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Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
So I bought this ages ago and am finally feeling like giving it an honest try since my usual Endless Timesink Games are awaiting updates. I've looked over a couple of guides and the wiki and have a couple of ideas for runs that sound fun, basically:

1) a scientist/explorer type that dabbles in diplomatic/political missions and a touch of spying and doesn't do crew combat themselves
2) a combat monster type that makes money from hurting people and not-quite people in various ways, personally specialises in crew combat and would ideally develop a solid space combat ship as well

If any of you that Know This Game are still around, any thoughts on which of these would be easier for a new player? Basically I get the sense that this game is like five different minigames tied together by the space sandbox, which sounds awesome, but is there any consensus on which of the minigames is easiest to get a grip on?

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