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Zotix posted:Is there any kind of meta game with the weapons I should know about? On the ship screen on the right just above your ship operations efficiency bars it will say Officers X/Y and Crew X/Y. The meta for the weapons seems to be the tradeoff between range and damage. Torpedoes launch at long range for small-moderate damage. Lances fire at short range for heavy damage--but it takes a few turns to maneuver to range while the other ship is firing. Depending on your ship's mobility, which talents for damage/mobility/evasion your crew has, and the loadout of the opposing ship, you might choose to favor one over the other.
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# ¿ May 26, 2018 13:59 |
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# ¿ May 17, 2024 14:14 |
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Quickness determines your initiative roll in combat, and each move takes points away from it until every person is out of points. Increasing quickness not only lets you go first, it lets you go more often per turn.
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# ¿ Jun 26, 2018 12:54 |
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dreadmojo posted:I would honestly love a mod that did nothing but changed 'star trader' to 'rogue trader', it's just such a badass name for what they do. I just wish we could mod the game at all. For a team of developers that is so generally receptive to requests from their player base, I’m surprised that they haven’t worked on mod support.
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# ¿ Nov 15, 2018 16:10 |
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Pvt.Scott posted:Yo, Trese Bros, how can I give you more of my money? I gots your back catalog on Steam and I bought the soundtrack for Star Traders yesterday. Not interested in the mobile version of ST:F, sadly. I'd never get anything done. They also have the not-WH40K-Space-Marine-themed Templar Battleforce game. And I think they have a Patreon now actually.
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# ¿ Nov 26, 2019 16:15 |
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I always thought of ST: F as WH40K: Rogue Trader, but Traveller is a good comparison, too.
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# ¿ Nov 26, 2019 17:24 |
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Dallan Invictus posted:So I bought this ages ago and am finally feeling like giving it an honest try since my usual Endless Timesink Games are awaiting updates. I've looked over a couple of guides and the wiki and have a couple of ideas for runs that sound fun, basically: Honestly the former. Combat can be deadly for a new player. You're better off mission running for the beginning of the game until you have some levels under your belt for your officers and crew.
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# ¿ Jan 26, 2021 00:08 |
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# ¿ May 17, 2024 14:14 |
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Also for the most part surrendering is not game over or even particularly troublesome. Surrendering to military officers just inspects your hold for contraband. If you’re starting out, you probably don’t even have any. Obviously if you’re fighting pirates or xeno you might not want to surrender, but in general it’s not the end of the world if you occasionally have to surrender. Cantorsdust fucked around with this message at 00:54 on Dec 26, 2021 |
# ¿ Dec 26, 2021 00:45 |