council of Elders (3)

The traditional Igneans favor a ruling body consisting of rule by the eldest. The planet is represented by the head of the council but in practice he functions as a moderator. The system works due to Ignean's near religious reverence for the long-lived of their species and their willing acquiesence to their rule.

Council of Notables (1)

The human planet Intlig set up a system in which those who excel in their fields lead the government. The council is made up of scientific geniuses, mathematicians, great artists and writers, skilled craftsmen, innovative businessmen, religious leaders, and dedicated activists and philanthropists. The system works reasonably well but is handicapped by the reality that many of those on the council are not that interested in government. They select a board of directors to function as an executive body while the Council as a whole functions as the legislature. To its supporters keeping politicians out means you get new ideas. To its detractors it is a motley collection of brilliant minds who have no idea what they are doing politically.

Democracy (3)

Two human planets and the Solarian homeworld maintain democracies. The Solarians favor a direct democracy where the inhabitants function as a legislature while the human worlds elect leaders to run the planet. These worlds are closely monitored by the Empire to prevent dissent and to influence elections. Democracies tend to undergo much more rapid shifts in policy than most other government types.

Dictatorship (3)

The Ragnari planets Nessus and Dayan and the Human planet Cots are ruled by absolute dictators. Both started as democracies on paper and both still are but the elections are rigged and often the being in power is the only candidate. These planets suffer from instability. There are always plots afoot to topple the current dictator and replace them. Nessus currently has a cruel ruler and support for the Rebellion is strong there. Cots is more stable and loyal to the Empire but the people still live in fear of what the government will do next. Davan has a dictator wrapped up in organized crime and is believed to be part of the Hypermafia.

Hive (1)

The insectoid Chapine of Kecsal are ruled by the King of each hive. In matters relating to more than one hive's territory or for interplanetary matters the kings form a ruling council that meets as needed. Each year a hive can be put in charge of a specific function for the year such as diplomatic relations, conscription monitoring, tax collection, resource allocation, etc. The Kings mostly view these assignments as a necessary duty but try to avoid getting an assignment when possible.

Monarchy (6)

The Endobell homeworld, the Lakandi homeworld, the Ragnari homeworld, a Solarian world, another Ragnari world, and a shared Aquarian/Solarian world all have a hereditary monarchy. Some have an elected group of advisors or a weaker parliament and others fill their own court as they will. It is believed this form of government provides stability and a longer-term outlook on policy. The danger is that an incompetent or rapacious monarch coming to the throne is a disaster. Most have loose laws of inheritance where the ruler selects a child or (rarely) other relative as a successor to avoid strict laws requiring a bad choice. Occasionally this has led to civil wars over who has the right to the throne.

Parliament (8)

The Drak homeworld and six other worlds are ruled by a Parliamentary system. In this system the Parliament usually gives one of its members executive power (prime minister or equivalent) and functions as a legislature. Some worlds elect the parliament but most have a few hereditary seats or seats that represent specific interests. The executive authority vested in the leader is much shakier then in a more permanent position which has upsides and downsides. Parliamentary systems suffer from extreme factionalism which is helpful in getting different views represented but can suffer in an emergency.

Plutocracy (1)

The humans on the frigid world of Vesperas came up with a unique system. A collection of financial analysts are brought in from off-world every four years and they verify who the 301 top wealthiest citizens on the planet are. Anyone with a criminal record or a conviction is disqualifed. Most then make up the Senate while the richest is named Plutocratus Maximus and functions as the equivalent of a president. If anyone is removed from office due to death or criminal conviction or resignation their seat is empty through the rest of the cycle. If Plutocratus Maximus is removed the next in line from the last financial census takes over. There is fierce competition to hold a seat in the senate every four years and risky ventures are sought out around election time by those hoping to nose their way to the top. One humorous episode ensued when the reigning Plutocratus Maximus invested in a line of Emperor bobblehead novelty items in the first year of his reign which were confiscated and banned by the then Emperor for offending the dignity of the Emperor's person. The Emperor, with help from friends in the Commerce Federation, destroyed him financially and he was completely broke but still ruled the planet for three more years. He lived on the street and had to hitchhike to get to work each day. He was ceremonially named Povertus Minimus after his term ended and he was kept as an honorary member of the Senate until his death.

Politburo (2)

The planets Drasperon and Zasperon in the Ross system were founded by visionaries hoping to create a communist utopia in the system. The dream suffered setbacks and eventually was supplanted by Stalinist style rulers. The planets now function as planetary Animal Farms (read the book) and all power is held by the families of the current ruling party. They claim communism while functioning as feudal lords using the vocabulary of equality. The people of these worlds live horribly deprived lives and most are not allowed to leave. The planets receive immigrants only from naive idealists who move in before they realize what they are getting in to. While the ideals of these planets conflict with the Empire the leadership is strongly pro-Imperial and their senators are completely aligned with the Emperor on all matters.

Presidency for Life (1)

The Aquarian/Ragnari world of Elfond elects its leaders but they dislike elections so all positions are held for life or until the office holder resigns or is removed for criminal offenses. Koolet Ison, one of the leaders of the Concordance, was once President of Elfond and is still remembered fondly there. The system works reasonably well and election are taken more seriously then in most worlds due to the longevity of whoever you put in power.

Republic (3)

The Aquarian homeworld and two Endobell worlds use a Republican form of government. A senate is formed of the hereditary aristocracy. The Senate functions as the legislature and the executive branches of government. In a crisis a dictator can be appointed for a limited duration similar to how the old Earth Roman Republic worked.

Stewardship (1)

The Endobell/Solarian colony of Lipe is a monarchy that lost its ruling house. Buoyed by hope and (for some) prophecy that an heir will be found power is held by a line of Stewards holding the reins of government until someone of the ruling bloodline can be found.

Theocracy (4)

The Travisians were originally exiled from other worlds and established theocracies led by their spiritual leaders. They control four worlds with the religion's ruling body has control of Xibalba. The other Travisian worlds have members of that body sent to the colonies to run them. The Empire watches them carefully but so far the Travisian worlds have remained amongst the most loyal.

There is one other world that is neutral but works as part of the Empire.

The icy world of Avsar II is ruled by the High Council of the Avsari Order. The Empire has agreed to let it govern its own affairs. As it has no economic value and the only inhabitants are Avsari Monks and the rare visitor there is little reason for the Empire to get involved though the recent schisms in the Order over Imperial excesses and the High Council's decision not to put Master Pantaleon, Heir to the Imperial Throne, on the High Council has led to the fraying of the bond between the Empire and the Order. Many of the monks support the Rebellion though they do so quietly or just defect to work with us allowing the Order to deny any involvement.


As a rebel agent in some cases local governments can help shield you. In others all we can do is topple them. Do not take this as absolute truth when on a mission. Learn what is going on in the world you are working on. If the local government can be turned against the Empire, use it. If it is ruled by a dedicated Imperial supporter work to topple the government or work with the people instead.

Good luck out there.

Xenocides
Jan 14, 2008

This world looks very scary....


Turn 1 Imperial Missions
______________________________________________________________________________________________

Beta Team





Mission: Go to planet Einstein and sabotage the Minoplisian horde on the planet

Stargazer is mission leader. No money available for assignment.

Preliminary Action Step

An expert in unconventional warfare is assigned to work with the team. If he survives +2 at end of mission.

1st Action Step

The ship takes off from Lai and evades the longships in orbit and jumps to Einstein and evades the longship on the way down.

FASC 0

2nd Action Step

While getting into the distribution network they run into a group of 5 Minoplisians on patrol and get the drop on the patrol.

They try to escape. The combat is ranged and Gamelin cannot use her sword. In the first round of surprise the Imperials wound several of the patrol but cannot escape. In the second they all take a hit including the specialist and hurt more of the ratmen and then escape.



Because they fled they are now detected.

FASC 1

3rd Action Step

Local resistance leader helps them locate a target.

FASC 2

4th Action Step

Monster, heavy crowds on this planet delay the team. d6 - 3 subtracted from FASC. d6 = 1, no effect.

FASC 3

5th Action Step

Minoplisians are distracted by discovery of a massive brewing facility on the planet. They run off to get the good stuff. No local patrols.

FASC 4

6th Action Step

Imperial loyalists blow up a Minoplisian barracks. Horde takes 3 points of damage leaving them with only 4. Repeat this step.

FASC 5

6th Action Step

Unexpected mission expenses. Pay $50 or take a -1 modifier to FASC for each $10 not paid.

FASC 6 - 5

Final Step



FASC 6 doubled to 12 - 5 for penalty + 2 for specialist surviving + 1 for Stargazer's INT - 2 for detection + 3 for Stargazer's special = 11

d20 = 6, success. d6 = 4 more hits to the horde.

Poison distributed.

I prefer a straight fight but this works.

The plan to poison the Minoplisian's food supply works perfectly and most of the horde on the surface dies in agony. The few that survive retreat to their longships.



Smart move, did not see that. This liberates the planet so they do not move towards the Rebellion at the end of the turn. They need to kill the longships to drive the Barbarians out but that can be done later.
______________________________________________________________________________________________

Alpha Team





Mission: Gather funds on Earth

Totem is mission leader.

Yep, this is a placeholder mission so the team can join with the Imperial forces and lead them into battle.

Preliminary Action Step

They get a Mulligan card.

1st Action Step

Team makes the hyperjump and lands on Earth.

FASC 0

2nd Action Step

Totem's gruffness during a funding drive leads a group of 9 civilians to rush the team. Totem fires his gun to distract them causing them to hesitate. Giovanelli takes 2 hits and wounds two of the civilians and Totem shoots one dead and they flee the scene. They are detected.

FASC 1

3rd Action Step

A civilian shows up to assist giving a +1 to FASC if he survives.

FASC 2

4th Action Step

Due to the stress of the situation the team takes some time off. Skip next action step.

FASC 3

6th Action Step

Fixed item (no effect)

FASC 4

Final Step



FASC 4 doubled to 8 + 1 for specialist = 9

d20 = 19, abysmal failure, one random character goes to jail. Mulligan used to reroll.

d20 = 4, they raise $90, $9 of which they embezzle so $81 goes back to command.

I was really hoping Totem would be arrested and miss it all when the fleet left.
______________________________________________________________________________________________

Gamma Team






Mission: Influence the Archon Morgan of Umbra

This could be a fun diplomatic fight.

Vonder is mission leader.

Preliminary Action Step

Gain a free action in prelim step.

Ship takes off and arrives at Umbra without incident.

1st Action Step

Enemy patrol (no effect)

FASC 1

2nd Action Step

Concordance Intelligence finds out about the mission and sabotages it. Mission is aborted and team is detected.

Why would anyone want to stop us from talking to the Archon?
______________________________________________________________________________________________

Delta Team





Mission: Propaganda & Diplomacy on Neogea

Another placeholder. Pretty sure the real reason for this mission is to set up an abduction mission on the Tobori Bull team.

Preliminary Action Step

New character added.



I have decided to aid in the rooting out of the Rebellion personally.

That is fine your Excellency but you will not fit in my ship.

drat.......

Anaxim is left behind on the planet Batres. He can form his own team next turn.

1st Action Step

Team misjumps and is off course.

FASC 0

2nd Action Step

Team flies in on sublight engines and lands.

FASC 0

3rd Action Step

No bounty hunters (no effect).

FASC 1

4th Action Step

Baben's gun jams. He loses STR in combat for the rest of the mission.

FASC 2

5th Action Step

Enemy loses track of team. Lose detection. No effect.

FASC 3

6th Action Step

No effect.

FASC 4

Final Step



FASC 4 doubled to 8 + 0 for CHA + 1 for planetary unrest + 1 for city environment = 10

d20 = 9, success. Planet moves from -1 to -2 unrest.
______________________________________________________________________________________________

Mixed bag of results. I was surprised that last mission worked and am not happy to see Anaxim. He is one of the more useful Imperial characters. Fortunately it will be a pain for another team to pick him up unless he buys his own ship and sets up his own team but that is very risky unless he can pick up a combat capable companion as he is a sitting duck alone.

Next time the Empire counterattacks against the Minoplisians and the carnage continues.

grandalt
Feb 26, 2013

I didn't fight through two wars to rule
I fought for the future of the world

And the right to have hot tea whenever I wanted
Excellent this returns. Now, it seems like you might have a bit of an edge right now, but the empire does have the military to try to gain ground.

wedgekree
Feb 20, 2013
Few avoided hiccups bythe Empire. Nice play with that poison - smart move when it came to the sabotage. they had a couple near misses there but all in all it wasn't that bad. And they're in a state they can counterattack next stellar phase round. Will be interesting to see how many forces they can bring to bare there.

Also they had to use the mulligan card soon as they got it. That's not as bad as it could have been to be saved for elsewhere.

And pending construction they have roughly 10 or so cruiser scale ships spread throughout their holdings, right?

And for those who want an idea of how the game plays, here's a PDF of the rules from it's website.

https://www.mcssl.com/content/assets/42/426114/PDF/DWTERules.pdf

wedgekree fucked around with this message at 08:40 on May 23, 2018

habituallyred
Feb 6, 2015
If I may summarize my recommendation for the next mission phase: Selrach Ekud with the Sniper Lasgun on Umbra.

Your team is there. The enemy team is detected. The enemy team does not have 5+ intelligence unless you go after Nana(you monster). Vonder does give a penalty due to his immunity to surprise, but isn't nearly as hard to kill as his avsari buddy. Ekud could go it alone on the mission if it wasn't for random ice lynx attacks. When are you going to get a better chance to go all Rogue One on somebody?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

habituallyred posted:

If I may summarize my recommendation for the next mission phase: Selrach Ekud with the Sniper Lasgun on Umbra.

Your team is there. The enemy team is detected. The enemy team does not have 5+ intelligence unless you go after Nana(you monster). Vonder does give a penalty due to his immunity to surprise, but isn't nearly as hard to kill as his avsari buddy. Ekud could go it alone on the mission if it wasn't for random ice lynx attacks. When are you going to get a better chance to go all Rogue One on somebody?

Agreed. Also, Mahoney should attempt to finish swaying the Free Traders to our side. The Concordance can promise freedom of trade for them; the Commerce Federation is rife with corrupt privileges and barriers to competitors, and these independent merchants can help fund our rebellion and give us eyes across the Empire.

wedgekree
Feb 20, 2013

nweismuller posted:

Agreed. Also, Mahoney should attempt to finish swaying the Free Traders to our side. The Concordance can promise freedom of trade for them; the Commerce Federation is rife with corrupt privileges and barriers to competitors, and these independent merchants can help fund our rebellion and give us eyes across the Empire.

Agreeing on the assassination. Very rarely will the chance come up to neutralize one of our adversaries, unfortuntae as it is we must. But war is a nasty business, and taking out a high ranking officer will impede the Empire, particularly before they can fully mobilize. Also I feel that we should keep on pushing hte free traders. Our interests and thier's naturally align so they can be of aid to us. If we can get them to fully commit to us all the better.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

habituallyred posted:

The enemy team does not have 5+ intelligence unless you go after Nana(you monster).

I like to think that in that situation you don't assassinate Nana so much as take out her handlers and let her wander on her merry way across the galaxy none the wiser.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Actually, speaking of the Free Traders, can we see who the various organisations that can fall one way or another are, and how they currently lean?

Xenocides
Jan 14, 2008

This world looks very scary....


wedgekree posted:

Few avoided hiccups bythe Empire. Nice play with that poison - smart move when it came to the sabotage. they had a couple near misses there but all in all it wasn't that bad. And they're in a state they can counterattack next stellar phase round. Will be interesting to see how many forces they can bring to bare there.

Also they had to use the mulligan card soon as they got it. That's not as bad as it could have been to be saved for elsewhere.

And pending construction they have roughly 10 or so cruiser scale ships spread throughout their holdings, right?

And for those who want an idea of how the game plays, here's a PDF of the rules from it's website.

https://www.mcssl.com/content/assets/42/426114/PDF/DWTERules.pdf

I expect there are about 8 capital ships (heavy cruisers, starcruisers, and battlestars).


habituallyred posted:

If I may summarize my recommendation for the next mission phase: Selrach Ekud with the Sniper Lasgun on Umbra.

Your team is there. The enemy team is detected. The enemy team does not have 5+ intelligence unless you go after Nana(you monster). Vonder does give a penalty due to his immunity to surprise, but isn't nearly as hard to kill as his avsari buddy. Ekud could go it alone on the mission if it wasn't for random ice lynx attacks. When are you going to get a better chance to go all Rogue One on somebody?

I cannot kill Nana even if I wanted to. She is almost impossible to kill. Her getting eaten by a monster or the ship she is on blowing up or the planet she is on blowing up are the only methods I can think of off the top of my head. Vonder is only immune to surprise in macro-scale military combats when he is in command and not in character scale combat.

I will try to kill Vonder if I get the chance but it requires a successful search on a detected team and the Imperials have the advantage here because they have units on planets to help in the search. It is possible for a Rebel team to find someone without help but it is less likely.

nweismuller posted:

Agreed. Also, Mahoney should attempt to finish swaying the Free Traders to our side. The Concordance can promise freedom of trade for them; the Commerce Federation is rife with corrupt privileges and barriers to competitors, and these independent merchants can help fund our rebellion and give us eyes across the Empire.

Definitely. I want to get them to +4 so they are permanently locked in.


wedgekree posted:

Agreeing on the assassination. Very rarely will the chance come up to neutralize one of our adversaries, unfortuntae as it is we must. But war is a nasty business, and taking out a high ranking officer will impede the Empire, particularly before they can fully mobilize. Also I feel that we should keep on pushing hte free traders. Our interests and thier's naturally align so they can be of aid to us. If we can get them to fully commit to us all the better.

I am hoping to make the search so I can make an attempt.

Dr. Snark posted:

I like to think that in that situation you don't assassinate Nana so much as take out her handlers and let her wander on her merry way across the galaxy none the wiser.

I really wish there was a way to recruit her.

nweismuller posted:

Actually, speaking of the Free Traders, can we see who the various organisations that can fall one way or another are, and how they currently lean?

I will do a lore post on minor factions as soon as I find time and cover where they are at.

RickVoid
Oct 21, 2010
Bookmarked this because it's been a fun read. Also, this is less "Star Warsey" and more "Star Wars, but set in our galaxy, the images slightly smudged and the serial numbers filed off". The blaster pistol and rifle are literally Han's blaster pistol and the rifle is the one carried by Stormtroopers. Also Anaxis is 100% Grand Moff Tarkin, lol.

Xenocides
Jan 14, 2008

This world looks very scary....


RickVoid posted:

Bookmarked this because it's been a fun read. Also, this is less "Star Warsey" and more "Star Wars, but set in our galaxy, the images slightly smudged and the serial numbers filed off". The blaster pistol and rifle are literally Han's blaster pistol and the rifle is the one carried by Stormtroopers. Also Anaxis is 100% Grand Moff Tarkin, lol.

Pretty much, the Avsari Order with their plasma swords are the Jedi. I am tempted to make it canon that the founder was a Star Wars fan and basically copied the idea.

Grizzwold
Jan 27, 2012

Posters off the pork bow!
I am also like 99% certain this guy
was my character in one of the KotOR games.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Grizzwold posted:

I am also like 99% certain this guy

was my character in one of the KotOR games.

Honestly looking at him...he looks a lot like Carth Onasi.

megane
Jun 20, 2008



Also, "Duke Charles."

Space Bat
Apr 17, 2009

hold it now hold it now hold it right there
you wouldn't drop, couldn't drop diddy, you wouldn't dare
If I recall correctly, the art for the Emperor's son is literally Quigon Jin

Xenocides
Jan 14, 2008

This world looks very scary....


Space Bat posted:

If I recall correctly, the art for the Emperor's son is literally Quigon Jin

Yes, the Lakandi (elven) Rebel General is Sarek from Star Trek.

ThisIsNoZaku
Apr 22, 2013

Pew Pew Pew!
Tamara Stargazer I'm 90% sure is Bastila from Kotor 1 and Odette Gamlin is a generic human female NPC from the same.

Xenocides
Jan 14, 2008

This world looks very scary....


ThisIsNoZaku posted:

Tamara Stargazer I'm 90% sure is Bastila from Kotor 1 and Odette Gamlin is a generic human female NPC from the same.

I think Gatta Baben is one of the default female KOTOR heads now that I look at it.

Space Bat
Apr 17, 2009

hold it now hold it now hold it right there
you wouldn't drop, couldn't drop diddy, you wouldn't dare
I honestly think the really obvious but "legally distinct" art is half of the reason I find the fluff around this game so charming. The one thing I've always wondered, though, is just what IS a Travisian?

Xenocides
Jan 14, 2008

This world looks very scary....


Space Bat posted:

I honestly think the really obvious but "legally distinct" art is half of the reason I find the fluff around this game so charming. The one thing I've always wondered, though, is just what IS a Travisian?

Follower of Travis. A religion. Mostly human. Kind of Amishey.

Space Bat
Apr 17, 2009

hold it now hold it now hold it right there
you wouldn't drop, couldn't drop diddy, you wouldn't dare

Xenocides posted:

Follower of Travis. A religion. Mostly human. Kind of Amishey.

I guess I just wondered if there was any lore behind them, like how if I recall, all of the races have lore and stuff in the manual. Like, are they Abrahamic? An entirely new thing in honor of Travis?

wedgekree
Feb 20, 2013
So is the Empire going to be likely more focused on trying to stamp out the Barbarian invasion or search and destroy for our Rebellion? And they're limited for the moment mostly to the forces already in the sector/that they build and can't add many in as transfers, right?

Xenocides
Jan 14, 2008

This world looks very scary....


Space Bat posted:

I guess I just wondered if there was any lore behind them, like how if I recall, all of the races have lore and stuff in the manual. Like, are they Abrahamic? An entirely new thing in honor of Travis?

The description is kind of vague. Augustus Travis was the “prophet” who founded it. It’s tenets involve harmony with nature, hard work, decency, and virtue. After the religion was founded those in it were seen as a threat and were exiled to a single planet. They proved their loyalty and are basically treated as their own species and can colonize their own worlds. Pretty simplistic and it needs more. People do not dedicate themselves en masse to shallow religions that teach only fortune cookie goodness.

I am going to have to flesh them out eventually but I have not come up with a good idea yet.

Xenocides
Jan 14, 2008

This world looks very scary....


wedgekree posted:

So is the Empire going to be likely more focused on trying to stamp out the Barbarian invasion or search and destroy for our Rebellion? And they're limited for the moment mostly to the forces already in the sector/that they build and can't add many in as transfers, right?

Unless tension on a world is 8 or higher (not the case in barbarian worlds) ships and troops can only be sent to most worlds from the district capitol. Ships and troops can always be moved back and forth between Earth and the other District captitols. If you wanted to move a unit from a planet in one district to a planet in another you would have to:

Turn One: Move to District Capitol.
Turn Two: Move to Earth
Turn Three: Move to new District Capitol
Turn Four: Move to destination planet assuming tension level allows it

Eventually the rules are loosened if the Empire is in real trouble or the Rebels attack from New Hope.

So what I expect is for the fleet at Earth and most of the troops to head to the District Capitol along with other Imperial forces in the unattached area in the District. This will be an easy fight. Then next turn the Imperials will have only what is at the Capitol to liberate the rest of the District. This will force the Empire to spread out or only take a few worlds at a time over 2 or 3 turns. Other then in the attacked district I expect the Empire to focus on my teams.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Founded by a 'prophet', headed off into exile, proved loyalty and patriotism, generally culturally-conservative? The Travisians sound like space-Mormons to me. Heh.

V. Illych L.
Apr 11, 2008

ASK ME ABOUT LUMBER

oh sweet this is a thing again, great
loved the previous iteration of this despite understanding almost nothing

Xenocides
Jan 14, 2008

This world looks very scary....


nweismuller posted:

Founded by a 'prophet', headed off into exile, proved loyalty and patriotism, generally culturally-conservative? The Travisians sound like space-Mormons to me. Heh.

I toyed with making them a Mormon offshoot and modeling Travis on An amalgam of Joseph Smith and Brigham Young but I am Mormon and it seemed self-indulgent. Might still do it. Will have to come up with something before I do a lore post on the species that make up the Empire.

oystertoadfish
Jun 17, 2003

just wanted to say thanks for bringing this back, like all the other people who read the last thread. cool to see this interesting event wrt the barbarians. I guess it makes the universal hatred of them make more sense

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Xenocides posted:

I toyed with making them a Mormon offshoot and modeling Travis on An amalgam of Joseph Smith and Brigham Young but I am Mormon and it seemed self-indulgent. Might still do it. Will have to come up with something before I do a lore post on the species that make up the Empire.

They sound more like an Alderaan counterpart than anything to me.

Xenocides
Jan 14, 2008

This world looks very scary....


Species of the Empire

By Dr Federova

The Empire has annexed (peaceably or forcefully) most of the species it has encountered. Officially all inhabitants in the Empire are equal citizens. While racism has largely vanished in human society this is due more to a kind of speciest discrimination taking its place. This is much harder to cope with. While the differences in genetics and psychology between what were called races back in the pre-contact days are negligible the differences in alien species are much more real. The enlightened view these differences as opportunities to learn and understand themselves better by contrast. For the worst it is a a chance to indulge in hierarchies of the worth of a species that almost invariably place the ranker’s species at the top.

Human supremacists tend to be torn on the Empire. The Imperial aristocracy is about 75% human. Some see the Emperor as a father figure keeping the aliens in their place and allowing a few token tame aliens in to keep the others in line. Others see him as a traitor for not subjugating aliens as second class citizens or as slave labor or for not exterminating them.

Some alien species also have supremacist movements but their relative political weakness makes them ineffectual beyond hate crimes against tourists and the like. Their nationalist movements for greater self-determination on their own planets has been used by some humans to turn themselves into victims of alien oppression but the idea is ridiculous on its face.

Every sentient race discovered is at least vaguely humanoid. Some religious leaders see this as a kind of archetypical form chosen by deity. Others posit that advanced societies require basic tool operating appendages and this form is simply the normal way for sentience to manifest itself. A theory midway between them posits an advanced species seeding the stars to encourage this form of development. The human/Lakandi conundrum is the most often touted evidence for this theory.

Humans

Humans dominate the Empire and have conquered or annexed virtually every other species encountered and plan to eventually annex the rest. Humans dominate in the political and military spheres in the Empire and hold most, but not all, important military and political posts.

Solarian

To humans Solarians look Fetus-like, with white skin, slanted jet-black eyes, a bulbous head, and a skinny body. Solarian males are short, about 1.3 meters tall, but are much more adventurous and prone to travel than the females. Females, by contrast, are very tall, usually more than two meters high with long snaking necks and limbs. Many in other species find the Solarian lack of clothing disturbing even though there is no genitalia to expose. They reproduce by abdominal fusion, eat by skin absorption of liquid foods, and excrete a gaseous emanation which gives them their peculiar, and not altogether unpleasant, smell.

The Solarians are the one species that was on a similar technological level to the Empire when contacted. They developed the warp drive before humanity and began exploring. Their warp drive functions differently from the Imperial standard. While more impressive then the Imperial standard models they require skilled pilots and navigators to operate and they do not scale well over a certain size. It is functionally impossible to build large ships using this drive. This may explain their interest in exploration and their inability to colonize other worlds.

They first started observing Earth in the 18th century. It is suspected by some that humans recovered a crashed Solarian ship and salvaged its warp drive and used it to develop their own version. This has never been substantiated but the Solarian appearance does appear to match that of the Roswell Greys of conspiracy fame.

The Solarians experienced some kind of social trouble that is not clear. Solarians either did not keep records or deleted the records of this time. Their exploration ceased almost entirely. When the Empire made contact Solaria was a direct democracy and the Solarians accepted membership into the Empire almost unanimously in a direct vote. They have spread to several other worlds. Most Solarians have trouble adapting to other cultures but some do persist and succeed. They tend to take the long view on matters and historical and anthropological studies are almost universal in their culture, at least at an amateur level.

Drak

The Drak are a humanoid species with warty rough skin. They are hermaphroditic and are typically referred to in the trade tongue of the Empire using the male pronoun. They were the first alien contact the Empire made in its expansion and were conquered by the Empire and then given full citizenship. The Drak home world is ruled by a Parliament formed during the war and it persisted afterwards. The Drak are a very orderly people with a number of deep philosophical systems that anthropologists still argue about as to whether they qualify as just philosophies or function as religions. Drak appear almost Monkish or sage-like to outsiders in conversation but live very similarly to humans and are ferocious warriors when roused to battle.

The Drak are short lived and rarely live past the age of 40. They have expanded to many other worlds.

Ragnari

The Ragnari are a bear like race. They are covered in thick fur over most of their body and are physically powerful. They are adventurous and young Ragnari often voluntarily enlist in the military. The elevation of Field Marshal Totem to the highest military office has led to an increase in enlistment as well. They also love visiting other worlds and many have become traders, pirates, and thrill-seekers of other types.

The Ragnari were a pre-industrial agrarian society when the Empire encountered them and they were swiftly conquered and integrated. Amazingly their planet did have a planetary government administered by a monarchy at that level of development. In practice the ruler’s children and relatives ruled the far-flung kingdom and the king or queen could only directly rule nearby regions due to the slow speed of communication. That monarchy surrendered and still rules the planet. The Ragnari are always eager to colonize and tame new worlds and are widespread.

Endobell

A species of flying bat like creatures. Their upper limbs function as wings and they have fingers and an opposable thumb. They were (and still are to an extent) a hunter-gatherer society that love hunting prey and finding food. Their population is relatively small per square mile of territory compared to other species. They live in cities based in trees and cliffs and most of their doors open to open air as they prefer flying to walking. They are a gregarious species and they seem to have community festivals or celebrations every other day.

The Endobell were swiftly conquered by the Empire. A planetary monarchy supplanted their smaller regional monarchies. Only a few became enamored with space flight but the Endobell have colonized other worlds, mostly worlds where flying is an asset. Most Endobell who leave their home world to explore are interested primarily in meeting new and interesting people and making friends.

Lakandi

The Lakandi are the most human like of all the species encountered. They are lithe, agile, and beautiful by human standards. They are highly intelligent and have slanted eyes and pointed ears. Humans often call them “elves” but some Lakandi consider this offensive. Human/Lakandi sexual unions can produce offspring. This genetic compatibility is confusing and most suspect that one species is a transplanted variant of the other but both species appear to have evolutionary ancestors in their fossil records. This is considered by some to be proof of intentional genetic tampering.

The Lakandi united under one monarch when they industrialized and were on the verge of spaceflight when the Empire arrived. The Lakandi agreed to join the Empire when they realized the alternative was war. Their species is only rarely driven by wanderlust and most of the Lakandi still live on their home world. Most military conscripts prefer to serve on their own planet. Their homeworld houses some of the best scientific institutions in the Empire. They accept foreign students and competition for these spots is fierce. A human director is trying to recruit some of the best Lakandi actors to star in a Silmarillion/Lord of the Rings holo-series but she is meeting with minimal success.

The coronation of the current monarch, King Janidel, was opposed by the Empire due to his opposition to Imperial policy. The Empire did not press the issue but they carefully watch the young king.

Aquarians

The Aquarians are an amphibious species of light blue skinned human like beings that dwell mostly in the shallow oceans of their world but can function in the air. Their bodies adapt to both environments though they do need to be sprayed with water a few times a day if they are out of water for extended periods. They have subtly webbed hands and feet and a small eel like tail. The tail is mostly vestigial but helps a little with swimming. Many surgically remove this tail for cosmetic purposes.

They developed industry on land and became experts in construction, building underwater domes to let them take their devlopment underwater. They built a Republic around an aristocracy. They achieved spaceflight and were exploring their star system when the Empire arrived. They joined peaceably and quickly integrated and started climbing the Imperial social ladder. The only non-human to become a duke is an Aquarian duchess.

The Aquarians have expanded to many water worlds throughout the Empire. Humans find them exotically attractive and the males and females of this race use this to their advantage. The Aquarian seducer (male or female) is a common staple in entertainment media. The current Emperor has two Aquarians in his harem. The Aquarians make up a disproportionately large fraction of the non-human Imperial aristocracy.

(To be continued)

Sorry for slow updates. Was at convention all weekend. Should have next game update later this week.

wedgekree
Feb 20, 2013
Great writeup on stuff! Enjoy how you take the 'fluff' for thegame and write it up and expand on it. Hope you had a good time at the convention.

Xenocides
Jan 14, 2008

This world looks very scary....


Species of the Empire Continued

Igneans

An orange coneheaded species that prefer extreme temperatures by human (and other Imperial species) standards. They are physically strong and very traditional. Only one in every hundred of their species survives their equivalent on menopause (which occurs in both genders) and all who survive past it become respected elders and these elders rule their society. In colder temperatures they become docile and slow. Their cognitive functioning is also impaired. To operate outside of their native environment they require a heat suit. Most Igneans find this uncomfortable and choose to avoid it. Only a few deal with it to deal with other environments.

The Empire almost passed over the Igneans as too primitive to bother with until valuable resources were discovered on their planet. When contacted they were the equivalent of an iron-age civilization and have accommodated the need for a planetary government but still prefer to function in smaller communities. The Empire has mandated that Igneans colonize other hot resource rich worlds and the Igneans have grudgingly complied.

Chapine

An insectoid race that looks like a large equivalent of a terrestrial ant. They walk on four legs and their two forward legs also function as arms. Sterile females function as the worker caste and their intelligence is around that of the other Imperial species. The sterile males are big and strong and mentally slow but still sentient. They function as a soldier caste and many are conscripted into special Chapine units in the Imperial military. The fertile males and females are referred to as princes and princesses. When the king of a hive dies or a new hive is to be established the princesses fight each other for dominance though deaths are rare. Then she runs off and the fertile males of the hive and other nearby hives pursue fighting each other (more fatalities here but still not usually to the death) and the one who catches her becomes the king. The two rule together with the king usually handling external affairs and the females handling the internal workings of the hive. The males who do not catch the new Queen become sterile and serve as advisors to the royal couple. The females also become sterile and usually function as mid-level administrators and as military officers. The workers have an eye in one hand and this ability to easily focus while working on something makes Chapine workers excellent technicians at repairing and adapting equipment.

The workers are usually subservient to the rulers but defiance can occur and often involves the worker just moving to a new hive or striking out on their own. The soldiers find the mating rituals exciting while the workers view it as ridiculous but just something that has to happen. The prospective royalty train for the day they fight/race to take over.

The Chapine live in underground tunnels for the most part though some areas cater to offworlders with above ground structures along with the heavy industry. A few Chapine hives have been set up off world to provide mining labor but the Chapine are mostly limited to their homeworld. Individual Chapine do leave their world and are prized in ship crews as engineers.

Boroin

The least humanoid of the species in the Empire though still humanoid shaped. They have no neck and have two arms and two legs but their flesh is like putty and they can adapt it to various tasks. They only have one eye with a small never-moving slit of a mouth being the only other facial orifice. Their skin is purple with pinkish spots. They have three genders, usually referred to as male, female, and carrier in Imperial language. The male and female both make a genetic contribution and the carrier bears the child.

The Boroin world of Chalchtek is bathed in radiation but has a lot of exploitable resources which the Boroin provide to the Empire. They had no technology when the Empire arrived and acceded to Imperial threats. Other species need special protective equipment to live on the world. The Boroin can function on other worlds but require radiation supplements to survive.

The Boroin have a loose telepathic connection that allows all of them on Chalchtek to communicate in a kind of collective mind. This collective makes large-scale decisions and everyone provides input. This cannot be used for one to one communication or to solve small-scale issues. The Boroin can and do leave their homeworld but this breaks connection with the collective and can cause psychological problems for the Boroin though some can and do adapt. Most still like to visit home regularly. Special training is given for those looking to travel off-world to steel them to the challenges and it starts with trial periods away from home of longer and longer duration. Due to this problem the Boroin are exempt from Imperial conscription but make up for it by higher tax assessments.

Tritonid

A deep sea dwelling amphibious species living on the planet Moronica. They have scale, dark green skin and have fins on their heads, backs, elbows, and feet. They look more "fishy" then the Aquarians. They also reproduce slowly and never filled their planet. They only rarely come to the surface of their world and prefer the depths. They have no industry or technology beyond basic weapons and tools.

An Aquarian colony was put on the planet and the Tritonids were found a few years later. Since the Aquarians prefer the coastal shallower oceans the Tritonids were undiscovered. A brief conflict ensued which the Aquarians won. The Tritonids are now full citizens but are resentful of the incursion to their world as the Aquarians now outnumber them. Tritonids generally shun these new arrivals but a few deal with Aquarians. Very few Tritonids have gone off world and the planet is represented by an Aquarian senator. The Tritonids seem dedicated to their deep sea gods dwelling and sleeping in the depths and there are vague prophecies of them arising when certain astronomical criteria are met.

Cyborgs

Not another species per se but they are treated as one. The human colony on the frigid world of Ercoth decided to experiment with ways of making the people more resistant to the cold and began voluntary and medically unnecessary procedures to enhance themselves with artificial parts. Many began seeking a kind of perfect symbiosis of flesh and augmentation including experiments on the brain. They began toying with genetic manipulation and created four-armed and two-headed humans. Many suffered but they were sure that this was leading to an almost religious progression of the species.

The rest of the Empire was horrified by this seeming desecration (lots of only slightly exaggerated stories of children being augmented did not help) and the Emperor responded by dissolving the government of Ercoth and putting a Viceroy in charge. There was a bloody revolt that lasted a year before a negotiated peace ended the conflict with the Cyborgs being granted status as a new 'species'. Cybernetic augmentation was allowed but only within strict limits. Basically the law did not allow you to become non-humanoid, become a non-living machine intelligence, limits are in place on physical strength, psychic augmentation is prohibited, the brain cannot be removed or replaced or substantially changed, and no augmentation is allowed until a person reaches adulthood.

Most Cyborgs see augmentation as a rite of passage into adulthood though some refuse it or accept only minimal implants. This is considered mildly scandalous but is not a big deal and discrimination on Ercoth for being non-augmented is rare. The other species of the Empire do still see them as dangerous and prejudice against off-world Cyborgs is sadly not rare. Ironically most Cyborgs now accept the strictures of the new laws sincerely and do not seek to violate them. They want acceptance. The Empire has refused every request for the Cyborgs to get their own colonies or to replace the Viceroy with a government of their choice and this has heated tensions.

Travisians

Another new "species" that is actually mostly human. On the planet Oisad a prophet by the name of Augustus Travis founded a new religion based on the Universe itself being a being trying to awaken (the prophet claimed his teachings came from God's dreams) with all life being a part of this organism. This religion caught on amongst humans (and a few aliens) and was seen as a seditious threat. The Emperor offered the Travisians the choice to recant their religion or colonize a new world. Few recanted and most went into 'exile' on Xibalba. The colonists turned the planet into a paradise and paid their taxes well. The Emperor admitted the planet into the Empire and the Travisians colonized three more worlds but avoided any world with more than one planet as they do not want to be contaminated. Many Travisians are reticent about alien species but this has a lot to do with their isolation making them unfamiliar with them (only about 0.02% of Travisians are non-human) and is not tied to any real malice.

The Travisian religion holds that all sentient life should work to awaken God who slumbers because of divisiveness within Itself (they refer to God in the neuter form). When God awakens a new era of enlightenment will come and all people will become gods with great power given to them by the Universe itself. Their practices include a devotion to keeping their lives in harmony with the natural order, a good work ethic, kindness, honesty, and a desire to meld with the cosmic whole. Their prophet told their people when they went into exile that they must germinate in the wilderness for a time and then eventually spread their faith throughout the Empire and beyond. Theologians within the Travisian faith debate whether that time is now or still in the future. The more conservative factions wait for greater development in their isolated communities and obedience to the Empire to avoid trouble. The more liberal factions are opening the doors to increased diplomatic, trade, and cultural contacts with other worlds in the hopes of spreading their faith or at least their hopes to others to accelerate the awakening of God. Many in the liberal faction see the Empire as an impediment to their goals and some support the Rebellion.

Nana Summers is a liberal who believes the Empire is a model of virtue and is spreading Travisian teachings but does not realize who she supports. Canon Tessenn is also a liberal and an evangelist to other species.

Minoplisians

There are several species outside of the Empire's borders that Imperial survey ships have found. Three primitive species have been found and have so far not been contacted. The Minoplisians are a fourth and are an exception. They are a rat-like species and their habits and demeanor make them noxious to most other Imperial species. They do not practice hygiene in their grooming or in cleaning their food. Their immune systems compensate for the failure. They are also incredibly proud of their bodies and others do not appreciate their showiness or the usual stench. They are a well-organized marauding species who have two castes: one for warriors and one for laborers. Warriors conquer a settlement and live off the workers and raid other nearby settlements.

They were a late iron age species and a small Imperial outpost was placed on their homeworld to exploit some natural resources. The Minoplisians cleverly figured out what the newcomers wanted and some warrior tribes began trading stockpiles with the local Imperial leaders 'off the books' for advanced technology. Eventually they came in force and seized the Imperial outpost and the ships based there and attacked the planet Einstein. The Empire destroyed their invasion fleet and killed or deported most of the Minoplisians but a few managed to stick around by bribing Imperial officials. They set up a trade group on Einstein for peaceful trade sending resources from their homeworld. They managed to acquire military technology and their workers can now create military ships and ground weapons. Occasionally a Minoplisian warlord would try a raid on an Imperial world. Their shipbuilding is of low quality compared to Imperial construction but their ships are large and carry large amounts of ground troops.

Recently a warlord on their homeworld has subjugated many of the other warrior tribes. Developments bear watching.

(Note: This report was written two months before the Minoplisian invasion by said warlord)

wedgekree
Feb 20, 2013
Nice bit of writing! Really like how you did the stuff on genders, religious beliefs, and origins. Any idea on when will have the next update of game progress going or that still based on availability of you/your opponent? And amazing writing!

Xenocides
Jan 14, 2008

This world looks very scary....


wedgekree posted:

Nice bit of writing! Really like how you did the stuff on genders, religious beliefs, and origins. Any idea on when will have the next update of game progress going or that still based on availability of you/your opponent? And amazing writing!

Tonight, just finishing up the update.

Xenocides
Jan 14, 2008

This world looks very scary....


Turn 1 Military Ops
______________________________________________________________________________________________

The Empire has the initiative and chooses who goes first. The Rebels are chosen and they do nothing as they have no military.

Most of the Imperial ships withdraw to district capitols. I expected this. One ship alone is not much of a threat or good at detecting my teams moving around.

Most of the worlds the Rebels are operating on (including Umbra) do not have high enough tension to send troops to. One exception is Aquaria and stormtroopers arrive there to mess with Team Lightning.

In Sakayama district (the invasion region) all Imperial ships converge on the capitol including the ships that retreated from the last battle.

Battle of Ganymede

While the main focus is on retaking Lai, the Sakayama District the Starcruiser Consul and the light cruiser Stalingrad show up with a 1st line unit (Space Cossacks) to retake the planet. Four longships remain in orbit and a battered horde is on the surface. The ships launch their two squadrons of fighters and attack.



To cover the transports both Imperial ships picked out two of the longships each as a primary and secondary target and attacked them to prevent them from getting to the troops. The fighters assisted with the light cruiser's primary target.

The Consul chose the one damaged longship as its primary and mangled it in the first pass. It was still functional but only just. Its secondary target escaped unscathed and neither longship got a good hit on the Consul.

The Stalingrad crippled its primary target with the assistance of the fighters and mildly damaged its secondary target. The Stalingrad took minor damage.

The Consul switched over to its secondary target and only harassed the mangled longship. The mangled longship took a critical hit and went down and its remaining target took minor damage. Neither longship hit the Consul. The Stalingrad did only minor damage and took some more hits. One more good hit would cripple the light cruiser.

The Consul moved to eliminate the two non-crippled longships leaving the Stalingrad only one crippled ship. The fighters moved to assist the Consul. The Consul and the fighters finish off the two longships and the Stalingrad dispatches the last ship.

The Cossacks land and engage the Horde on the surface. Not trained as well for an underground environment the Cossacks hope for the best. The Cossacks manage to outwit the Horde and get in some early licks. After some indecisive skirmishing the Imperials surge to destroy the tunnels and wipe out the Horde but the unit is reported at about 40% of full strength. Ganymede is liberated.



7 hits, that is a 3.5 RP repair bill.

Battle of Lai

Totem led this group into battle and his coordination ensured all Imperial ships and forces arrive together. The Battlestar Avenger leads the attack supported by the damaged heavy cruiser Sauron from the initial attack, the destroyer Midway, and four sloops. Both longships in orbit are damaged and one is crippled. The Imperials brought the weakened 1st Stormtrooper legion that fled Lai and the 1st Star Marine Legion and a 1st line legion and two 2nd line legions.

I think this was a mistake. I would have sent Totem to Ganymede and then moved him over in next Imperial Missions phase. This should be a cakewalk.



Totem orders the Battlestar to engage the undamaged sloop alone as its superior defenses make it difficult for a non-capital ship to hurt it. Rule for battlestar, all light starships attacking them lose some firepower The rest of the ships attack the crippled one. The three fighter squadrons support the Battlestar.

The Avenger engages the longship which attacks almost suicidally and get a good hit on the battlestar before being annihilated. The rest of the flotilla destroys the cripple and takes no damage.

The Legion on the surface was already badly depleted and was wiped out without appreciable casualties.

Now the Empire will repair the forces at Lai and spread out to liberate the rest of the conquered worlds.

The current situation except that Horde on the planet Lai is dead:



I think they will be hard pressed. They have to take back Pindi and both Draconis worlds. Einstein only has ships in orbit and is a low priority I assume. It will be spreading that fleet pretty thin to go after all three. The basestar can probably win against two longships on its own and a heavy cruiser with a few sloops should do okay but the destroyer is then left with a few sloops and that would be a tougher fight. Ground troops will be strained too.
______________________________________________________________________________________________

Concordance Phase

No planets declare allegiance.
______________________________________________________________________________________________

Repairs Phase

No repairs as the Empire has no RP.

I forgot about this. I was thinking repairs were in the Economics phase. That means all those Imperial units cannot be fixed until next turn. I am glad we are not playing in person as I smiled happily when I saw that.


And that is the end of Turn 1. Pindi and both Draconis worlds go +1 in unrest. We called it at this point. Next up is Turn 2 Stellar Events. Hopefully something equally devastating hits this time too.

wedgekree
Feb 20, 2013
This is about what was expected, I guess - the Empire massed forces and counterattacked. They'll take a bit of attrition from some tactical mistakes but this gives us some early on breathing room - their forces are at least tied down for a turn or two and it's ones they can't turn on us and have to spend to rebuild.

Also I find us not going int he military phase as we have no military to be appropraite, somehow.

Xenocides
Jan 14, 2008

This world looks very scary....


Turn 2 Stellar Event Phase

We decided to pull the Stellar Event cards and calculate initiative today so we would be ready to do Economics later.

First, straight from the game Tropico:



Luis Santiago de los Angeles Garcia, also known as "El Magnifico" is mulling over who to support in the coming conflict. He is semi-loved dictator. Corrupt but is actually trying to improve the planet.



El Magnifico welcomes all who will help the beautiful planet Cots!

There are only four sovereigns out of a total of twelve that can commit all the way to either side and we already got two.

And a new development:



The Empire refits its battlestars with a new superheavy gun. Its power means it can only fire on one target but it is evil. A regular basestar used to do 4 points of damage on an average hit. Now it does 5, one hit short of killing a light cruiser.

Initiative

Initiative goes from 4 to 7, representing the increased threat to the Empire due to the Archon being +1 towards the Rebels now and +2 due to Free Trader support. Nothing changes until it hits 101.

Victory Points stand at -63 needing 300 points for the Rebels to win.

Initiative and Victory points basically use the same formula. The difference is that initiative only uses the positive (Rebel-leaning modifiers) while Victory points use both positives and negatives. You add up the unrest on planets, the commitment level of sovereigns, and the the commitment level of minor factions (Hypermafia is reversed for VP only). Then you add 7 for every planet in rebellion, 8 for every enemy-occupied Concordance world, and 10 for every rebel controlled Concordance world (New Hope, the hidden Rebel world counts for VP but not for initiative). Once Initiative reaches 101 several Imperial options open and a tension increase helps the Imperials everywhere. The Rebels have a 20% chance of taking the Initiative each turn increasing by 20% more for every 20 points above 101. We decided to houserule it to rolling a d100 and the Rebels get the initiative if it is equal to or below the initiative minus 100. Once Initiative reaches 201 the Empire gets another option and more increased tension and the Rebels automatically get initiative. Basically 0-100 is automatic Imperial Initiative, 101-200 dice for it, 201+ Rebels get it.

Xenocides fucked around with this message at 20:13 on Jun 3, 2018

Adbot
ADBOT LOVES YOU

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
We must gain EL PRESIDENTE's support, no matter the cost.

  • Locked thread