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Ive tried to use a greater variety of skills durring my few crew combats, but I keep going to my comfort favorites. Burst fire fir soldiers, pinning shot for pistoleer, balanced blade for blades(wo)man. Anybody got any tips or feelings about crew combat in general?
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# ¿ May 13, 2018 18:55 |
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# ¿ May 17, 2024 16:46 |
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All of my captians are disposable. Played for 4 hours then tossed when the new build releases. Starting the cycle all over again, going all groundhog day on Faen's family dram.
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# ¿ Jun 28, 2018 02:59 |
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CommissarMega posted:Yeah, one thing I like about Star Traders (but took some getting used to) is how the world WILL progress with or without you. It makes the whole universe seem more alive, but it is a bit of a kick once you realize that you're not the centre of the universe. Just like in real life I thought I could win the Assassins Duel through non-faen missions. I honestly thought "36 conflict score in 2 years, no problem" T H E H U B R I S
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# ¿ Jul 11, 2018 03:38 |
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People will never discrace their gaming pride by playing on "normal" or "basic". I play on normal cuz I want a space game where consequences arnt so harsh and we can all have a chill time trucking through space. How is the gameplay loop made more satisfying in the higher difficulty levels? Should I move on up?
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# ¿ Aug 10, 2018 01:30 |
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Beer4TheBeerGod posted:This game is obnoxiously addictive, even though I suck at it. The cringe is part of the genre. This is from the Dune school of SPAAAAAAACE being future feudalism with psychics and warp carriers.
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# ¿ Sep 11, 2018 21:59 |
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Pick a aspect to pay attention to. Let that inform your gameplay loop and your next steps. When picking talents focus on advantages you can immidiately leverage. Let all the mechanics wash over you.
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# ¿ Sep 18, 2018 05:15 |
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Ravendas posted:I just bought this, started it up and clicked the 'pick all talents' option for advanced users or somesuch. Figured I'm an advanced guy, why not. The autopick default is... Fine. It is not optimal. When I do starts where crew starts at lvl 1 or 2 I keep it default. If I set exp high, then I cherry pick skills for synergies for the next level up. But if it a chore to engage with, picking statsaves is a safe choice.
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# ¿ Oct 12, 2018 22:08 |
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I honestly feel like 25% of my talent picks are wasted due to being too situational and specific, then not doing those activities those talents are for. My framing sevice to pick talents is to ask myself "will I actually do the mechanics of this action now or in the next two hours". With that in mind, jumping skills, landing skills, specific ship manuvers I will use in the first 3 turns of combat, and skillsave talents. Retrain your engineer to give you the cheaper ships or upgrades immidiately befors you purchase the thing, then retain back to something useful later.
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# ¿ Oct 12, 2018 23:47 |
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aparmenideanmonad posted:Agreed. The faction minimum is also just too low. The only meaningful difference between being -1000 and -50 is that you have to pay millions more to reset it at -1000. I actually like the initial slide where engagements become a gamble or a guaranteed fight depending on the ship, and then they start to cut off planetary services, etc. But once you can't even buy gas, what's the difference? -400 or even -200 would be a more appropriate minimum with how quests and other stuff are set up currently. "Redemption" missions with heavier faction rewards but less cash might be an interesting way to help this aspect of the game as well. Post this to the Steam forums. The Terese bros dont read this thread, but they read EVERY thread on the game page.
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# ¿ Oct 19, 2018 05:11 |
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I only ever need my Soldiers for their level 1 back attack. Usually they make it to the level 5 skill that boarding skill that does crew damage post battle. If they die thats a bummer, but I usually hold 3 at a time anyways. My only officer that I intend to put in combat is my doctor.
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# ¿ Feb 21, 2019 21:33 |
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Pvt.Scott posted:Star Traders dating sim when? But the contact system was in from the start???
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# ¿ Apr 16, 2019 00:09 |
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Oh yeah, saw that on the steam update. If ST:F is "Dune/Traveller" then their new product looks like a Necromunda homebrew. I am fuckin down.
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# ¿ Nov 26, 2019 17:12 |
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Steel song 4 lyfe. The load out posted seems nice, disposable, perfect for the contractor achievement. I haven't played default map since the start. I have like 4 rotating Galaxy seeds so I never really know where I am.
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# ¿ Jan 11, 2020 00:46 |
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willing to settle posted:Yeah me either, but for your first run having the most experienced crew possible is the least "oh god what's happening". Yeah, when all my crew is like level 5 then I don't have an activity log that screams red and -health at me while I'm doing legal Lyft for mah boi Big Prince Feyn. The ship just works. The optimal thing path is to chuck experience to E so you can leverage high attributes in the mid game. Or skills. I forget the math behind which is better number, but I chose attributes a long time ago. I dunno, the mechanics kinda wash over me sometimes.
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# ¿ Jan 11, 2020 04:20 |
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My first post since watching Dune. But holy gently caress this is a good Dune game. Just *chefkiss*
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# ¿ Nov 16, 2021 19:15 |
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# ¿ May 17, 2024 16:46 |
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Good write-up thanks
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# ¿ Dec 24, 2021 03:36 |